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  1. Regarding the dual pistols character attack animations not playing a large percentage of the time: I've been testing and can now reliably trigger this problem. It appears to be related to weapons redraw and queued powers ("readied" powers, indicated by the red circle in the tray). * Steps to trigger the error: 1. Start with pistols holstered (out of combat mode) 2. Activate a pistol power 3. Before #2 has completed, activate (queue) any other power. * Expected result: 1. Weapons redrawn 2. First power activates and completes its animatio
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