Jump to content

nzer

Members
  • Posts

    284
  • Joined

  • Last visited

Posts posted by nzer

  1. On 2/16/2020 at 10:20 AM, Doc_Scorpion said:

    The basic problem with balancing the Scrapper<->Brute<->Tanker spectrum is...  that you can't really.

    I don't think this is true at all. As you've pointed out, Scrappers, Brutes, and Tankers exist on a spectrum with damage potential on one end and survivability/utility on the other, and there's nothing inherently impossible, or even difficult, about balancing that spectrum. Yes, Brutes deal more damage than Tankers while having roughly the same survivability, but Tankers provide significantly more utility, so as long as the damage differential is small enough that the additional utility makes for a worthwhile trade the two are balanced.

     

    I'd argue the Tanker buffs have accomplished that.

    On 2/19/2020 at 3:49 AM, Blastit said:

    The IO system is a huge design problem and "should" be massively overhauled

    There's nothing systematically wrong with IO sets, the worst you can say about them is that they're overtuned. And that's a pretty small problem when a well constructed team can still steamroll the game in just SOs and without incarnates. Leadership auras are a bigger design problem than IO sets.

  2. On 2/19/2020 at 9:10 PM, Noyjitat said:

    Don't care what mastermind guides say it has always proc'd otherwise as I take patron pets on nearly every character. If you want to test this yourself simply slot the proc in any recharge intensive pet and go let your pets attack something and watch for the purple hasten icon and also check your to hit and damage bonus using the combat attribute window.

     

    Just saying if this is suddenly going to be changed after all these years make two versions of the io instead of doing a nerf for what you prefer.

    I can't test it now as Soulbound Allegiance: Chance for Build Up is currently bugged, but the enhancement text specifically says the buff is provided to the pet. So if it did behave like you claim, which I very much doubt, that is clearly a bug.

  3. 2 hours ago, Noyjitat said:

    Thats inconsistent with existing procs for pets. Where it plainly states the proc affects the pets in the Enhancement info. Chance for buildup has always buffed the player when the pet uses the power Whether is from soulbound allegiance or decimation. Even the earlier less broken versions of mids have a click for this to factor it into your powers damage

    No, Soulbound Allegiance's chance for build up has always procced on the pets rather than the player, every mastermind guide recommends slotting it for exactly that reason. Many specifically recommend slotting it in T1 pets because they proc it more frequently and benefit more from the tohit increase.

    • Like 1
    • Thanks 1
  4. On 2/5/2020 at 10:02 AM, Snarky said:

    I convert and sell a lot. Crafting anything iver 30 starts to get expensive.  Crafting anything orange takes rare salvage. So.  Dont craft that stuff unless you want it and will use / attune it. 
     

    most crap you should just sell on Auction   When i convert i look for resist sets defense sets heal sets and end mods. Then j convert thise to specific sets like miracle perf shifter steadfast or unbreakable guard. Then i convert those to specific procs in the sets. Unbreakable guard any of the 4 resist i/os. But henerally mining for procs

     

    anything else is not “garbage”. But it is just raw material or sellable

     

    my two cents

    IMO going for specific enhancements is a huge waste of time, you're better off doing as few conversions as possible and selling as soon as you have something worth more than 1 mil.

  5. Ah, yeah that makes sense about Power Boost, didn't think of that. Don't think I can really spare any slots for the whip powers. Accurate defense debuff IOs in slowed response is a great idea, the set bonuses I'm getting there aren't great anyway. And the damage on the pets is basically at the ED cap, as well as accuracy for the T2 and T3, so I don't think frankenslotting them really improves anything. And with hover I shouldn't really need any KB resistance, right? Since it prevents actually getting knocked back, and the animation is half as long as a ground KB.

     

    But yeah, good feedback, thanks!

     

    Edit: Updated the build, should have positionals just under soft-cap and s/l just barely under the incarnate soft-cap, and slowed response has a good chunk of accuracy.

  6. 14 minutes ago, jubakumbi said:

    I think you mistake my wish to live in reality as cynicism.

    I mean, assuming the worst possible outcome like you're doing is literally cynicism. I don't see HC doing anything that would prompt comparisons between them and NCSoft, they know the player base would jump ship at the drop of a hat. I don't see them legitimately pursuing exclusivity either. NCSoft already doesn't because it's not worth it, and they have actual money and manpower to throw around. HC doesn't have the resources to enforce exclusivity even if they wanted to, and I doubt they would want to, because again, large portions of the playerbase would jump ship if they did.

     

    I also don't find the suggestion that NCSoft would license the HC team to run a server so long as certain legal guidelines are adhered to ridiculous, and I'm not sure why other people do. The IP isn't worth investing in for them and probably never will be, so their goal is presumably just to protect their IP as cheaply as possible. I think the likely outcome here is that NCSoft licenses the property to HC under the condition that they police liability concerns like "homage" characters and cede copyright of all ongoing development results to NCSoft in exchange for some kind of payment from HC to reimburse them of any legal costs.

     

    Such an outcome costs NCSoft nothing, while giving them cover from liability concerns, demonstrating that they're maintaining ownership of the IP, and earning them a bit of good publicity. It's a win-win, and I'd guess the only reason it's taking so long is that NCSoft is devoting as few resources to it as they possibly can, because the IP is worth almost nothing.

     

    I also want to point out that you're the only one here that thinks players are shaking in fear of the uncertainty, and hate not being in control. To me it just looks like people are interested in securing the future of a game they love and enjoy.

  7. 4 minutes ago, jubakumbi said:

    Perhaps I have simply had too much experience with IT, time, energy, user drama, and the place where all those things come together to think having a piece of paper making it 'OK' has any real impact on how long it will last

    All the private servers that have received cease and desists over the years would have lasted longer if they had such a piece of paper, to say nothing of the fact that legitimacy is necessary if the HC team ever wants to move at more than the snails pace afforded by a small team of volunteers, as I assume they do. Maintenance mode is the least anyone could want, and personally, I don't think blanket cynicism is particularly conducive to growth.

  8. 3 minutes ago, jubakumbi said:

    Because I don't have a hang up, I am just stating my thoughts and opinions on the situations?

    Why does there have to be a hang-up?

    There doesn't have to be, it just seems like you have one based on the arguments you're making. An agreement with NCSoft would absolutely make the server more stable by eliminating the possibility of a cease and desist. You're making the perfect the enemy of the good in suggesting that it wouldn't, and I'm just curious why.

     

    As for other groups running servers, they already have no protection of any kind other than the guarantee that they can start over. An agreement between HC and NCSoft doesn't hurt them, and the lack of one doesn't protect them. The code is already out there, but while it's owned by NCSoft there's basically zero chance of it ever going open source even without an agreement in place. If someone hosts it somewhere, NCSoft can and will get it taken down.

     

    In fact, the talks with NCSoft are probably the best chance we have of the game going open source, as the best case scenario is that they sell the IP to the HC team and the HC team then open sources the i25 code. I don't think that'll happen, but it's theoretically possible.

  9. Hey guys, I've put a demons/time build together, and I'm wondering if I'm on the right track since I've never done this before. The build has positional defenses soft-capped and s/l just under the incarnate soft-cap, 20+% resistances to all but psionic before the ember demon's resist buff, and enough recharge for perma hasten and chrono shift. Only downside is it doesn't have a travel power. Let me know what you think!

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(3), SlbAll-Build%(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(7)
    Level 1: Time Crawl -- CrtSpd-Acc/EndRdx(A)
    Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)
    Level 4: Time's Juncture -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(15), DmpSpr-ToHitDeb/EndRdx(17), DmpSpr-ToHitDeb/Rchg/EndRdx(17), DmpSpr-Rchg/EndRdx(19)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
    Level 10: Kick -- Empty(A)
    Level 12: Summon Demons -- BldMnd-Acc(A), BldMnd-Acc/Dmg/EndRdx(19), BldMnd-Acc/EndRdx(21), BldMnd-Dmg/EndRdx(21), BldMnd-Acc/Dmg(23), BldMnd-Dmg(23)
    Level 14: Assault -- EndRdx-I(A)
    Level 16: Distortion Field -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(25), GldNet-Dam%(25), ImpSwf-Dam%(27), NrnSht-Acc/Hold/Rchg(27), UnbCns-Dam%(29)
    Level 18: Hell on Earth -- ExpRnf-Acc/Rchg(A), SvrRgh-PetResDam(29), ExpRnf-+Res(Pets)(31), CaltoArm-+Def(Pets)(31), ExpRnf-Acc/Dmg/Rchg(31), EdcoftheM-PetDef(33)
    Level 20: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)
    Level 22: Tactics -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(34), AdjTrg-ToHit(36)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 26: Summon Demon Prince -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(36), SprMarofS-Acc/Dmg(37), SprMarofS-Acc/EndRdx(37), SprMarofS-Acc/Dmg/EndRdx(37), SprMarofS-EndRdx/+Resist/+Regen(39)
    Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(40)
    Level 30: Hover -- LucoftheG-Def/Rchg+(A)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(50)
    Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), Pnc-Heal/EndRedux(43), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(45)
    Level 41: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(45), ShlBrk-Acc/Rchg(46), ShlBrk-Acc/DefDeb(46), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(48)
    Level 44: Temporal Selection -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal/EndRedux(50), Pnc-Heal(50)
    Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
    Level 49: Power Boost -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(7)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    ------------

     

  10. 5 hours ago, jubakumbi said:

    For people who just want to play COH, the legal stuff will not impact them, they have the code.

    For people that think they need a big playerbase to be able to enjoy the game, these things are more dire in thier eyes, because for them the game is dead without more people.

     

    The video example exemplifies the entire situation IMO - try and make money, you get hit, otherwise, don't fret.

    So yeah, not that complex, except for the people who simply cannot stop worrying, the people who think they need a big playerbase, the people that want to control the game, the people that want the game to have rulers they can just follow without worrrying, it's all fine except for all those large groups, right?

     

    From a legal standpoint it's very simple - don't make money, keep your server.

    Anyone playing CoH on Homecoming is affected by "the legal stuff," as the server shutting down means the loss of characters they probably spent hundreds if not thousands of hours playing, and the idea that people would be fine spinning up their own servers and playing by themselves in an MMO specifically designed around team play is, honestly, pretty laughable. Never mind that the overwhelming majority of people don't have the expertise to spin up their own server on a whim, and probably wouldn't be okay with doing it even if everything was explicitly spelled out for them. It's not plug and play, especially for a game this old.

     

    As for "don't make money, keep your server," that only works until it doesn't, and corporations are obligated to defend their IP from infringement even if they don't plan on actually using it themselves. We see this all the time with private servers for other games; they last for a good long while and everyone assumes they're fine because they're not bothering anyone, then out of the blue they get a cease and desist. Another one springs up, but the damage is done, because, again, when the server goes, hundreds or thousands of hours of investment goes with it.

     

    The only reason I can see being against legitimizing is that you don't want NCSoft involved, but you've already criticized people for thinking that way, so I really don't understand what your hangup is.

  11. 31 minutes ago, Dr Causality said:

    Interesting, I must have gotten it confused with BG not working when tell pets to attack your target, even if they are in Defensive...      

     

    If BG mode works with Defensive Goto, then all ranged MM sets have a lot of tactics available now with these changes.      For Tankermind builds you'll finally be able to have your pets stand safely away from the AOE damage in AV fights while you Taunt the AV.    

    They still need to be close enough for you to heal them when necessary, and some of the pet unique auras are fairly small (20' iirc), but yes, it opens up some possibilities.

  12. 21 hours ago, jubakumbi said:

    It means that plenty of people still think if they play on a non-'legit' server, 'the man' will come knocking.

    Anything could be shutdown on a whim, COH was, afterall.

     

    Legal permission in this case is, IMO, a pretty silly thing to use as a foundation for the conclusion the game servers you choose to play upon cannot be 'shutdown on a whim'.

     

    To read some of the posts here and elsewhere about this, some people think if NCSoft says 'OK' (to whatever vague idea of 'talks' one subscribes to) that they will still be playing the game in 100 years without a worry of 'losing the work' they do on thier characters.

    The sheer amount of misinformaition and hype over this is staggering IMO.

     

    Sure, it would be great if there is some level of closure with NCSoft to where they stand, but coporations don't do that typically and this one does not have a good track record on that front.

    We have what we have and trying to blow smoke over some magical nirvana of 'legit' is, IMO, looking at the whole thing through a thick set of rose colored lenses...

     

    The magnitude of the emotional arguments, based on little more than unbridled hate toward NCSoft, also tells me that if players think any of thier $ would get to NCSoft, then going 'legit' will, in fact, 'ruin the game' for them.

     

    Many players IMO based on posting feel the need to be 'validated' that they are 'doing the right thing', be that getting NCSoft to make it 'legit', or eschewing NCSoft because to be 'legit' they have to be involved.

     

    A whole heap of people that play this game seem to me to need this external validation to make themselves happy from my POV.

    Man, this really isn't a complex thing. Right now, a cease and desist means game over. Reaching an agreement with NCSoft provides a binding guarantee that a cease and desist isn't on the table. Worst case, the agreement is toothless and leaves NCSoft to pull the plug at any moment, but guess what, that's no worse than where we are now.

    • Thanks 2
    • Sad 1
  13. 1 hour ago, Lost Ninja said:

    As at the time I typically played duos, I used it a fair amount, it meant that I could break my duo, do some teaming then go back to the duo and still be the same level. However I always felt is was a "WoW has this thing so we'd better have it to compete..." type of thing. (Specifically: Recruit a Friend)

    I don't think recruit a friend ever had an exp sharing mechanic like this, you just got an exp bonus while partying together. IMO leveling pacts are better, albeit more exploitable for power leveling. I'm kind of sad they're broken, but with exemplaring/sidekicking they're not really necessary.

  14. 7 minutes ago, siolfir said:

    Do you really want to team with people who would look at you at go "Ugh, a controller. They don't do anything." Sounds like you're better off.

    I think it's more about wanting to feel rewarded for having assembled a balanced team. It feels good to recruit a controller and be able to say "nice, this controller will really help" rather than just not caring what AT the person is using.

  15. Maybe I'm misunderstanding something, but it looks like those keyboards don't actually give you more keys to work with than a regular keyboard. So... is a regular keyboard not a viable alternative?

     

    Edit: I guess it ends up being three buttons short if you aren't willing to use the function keys on a regular keyboard, which is reasonable to me.

  16. I'm not entirely sure why people are talking about content requiring optimal team comps when no one has asked for that. The original comment was about players being encouraged, but not required, to have diverse team comps that include support characters rather than being able to steamroll everything with, say, eight blasters, which you can absolutely currently do.

  17. 2 minutes ago, Omega-202 said:

    ...which was started by quoting my comment which referred specifically to Golstat's post.  

     

    Obviously you just want someone to argue with over literally nothing.  Go have yourself a nice night and I hope what ever is bugging you gets better.

    You can't claim to want actual discussion then dismiss a complete misunderstanding of the discussion as "literally nothing." I apologize if my attempt to get the discussion back on track upset you.

     

    And now that we are back on track, I have to agree with AWOL and Solarverse; having a balanced team comp should be important, albeit not required. One of this game's biggest strengths is that it has a robust set of classes capable of providing distinct yet mutually synergistic benefits to a team, and that it actually incentivizes capitalizing on those synergies whenever possible. That's a rare thing nowadays, and tossing it aside so some people can feel a little more like Superman is failing to see the forest for the trees IMO.

    • Like 2
    • Thanks 1
  18. 2 hours ago, ShardWarrior said:

    I think it safe to say there is some level of programming involved to do it.

    Engines are typically designed such that this isn't the case; you want your content creators to be able to create content without help from engineering, otherwise they become completely blocked whenever engineering has more important things to do.

×
×
  • Create New...