So, finally got my WM/EA to 50... and so, that means time to think about the set IO build - ran it up with Lvl 30 commons and a few passive uniques.
So, here's my stab at it, trying to get soft-capped (needed?) to regular content, as well as attempting to fill in that Psi hole - Psi mobs wrecked me leveling up to 50. However, building this out, I feel I ran short on slots... So, I think I'm missing something.
Feedback welcome, though I'll own up that I'm not a procmonster style builder, as I don't want to figure out the math/recharge in order to min/max them. I'd rather just go for 95%+ Damage slotting, and call it a day from there.
Toon is a tribute, so Presence is mandatory. Also not keen on taking Hasten, for the same reason.
Vovok'din - Hero Scrapper
Build plan made with Mids' Reborn v3.7.5 rev. 21
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Primary powerset: War MaceSecondary powerset: Energy AuraPool powerset (#1): FightingPool powerset (#2): PresencePool powerset (#3): LeadershipPool powerset (#4): LeapingEpic powerset: Dark Mastery
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Powers taken:
Level 1: Pulverize
A: Pounding Slugfest: Accuracy/Damage3: Pounding Slugfest: Damage/Endurance3: Pounding Slugfest: Disorient Bonus5: Hecatomb: Damage5: Hecatomb: Chance of Damage(Negative)
Level 1: Dampening Field
A: Impervium Armor: Psionic Resistance7: Impervium Armor: Resistance7: Impervium Armor: Resistance/Endurance9: Impervium Armor: Resistance/Recharge
Level 2: Kinetic Shield
A: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Luck of the Gambler: Defense13: Luck of the Gambler: Defense/Endurance
Level 4: Power Shield
A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Endurance
Level 6: Build Up
A: Gaussian's Synchronized Fire-Control: To Hit Buff17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance19: Gaussian's Synchronized Fire-Control: Recharge/Endurance19: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance21: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 8: Clobber
A: Pounding Slugfest: Accuracy/Damage21: Pounding Slugfest: Damage/Endurance23: Pounding Slugfest: Disorient Bonus23: Superior Blistering Cold: Accuracy/Damage25: Superior Blistering Cold: Damage/Endurance25: Superior Blistering Cold: Accuracy/Damage/Endurance
Level 10: Entropic Aura
A: Mocking Beratement: Threat/Placate27: Mocking Beratement: Threat/Placate/Recharge
Level 12: Boxing
A: Invention: Accuracy
Level 14: Tough
A: Steadfast Protection: Resistance/+Def 3%27: Steadfast Protection: Resistance/Endurance29: Gladiator's Armor: TP Protection +3% Def (All)29: Gladiator's Armor: Resistance31: Unbreakable Guard: +Max HP
Level 16: Energy Protection
A: Impervium Armor: Psionic Resistance31: Impervium Armor: Resistance31: Impervium Armor: Resistance/Endurance33: Impervium Armor: Resistance/Recharge
Level 18: Whirling Mace
A: Overwhelming Force: Accuracy/Damage33: Overwhelming Force: Accuracy/Damage/Endurance33: Overwhelming Force: Damage/Endurance/Recharge34: Overwhelming Force: Accuracy/Damage/Endurance/Recharge34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown34: Fury of the Gladiator: Chance for Res Debuff
Level 20: Energy Cloak
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Reactive Defenses: Scaling Resist Damage36: Reactive Defenses: Defense36: Reactive Defenses: Defense/Endurance
Level 22: Shatter
A: Superior Critical Strikes: Accuracy/Damage37: Superior Critical Strikes: Accuracy/Damage/RechargeTime37: Superior Critical Strikes: Damage/Endurance/RechargeTime37: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime39: Superior Critical Strikes: RechargeTime/+50% Crit Proc39: Force Feedback: Chance for +Recharge
Level 24: Energize
A: Preventive Medicine: Heal39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Endurance/RechargeTime40: Preventive Medicine: Heal/RechargeTime40: Preventive Medicine: Heal/RechargeTime/Endurance42: Preventive Medicine: Chance for +Absorb
Level 26: Crowd Control
A: Superior Scrapper's Strike: Accuracy/Damage42: Superior Scrapper's Strike: Accuracy/Damage/Recharge42: Superior Scrapper's Strike: Damage/Endurance/Recharge43: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge43: Superior Scrapper's Strike: Recharge/Critical Hit Bonus43: Force Feedback: Chance for +Recharge
Level 28: Energy Drain
A: Preemptive Optimization: EndMod/Endurance45: Preemptive Optimization: EndMod/Recharge45: Performance Shifter: Chance for +End45: Shield Wall: +Res (Teleportation), +5% Res (All)46: Shield Wall: Endurance/Recharge46: Shield Wall: Defense/Endurance/Recharge
Level 30: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense48: Luck of the Gambler: Defense/Endurance48: Kismet: Accuracy +6%48: Kismet: Defense/Endurance
Level 32: Provoke
A: Perfect Zinger: Threat/Placate/Recharge/Range
Level 35: Intimidate
A: Nightmare: Accuracy/Endurance
Level 38: Unrelenting
A: Panacea: Heal/Recharge50: Panacea: Heal/Endurance/Recharge
Level 41: Assault
A: Invention: Endurance Reduction
Level 44: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance
Level 47: Vengeance
A: Rectified Reticle: Increased Perception
Level 49: Combat Jumping
A: Winter's Gift: Slow Resistance (20%)
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Inherents:
Level 1: Brawl
A: Invention: Accuracy
Level 1: Critical Hit
Level 1: Sprint
A: Unbounded Leap: +Stealth
Level 2: Rest
(Empty)
Level 1: Swift
A: Invention: Run Speed
Level 1: Health
A: Numina's Convalesence: +Regeneration/+Recovery9: Miracle: +Recovery11: Panacea: +Hit Points/Endurance
Level 1: Hurdle
A: Invention: Jumping
Level 1: Stamina
A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self
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Accolades:
Freedom Phalanx ReservePortal JockeyTask Force CommanderThe Atlas Medallion
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