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Errants

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About Errants

  • Birthday 07/13/1982

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  1. Meme, but true. Mine just hit 50, and it is absolutely hilarious.
  2. Didn't steal a bunch, but it did reassure me that my numbers aren't bad considering my goals and constraints... Thank you for the comparison. Here's a revised build chunk
  3. So, finally got my WM/EA to 50... and so, that means time to think about the set IO build - ran it up with Lvl 30 commons and a few passive uniques. So, here's my stab at it, trying to get soft-capped (needed?) to regular content, as well as attempting to fill in that Psi hole - Psi mobs wrecked me leveling up to 50. However, building this out, I feel I ran short on slots... So, I think I'm missing something. Feedback welcome, though I'll own up that I'm not a procmonster style builder, as I don't want to figure out the math/recharge in order to min/max them. I'd rather just go for 95%+ Damage slotting, and call it a day from there. Toon is a tribute, so Presence is mandatory. Also not keen on taking Hasten, for the same reason. Vovok'din - Hero Scrapper Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: War MaceSecondary powerset: Energy AuraPool powerset (#1): FightingPool powerset (#2): PresencePool powerset (#3): LeadershipPool powerset (#4): LeapingEpic powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Pulverize A: Pounding Slugfest: Accuracy/Damage3: Pounding Slugfest: Damage/Endurance3: Pounding Slugfest: Disorient Bonus5: Hecatomb: Damage5: Hecatomb: Chance of Damage(Negative) Level 1: Dampening Field A: Impervium Armor: Psionic Resistance7: Impervium Armor: Resistance7: Impervium Armor: Resistance/Endurance9: Impervium Armor: Resistance/Recharge Level 2: Kinetic Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Luck of the Gambler: Defense13: Luck of the Gambler: Defense/Endurance Level 4: Power Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Endurance Level 6: Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance19: Gaussian's Synchronized Fire-Control: Recharge/Endurance19: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance21: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 8: Clobber A: Pounding Slugfest: Accuracy/Damage21: Pounding Slugfest: Damage/Endurance23: Pounding Slugfest: Disorient Bonus23: Superior Blistering Cold: Accuracy/Damage25: Superior Blistering Cold: Damage/Endurance25: Superior Blistering Cold: Accuracy/Damage/Endurance Level 10: Entropic Aura A: Mocking Beratement: Threat/Placate27: Mocking Beratement: Threat/Placate/Recharge Level 12: Boxing A: Invention: Accuracy Level 14: Tough A: Steadfast Protection: Resistance/+Def 3%27: Steadfast Protection: Resistance/Endurance29: Gladiator's Armor: TP Protection +3% Def (All)29: Gladiator's Armor: Resistance31: Unbreakable Guard: +Max HP Level 16: Energy Protection A: Impervium Armor: Psionic Resistance31: Impervium Armor: Resistance31: Impervium Armor: Resistance/Endurance33: Impervium Armor: Resistance/Recharge Level 18: Whirling Mace A: Overwhelming Force: Accuracy/Damage33: Overwhelming Force: Accuracy/Damage/Endurance33: Overwhelming Force: Damage/Endurance/Recharge34: Overwhelming Force: Accuracy/Damage/Endurance/Recharge34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown34: Fury of the Gladiator: Chance for Res Debuff Level 20: Energy Cloak A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Reactive Defenses: Scaling Resist Damage36: Reactive Defenses: Defense36: Reactive Defenses: Defense/Endurance Level 22: Shatter A: Superior Critical Strikes: Accuracy/Damage37: Superior Critical Strikes: Accuracy/Damage/RechargeTime37: Superior Critical Strikes: Damage/Endurance/RechargeTime37: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime39: Superior Critical Strikes: RechargeTime/+50% Crit Proc39: Force Feedback: Chance for +Recharge Level 24: Energize A: Preventive Medicine: Heal39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Endurance/RechargeTime40: Preventive Medicine: Heal/RechargeTime40: Preventive Medicine: Heal/RechargeTime/Endurance42: Preventive Medicine: Chance for +Absorb Level 26: Crowd Control A: Superior Scrapper's Strike: Accuracy/Damage42: Superior Scrapper's Strike: Accuracy/Damage/Recharge42: Superior Scrapper's Strike: Damage/Endurance/Recharge43: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge43: Superior Scrapper's Strike: Recharge/Critical Hit Bonus43: Force Feedback: Chance for +Recharge Level 28: Energy Drain A: Preemptive Optimization: EndMod/Endurance45: Preemptive Optimization: EndMod/Recharge45: Performance Shifter: Chance for +End45: Shield Wall: +Res (Teleportation), +5% Res (All)46: Shield Wall: Endurance/Recharge46: Shield Wall: Defense/Endurance/Recharge Level 30: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense48: Luck of the Gambler: Defense/Endurance48: Kismet: Accuracy +6%48: Kismet: Defense/Endurance Level 32: Provoke A: Perfect Zinger: Threat/Placate/Recharge/Range Level 35: Intimidate A: Nightmare: Accuracy/Endurance Level 38: Unrelenting A: Panacea: Heal/Recharge50: Panacea: Heal/Endurance/Recharge Level 41: Assault A: Invention: Endurance Reduction Level 44: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance Level 47: Vengeance A: Rectified Reticle: Increased Perception Level 49: Combat Jumping A: Winter's Gift: Slow Resistance (20%) ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Critical Hit Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery9: Miracle: +Recovery11: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self ────────────────────────────── Accolades: Freedom Phalanx ReservePortal JockeyTask Force CommanderThe Atlas Medallion |MBD;24265;1518;2024;BASE64;| |G8heACwK7FgYCUFdDboqc+jjUqRrz9TFlEfjQJi7tt1vn36alf0SjMFAlR5p4wO05Gc| |VfafMUh69LIXST+kT/oSZv5xPKc/9XI08YXY8Q5PXllkKGUK6fz/+3k/9uL5IdZ594I| |3Ya3dSS5tt3dJ8CyYda7MARrxbVObSPUPvxRbzLWt/gSwWY+o5yLYZzTwQAeV56Vg5w| |aJUqOjzqQ/GoBDa5783sUc6AedPUHi989YrAgSRNlCwS+4K8jHxwlQX58X7bhcOxJAq| |dPB9AN+9irr9Qq6WMgaSQJtSSudkObURiJ/tuOH1mSchg2Da+0i444nXf1+dIAg5icL| |jCT9yxQtqUj/vfz4HDNi2fDdFGsijrmaRuWalUxkrhbzZlrBN7IrvOznEdSzzuXy/kM| |KSm0XjhQdsaNtkxA455mQFTAc+aCDsldHdTcnMnRKxZL/oO3P7dssmr9ty2YPUT5Ajn| |85HlZRKq5WUSr09mdHudpV1YyG3TF/fu4tH9wsJrxeLmuJl2f5WtXaCG4KnScaSwZo+| 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  4. This thread and a few other revelations has me reconsidering the amount of -KB my TW/Nin has... ^_^ Free slots!
  5. I said it was meh, not bad. Albeit, I'm coming at it from the perspective of only ever running an Ice/Regen Stalk to 50, and with the amount of Recharge I crammed into her, I'm RARELY wanting for Frozen Aura to be ready to fire. Regardless, on an Ice/Shield which will THRIVE on being surrounded, having to jump OUT of melee for a cone to maximize DPA is less than ideal - hence, meh. Yes, it opens way low with similar DPA to Frozen Aura. It's not a bad attack. I just felt it unnecessary on my /Regen stalker... on the magnitude of extra resiliency that a /Shield Scrapper would have, not to mention the damage buff from saturated AAO, I'd downgrade it from unnecessary to borderline detrimental. Is it useable? Yes. And maybe when I roll this Ice/Inv Scrapper I've been thinking about, I may change my mind, and rate it higher.
  6. The Taunt. The Cone is also meh, since you'll want to be in the middle, anyhow.
  7. Stalker MA needs AoE, hard core.
  8. Haven't made a call on my Staff/Stone Scrapper... But, my Staff/SR Stalker skipped it... Same DPA as Serpent's Reach, unless you're consuming stacks.
  9. Legit, Staff is best on stalkers, due to the insert of AS and BU, and the permanent Form of the Body. Still functional on other AT's. Ninjitsu is useful, SR lite with more tools, less "fire and forget" and DDR, tho. Also, not all of it is necessary (Caltrops, Blinding Powder, and the T9 are all skippable). If Staff is the lock-in, but AT/Armors are flexible - I'd suggest looking at either /Ice Scrapper, /Ice or /Nin Stalker... If you're going /SR, I'd 100% recommend Scrapper over Stalker for that, larger HP pool means the passives work better for resistance.
  10. Pandora's Box - Lastri Kayumanis - Investigate the Energy Anomaly - There is a missing wall in the Arachnos Base at [-517.0 88.0 -509.3]. No image, didn't think to grab a screenshot, initially sent in-game ticket.
  11. Errants

    MA on Stalker

    Poor Stalker MA... It has needed a look since Legacy.
  12. Redside main here... They're dead.
  13. I've an Ice/Regen that I leveled solely on Goldside... she's a bunch of fun to play. I didn't go for stacking defenses, tho, just +Recharge spam. Running FoW/Speed/Weapon/Leaping/Leadership for pools. I'll eventually go back to her, and grind out her incarnates on Gold as well. Just getting to 50 was enough of a trial.
  14. I have a baby Staff/Stone that seems to be working out well, so far... Not into the slotted territory yet, tho.
  15. I appreciate this discussion, as I realized I'd somehow left Battle Axe off my master list of planned Scrappers, to get one of each Primary to 50, with minimal Secondary repeats. I have fixed that - going with BA/FA.
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