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AWOL

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Posts posted by AWOL

  1. Welcome Back Commander!.... Command and Conquer : Generals and Zero Hour is just awesome and still playable and played after all these years even though Origin is the best way to get it.   Totally love the game.

     

    Counter Strike when I want to shoot Ts.

     

    I also enjoy chilling to....

    Age of Empire I DE 

    Age of Empire II DE 

    Age of Empires III

     

    I would love there to be a revival of Medal of Honor: Allied Assault (and the other "Warchest" versions Breakthrough/Spearhead) as this was a wonderful game and I had great fun in my Clan (Dogs of War).

     

  2. I didn't do beta but bought at launch and rolled Lord Giro who was a kinetic/electric defender because kinetics just sounded awesome (and in my opinion it still is pretty amazing although endurance and health aren't the constraints they one were). He was built to drain and it worked well although drain didn't have quite the effect that I thought it would. In my memory the screen flooded with blue, green and a little red and the good I did was visible. It seams less dramatic now. I don't know if the effects were toned down or my memory is exaggerating then.

  3. On 8/15/2019 at 4:37 AM, Hyperstrike said:

    And here's how I'd do your setup, in a more natural progression.
    Don't understand why you went Arcane Bolt for a power pick when you already have LBE available to you.

    Yes, your numbers on Tox/Psi are beefier.
    Never really had the need.
     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Carry A Big Stick: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Titan Weapons
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-3defTpProc:50(11)
    Level 1: Defensive Sweep -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(21), Erd-Acc/Dmg/EndRdx/Rchg:30(23), ClvBlo-Acc/Dmg:50(23), ClvBlo-Dmg/EndRdx:50(33), ClvBlo-Dmg/Rchg:50(34)
    Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7)
    Level 4: Titan Sweep -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(34), Erd-Acc/Dmg/EndRdx/Rchg:30(34), ClvBlo-Acc/Dmg:50(37), ClvBlo-Dmg/EndRdx:50(40), ClvBlo-Dmg/Rchg:50(42)
    Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(50), Pnc-Heal/Rchg:50(50)
    Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(11), UnbGrd-Max HP%:50(19)
    Level 10: Taunt -- PrfZng-Dam%:50(A)
    Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)
    Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(15), RctArm-ResDam/Rchg:40(17), RctArm-ResDam/EndRdx/Rchg:40(17), StdPrt-ResDam/Def+:30(21)
    Level 16: Follow Through -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/Rchg:50(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(43), SprBlsCol-Rchg/HoldProc:50(46)
    Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19)
    Level 20: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 22: Kick -- FrcFdb-Rechg%:50(A)
    Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)
    Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27)
    Level 28: Rend Armor -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(29), SprMghoft-Acc/Dmg/Rchg:50(29), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(31), SprMghoft-Rchg/Res%:50(33)
    Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31)
    Level 32: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(33)
    Level 35: Whirling Smash -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(36), SprGntFis-Acc/Dmg/Rchg:50(36), SprGntFis-Dmg/EndRdx/Rchg:50(36), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(37), SprGntFis-Rchg/+Absorb:50(37)
    Level 38: Arc of Destruction -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(40)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(46)
    Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 49: Super Speed -- WntGif-ResSlow:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(48), Mrc-Rcvry+:40(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(50)
    Level 50: Agility Core Paragon
    Level 50: Rebirth Total Radial Invocation
    Level 50: Melee Core Embodiment
    Level 1: Momentum
    ------------

     

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    |-------------------------------------------------------------------|

    @Hyperstrike I was looking for your template builds for Inv as I swear they exist and found this instead.  I have started an Inv/Titan weapons.  Is this your recommended build?  What about physical perfection over laser beam eyes would that be overkill?

  4. On 1/15/2020 at 6:57 PM, Infinitum said:

    Ageless is a good way to eliminate the rage crash altogether.  Ive been running the heck out of SS lately with a revised invul/SS build and ive pretty much made the crash non-existent between ageless and conserve power.

    I don't have an Inv/SS but out of interest do you hit ageless after the crash or before?  On my SD I have been hitting it after but have wondered what hitting it before would do and if it would be safer.  SD crash isn't too bad.

  5. It depends on the power. It's annoying having to use an IO slot to get rid of it.  However in something like hurricane which has a repel anyway KB is actually more useful than KD.  Hurricane is there for herding mobs into the AOE killzone and can be used to great effect.  It can of course be misused but the same can be said of most control powers.

     

    I would not want KB removed from Hurricane but from other powers switching it to KD would be good.  KD also provides damage mitigation.  

  6. @Hades I am still learning my Storm but Hurricane is useful for herding mobs into the AE kills zone.  On the other hand it is possible to get carried away in some scenarios and aggro more than intended (that has happened once to me for which, once the team had dealt with the situation, I had to apologise).  I wll look at removing the KB to KD from Lightning Storm.

     

    @Darkir The Nature/Dark build is working very nicely thank you.  Rather nice to play and I am getting better at playing Nature.

  7. So I have been running this for a while on iTrials and TFs. It is tough and works well on AVs however I have noticed that other tankers can round up mobs far more effectively than I can and have also noticed that my taunt is in general less effective. I have came to the conclusion that I need to adjust the build to improve the enhancement of taunt.

     

    As an example I was on a task force where I was asked to off-tank the trash. I didn't perform well. The other tanker (with a lower level shift) actually broke off the AV and started rounding up some of the trash with ease. This got me thinking about rolling different powersets and building a new tablet but on reflection would having a full set of mocking beratement fix this?

     

    I am working twice as hard on these taunt scenarios and having half the effect.

     

    Did they ever fix the shield defense taunt aura?

  8. Thank you.  I am IO shopping and will respec to this and see how it plays.  It looks nice in mids 🙂 

     

    I am new to these power sets and wondering if anyone has any thoughts on Rebirth.  It looks highly situational but it could be helpful if things are going badly.  I can see why it's not in the build but am interested on what players think of this power.

  9. Hi,

     

    I've had a look and cannot find the builds that Darkir is bound to have posted 🙂

     

    Anyone got nice builds for :

     

    1. Nature/Dark

    2. Storm/Sonic... I have found the following thread that I am looking at and other than having scream as well as shriek, and hover rather than combat jumping, it looks very good.  

     

    I am planning on team utility and rarely soloing.  I don't mind buying expensive IOs if required.

     

    Thanks,

    Awol 🙂

     

     

     

  10. The problem with these areas is they don't look anything like Modern China, Italy, India, etc.  I find them embarrassing in the real world.  They are all plastic nostalgic representations of a country that reflects dreams more than reality.  Give me Paragon City, Lahore if you must do this 🙂

    • Sad 1
  11. Sorry to hijack the thread a little but I have a very similar question which is what is best for helping Teams/leagues melt AVs? Is it still Ill/Cold.  I have never played a controller but have a desire to create a team assisting buff/debuffer and wondering if I should create another defender e.g. Storm/Sonic or Thermal/Sonic or if controllers are a good option.  Excuse my massive ignorance.

  12. Summary:  Ice 🙂 and consider Corrupters

     

    I have played two Kinetics characters.... Lord Giro (played from launch) was a Kin/Elec defender and I believed that the drain aspect would have more than an effect than it does in the real world (due to the way mob attacks don't require the full amount of end for an attack), and a kin/ice corrupter.  I have a time/fire corrupter and wanted a kin def but after some research decided that for a defender the two obvious secondaries to pair with Kin are: 

     

    1. Fire  

    2. Ice

     

    and these would be my recommendations but both work best as Corrupters.  Fire gives awesome  DPS (especially good as an AOE bomb for trash) but Ice has holds and my favourite AOE (on a long cool down).   If I was sticking to defender kinetics then I'd go Kin/Ice if soloing matters as Ice has holds which enabled me to complete missions that I would never have been able to complete without maybe doing them as boring -1.  So for soloing I'd go Ice.    Ice/Kin/Mace corrupter or Kin/Ice/Mace defender.

     

    Other thoughts: Everyone always says sonic is the best secondary for Defenders in teams but the noise means I have never played it.  've just started with Dark as a secondary (not on a kin and that is an interesting set too. 

     

  13. I've been working on this but with a leveling build so Positron's instead of Ragnarok, Scirocco's instead of Armagedon, etc.  There are some very reasonable substitutions that take you to a similar place and it works nicely as a build.  Thanks.

     

    The only thing is that I've came across the odd mission where the lack of Knockback protection is a challenge.  Any observations on Knockback protection in the end game?  I don't have much experience of it as all my ranged alts have tons of KB protection.

     

     

  14. I was working on a build after studying a Shield/BS build and an old budget Shield/Fire build and I thought I'd have a look on here so I've just seen the build posted by Hyperstrike and am now comparing it with what I was building as it has some fresh ideas.  This is great stuff 🙂 

     

    Thank you Hyperstrike.  I have an initial question I see you chose Pyre Mastery.  I had been considering Mu Mastery for the AOEs and Energy for conserve power but suspect Incarnates will mean that Endurance isn't an issue.  What I am interested in is why did you settle on Pyre?  

     

    I would never have thought of Perfect Zinger: Chance of Psy Damage in Taunt.  Does it work nicely in there?  What a tempting idea!

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