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Due Regard

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Due Regard last won the day on February 17

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About Due Regard

  • Birthday 07/13/1982

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  1. Gods, that's a familiar descriptive noun, tho I wasn't one, and don't remember why I recognize "Tychian(s)"... Regardless, welcome back!
  2. Freespec every 10 levels... And you can earn 3 more from trials, and purchase extras from the market. No need to hoard. And here's a build idea - not fully budget, but also not just common IO's. Doesn't really lean into set bonuses, and any of the non-unique/non-proc Set IO's can be swapped for commons, if your budget is that lean. Slot level and enhancement slotting as a result are my recommendations as if this was an actively leveling build from 1-50... So, it can be worked on while still playing the toon and still having something functional to play. |MBD;23106;1255;1676;BASE64;| |G0FaACwK7AbtDp2wpQV85yzhX5ciXXu25qa9ua2GBQlQU+N4PeecMVN5dNcLhHxKT8k| |2i05XX3/L3qr2kH66JlwtZn3JCq4zqPn8/v/9XKikSEpvbQuVEKlf3ps4Jskkmd55Qu| |JG1rgIlUMSiw1y4z70XlTaiDRoEErDxvj5t+BX+hboEAtZls+wyDQq2pj60FoUumn9B| |eLYSMDyDhSud176TYAdUh2FqNiJAJeBPZp50Xw1fjThcDNE9A73AqS7gvp7XcaWshaS| |wJtSFoWY1RPYoFnzksxj7oWcBBmwJxwn1IcdYMnHhBO6qL/DHswdDgxH7HmYniDLpV4| |ZOLAbXIMqyCFmTR/2Wpa0qkXKHEuFWZZa6qW5QdZyj/xdfBteNiPA7pcCr0j7Tj7keg| |+aVPPeQsnRkN7EjNfAgTLOyUVr0OB9Lkrq/nygpR1blVOO9Vo95xYss2yIqZuVazeg4| |lFiRyL6lCeb/gv6OhduZ+7qgp1BdiEHVaUOyn1s0gOYfYLt+FmmFDjl0lC+9S/K4aa5| |6AxjxktlmYfcqnuY78ngCZA7gsB+Th7fIX+gbmtBj9dUctU/nAoe24PXcfLpoWORkx2| |dEnrLnYTYDPVoM+3bM8z0KemqwPD3poJ0rQRkLIJ8HS3QCDCTyS6Pg4fPmeMg04LrD/| |NaHWgWxWD8HfAWBFAKdIVrT0JuQErkD6ZY9YM5UWQZW1pv6RqCXTAZ4oXvpZ9sis4Do| |CF6kWruYLo3nHSXYL23QLVxeEpmpapKS2eGNUNuNq8ODboNwV0R6E/EggdGxWraJaAU| |R+jNbwfdBX/bncXd4Ur7oDRB3qu59Ws1I0GO59SC8BcCXBKJR1fsYRRzTNSaMw+FAHH| |/xTST8Hcfxw5V+YbLB5ishA2OXLSmX3lJu52V+XfnT7WeCTcItPQiqSLm4jGHOhF/ME| |hijxv2SE81Iib4Li7x5GINjm8QDuIx6InAzW66iq4Re7d0i2sAFF3CAn8qwVyiPF4yy| |l3hwctbQaZF2/LiFmJnbdoZKrQcBPrZ3R1UWoQNAdZkk8bPls4wkQk3GOxSwSFzrGT0| |wUuCwKxQqVkZZJ/1MPwkvGBw9QB7h6vUA6wZcrpDMnC4YNmct+tO9zcDTs74hzEXNem| |ZxZTHTNYyS7DLV0wJM9PvR8t2k1SuuSIkFgzOyMhc2Wgh1wolN+QOwoIGB2XhKpMTTU| |722HWyWzYRCm2LeydRSpNX3Yt97cCgeiBc4K9aMC7JPoFj9KRjZd1S+nmzVCOeCC8Qp| |CWWcRf9s4q/EDXP1chenmWhq/trwsmmdQQhPgOkh4l1jk5iljkjQIc5fj6XK5nM6K12| |V5vzaRs/kjMKMZM+zUsTp+xapIkQ5zSn5oDJS3jA1ejgqwOsJhZW5dporcHzOEtzvR1| |BUEYJHwSffambfrFis0szKwHFcXj881WnlIc7c1EKFX16qjNdLGTO1smaKsd+eHrT9c| |n/B2A40vqVmeYXqPaBIuOE/x3GLf2xlo/F5U8bD7uI0HuNW8iOSkn70pbpmr4jl5ANM| |oqY5q28oHGtdgefSy4etgXXfsbtsJBinnEXRyE20lnfXK9uKZvzijx/fdG3VAesai/2| |tPy5ouWwEMLfb8RnbnmuLZDQ+/djBSwNPS65VW4Vb+riN3GdtkglDyNs4fM++lC2Aw=| |=|
  3. Take a look at some other builds here on the forums for ideas/notions of slotting goals. Remember, you don't NEED to slot IO's to be able to enjoy the game, it just helps to make your toon even more overpowered. Most content in the game is balanced around SO slotting, and there's nothing wrong in using just that. Basic slotting goals, and my personal order of importance (Note, slotting will be in SO's. Level 25 Common IO's are a little under white SO's, Lvl 30's are a little over. Any of the three are interchangeable.): Enough Accuracy to reliably hit what you want to hit - this is ~33% or 1 SO Max Damage on attack powers - dead mobs don't hurt you - this is ~95% (due to ED) or 3 SO's worth of enhancements Max Strength on defensive powers - Now that you can kill them, make yourself tougher to fight tougher foes - ~95%/3 SO's of appropriate enhancement: +Def for Defense powers, +Res for Resistance powers, +Recharge for long recharge powers, +Heal for +HP/Absorb/Healing powers Endurance! - Stamina and anything +End/+Recovery in your Secondary - ~95%/3 SO's of Endurance Management Endurance Part Deux! - Everything else gets EndReduction! - ~33%/1 SO of Endurance Reduction in toggles, and any attack (usually start with the most expensive/heaviest hitting and work my way down) At this point, you should have a fairly functional toon, either as you level or a respec from a farmed 50. This is when you get to pick and choose - grab pools that help your toon/concept/ fill in weak spots, drop extra attacks/secondary powers that you never use, etc. This will help to avoid some of the common pitfalls that beginning builders make... I remember 20+ years ago when my Kat/Regen was slotting Defense Debuff into my attacks... *sigh*
  4. Low level, I recommend the opposite, actually. Dead mobs don't do DPS, but the paucity of slotting/enhancement on defenses doesn't do a lot to aid surviveability.
  5. Yeah, but Rest recharges very fast, now... Pausing for refilling blue/green? Yes. Pausing and waiting for Rest to recharge to refill Blue/Green? Never.
  6. Bumping this, as I've managed to get Invader while only encountering 2 Arson missions... and am now rerunning PI Mayhems to farm the remaining 9 for the badge. Transport options be damned - Blueside gets their mission door immediately next to their contact, it seems a low-hanging fruit and an equality move to make all the Mayhems from Schweinzer be entered from the sub. Change the mission entrance text, if needed. Alternatively, can we get phone numbers for Schweinzer and the Hero contact? Tie it to getting all the location badges in the missions, or something else - since it seems that just having the contact bar filled is not sufficient. Both NPC's are HC additions for QoL... why perpetuate inequities between red and blue?
  7. Certainly been comfy on my baby Scrapper of that combo. And Ice Melee Stalks are TASTY (Ice/Regen that never left Praetoria on her way to 50. Haven't figured out how I'm gonna Incarnate her...), so, should be a good ride.
  8. I've got my Stronk/Pretty WM/EnA - Looks like I tossed it into Shatter, as well. Absolute GIGGLE fits when I get CC and WM both off under the window.
  9. Slotting and use of Blinding Feint, as well as the Sweep/Empower combos will help, greatly. IIRC, Nimble slash is part of both of those.
  10. Energy Absorption is a huge changer for Ice Armor - get that maxed for recharge, and make sure you're firing it in packs. Helps with End and Defense - Signature power.
  11. The bias is due to Tanks/Brutes having larger HP pools and a 90% resist cap. On the other hand, the higher lethality of Scrappers/Stalkers benefits them with defense sets. Dead mobs don't deal DPS. (Note numbers are for illustration, only.) e.g. 3 mob spawn dies in 12 seconds (4 sec/kill) vs 18 (6 sec/kill), each mob firing attacks every 2 seconds. High damage takes 3, 3, 2, 2, 1, 1 for a total of 12 attacks, 1200 damage. vs Low damage takes 3, 3, 3, 2, 2, 2, 1, 1, 1 for a total of 18 attacks, 1800 damage. That's 1200 on 1500 HP, 80% of HP. That's 1800 on 2000 HP, 90% of HP 1500 HP resisting 100 damage hits to 25 = ~1.67% of total HP 1200 damage x 25% = 300 damage taken, 20% of total HP vs. 2000 HP resisting 100 damage hits to 10 = 0.5% of total HP 1800 damage x 10% = 180 damage taken, 9% of total HP Now, of course, that assumes perfect accuracy. Mobs only hit 50% of the time, and we'll set to 0% resistance. 600 damage vs 900 damage, 40% vs 45% Defense adds to that, we'll say +25%, for Mob ToHit of 25%: 300 damage (20%) vs 450 damage (22.5%) You'll notice, regardless of the trending, it is not so much that the Defense sets are "better" on Scrappers/Stalkers, it is more that their increased damage allows them to take less damage due to defeat mitigation, and so Defense performs better. The example here has damage killing ~50% faster, and the tankier class is taking ~50% more damage as a result. I've always been vocal about increasing the Scrapper/Stalker (Sentinel) Resist cap to 80%, which helps to show those AT's are "tougher" than the squishies (without AT mezz protection), but not tougher than EAT's (85%) or meat shields (90%). But, that's neither here nor there. All numbers were plucked from my brain (mayhaps the one I sit on) and not rigorously sourced; they are for example only. Addendum: So, it is also not that Resist sets are BAD on Stalkers/Scrappers, they're just worse than on Tanks/Brutes. Compared to the squishy classes, they're still perfectly viable and mitigating damage. Radiation Armor brings significant utility to both the Scrapper and the team, unlike Fiery Aura or Electric Armor, and without the perceived Endurance weakness of Dark Armor. This helps to shore up the perceived value against Defense based armors.
  12. I read too much, and apparently you didn't read enough - the opening lines of the post. Thanks for the reminder on the Slow resist, again. Glad I read your post. Good luck. Edit: if your responses are indicative of the level of "assistance" on the discord, I'm not missing anything.
  13. 1. Between my base, various teleporter powers, and sprint+athletic run+steam jetpack, I don't ever feel the lack of a travel power. And, that let's me pick up something else actually useful in combat. Few of my toons have a travel - only for concept, or because it came inherent. 2. Explosive Shuriken and Masterful Throw work out to similar DPA - owing to power and slot crunch, one had to go. The Snipe has been more useful to me than a fake AoE attack. 3. The defense is a backup to the +Recharge and Perma-Dom. Masterful Throw is helping on the +Recharge, slotting it for procs means losing out on that +7.5%. Also, I dislike procfu, as it is 100% not WAI, and have never bothered to build for it. Toons work just fine on SO's, IO's just make them better. 4. Slotting hack, tho I usually use it more when I have too many +Def powers to slot with LotG: +Recharge - The Prev Maintenance unique is actually a global bonus, and NOT contingent on being in an actively used power. But, yeah, since I've the room in Health, I can just throw it in there, as well. Veng is rarely taken to be used, more as a mule - however, even with the single enhancement, it'll reliably overcap even iContent with one use. Only reason to slot it out would be to chase set bonuses. 5. Thanks, but no - First, toon is only 44, so some of the slotting would need to wait until 47 at least. Secondly, I marketeer enough that I have access to purples. 1) Nope, in too many discords, have a need to keep up with them if I do participate, so while I'm in HC's, I don't monitor it, and have most everything muted. 2) Level 44 toon. If you know how to slot purples and superior ATO's in a 44, I'd love to know it. 3) None - my mobility out of missions is just fine without. You're right on me missing the Winter's Gift... Oops. That can go into Combat Jumping (poor Combat Jumping, muled to hell and back) I'll steal the slot either from the confuse or from Poisonous Ray. Restating my questions/musings on possible tweaks... Any thoughts/feedback on that?
  14. Due Regard

    Dual Blades

    Test server.
  15. Try them all. You get a freespec at every 10th level. Or, look through the boards/discord, see what other people have chosen.
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