
Excraft
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There needs to be a way to turn off or disable the visuals for Entomb (and other Earth powers) that are totally burying our characters under a layer of rock. We are already getting buried under layers of colored VFX, this new power really takes it to another level. It's fine that it only lasts a second if it's only 1 player with it on the team, however with the amount of people leveling new Earth blast characters and firing these off in succession, your vision is totally obscured by this and can't see what's happening. This is a big problem on Master Of runs where seconds can count and totally exacerbated to the nth degree in cave maps. I tried using the graphics sliders and suppress VFX option when close, but no dice and the game looks like shit at lower graphics settings. Not at all looking to take away anything from anyone who are enjoying the set, I'd just love an option to disable those - and many others come to think of it - graphics for me. If the suppress VFX when close slider worked better, this wouldn't be so much of an issue. Appreciate the effort that went into it, however this new Earth blast set needs another pass IMO with consideration of how it obscures the action, especially on melee characters.
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The Reason "Master Of..." Trials Fail (It's the leader's fault)
Excraft replied to Forager's topic in General Discussion
Not that I think you're entirely wrong, however it's your responsibility to speak up and let people know that you're a beginner/novice at these Master of runs and have a lot of questions. Speaking up and letting others know where you're coming from doesn't hurt either. -
issue 27 Patch Notes for November 26th, 2021 - Issue 27, Page 3
Excraft replied to The Curator's topic in Patch Notes Discussion
Absolutely need a way to turn off or disable the visuals for entomb or whatever power is totally burying our characters under a layer of rock. It's fine that it only lasts a second, however with the amount of people leveling new characters and firing these off in succession, your vision is totally obscured by this and can't see what's happening. This is a big problem on Master Of runs where seconds can count and totally exacerbated in cave maps. I tried using the graphics sliders and suppress VFX when close, but no dice and the game looks like shit at lower graphics settings. Not to take anything away from anyone who's enjoying the set, I'd just love an option to disable those - and many others come to think of it - graphics for me. This set needs another pass IMO. -
Focused Feedback: Dr. Aeon Strike Force
Excraft replied to Booper's topic in [Open Beta] Focused Feedback
This is great. You didn't read or understand what I wrote, but it's great. -
Focused Feedback: Dr. Aeon Strike Force
Excraft replied to Booper's topic in [Open Beta] Focused Feedback
Melee don't do you job and remain in melee .... -
Focused Feedback: Dr. Aeon Strike Force
Excraft replied to Booper's topic in [Open Beta] Focused Feedback
Speak for yourself. Teams I've been on haven't been trying to zerg rush it and have been "playing as a team", whatever that's supposed to mean. There's a fine line here between encouraging a specific team makeup/style of play and turning the game into yet another WoW clone with heavily scripted dungeon encounters. I'd hate to see this game become that. -
Focused Feedback: Dr. Aeon Strike Force
Excraft replied to Booper's topic in [Open Beta] Focused Feedback
I understand this is purely subjective and my personal opinion so take it with a grain of salt, but I'll take those 20 BAF runs over 1 ASF at relentless difficulty any day of the week. The pace is much quicker, the action faster and it's 24 incarnates running through the content vs 8 potential non-incarnates under heavy debuff fighting buffed enemies. That's not to say the ASF isn't fun because it definitely is so don't take it that way. You all did a great job with it. I personally am more into the faster pace of BAF/LAMBDA/Tinpex. Running a trio of those wouldn't feel as long to me as an ASF on max difficulty. -
Focused Feedback: Dr. Aeon Strike Force
Excraft replied to Booper's topic in [Open Beta] Focused Feedback
Have to say this was a lot of fun. I want to give props to whomever designed the new maps. Beautifully done. This runs a little too long for my taste on higher difficulty though. The Council AV fight can be very overwhelming. Hero 1 seems buggy to me as well. Beyond those things, I liked it. Nice work. Definitely something different. Still going to be significantly easier/faster to farm these in BAF/Lambda than running ASF on higher difficulty. -
Ran it this evening. Overall I enjoyed it. We had a pretty well balanced team with regard to melee/damage/control. Whomever designed the new maps needs commending. Very beautiful work. As far as the difficulty settings go, I do like that it's encouraging a more mixed team without being overly punitive about it. The higher stats on bosses and AVs is nice. Not sure I would say that they are tougher, just last longer/more tedious. Overall nice job on it. Definitely seems like a rather large fib to me as well. There are definitely some 1 hit wonder auto kill you powers in there either as part of the higher difficulty or baked into the NPC design.
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Sorry to be blunt, but this is utter horse shit. This ignores what several people have already pointed out - depending on the content, it is far faster to complete the mission objectives by splitting up. See the Shadow Shard TFs that were brought up as an example. Maybe you have 4 or 5 hours to waste on a play session, but not everyone does. Splitting off into separate groups to complete objectives faster is helping the team, no matter how much you want to deny it. The same lie can be repeated over and over again as many times as you want, it will never make it true. This statement is also purposefully disingenuous in that it doesn't take into consideration any number of possibilities with team makeup with regard to level, slots, enhancements, AT makeup etc. If I'm on a team of lowbies with minimal slots and enhancements (if any at all) running a Positron TF and I'm on my fully decked out level 50, believe me, I'm doing more damage than they are at a faster rate than they are. This can happen all the way through the game. And what happens when that mob is defeated so fast I didn't even get a chance to fire a shot or apply a mez? How is that me helping the team? Because we're arm and arm? It's not helping at that point, it's leeching and isn't fun. I'm guessing you missed the last part of my post? If you did, please go back and re-read it. And being considerate of others goes both ways. So long as someone isn't running off and doing stuff to intentionally grief others, there's nothing wrong with what they are doing. This thread and others like it are very superficial, thinly veiled attempts to define the "right way to play." They're getting old to be honest.
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Your argument doesn't work either. Many if not all of those written examples follow real life behavior. People work collectively without needing to be attached at the hip. Where I work everyone has their own phone, laptop and other office equipment at their desks. We work collaboratively with people in other offices all over the country every day. Projects are broken down into various tasks and people will go off and work on their piece. If we were to be expected to be huddled together in a room all day working side by side, we'd never get anything done. To sell more comic books.
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Depending on the makeup of the team, their builds, mission settings etc it may very well be faster to solo a mob than it is to wait for the team. Threads like these never once can explain what exactly is the benefit of huddling together to go from mob to mob. They also neglect that sometimes if groups are wiping out enemies before an individual can get a single attack or hold in, that isn't fun either. No matter what anyone tries to say, dividing and conquering is a perfectly reasonable and viable tactic and it is helping the team to complete objectives. People don't need to be arm in arm skipping from mob to mob. If you want to play a game where you need a complete team to cross the street, there are plenty other MMOs on the market for you. City of Heroes never was like that and never should be in my opinion. As others have said here, communication is key. If you want everyone to huddle together and jump from mob to mob, make that perfectly clear when forming. Otherwise let people play as they like and enjoy themselves while contributing to the team.
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Pv2 Vendor sell a Permanent or temp hold power
Excraft replied to MsSmart's topic in Suggestions & Feedback
Well buddy you're more than welcome to go back and read whatever you want. You're certainly entitled to your own spin on things and to be wrong. Sorry, I can see you're sensitive and got triggered. Feel free to read things however you like. -
Pv2 Vendor sell a Permanent or temp hold power
Excraft replied to MsSmart's topic in Suggestions & Feedback
There's a difference between disagreeing and pretending to speak for what the development staff can and cannot do and should or shouldn't be doing. They're adults and can do that themselves. I understand you want to be anal retentive about definitions of words and that's fine, I'm just pointing out this is a common thing on forums for various communities. Sorry if that triggers you. -
Pv2 Vendor sell a Permanent or temp hold power
Excraft replied to MsSmart's topic in Suggestions & Feedback
People don't need to be developers to be gatekeepers. There's forums and communities for various IPs all over the internet that have rules against this and don't allow members to gatekeep. You see this a lot in the Trek, Star Wars and Tolkien community forums. STO has gatekeeping built into their forum rules. See item 22 here. The forums here could use a similar rule in my opinion. -
Please have players zone in further from the portal in Oro
Excraft replied to Excraft's topic in Suggestions & Feedback
Yep I know it has, no matter what the gatekeeping brigade tries to say. Hopefully this is something that's a simple fix to just move the spawn point a little to the left or right of the portal itself. -
You can already create your perfect trinity team for any existing content in the game with the extra benefit of playing on a well balanced group.
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As the title suggests, I've been meaning to try a Dark/Dark Brute, but will admit I'm clueless when it comes to Dark Armor. I've no idea what to pick, skip and how to slot. I'd like to build something that's all around tough and can handle whatever I throw at it. I'm not big on taking tons of pool powers just for IO mules so I'd like to see what can be done with IOs and set bonuses. I can afford pretty much anything. Anyone have any advice or preferably builds to share? Much appreciated. Thanks.
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A game that launched 17 years ago using outdated code is going to have a very, very hard time attracting new players. I'm sure there will be a few to check it out here and there, but in my opinion it's never going to draw in any large crowds. There's way too much competition now. No thank you. You can already create your classic trinity teams and run whatever content you like. This is yet another thinly veiled attempt to incorrectly define the "right way" to play and the "correct" team composition. From what I've read, it sounds like the Homecoming people here are approaching this hard mode the correct way. "Proper" team makeup may be encouraged, but in no way mandatory. I'll reserve judgement for when it's on BETA as we have been burned before with changes that sounded good, but turned out to be real steaming piles.
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Please have players zone in further from the portal in Oro
Excraft replied to Excraft's topic in Suggestions & Feedback
We know you have a sandwich. -
Pv2 Vendor sell a Permanent or temp hold power
Excraft replied to MsSmart's topic in Suggestions & Feedback
Same. A temp hold power that can help in a pinch isn't game breaking no matter what the gatekeeper brigade says. -
This is another thinly veiled attempt at incorrectly defining what is the "right way" to play and the "correct" team composition. 8 blasters being able to complete a TF on hard mode is not wrong and is highly dependent on the circumstances. Did it take them far longer than it would have with a tank and support? Did the team wipe repeatedly with every mob spawn? Hard does not and should not mean impossible and people should not be prevented from playing like this if that's what they choose to do with their free time.
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Please have players zone in further from the portal in Oro
Excraft replied to Excraft's topic in Suggestions & Feedback
I did do something about it. I made a suggestion in the suggestions and feedback forum, which to my knowledge is encouraged by the developers here. You're welcome to disagree with my suggestion, however the "I have a sandwich" and "suck it up" don't work and isn't helpful at all, nor is moving to another server or any of the other "solutions" you mentioned. I would appreciate it if what is or isn't a lot of work for the development team be left to the real development team instead of the gatekeepers like yourself. Gatekeeping isn't helping anyone and is more a detriment to these forums and community than it is a help. Thanks for your comments. Your solutions aren't helpful in the least and quite frankly aren't worth my time or effort to respond to anymore.