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Ignatz the Insane

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Posts posted by Ignatz the Insane

  1. 50 minutes ago, ZacKing said:

    What has to give is the stupid idea that globally nerfing everyone to make a few feel good is going to fix the problem without pissing a large group off. It's not going to solve the problem because people are still going to hit the ceiling.  people aren't soloing +4 x 8 at level 20 or 30 like they are at 50.  Make new harder content balanced around high powered 50s maxxed out with IOs in mind.  raise the ceiling, don't lower it.

     

    What's keeping you on that team then?  You.

    I think you're underestimating the number of players who don't power game and overestimating the number of players who are vehemently anti-nerf power gamers.  That's why the Devs have suggested balance.  It's also something I think the majority of players agree with.  There isn't some malicious group of players and devs who want to nerf everyone to 'make a few feel good'.  Also, adjusting a few powersets, as has been stated numerous times in this thread, is far easier and more efficient than raising the ceiling on everything.  

    • Like 1
  2. Every Little Thing She Does is Magic: The Police

     

    For musicians, The Police are incredibly complex.  This song in particular is unique.  First, It doesn't use standard tuning.  It's in between g and a flat.  It also has a Lydian base line in the verse, so it literally walks up 1,2,3 sharp 4.  Listen to the intro a couple of times.  Even non-musicians can tell something isn't quite right....or normal.  Ok, I'm a super nerd.

  3. 2 hours ago, ZacKing said:

    LMAO!  nice try again, but no you didn't call me out on anything and I'm not bent out of shape over anything.  Having fun playing a character is not the same thing as being worried about balance.  I liked the animations and flow in EM before the jealous math nerd busy bodies who were overwhelmed with care concern just had to cry nerf nerf nerf!  because someone played better than they did, so they screwed it for everyone.  The set didn't flow the way I liked anymore.  That has jack to do with caring about reward speed.  I'll repeat, I could give a crap how fast you or anyone else earn rewards.  So long as I'm having fun, you go have fun your way.  What you do isn't important to me in the least until whiners out there start crying about nerfs that screw up my fun, then yeah I'm going to voice my opinion.  and LMAO like you're the authority on any kind of game design.  Far from it.  You go right on trying to cancel me though. 

    Whether intended or not, your posts come across as angry, selfish, and entitled.  And I think you mean 'I couldn't give a crap....'  

     

     

    I can understand that some players have concerns about nerfs.  The original Regen nerfs and the Energy Melee nerfs were heavy handed.  But those remain outliers, and there is no question that Regen was extraordinarily overpowered.  

     

    I don't understand the vitriol and rage when balance is suggested.  I have yet to see a cogent reason against balancing powersets.  Besides, I trust this Dev team more than the previous one.  There isn't a profit margin on the line.

    • Like 3
  4. My current tank is level 42 and despite relatively low damage, I actually really dig this character.  This is my first attempt at a build and would appreciate any feedback.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Super Reflexes
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Sorcery
    Power Pool: Leadership

    Hero Profile:
    Level 1: Focused Fighting -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/Rchg(11), LucoftheG-Def/Rchg+(15), LucoftheG-EndRdx/Rchg(50)
    Level 1: Mercurial Blow -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(3)
    Level 2: Precise Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(25)
    Level 4: Guarded Spin -- Obl-Dmg(A), Obl-%Dam(7), FuroftheG-Acc/Dmg(9), FuroftheG-ResDeb%(13), Mlt-Acc/EndRdx(25), Mlt-Acc/Dmg(31)
    Level 6: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(15), Rct-Def/Rchg(31)
    Level 8: Practiced Brawler -- RechRdx-I(A)
    Level 10: Dodge -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)
    Level 12: Agile -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40)
    Level 14: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(34)
    Level 16: Eye of the Storm -- Arm-Dmg(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(23), Arm-Dam%(42)
    Level 18: Evasion -- ShlWal-Def(A), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def/Rchg(21), ShlWal-ResDam/Re TP(33)
    Level 20: Staff Mastery 
    Level 22: Lucky -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42)
    Level 24: Kick -- Empty(A)
    Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31)
    Level 28: Weave -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(33), GifoftheA-Def/EndRdx/Rchg(33), GifoftheA-EndRdx/Rchg(34), GifoftheA-Def/Rchg(43)
    Level 30: Quickness -- Flight-I(A)
    Level 32: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(34)
    Level 35: Innocuous Strikes -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
    Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
    Level 41: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(42)
    Level 44: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
    Level 47: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), ImpArm-ResPsi(48), Ags-Psi/Status(48)
    Level 49: Maneuvers -- RedFrt-Def(A), RedFrt-EndRdx(50), RedFrt-Def/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43), Prv-Absorb%(45), Mrc-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), PwrTrns-+Heal(46)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 20: Form of the Body 
    Level 20: Form of the Mind 
    Level 20: Form of the Soul 
    ------------

    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|

     

  5. 2 hours ago, Fletch42 said:

    Thanks.....Its seems like nobody runs this build because I don't usually get many responses.  I want to respec him but I don't know how to slot him.  I have some ideas but would like to see what some other people do.  It seems like an endurance heavy combo but it has decent heals.  I also notice it draws tons of aggro lol......i die a lot 

    Right, that's why I pulled those two threads(sorry, just did a quick scan and grabbed the first two I saw with responses).  One has Radiation Melee, and the other Radiation Armor...should give you a pretty good idea on slotting.

     

  6. 20 minutes ago, Vulpoid said:

    I have no idea why somebody would want to stream.
    It is a non profit enterprise, so no reason to advertise. Nothing to gain financially.
    If it is simply narcissism, invite the people you desire to gaze at you to play the game by your side.

    Ya know, I thought the same 'til I played Mass Effect 3 multiplayer.  Videos with builds and demonstrations weren't just popular, they were fun to watch and educational.  I got turned on to them from reading forum posts.  

  7. 2 hours ago, Diantane said:

    After playing my tank and running a team for seven hours straight, I end up with 60,000 influence and 3 TO's. How could I possibly enhance my character with this pitiful return? Most of my slots are empty and the rest have level 15 IO's (this at security level 26). This isn't going to work. My dedicated tank that everyone loved...... has failed. He won't be able to perform as he once did. To protect the team from almost all incoming damage.

    Wait....what were you running?  Any story arcs or Task Forces in that 7 hours?  If so you'll have reward merits you can use to make money.  You also don't mention salvage or recipes, have you checked those?   

    • Like 1
  8. 8 minutes ago, Diantane said:

    If a tank is not concentrating on his job, part or all of the team could wipe. You name me any mmo where a tank can go off and kill stuff like a DPS without wiping the team.

     

    LOTRO, WOW, etc. A tank is a tank - period! (unless just solo leveling)

     

    The tank must keep other defenseless characters safe (blasters, PB, MM, defenders, controllers, etc. Plus melee that put most into their DPS (no defense)).

    Much like WoW, DPS is an important part of a tank's job.  Attacking, especially with AoE powers, grabs aggro.  You coulld also throw in Taunt IOS in Rise to the Challenge(your taunt aura) I suppose, but I've never needed to.  

     

    • Like 5
  9. I'm currently running a Super Reflex/Staff tank solo starting from scratch(currently level 37) and it's been a breeze.  I've been crafting and slotting as I go.  Once I accumulated some Merits,  I used them to buy converters, sold several on the Auction for seed money, and use the rest for converting IOs I can either slot or sell.  One nice thing about soloing content is you get a ton of merits, you should have plenty of influence by the time you hit 50 if you spend some time converting IOs.

     

    If I were to start again, I'd probably keep SR, but change my secondary.  I've been a bit underwhelmed with Staff, although I still solo easily, including Elite Bosses.  

    • Like 1
  10. I have one 50 that I made a badge character, did all the Incarnate content, and continue to play on a semi-regular basis doing Hami raids and joining Task Forces, no matter the level.  My other level 50s don't get a lot of play.  The rest of my play time is leveling alts, usually by rotating through half a dozen or so at a time.  

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