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Rooster Gold

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Posts posted by Rooster Gold

  1. You guys are awesome 😎

     

    @plainguy I think I found that build you were talking about It might give me some ideas.

    @Redlynne Those binds are a bit much for them but I found a couple like dismiss all pets that should work out from links you provided - thanks!

     

     

  2. So both my daughter and son picked masterminds and want me to Mids build and AE them to 50.

     

    The boy wants Demons/Dark and the girl wants Wolf pets/???

     

    Here's my issue:

     

    Ive never played a Mastermind 😰

     

    I leveled my sons toon and tried doing its patron arc.

    I could not figure out how to use the character (at all) so used my tank to get the patron powers unlocked for him instead.

    During live I may have rolled a petless (since pets bewilder me) and deleted it shortly after.

     

    I don't want my kids to hate this power-set and as a result, the game in general. I tried to convince them to roll a Sentinel or something simple but they weren't having it.

     

     

    1. Is there any must have binds/marcos they need?

     

    2. Any 1st time player tips they should be informed of?

     

    3. What if anything goes well with wolf pet (looks up name) Beast Mastery.

     

    4. Is this build viable. I was aiming for a Tankermind +HP/AutoHaste/Positional Defense..... I missed the Defence softcap by a long run, and have no clue if I slotted the pets correctly.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Hell Bent: Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(11), ExpRnf-Acc/Dmg/Rchg(13), ExpRnf-EndRdx/Dmg/Rchg(13)
    Level 1: Twilight Grasp -- Prv-Absorb%(A), Prv-Heal(7), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11)
    Level 2: Corruption -- Apc-Dam%(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5)
    Level 4: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(17), ShlWal-ResDam/Re TP(19), LucoftheG-Def/EndRdx(19), WntGif-ResSlow(33), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(40)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(21), BlsoftheZ-Travel(21)
    Level 10: Darkest Night -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(23), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/EndRdx/Rchg(25), CldSns-ToHitDeb(25), CldSns-%Dam(27)
    Level 12: Summon Demons -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(29), SvrRgh-PetResDam(31)
    Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31), ShlWal-Def(33)
    Level 18: Hell on Earth -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(33), SprCmmoft-Acc/Dmg/EndRdx/Rchg(34), SprCmmoft-Rchg/PetAoEDef(34)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
    Level 22: Kick -- FrcFdb-Rechg%(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
    Level 26: Summon Demon Prince -- CaltoArm-+Def(Pets)(A), EdcoftheM-PetDef(36), SprMarofS-Dmg/EndRdx(37), SprMarofS-Acc/EndRdx(37), SprMarofS-Acc/Dmg/EndRdx(37), SprMarofS-EndRdx/+Resist/+Regen(39)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def(40)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Charged Armor -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(43)
    Level 38: Tar Patch -- ImpSwf-Dam%(A)
    Level 41: Howling Twilight -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45)
    Level 44: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-Acc/Rchg(46), CldSns-Acc/EndRdx/Rchg(46), CldSns-%Dam(46), CldSns-ToHitDeb/EndRdx/Rchg(50)
    Level 47: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Mk'Bit-Acc/Dmg(A)
    Level 1: Prestige Power Dash -- Qck-EndRdx/RunSpd(A)
    Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A)
    Level 1: Prestige Power Quick -- Qck-EndRdx/RunSpd(A)
    Level 1: Prestige Power Rush -- Qck-EndRdx/RunSpd(A)
    Level 1: Prestige Power Surge -- Qck-EndRdx/RunSpd(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 1: Supremacy
    Level 2: Rest -- IntRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
    Level 2: Cold Demonling
    Level 2: Fiery Demonling
    Level 2: Hellfire Demonling
    Level 12: Ember Demon
    Level 12: Hellfire Gargoyle
    Level 26: Demon Prince
    ------------

     

     

  3. 5 hours ago, HelenCarnate said:

    Yup, what tidge said.  Only the Winter sets and ATOs get broken if you attune them.  Although in rare cases where the 2 and 3 slot bonuses are just that good, you can make 3 of the set superior and that would give you both the set bonus for 3 regular and 3 superior (Defender Vigilant Assault comes to mind).  That being said, most people that split the sets tend to put 3 superior in one power and the other 3 superior in another.  But sometimes builds are tight and that can work in those cases.

    Overwhelming force has 3% damage for only 3 slots but don't see any Attuned option to make it purple.

     

    My build is very unique but works for me, I +5 where ever I could that doesn't waste them.

    Lets just say I wont need yellow inspirations any time soon with all the purple sets I have slotted, although It lacks in the tohitbuff department.

     

    With the added Attuned I think things rounded up nicely.

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Rooster Gold: Level 50 Mutation Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Temporal Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Pistols -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(3), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7)
    Level 1: Time Wall -- GrvAnc-Hold%(A), GrvAnc-Immob(7), GrvAnc-Immob/Rchg(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob/EndRdx(11)
    Level 2: Dual Wield -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(13), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17)
    Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), WntGif-ResSlow(21), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(23), Rct-ResDam%(23)
    Level 6: Swap Ammo
    Level 8: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(25)
    Level 10: Chronos -- GssSynFr--Build%(A), AdjTrg-ToHit(25), AdjTrg-Rchg(27)
    Level 12: Time Stop -- Lck-%Hold(A), Lck-Acc/Hold(27), UnbCns-Hold(29), UnbCns-Hold/Rchg(29), UnbCns-Acc/Hold/Rchg(31), UnbCns-Acc/Rchg(31)
    Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 18: Executioner's Shot -- Dcm-Build%(A), Apc-Dam%(33), Apc-Dmg(33), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Dmg/EndRdx(34)
    Level 20: Temporal Healing -- Prv-Absorb%(A), Prv-Heal(34), Prv-Heal/EndRdx(36)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37)
    Level 24: Kick -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(37), OvrFrc-Acc/Dmg/End(39)
    Level 26: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg(43), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(45)
    Level 35: Flash Freeze -- FrtHyp-Plct%(A), FrtHyp-Sleep(45), FrtHyp-Acc/Sleep/Rchg(45), FrtHyp-Sleep/EndRdx(46)
    Level 38: Time Lord -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(46)
    Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
    Level 44: Hoarfrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), ImpArm-ResPsi(50)
    Level 47: Hibernate -- PrfShf-EndMod/Rchg(A)
    Level 49: Tactics -- RctRtc-Pcptn(A)
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Defiance
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Run-I(A)
    Level 1: Prestige Power Slide -- Run-I(A)
    Level 1: Prestige Power Quick -- Run-I(A)
    Level 1: Prestige Power Rush -- Run-I(A)
    Level 1: Prestige Power Surge -- Run-I(A)
    Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(11)
    Level 2: Rest -- IntRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(19), NmnCnv-Regen/Rcvry+(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Musculature Total Core Revamp
    Level 50: Assault Radial Embodiment
    Level 50: Void Total Core Judgement
    Level 50: Polar Lights Radial Superior Ally
    Level 50: Clarion Radial Epiphany
    Level 50: Degenerative Radial Flawless Interface
    ------------

     

     

     

     

  4. I have 3 Luck of the Gambler sets of 5 all with +5 boosters 4 of them 50's with level 25's for the LOTG 7.5% Global Recharges.

     

    Will Attuning the just the level 25 Chance for global recharge's I have slotted break the sets and remove the 3.75% S/L & 6.25% Mez resist the 5th slots provide?

     

     

    +5-ing the level 25's gives me 15% Defense instead of 12% but if I Attune them market is showing them at 15.9%.

     

     

    Do I keep +5's or can I Attune them for slight increase?

     

    The same goes for any other sets, like Steadfast for instance.

  5. This build is over the tank Hit Point Cap 3212.7 with Accolades, also you have broken the rule of 5, having several things over the cap - including 35.14 HP (1.88%) HitPoints.

     

    Look at sets & bonuses in the Window tab in mids, look for the red '>Cap' text.

     

  6. 1 hour ago, Roderick said:

    Yes. Performance Shifter is a proc, so there's no limit on how many you can use. Each one will individually check every few seconds to see if it can give you a bump of endurance, and will fire independently of the others. The Procs Per Minute chance is calculated per individual proc, so each will have the normal chance to fire; they won't reduce each others' chances.

    Thank you!

     

    I'm guessing then with 4 procing +the Theft of the Essence End Proc - making it 5, endurance should not be an issue on this toon.

  7. I created this build for my oldest son but not sure if "ALL 4" of the Performance Shifter chance for +endurance's I placed will work in tandem.

     

    Here's the build.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Andrei: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Sword -- SprBrtFur-Rech/Fury:50(A), SprBrtFur-Acc/Dmg:50(3), SprBrtFur-Dmg/Rchg:50(3), SprBrtFur-Acc/Dmg/Rchg:50(5), SprBrtFur-Dmg/EndRdx/Rchg:50(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(7)
    Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11)
    Level 2: Gamma Boost -- PrfShf-End%:21(A), Pnc-Heal/+End:10(13), RgnTss-Regen+:10(13), Mrc-Rcvry+:20(15), NmnCnv-Regen/Rcvry+:30(15)
    Level 4: Combat Jumping -- Ksm-ToHit+:10(A), ShlWal-ResDam/Re TP:10(21), Rct-ResDam%:20(23), LucoftheG-Def/Rchg+:25(23)
    Level 6: Proton Armor -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(25), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-EndRdx/Rchg:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29)
    Level 8: Super Jump -- WntGif-ResSlow:10(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(29)
    Level 10: Fallout Shelter -- GldArm-3defTpProc:30(A), GldArm-End/Res:50(31)
    Level 12: Boxing -- OvrFrc-Acc/Dmg:50(A)
    Level 14: Tough -- Ags-Psi/Status:25(A), Ags-ResDam/EndRdx:50(31), Ags-ResDam/Rchg:50(31), Ags-ResDam/EndRdx/Rchg:50(33), Ags-ResDam:50(33)
    Level 16: Radiation Therapy -- ThfofEss-+End%:10(A), TchoftheN-Heal:50(33), TchoftheN-Acc/Heal:50(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(34)
    Level 18: Breath of Fire -- Rgn-Knock%:50(A), Rgn-Dmg:50(34), Rgn-Dmg/Rchg:50(36), Rgn-Acc/Dmg/Rchg:50(36), Rgn-Dmg/EndRdx:50(36)
    Level 20: Beta Decay -- AchHee-ResDeb%:10(A), CldSns-ToHitDeb:30(37), CldSns-Acc/ToHitDeb:30(37), CldSns-Acc/EndRdx/Rchg:30(37)
    Level 22: Weave -- LucoftheG-Def/Rchg+:25(A), LucoftheG-Def/EndRdx:50(39), LucoftheG-Def/Rchg:50(39), LucoftheG-Def/EndRdx/Rchg:50(39), LucoftheG-Def:50(40)
    Level 24: Taunt -- MckBrt-Taunt/Rchg/Rng:50(A), MckBrt-Acc/Rchg:50(40), MckBrt-Taunt/Rng:50(40)
    Level 26: Fire Sword Circle -- SprUnrFur-Rchg/+Regen/+End:50(A), SprUnrFur-Acc/Dmg:50(42), SprUnrFur-Dmg/Rchg:50(42), SprUnrFur-Acc/Dmg/Rchg:50(42), SprUnrFur-Dmg/EndRdx/Rchg:50(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
    Level 30: Assault -- EndRdx-I:50(A)
    Level 32: Greater Fire Sword -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(46)
    Level 35: Focused Accuracy -- RctRtc-Pcptn:10(A), RctRtc-ToHit:20(46)
    Level 38: Meltdown -- StdPrt-ResDam/Def+:10(A), ImpArm-ResPsi:15(46)
    Level 41: Physical Perfection -- PrfShf-End%:21(A)
    Level 44: Build Up -- GssSynFr--Build%:21(A), AdjTrg-ToHit/Rchg:50(48), AdjTrg-Rchg:50(48)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+:25(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/Rchg:50(50), LucoftheG-Def/EndRdx/Rchg:50(50), LucoftheG-Def:50(50)
    Level 49: Superior Conditioning -- PrfShf-End%:21(A)
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Prestige Power Dash -- Clr-EndRdx:50(A)
    Level 1: Prestige Power Slide -- Clr-EndRdx:50(A)
    Level 1: Prestige Power Quick -- Clr-EndRdx:50(A)
    Level 1: Prestige Power Rush -- Clr-EndRdx:50(A)
    Level 1: Prestige Power Surge -- Clr-EndRdx:50(A)
    Level 1: Fury
    Level 1: Sprint -- Clr-Stlth:15(A), Clr-EndRdx:15(11)
    Level 2: Rest -- IntRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Prv-Absorb%:20(A), Prv-Heal:50(17), Prv-Heal/EndRdx:50(17), Prv-EndRdx/Rchg:50(19), Prv-Heal/Rchg:50(19), Prv-Heal/Rchg/EndRdx:50(21)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- PrfShf-End%:21(A)
    ------------

     

     

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