Jump to content

MonteCarla

Members
  • Posts

    331
  • Joined

  • Last visited

Everything posted by MonteCarla

  1. MonteCarla

    End Woes?

    I slot a Miracle +Recovery in Health, and usually get by one 1 (maybe 2) end mod slots in Stamina I buy Recovery Serums from the P2W vendor in the early levels and shoot up regularly. (And stock up on the 3 Buffs from her at level 1, when they're only 1,000 each per shot) I find once I start slotting IO sets in the 20s my end troubles diminish because my attacks are getting slotted for end reduction. I tried Victory Rush a couple of times and didn't find it that useful. And turn off Sprint in combat.
  2. Good point, kelika2 I'm currently part of a Fire Blast/Empath duo and its working wonders. Empathy doesn't lose much on a Corruptor. Fortitude's defence buff is 75% less powerful, and the really good powers unlock later. But as you say, it's not much later with the latest patch, now that we can have our Secondary Tier 9's even on the Penny Yin Task Force.
  3. I made a Empath/Energy offender a while back, just to see that I could solo effectively, and I did. Any Defender can get a decent Def from the Fighting pool, Manouvers and Hover/CJ, and that plus the self heal and Regen Aura for tougher fights kept me alive easily. (And Energy's KB helped too) Set Bonuses were focussed on recharge mainly, with a bit of Ranged def thrown in where I could. For other blast sets, swap powers out as appropriate, but the aim id to have a Tier 2/Tier3/Snipe attack chain with a couple of AoEs. These days with the new power unlock levels and not needing to take the Tier 1 Blast, my build might look a bit like this: 1 Healing Aura (Prev Med * 6) 1 Power Bolt (Deci or Thunderstrike) 2 Heal Other (5 x Doctored Wounds) 4 E Torrent (Vig Assault x3 + 2 Dam/*) 6 Hover (LotG unique) +3 Def 8 Kick 10 Power Burst (Defender's Bastion) 12 Fortitude (LotG Unique + 5 x Red Fortune) 14 Tough (Steadfast & Glad Armor unique IOs) +6 Def 16 Sniper Blast (Manticore) 18 Recovery Aura (3 x Rech IO) 20 Weave (LotG) +8 Def 22 Regen Aura (3 * Rech I/O) 24 Hasten (2 * Rech I/O) 26 AB (2 * Rech I/O) 28 Explosive Blast (Vig Assault x3 + 2 Dam/*) 30 Nova (Obliteration) 32 Manouvers (LotG) +5.5 Def 35... Def: 22.5% + 6-10% ranged Rech: 66 - 72% ish I still contributed to teams really well with Fortitude and AB having good recharges, and the auras uptimes being around 2/3 of the time.
  4. I've had a lot of fun recently running "One Good Spider" and taking a group of PUG heroes to invade Grandville. It's got a solid story flow without getting gimmicky, and is mainly just a good big fight against one of the harder groups in the game.
×
×
  • Create New...