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The Hazard Zone gate in Rikti War Zone which leads back to Crey's Folly seems to have a copy of the fence-and-booth model area that is right outside of it, but this one is mirrored and stuck within the gate area, causing the fences to collide and clip through one another and the booth being clipped partway into the back gate of it, roughly at [-576.2 0.6 -445.7]. For comparison: screenshot of the repeated fence-and-booth area within the gate in Rikti War Zone, and then what a normal Hazard Zone gate looks like: Gate in question (RWZ): Normal gate:
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The bridge toll booths in Kallisti Wharf have one of their sides' windows not affected by the day-night cycle. That is the case for both booths either side of the raised bridge at [2700.5 72.0 2516.1] and [2300.7 71.5 2562.9], then also again at [1615.4 50.5 4846.3]. It seems to be a bug with this specific type of booth as a model rather than individual errors.
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Raining Cats and Dogs: More Transformation Options
Night replied to Alchemystic's topic in Suggestions & Feedback
More options are always good, especially as all the models and animations are already in and would just need to be tied to a power. -
Use gold titles for more then just costume contest winners
Night replied to Laucianna's topic in Suggestions & Feedback
Community titles and roleplay tend not to go down well together. -
There are two large rectangular bases of buildings that seem to have sunken down too far below street level geometry and are clipping through into the car park tunnel underneath Port Oakes at [-573.3 143.9 198.2] and [-555.5 145.3 329.0]. Checking the building above, it seems the two square platforms are the ones to blame as they match the texture and run down through the height of the building they're clipped into to stick out down below. Strangely the two platforms are also the ones with all the props on the roof, so hopefully the props are attached to them to make height adjustment easier. 😶 Pictured the left and right building clipping, both as seen from outside the tunnel, and the building above whose parts appear to be clipping through down below.
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One of the doors/door frames to a short building under an awning is slightly misaligned/rotated to stick out, Kings Row at [-296.5 -41.8 297.9]
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A set for a Dominator secondary, mainly based on the Beam Rifle set Beam Assault Single Shot - Ranged, Moderate DMG(Energy), Foe Knockdown Pummel - Melee, Minor DMG(Smash) Cutting Beam - Ranged (Cone), Moderate DMG(Energy), Foe -Def(All) Charged Prod (Bayonet with Energy Damage) - Power Up - Self +Special, +Dmg(All) Refractor Beam - Chain, Moderate DMG(Energy) Targetting Drone - Toggle: Self +To-Hit, +Damage, +Perception, +Resistance(To-Hit Debuff) Penetrating Ray - Sniper, Extreme Dmg(Energy), Foe Knockdown Lancer Shot - Superior DMG(Energy), Foe Stun
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I have no idea what could possibly be causing this one type of enemy to aggro. A dark-gray-conning enemy should not even be ale to perceive a much higher level player unless attacked first and this is not a mechanic in any other part of the game. The only part I can think of is perhaps this one specific enemy type got accidentally tagged as a zone-event AI, since zone event enemies used to have levels long ago before they were changed to be level-less and scale to the player. Or it could be something completely unrelated... 😕
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Seems like a really cool powerset mechanically and conceptually, with plenty variety in its set on its own, it'd be lots of fun to play 😁
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Zone: Steel Canyon Location: [-3552.9 -61.8 762.1] This specific sign in Steel Canyon seems to lose its physics after a few seconds of swinging. Interacting with the sign makes it swing, but it will shortly get stuck mid-swing instead of continuing to sway until rest like the other physics-having signs. It doesn't even seem an issue of it clipping into the building it's attached to because it's not close enough, neither is it clipping with the metal parts that it's attached to the pole with.
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TODO: Add Bug Report In Night Ward at [886.5 31.8 -3052.3], at a random NPC spawn point, one of the optional spawns that is a lone Recently Deceased Resistance NPC which uses the looking-around animation, has placeholder text
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The part of the animation of getting up from the floor that plays in the Stone Spears (Earth Assault) power after the earth effect triggers plays a second time for some reason, and it also sometime plays the sound of domination running out a few moments later when you have domination running despite domination still being fully active, although that might just be a general Dominator audio issue.
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Would it be possible to make a high-res version of some badge icons as well? The Atlas Medallion specifically as badge icon files are also predictably tiny. Thanks!
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Question for everyone: How difficult was it working with the spaghetti code that is City of Heroes and what were some unusual ways you overcame those difficulties to make it do what you wanted? Question for Melissa "War Witch" Bianco, John "Protean" Hegner, Hero 1 and Manticore: Regarding the incarnate lore and plans for future character development, from other AMAs it seems the idea was that after defeating Battalion our characters would become an Ascended in a way, take in those stolen Wells of other species to become one themselves. I was always curious, how would that have been balanced in story? Would the character be bound to watch over their chosen species as a Well, offering most of that Ascended power back to the people of their chosen planet while retaining only a fraction for themselves for gameplay balance? Visiting and influencing a world your character would be the guardian of would've been all kinds of cool. How far was the cosmic story set up to go? Bonus question for everyone: Would it be possible to get the most recent up-to-date version of the CoH lore bible? It would be amazing to have a look into all the lore ever as it was at the time of the game's sunset!
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The scroll on character ID no longer appears/functions
Night replied to Night's topic in Bug Reports
As an update, it seems to apply to your own personal ID when viewing it yourself, but not others'? Definitely has to do with the new tick to display your first character appearance, somehow it removes the scrollbar on the side, it's weird inconvenient spaghetti code...