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seresibyl2

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Posts posted by seresibyl2

  1. On 5/24/2020 at 7:58 AM, Chelsea Rorec said:

    Basilisk Gaze because I'm pretty sure we have an assault set for damage so putting procs into holds dosn't make sense to me.

    I'd prefer the hold time so i can bash on stuff 🙂

    Brutes have an entire primary devoted to damage -- but here we are, with Fiery Embrace/Burn chugging along... 🙂

  2. Here's mine... 

     

    I prefer my /nin version, but yah.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Levitate -- Thn-Dmg/EndRdx(A), Thn-Acc/Dmg(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(45)
    Level 1: Psionic Dart -- Empty(A)
    Level 2: Dominate -- GhsWdwEmb-Dam%(A), NrnSht-Dam%(3), UnbCns-Dam%(3), GldNet-Dam%(15), Apc-Dam%(17), HO:Nucle(17)
    Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(5), CrsImp-Acc/Dmg/Rchg(7), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx/Rchg(13)
    Level 6: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(31), CrcPrs-Acc/Conf/Rchg(31), CrcPrs-Acc/Rchg(34), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf%(36)
    Level 8: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(9), FrtHyp-Acc/Sleep/Rchg(9), FrtHyp-Acc/Rchg(11), FrtHyp-Sleep/EndRdx(11)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 12: Telekinesis -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21)
    Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37)
    Level 20: Drain Psyche -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Rech(23), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(48), PreOptmz-EndMod/End/Rech(48), PreOptmz-EndMod/End(48)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A)
    Level 26: Terrify -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprDmnGrs-EndRdx/Rchg(27), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprDmnGrs-Rchg/Fiery Orb(31)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 32: Mass Confusion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Rchg/+Dmg%(34)
    Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/ActRdx/Rchg(43)
    Level 38: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
    Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
    Level 44: Mind Over Body -- GldArm-3defTpProc(A), Ags-ResDam(46), Ags-ResDam/EndRdx(46), Ags-Psi/Status(46)
    Level 47: World of Confusion -- FuroftheG-ResDeb%(A)
    Level 49: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(25), Pnc-Heal/+End(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(23)
    Level 50: Spiritual Core Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 11% Defense(Melee)
    • 8.5% Defense(Smashing)
    • 8.5% Defense(Lethal)
    • 14.13% Defense(Fire)
    • 14.13% Defense(Cold)
    • 26% Defense(Energy)
    • 26% Defense(Negative)
    • 6% Defense(Psionic)
    • 31% Defense(Ranged)
    • 10.06% Defense(AoE)
    • 1.8% Max End
    • 8% Enhancement(Held)
    • 8% Enhancement(Stunned)
    • 8.8% Enhancement(Terrorized)
    • 59% Enhancement(Accuracy)
    • 12% Enhancement(Confused)
    • 16% Enhancement(Sleep)
    • 93.75% Enhancement(RechargeTime)
    • 16% Enhancement(Immobilized)
    • 13.5% SpeedFlying
    • 57.23 HP (5.63%) HitPoints
    • 13.5% JumpHeight
    • 13.5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 60%
    • MezResist(Held) 60%
    • MezResist(Immobilized) 60%
    • MezResist(Sleep) 60%
    • MezResist(Stunned) 60%
    • MezResist(Terrorized) 60%
    • MezResist(Teleport) 100% (20% chance)
    • 24% (0.4 End/sec) Recovery
    • 22% (0.93 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 12.5% Resistance(Smashing)
    • 12.5% Resistance(Lethal)
    • 23% Resistance(Fire)
    • 23% Resistance(Cold)
    • 8.75% Resistance(Energy)
    • 8.75% Resistance(Negative)
    • 11.75% Resistance(Toxic)
    • 16.75% Resistance(Psionic)
    • 13.5% SpeedRunning

     

     

    • Like 1
  3. 28 minutes ago, Riverdusk said:

    Not had a lot of experience with thermal, but for your other questions:

     

    Most of the incarnate stuff affects the pets (alpha affects their slotting, destiny can protect/heal them, they proc interface (diamagnetic is a good choice if you want to make them more tanky to stack even more -tohit), hybrid support even doubles its effect for pets).

    Kismet only affects you.

    Unless I'm missing something, not sure why'd you'd take arcane bolt instead of just taking gloom.  Gloom is a much better attack.

    Do NOT delay taking dark empowerment past level 32 when you can first take it.  It is a HUGE upgrade to all your pets.  It is also what gives the self heal power to all your pets, helping them to stay alive.  Also gives better attacks to your knights, and fearsome stare to the lich, which also helps keep your pets alive.

    Thanks 🙂 

     

    As mentioned, I only moved dark empowerment instead of fiddling around with the builder for slotting purposes. 😛

     

    Gloom is actually only 110/3.34 s compared to 93/2.15s;; while it's DPA is much much much better (obviously), the activation is almost equal to the cooldown for Arcane, so I can basically single-spam it for a ghetto chain if I wanted to attack something -  which if I had other attacks Gloom would be a much better choice, but since I only have attack, I figure taking a single-chaining attack would feel better...while also giving me a chance for the 100% recharge

     

    Now obviously it locks me out for double the amount of time, but I'm really looking for it as a filler, not a dps machine or multi-attack chaining ability. 

     

    Long story short, Yes Gloom is a better attack, but I don't really plan on attacking anyways.

  4. I build a stalker-esque using Energy just to get an idea of making something stalker-y

     

    - so it'll be knock back city, with little regard to actually knocking back... IMO Water Would be better, but that's primarily AoE, so per your single target request I went with energy.

    Torrent/EB are there just to use Force Feedback, with Torrent being slotted a bit more for knockdown, but that's up to you (I'd probably reverse the slotting honesty and make Explosive the knockdown but w/e). The snipe has FF too, all of which can give you the 100% recharge from FF(/extend it).

     

    You can really replace Energy with any primary... like Water 😜

     

    There's also

    Placate in Smoke Flash

    Placate in Flash Freeze

    Hibernate for Get out Jail

    Nova for GTFO me

    Blinding Powder has -90% perception and confuse shenanigans

     

    Invis from your secondary

    Fly has stealth as well

     

    34% S/L Def

    39% E/N

    47% Ranged Def

     

    You won't have the damage of the stalker, but you'll have some of the tricks. Your aim is also on an 18s CD with the recharge and no Hasten. Oh, and I didn't power pick for levels/exemplar. You could drop hoarfrost for Hasten.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Ninja Training
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Power Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Immobilizing Dart -- Empty(A)
    Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(7), ExpStr-Dmg/KB(9), ExpStr-Acc/KB(9), ExpStr-Dam%(11)
    Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(27)
    Level 8: Sniper Blast -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39), SuddAcc--KB/+KD(39)
    Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21)
    Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--Build%(15), GssSynFr--ToHit/EndRdx(17)
    Level 14: Hover -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(27)
    Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43)
    Level 18: Boxing -- Empty(A)
    Level 20: Kuji-In Toh -- PrfShf-End%(A)
    Level 22: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(40), Frb-Stlth(40)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
    Level 26: Explosive Blast -- FrcFdb-Rechg%(A)
    Level 28: Smoke Flash -- RechRdx-I(A), Acc-I(29)
    Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37)
    Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Rchg/Dmg%(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(50), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
    Level 38: Golden Dragonfly -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/EndRdx(43), SprDfnBrr-Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(48), SprDfnBrr-Rchg/+Status Protect(48)
    Level 41: Flash Freeze -- FrtHyp-Plct%(A)
    Level 44: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
    Level 47: Hibernate -- PwrTrns-+Heal(A)
    Level 49: Hoarfrost -- UnbGrd-Max HP%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Mrc-Rcvry+(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(31), PrfShf-EndMod(31)
    ------------
    ------------
    Set Bonus Totals:

    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 7.25% Defense(Smashing)
    • 7.25% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 28.81% Defense(Energy)
    • 28.81% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Melee)
    • 36.63% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 3.6% Max End
    • 4% Enhancement(Confused)
    • 56% Enhancement(Accuracy)
    • 10% Enhancement(Range)
    • 65% Enhancement(RechargeTime)
    • 27% SpeedFlying
    • 189.7 HP (15.75%) HitPoints
    • 27% JumpHeight
    • 27% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 46.25%
    • MezResist(Held) 46.25%
    • MezResist(Immobilized) 46.25%
    • MezResist(Sleep) 46.25%
    • MezResist(Stunned) 46.25%
    • MezResist(Terrorized) 46.25%
    • MezResist(Teleport) 100% (20% chance)
    • 10.5% (0.18 End/sec) Recovery
    • 52% (2.61 HP/sec) Regeneration
    • 12.75% Resistance(Smashing)
    • 12.75% Resistance(Lethal)
    • 1.5% Resistance(Fire)
    • 1.5% Resistance(Cold)
    • 13.5% Resistance(Toxic)
    • 13.5% Resistance(Psionic)
    • 27% SpeedRunning

     

     

     

     

  5. What are you actually trying to mimic?

    Stealth? Stealth + Damage? Stealth + Burst?

     

    Stalkers have evolved a lot since inception... in fact, what makes a stalker a 'stalker' for me now is the constant build up recharging. Which, if that's the cause, Probably a water/ with force feedbacks to recharge tidal -- and jet can replace the feeling of a snipe, unless you want a snipe... then not water, lol

     

    I guess you have to mention what exactly makes something a "Stalker" for you before you can get any real answer... 

  6. Thinking Necro/Thermal might work out? 

     

    This should be like (for the Zombies):

    79% Pet Resistance

    10% Pet Def

    25% Pet AoE Def

     

    45% S/L def

    29.6% Melee

    23.6% Ranged

    16.1% AoE

    52% s/l res

     

    +Healing obviously

     

    Some extra questions:

    Do incarnates affect the pets at all?

    Does Kismet affect the pets at all (or cuz its To-hit it only affects you?)

    I'm thinking for attacks on my end I should be able to just spam Arcane bolt to fill in gaps, though I don't think they'll be all too many, lol...  or I could drop Heat Exhaustion/Bolt and switch over to a proc-slotted Soul Storm (which is thematically cooler lol) but would lower the dps (from 100/2 to 300/10 -- or 50dps down to 30 wooOO).

     

     

    (I moved around dark empowerment purely to slot up arcane blast)

     

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Thermal Radiation
    Power Pool: Leadership
    Power Pool: Sorcery
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Zombie Horde -- OvrFrc-Dam/KB(A), SlbAll-Build%(3), SvrRgh-Acc/Dmg(3), SvrRgh-Acc/Dmg/EndRdx(5), SvrRgh-Acc(5), SlbAll-Acc/Dmg/Rchg(7)
    Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
    Level 2: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(37)
    Level 4: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(33)
    Level 6: Enchant Undead -- EndRdx(A)
    Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46)
    Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(36)
    Level 12: Grave Knight -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(13), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17)
    Level 14: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(46)
    Level 16: Spirit Ward -- Prv-Heal(A), Prv-Heal/Rchg(37), Prv-EndRdx/Rchg(40)
    Level 18: Soul Extraction -- CaltoArm-+Def(Pets)(A), ExpRnf-+Res(Pets)(19), EdcoftheM-PetDef(39), SvrRgh-PetResDam(39), SvrRgh-Dmg/EndRdx(40), SvrRgh-Acc/Dmg/EndRdx(40)
    Level 20: Thaw -- EndRdx-I(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)
    Level 26: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(27), SprMarofS-Acc/EndRdx(27), SprMarofS-Acc/Dmg(29), SprMarofS-Dmg/EndRdx(29), SprMarofS-Dmg(31)
    Level 28: Forge -- RechRdx-I(A), RechRdx-I(31)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
    Level 32: Arcane Bolt -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(43), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
    Level 35: Heat Exhaustion -- HO:Lyso(A), RechRdx(36), RechRdx(36)
    Level 38: Melt Armor -- AchHee-ResDeb%(A), ExpVln-DefDeb/Rchg(39), ExpVln-DefDeb/Rchg/EndRdx(42), ExpVln-DefDeb(42)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)
    Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)
    Level 49: Dark Empowerment -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(23), PrfShf-EndMod(25)
    Level 1: Zombie 
    Level 12: Grave Knight 
    Level 26: Lich 
    ------------
    ------------
    Set Bonus Totals:

    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 10% Defense
    • 14.13% Defense(Smashing)
    • 14.13% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 13.5% Defense(Energy)
    • 13.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 19.44% Defense(Melee)
    • 13.5% Defense(Ranged)
    • 21% Defense(AoE)
    • 51.25% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 36% Enhancement(Accuracy)
    • 8.75% Enhancement(Max EnduranceDiscount)
    • 7.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 147.6 HP (18.38%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 121.3%
    • MezResist(Held) 121.3%
    • MezResist(Immobilized) 121.3%
    • MezResist(Sleep) 121.3%
    • MezResist(Stunned) 121.3%
    • MezResist(Terrorized) 121.3%
    • MezResist(Teleport) 100% (20% chance)
    • 8% (0.13 End/sec) Recovery
    • 224% (7.49 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 67.25% Resistance(Smashing)
    • 67.25% Resistance(Lethal)
    • 50% Resistance(Fire)
    • 50% Resistance(Cold)
    • 45.5% Resistance(Energy)
    • 45.5% Resistance(Negative)
    • 50% Resistance(Toxic)
    • 50% Resistance(Psionic)
    • 7.5% SpeedRunning

     

     

  7. Hello,

     

    Looking for ideas (maybe it's all in /Time?) for keeping zombies alive... Caveat - I've never ever leveled a MM above level 42 -- I can get by in groups, but it's not "steam roll" style at all - which is fine, I don't need it to be - but all I ever see are my pets just go from Full to zero and make a ghost and resummong and run around with a lich, 1 or 2 Gnites, and then 3 dead zombies, who die on spawn basically...

     

    Not sure what I can do to make them live or what secondary might be good at it. I've done necro/sonic, necro/ea, necro/psn, necro/etc... no time yet, which I know is strong -- but is it strong enough to make the pets live? Is it some slotting thing? (Yes, I slot kd in them) Is it just the life of necro to have constantly dying pets? 

     

    Looking for thoughts, advice, etc... maybe it's in Dark's -tohit? IDK... I choose zombies because thematically it's the only one I like (although Beasts are pretty close).

  8. On 5/17/2020 at 12:51 PM, Darkir said:

    I tested them a long time ago on test and found some end problems, but the damage was stellar. Then I got distracted by savage melee on brutes and stalkers plus some other games. I'm pretty sure I have the endurance issues all sorted with the build I have figured out and the defender version seems like the way to go unless you are using ageless and even then it is close. So, yeah I'm finally leveling it not on test. Just doing the defender version though as the numbers I've worked out seem superior. 

    Is your Water/Storm (or storm/water) build up anywhere? 

     

    Prolly going to do a corruptor variant looking to get a whole lot of force feedback out of it (I prefer Cor to Def out of personal preference)

  9. Tried this out today. Incredibly fun. Took all the alphas just fine, aoe carried a PI team with perpetual build up + atom smasher.

    No end worries, no issues, high damage, high fun. 

     

    Devastating blow is devastatingly slow, but other than that zero complaints. Optimizations would be nice if anyone has any, but overall prettttyyy dang happy with it. I read somewhere that only DB can proc Contamination, but I didn't see any damage from it at all, so not sure what's up with that. 

    • Thanks 1
  10. Hello,

     

    Fleshing build out for my 50 rad/SR.  Concerns me that the melee defense is the lowest, but not sure if that matters? (isn't the Resist def debuffs pretty huge for SR?); could switch Armageddon to Oblit or Sup Avalanche if it does, I think? SS slot is pretty extra - so could be placate if that'd be better...  but open to suggestions... 

     

    47.7% Melee

    53.7% Ranged

    55.4% AoE 

    (With hide off so it probably gets like 1.88% more?)

    40.5% S/L

    20.3% F/C

    30% Tox/Psi

    194% Recovery

    102.5% Recharge

    3 Power Transfer Procs

    Sub 4s cooldown on  Rad siphon for 24% heal 

     

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Radiation Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Radioactive Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A)
    Level 2: Proton Sweep -- Arm-Dmg(A), Arm-Dmg/Rchg(7), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Dam%(11)
    Level 4: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(37)
    Level 6: Assassin's Corruption -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg(15), SprStlGl-Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(17)
    Level 8: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(21), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def(40)
    Level 10: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(37), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit(50), GssSynFr--ToHit/Rchg/EndRdx(50)
    Level 12: Agile -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Def/Rchg+(45)
    Level 14: Combat Jumping -- Rct-ResDam%(A)
    Level 16: Practiced Brawler -- RechRdx-I(A)
    Level 18: Radiation Siphon -- ThfofEss-+End%(A), ThfofEss-Acc/Heal(19), ThfofEss-Acc/EndRdx/Rchg(21)
    Level 20: Dodge -- DefBuff-I(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(36)
    Level 26: Devastating Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31)
    Level 28: Quickness -- Run-I(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
    Level 32: Atom Smasher -- SprAssMar-Acc/Dmg(A), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34)
    Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(48)
    Level 38: Superior Conditioning -- PwrTrns-+Heal(A), PrfShf-EndMod(39), PrfShf-End%(39)
    Level 41: Physical Perfection -- PwrTrns-+Heal(A), PrfShf-EndMod(42), PrfShf-End%(42)
    Level 44: Maneuvers -- Ksm-ToHit+(A), Ksm-Def/EndRdx(45), Ksm-Def/EndRdx/Rchg(48)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(50)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(25), Pnc-Heal/+End(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-EndMod(17), PrfShf-End%(23)
    ------------
    ------------
    Set Bonus Totals:

    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 12.25% Defense(Smashing)
    • 12.25% Defense(Lethal)
    • 9.75% Defense(Fire)
    • 9.75% Defense(Cold)
    • 10.38% Defense(Energy)
    • 10.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 11% Defense(Melee)
    • 14.75% Defense(Ranged)
    • 13.5% Defense(AoE)
    • 1.8% Max End
    • 87% Enhancement(Accuracy)
    • 82.5% Enhancement(RechargeTime)
    • 30% SpeedFlying
    • 171.7 HP (14.26%) HitPoints
    • 30% JumpHeight
    • 30% SpeedJumping
    • MezResist(Confused) 115%
    • MezResist(Held) 115%
    • MezResist(Immobilized) 115%
    • MezResist(Sleep) 115%
    • MezResist(Stunned) 115%
    • MezResist(Terrorized) 115%
    • MezResist(Teleport) 100% (20% chance)
    • 16% (0.27 End/sec) Recovery
    • 50% (2.51 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 27.75% Resistance(Smashing)
    • 27.75% Resistance(Lethal)
    • 20.25% Resistance(Fire)
    • 20.25% Resistance(Cold)
    • 30% Resistance(Toxic)
    • 30% Resistance(Psionic)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 30% SpeedRunning

     

     

    • Thanks 1
  11. Also considering this - but not sure if there's a way to make Shadow Meld perma?

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.1.15
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Psionic Melee
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Knock%(5)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A)
    Level 2: Telekinetic Blow -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Knock%(11), FrcFdb-Rechg%(11)
    Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), Heal-I(13)
    Level 6: Reconstruction -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal/EndRdx(46)
    Level 8: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(17), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(19)
    Level 10: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50)
    Level 12: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(45)
    Level 14: Boxing -- Empty(A)
    Level 16: Integration -- Mrc-Rcvry+(A), Pnc-Heal/+End(19), Prv-Absorb%(21), Pnc-Heal/EndRedux(21), Pnc-Heal(39)
    Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45)
    Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
    Level 22: Resilience -- UnbGrd-Max HP%(A), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 26: Greater Psi Blade -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31)
    Level 28: Instant Healing -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(40)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
    Level 32: Mass Levitate -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34)
    Level 35: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(37), ExpMarks-Rng/FSnp(37)
    Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
    Level 41: Shadow Meld -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)
    Level 44: Placate -- RechRdx-I(A)
    Level 47: Boggle -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(48)
    Level 49: Hasten -- RechRdx-I(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(23), PrfShf-End%(23)
    ------------
    ------------
    Set Bonus Totals:

    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 21.31% Defense(Smashing)
    • 21.31% Defense(Lethal)
    • 9.75% Defense(Fire)
    • 9.75% Defense(Cold)
    • 11.63% Defense(Energy)
    • 11.63% Defense(Negative)
    • 6% Defense(Psionic)
    • 17.88% Defense(Melee)
    • 17.25% Defense(Ranged)
    • 13.5% Defense(AoE)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 12% Enhancement(Heal)
    • 45% Enhancement(Accuracy)
    • 80% Enhancement(RechargeTime)
    • 22.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 36.33 HP (3.02%) HitPoints
    • 22.5% JumpHeight
    • 22.5% SpeedJumping
    • MezResist(Confused) 53.75%
    • MezResist(Held) 53.75%
    • MezResist(Immobilized) 53.75%
    • MezResist(Sleep) 53.75%
    • MezResist(Stunned) 53.75%
    • MezResist(Terrorized) 53.75%
    • MezResist(Teleport) 100% (20% chance)
    • 17% (0.28 End/sec) Recovery
    • 106% (5.32 HP/sec) Regeneration
    • 13.5% Resistance(Smashing)
    • 13.5% Resistance(Lethal)
    • 10.5% Resistance(Fire)
    • 10.5% Resistance(Cold)
    • 2.25% Resistance(Energy)
    • 2.25% Resistance(Negative)
    • 6% Resistance(Toxic)
    • 6% Resistance(Psionic)
    • 22.5% SpeedRunning

     

     

  12. Hello,

     

    Hoping for help on a Psi/Regen Build. I don't typically make builds (I think the below will show you why! lol)- trying to get the S/L up to soft cap but not sure where the regen should be at... Also if any way to make the endurance less of an issue (not even sure if it will be) that helps too! The last slot should be in hasten but when I moved things around I couldn't put it back and I forget how the drag and drop thing works to make it work...

     

    Thanks for help !

    Villain Plan by Mids' Reborn : Hero Designer 2.7.1.15
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Psionic Melee
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Knock%(5)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A)
    Level 2: Telekinetic Blow -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Knock%(11), FrcFdb-Rechg%(11)
    Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), Heal-I(13)
    Level 6: Reconstruction -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal/EndRdx(46)
    Level 8: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(17), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(19)
    Level 10: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50)
    Level 12: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(45)
    Level 14: Boxing -- Empty(A)
    Level 16: Integration -- Mrc-Rcvry+(A), Pnc-Heal/+End(19), Prv-Absorb%(21), Pnc-Heal/EndRedux(21), Pnc-Heal(39)
    Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45)
    Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
    Level 22: Resilience -- UnbGrd-Max HP%(A), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 26: Greater Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), KntCmb-Knock%(29), UnbCns-Dam%(31)
    Level 28: Instant Healing -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(40)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
    Level 32: Mass Levitate -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34)
    Level 35: Zapp -- ExpMarks-Rng/FSnp(A), StnoftheM-Dam%(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37)
    Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
    Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Rchg/ImmobProc(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43)
    Level 44: Placate -- RechRdx-I(A)
    Level 47: Boggle -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(48)
    Level 49: Hasten -- RechRdx-I(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(23), PrfShf-End%(23)
    ------------
    ------------
    Set Bonus Totals:

    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 25.06% Defense(Smashing)
    • 25.06% Defense(Lethal)
    • 17.25% Defense(Fire)
    • 17.25% Defense(Cold)
    • 10.38% Defense(Energy)
    • 10.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 19.75% Defense(Melee)
    • 14.75% Defense(Ranged)
    • 21% Defense(AoE)
    • 12% Enhancement(Heal)
    • 30% Enhancement(Accuracy)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 65% Enhancement(RechargeTime)
    • 30% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 39.71 HP (3.3%) HitPoints
    • 30% JumpHeight
    • 30% SpeedJumping
    • MezResist(Confused) 41.25%
    • MezResist(Held) 41.25%
    • MezResist(Immobilized) 41.25%
    • MezResist(Sleep) 41.25%
    • MezResist(Stunned) 41.25%
    • MezResist(Terrorized) 41.25%
    • MezResist(Teleport) 100% (20% chance)
    • 17% (0.28 End/sec) Recovery
    • 106% (5.32 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 12% Resistance(Smashing)
    • 12% Resistance(Lethal)
    • 10.5% Resistance(Fire)
    • 10.5% Resistance(Cold)
    • 2.25% Resistance(Energy)
    • 2.25% Resistance(Negative)
    • 30% SpeedRunning

     

     

  13. On 5/15/2020 at 11:08 AM, Psyonico said:

    You didn't give your S/L Resistance, which is where WP gets most of its S/L mitigation from.  I happened to have put together this build the other day for someone else.  It should give you a better idea of where you should be (as soon as I come up with a concept I plan on rolling it.

     

    
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    |-------------------------------------------------------------------|

     

     

    I'm going to try out your build on a wp/km I just made -- but Im thinking of switching out Focused Burst for Repulsing Torrent (with kb>kd) just to increase the aoe a little bit... any thoughts on that? horrible idea? 

  14. 6 minutes ago, Shred Monkey said:

    The problem with this line of thinking is that gaming doesn't work this way.   It's not a player driven world.  All 5 categories are really the same.  They're all just some version of "I want to feel awesome."  Of course every player wants this.  That's why "becoming awesome" works as a reward. 

     

    All 5 are the same. 

     

    All different versions of wanting to feel awesome.

     

    ER GO

    not the same 

     

    just sayin'.

     

    The reward is the same. The way they feel that way is different. 

  15. Play any moba/etc and realize that the amount of people that enjoy challenge/gameplay are trumped by the amount that want to roflstomp things.

     

    I'd argue most team players want to roflstomp on a team, but much more complacent when its not done. This game is much less roflstomp-only than other games though (like mythic+ wow dungeons, where if you don't roflstomp people literally leave and end a run).

     

  16. 5 minutes ago, Herotu said:

    I thought of this while writing the OP and the counter to it was, "What am I looking forward to? Acquiring the power or USING the power?" 


    I guess I'm coming back to the old question, "What's the point in levels?"

    WoW learned this lesson (even if still not corrected) -- leveling without acquiring cool new things = not fun. If you don't have any cool new things to look forward to, people lose motivation.

     

    Levels are all in the type of progression game you want to build. CoH has a much larger leveling game than a lot of other games (I'd argue FF11 was the only one that was more focused on it than CoH back in the day, since leveling WAS the game 😛 and I was in the LS(guild) that spent 18 hours killing a boss in 11 😞 ). 

     

  17. 17 hours ago, VV said:

    If you're tanking for damage, please don't play a tank. Unless you plan to only solo. Not saying tanks can't do damage, they most certainly can. But, your role as a tanker is shepherd, not wolf. If you are going to play your tanker as a scrapper, just go build a Scrapper. This type of attitude just ends up with dead and annoyed teammates. We already have enough bad tanks giving us a bad name.

    Playing a tank for damage != Having fun playing a tank because you do a semblance of damage

     

     

    • Like 1
  18. No Thanks.

     

    I'll use Arachnos WIdow to explain.

     

    I have a 50 widow. I plvled her to 50 - love her, shes great. Suppper fun.

     

    But before I plvled one, I played one till level 28 and felt I had nothing "cool" to look forward to. No aspiration. No like 'can't wait till I get X power.' 

     

    NOPE. There are several other sets that I don't play because I have nothing "to look forward to" -- Ice controller for example. After you get slick/confuse fog... you got nothing. You got a weird blue block guy and that's it. Nahhh...

     

     

    So yah, firm no from me on starting with stronger powers sooner.

  19. Yah, Electric gets the shaft... feels pretty good with its regular chain...but the nuke leaves so much to be desired for me 😞 It's not as fun as the Wails, IMO. 😞

     

  20. Ugh. It's embarrassing - lol

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.1.15
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Thorny Assault
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Tesla Cage -- GhsWdwEmb-Dam%(A), GldNet-Dam%(7), UnbCns-Dam%(19), NrnSht-Dam%(19), HO:Nucle(25), HO:Nucle(27)
    Level 1: Thorny Darts -- AchHee-ResDeb%(A), TchofLadG-%Dam(31), ShlBrk-%Dam(31), HO:Nucle(34), HO:Nucle(36)
    Level 2: Skewer -- Hct-Dam%(A), Hct-Dmg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/Rchg(31)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 6: Jolting Chain -- FrcFdb-Rechg%(A), PrfShf-End%(50), Acc-I(50)
    Level 8: Conductive Aura -- EffAdp-EndMod/Acc(A), EffAdp-EndMod(9), EffAdp-EndMod/Acc/Rchg(9), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(11), PrfShf-End%(13)
    Level 10: Fling Thorns -- Rgn-Acc/Rchg(A), Rgn-Dmg(13), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(15), Rgn-Dmg/EndRdx(17), Ann-ResDeb%(17)
    Level 12: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 14: Static Field -- FrtHyp-Plct%(A), FrtHyp-Acc/Sleep/Rchg(43), FrtHyp-Sleep/Rchg(43), FrtHyp-Acc/Rchg(46), FrtHyp-Sleep(48)
    Level 16: Build Up -- GssSynFr--Build%(A)
    Level 18: Paralyzing Blast -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(37), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
    Level 20: Thorn Burst -- Arm-Dam%(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Dmg(23), Arm-Acc/Rchg(23), FuroftheG-ResDeb%(25)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- GldArm-3defTpProc(A)
    Level 26: Synaptic Overload -- CrcPrs-Conf%(A), CrcPrs-Conf(40), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Rchg(42), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Conf/EndRdx(43)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34), LucoftheG-Def/EndRdx/Rchg(46)
    Level 32: Gremlins -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-Acc/Rchg(33)
    Level 35: Thorntrops -- Ann-ResDeb%(A), SprFrzBls-Rchg/ImmobProc(40), Rgn-Knock%(48), ImpSwf-Dam%(48), PstBls-Dam%(50)
    Level 38: Thorn Barrage -- OvrFrc-Dam/KB(A), ExpStr-Dam%(39), GldJvl-Dam%(39), Apc-Dam%(39), FrcFdb-Rechg%(40)
    Level 41: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 44: Sleet -- PstBls-Dam%(A), PstBls-Acc/Dmg(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg/EndRdx(46)
    Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A)
    Level 49: Super Speed -- BlsoftheZ-Travel(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3), PrfShf-EndMod/Acc(5)
    Level 1: Quick Form 
    ------------

     

     

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