Ok,
Here's a 10/05/2019 update on the MSR trial of two test runs on Everlasting:
1st test run- Early afternoon, attempted to do test run of league. Met in KW. Recruited 5-team league lvl 35+ and with badge (which took long time to recruit as of itself, even consideration its a wknd). Upon queue, all 48 accepted, but then it mapserved 75% of league back to KW, only 25% left. League left in zone was in chaos, whole test was decided to disengage. Too much of hassle to recruit everyone back in.
2nd test run- Late evening, decided to do an all lvl 50, 16 man (minimum # requirement) MSR trial. We successfully queue'd in, all 16 people. Few things to note:
Pros:
-trial itself was SMOOTH. Way less laggy compared to RWZ event MSR trial.
-smaller map zone. Pylons lot closer than regular RWZ zone. Also, lot less mobs to deal with outside of ship.
-With all lvl 50s, trial went without barely a hitch. With less than half a normal full-size league, we earned up to 1000 merits.
Cons
-With lvl 35+ AND badge requirement, still takes significant time longer to recruit others. Many league members were possibly suggesting removing badge requirement for trial entry. If toons miss out on V-merits, that's on them.
-Again, huge part of success was queu'ing in small. Only positive is that when we began with 16, I was able to invite 8 more people from within trial. So we had close to 3 teams. But honestly, using this tactic for a full league is just putting a lot on the league leader and huge turn-off, regardless of extra merits and less laggy-ness. League leaders, such as myself, will still prefer RWZ MSR event due to this reason alone.
Overall,
it has its pros and cons. I for one am still for the argument of increasing RWZ population cap to 75 or 100. For me, the pros do not outweigh the cons. I understand this might be upon league leader preference, but hey, just speaking my 2 cents.