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Grouchybeast

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  1. This is where I am on Energy Blast, basically. There are so many other blaster primaries. We have power effect recolouring that expands those sets into many more themes and concepts. If you don't like KB and don't want to take the already existing option of slotting KB->KD enhancements, the answer is to take a set that doesn't do KB!
  2. Yes. This is all great. Devs, get in here and implement all of this right now!
  3. And if they needed healing in the first place. they must be taking damage. You could easily get hurt with them just hanging around nearby!
  4. I suggest all powers do Knockback by default. It can be switched off at Null, one power at a time so you can properly think about the benefits of keeping KB in every power. (I mean, do you really want to turn off KB for your Heal Other power? Really? Are you sure?) Also, all powers reset to doing KB on respec, just in case you changed your mind.
  5. Go to Menu -> Options -> Graphics and Audio. Enable the Advanced Graphics Settings. Under Advanced Graphics Settings, enable Experimental Graphics Settings. You'll now get the option to enable Cel Shader, which will give you Champions Online style graphics.
  6. Pushback, alarm and unrealistic anxiety is just business as usual on the internet, unfortunately.
  7. Exactly. It depends on what you're expecting from City of Heroes. If you're expecting flawlessly tight storylines and deep exploration of ethical dilemmas, maybe not here. If you're looking for a passable simulation of comic book plots and morality, not so bad!
  8. The most practical solution at the moment might be to make a chat macro like 'REMINDER: USING A SG BASE OR OURO WILL DROP YOU FROM THE TEAM' and fire it off at the end of every mission. It's bit of a pain, and some people don't look at chat anyway, but it might help.
  9. I'm guessing from the title that you're looking expand beyond you usual level 30 cap? If not, please ignore these suggestions! I always enjoy playing through the RWZ arcs. They make you feel like a superhero, and the finale is real 'save the world' epic stuff. There's a contact chain that leads you through them once you've done the Welcome to Vanguard introductory arc: Levantera (35-50) - The Strange Case of Benjamin A Decker Serpent Drummer (40-50) - Dreams of Peace and Acts of War Gaussian (45-50) - The Red and the Black The Dark Watcher (45-50) - The Horror of War Number Six (RWZ, 40-50) and Provost Marchand (contact list, 30-50) are a little odd because although they're sub-50 contacts they take place after the conclusion of the Incarnate Praetoria storyline. So if you're not familiar with that, some of the characters will be new to you. But they're both great 'modern' CoH stories, with better writing, some interesting maps and a lack of running around between zones. If you make it up to Incarnate level, then the solo incarnate arc chain in Dark Astoria is another of my favourites. Very atmospheric, very creepy. You'll be offered the starting contact (Captain Nolan) automatically once you unlock your Alpha Incarnate slot.
  10. It's a sad testament to the design of the UI, but this is probably the single most useful piece of advice about the Incarnate crafting system. I remember on the live servers how long it took me to find that stupid scroll bar.
  11. I misread that as 'a plant flag option'. Like, a Plant Control Flytrap pet that scampers around after you, painted in the SG colours and holding a SG flag in its mouth.
  12. That's not how trademarks work. The word 'Apple' has been around for a long time, but it would still be a bad choice of name for a new smartphone company.
  13. I think this is a really neat idea! Throw in a badge for every prestige level and I'm sold.
  14. I kind of like it that there's a variety of servers out there with a variety of development philosophies and goals. Choice is good. And honestly, the more servers there are, the more likely it is that CoX will survive long-term in some form at least. As we learned on the live servers, just because something is big and official doesn't mean that it's safe from being shut down. And specifically to the OP's question, from the start the HC devs seems to have pursued a policy of only including content that was either a) from the original game files and therefore clearly belonged to NCSoft or b) was IP owned by HC themselves. I imagine this was to make the negotiations as smooth as possible, and I don't see why that would change now that HC have the license. I'd be very surprised if keeping the IP situation clean and straightforward wasn't a condition of that.
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