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Poor Stalker MA... It has needed a look since Legacy.
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Redside main here... They're dead.
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I've an Ice/Regen that I leveled solely on Goldside... she's a bunch of fun to play. I didn't go for stacking defenses, tho, just +Recharge spam. Running FoW/Speed/Weapon/Leaping/Leadership for pools. I'll eventually go back to her, and grind out her incarnates on Gold as well. Just getting to 50 was enough of a trial.
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I have a baby Staff/Stone that seems to be working out well, so far... Not into the slotted territory yet, tho.
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I appreciate this discussion, as I realized I'd somehow left Battle Axe off my master list of planned Scrappers, to get one of each Primary to 50, with minimal Secondary repeats. I have fixed that - going with BA/FA.
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Either a MIDS build/chunk/list, or at least screen shots of your Enhancement screen, will make it much more transparent for others to see your character's slotting/build. You'll get better/more advice with a clearer starting picture.
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Yes.
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Slow AS is a melee snipe - suffers from being interruptible and requires LoS to initiate and complete successfully just like ranged snipes. This means that a queued Slow AS can fail for multiple reasons: 1) You missed. - This should not break Hide. 2) You moved after you activated it. - This should not break Hide. 3) You hit, but your target was moving and blocked LoS before the power animated. - This will break Hide (IIRC), due to you hitting, but deal no damage, as the snipe was blocked. 4) The server hiccuped. - This happens, happened often on Legacy, I've not noticed it as a major problem on Homecoming. This breaks Hide, no damage dealt. Lastly, only AS is a stay in Hidden power on a miss. Any other damaging power you use will break Hide, regardless of damage dealt.
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So, then, the question is... Is it worth slotting all 4 for the +10% Defense and +20% Resistance? Given how slot hungry the powers already are? E.g. I'm running the 2 Recharge Intensive Uniques, but elected to 3x 2-slot the Purple Pet set to bring enhancement values up on my Crab... Should I be looking to swap in the two other unique enhancements?
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Crab Soldier Channelgun and Longfang worth it now?
Errants replied to victusfate's topic in Arachnos Soldier & Widow
Interesting, though I'm rezzing a 3 month dead thread... Per Mids, the Crab powers are better on raw Damage/DPE... Longfang is worse on DPAnimation, tho. -
Yeah, the Perfect Zinger one slotting is more for the hybrid enhancement - At the levels of recharge I'm at, I only gain <1 sec recharge with a 50+5, and <0.5sec with an 53 Ectosome (And I don't have to buy 4 Ectosome's!!!!). Fortunately, or unfortunately, not my first rodeo with DM - Ran a DM/EnA Brute on Legacy, buzzsaw build (Smite>SP>SL>SP>...) - tried Shadow Maul then, did NOT like the huge change in tempo. I also skipped ToF on that toon... I've very much appreciated the buffs to it, even if it makes slotting harder. Kick is a mule... It's only at 82% vs +4, and only 65% Damage enhanced - It's there as a lowbie filler 2x KD chance if needed. Better than slotting Brawl, right?
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You found what I forgot, last night - the 4 slot bonus of UG is major Melee, minor SL... And that's enough to pop over the cap. Swapped back to OF instead of Sirr - better enhancement and bonuses, IMO, even at the loss of damage proc... Grabbed Assault as my one-slot wonder. I don't take travel powers, they do nothing in combat. Thanks for the help! |MBD;24955;1566;2088;BASE64;| |G3phAKwK7HZmb8yMcRUVYUNXmb8uRbr2TF1MeTQOhGmv1678lyzrLyQIRTzOmKk8uus| |lQD6lZ+zckqWrr3VYQLqazqqinPsykvCCZHVxyQM13ZaMQTbsf/6/y292JUqiBCfj+M| |JibJJ5oZb2ZraUoijVlVoszrIeK0hU7lN/R+ERZv86vGQdECJOuyG7XSMDK4ofFk6xy| |PylQnzan6xVoLTnny16cnUJMn+jwOOdt14GQBFpRQG/pKHAT2O/aPKivjt46jCoIemr| |nc8DpO5FxfcL0KG5i1GCMSUjzcFyaStB++zgQd8FFAxnqHA29+2G2x1lR+pgE8dpL9x| |ZfF3wgSgaWZW00telpZNpSZGd04/dQCl0UekC10yrOlfO7dyTspysdpa7Z6pYZ5TApa| |1ua1fPYzC9tOOjHNS8rCG71diik/kw/TRrR/JnjbxydO2hmyVsZ6bXZu//yRIzWdLbM| |mM2Z8qjc+i22Wz6iSIe6TeDvl8y4cZ/yf40VJ+HdCuCs3FxuQRLMi9q6tbI5FcaSWf8| |be0FFCwfBNn7ODscX5EpmeqJ8upGKaClt6KA5t/uEnJuc4vvoclHzmeAr/QSVOlIkmH| |+Bzddi10iU94t/c8PsQnJFRQQWyG5gUJiG+J2pvWQLTBrVbjPq+O6ZsUmbTM8Lycg5L| |nZoZht2ozjQ/+bCBkPY8CTihP7wL6V1qFx7Y+4im/RYuPJJSHRUug7fmgO7sICkJnty| |MXU3FBGnwXLlyz74bLF0tZMyg/alP6U3Ojp1LyWj4n0cZbg/0Nh0lX2jITEmOVFHyvv| |LkN4ac4DVJo2u/00hRPYK65R7IXbO6BGmoqDOBK9wd3vOVLLqsAYSZ+3zbj8Pi9rYc7| |ksBmvUXCbdu/2M3m9EiXiqDFLxnaeQAHlxkR0A4ZEJsJRANm9Ngdgr3KntduB/B1/ca| |7aeJ/fHnIyVTzRH37U3tM+2eEaHOIOTq/9wXbMMEW96w4cw51tHC90TAXTv3Q7BP/Cx| |Xy+EKOEuDTKhnP6JvUfJHBKXEoZUMCByEAEBZwhkwFHIiMRDDE5Xt7UVaPk+mnSZA4Q| |mHd1Pa5Gh7X5m+GrfjGgLZDsPO+MahSFByqwUeyf9lDn1gbM8ZANodRyNjvXr8gwSrI| |nqKGA3rTvJ97+QbV+swu9xVuJBtwo7qebYzFe9YzxdnCRL7OkBEUoccUkm09DGsNoXf| |d0nPrMd8CL4l0x2BQVgR76Qu0lYUUEIhowJClL5uy4bj63hgkdCrdg4LoFWQXeBrCpx| |x+A407SaD1IapLukMoshV5Zo5imoDjXKZHzgIkiuqmnjJXOmbCq6VFLov1bbBiQ/Ahr| |CEtgnLoeotjqJz7UWZ2uWmhmIY3bJvWm97zUAzbCWoO4DHRyS0ukEIWGlaV9F7EbIkJ| |yJWvgpt6Uqbarae6HCuQXME2nsVwcwousiAxgSCQkNBWm6SJUXef+tPMReBF2a8uCNS| |lmk+xUcJqO2cvIVSCpBpVKbgVUZkmFpKz+s9mUH8orgYm0rCWkLUQuamjS4cG15vQHZ| |aRo4EJx/QPJmk3sYyU7T/UoLgxIroU0hCRieGGQrtTnWhStPwGvnQER1QHKD+2szZ3Z| |VZFtxesMJ773LXDetXHepcs8WpA4pl1xAKn4R88Y0/HRPt+CGdgo9pf5vtiVvrGo/px| |xZo/G1yJZ2SUGEhsJ0A/1QpNzrXm6AyFmvPTcvhUn3A7ajeuQ3PSSA3hQPIsWjQDWZV| |hun3by77MHicAHcWsZ9ewfHoMW38YTAPCh+HbS+4m85I4462H4Osnn1h+yR/nw2oBVb| |WUeI2rImxVDWxQZ9RhNM9tCZ1jtMfIyZSQdr0GqD8uBi3kPzNQTK6H/PNF/6P2mz3t3| |PaYeJ7rxznRtfX9JlxkYamhvZX8G4ydz5pfeZ6hLAtNfxahxHzTBR+/SkGacUKx92bl| |gSyjW/o07B+LZXv4cLBnAo/hXLG6zfSYWWkAzMUGVG95bOhNcdqBdlwjs3v8mPZOqAD| |7J1OVCpPnmu7JKa9OkM6vOcKRjge1MfIDS2qivZ7NgB2vZaBwT1x3Me1r3gltyRjDlX| |p7++g4ezwsa|
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And here's something else... starting to get fever dreams, I think... Villain Stalker Build plan made with Mids' Reborn v3.7.5 rev. 20 ────────────────────────────── Primary powerset: Dark MeleeSecondary powerset: InvulnerabilityPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): MedicineAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Smite A: Superior Assassin's Mark: Accuracy/Damage3: Superior Assassin's Mark: Damage/RechargeTime3: Superior Assassin's Mark: Accuracy/Damage/RechargeTime5: Superior Assassin's Mark: Damage/Endurance/RechargeTime5: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime7: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed7: Shield Wall: +Res (Teleportation), +5% Res (All)9: Reactive Defenses: Scaling Resist Damage9: Kismet: Accuracy +6% Level 2: Resist Physical Damage A: Steadfast Protection: Resistance/+Def 3%15: Unbreakable Guard: +Max HP15: Unbreakable Guard: Resistance31: Gladiator's Armor: TP Protection +3% Def (All) Level 4: Temp Invulnerability A: Impervium Armor: Psionic Resistance17: Impervium Armor: Resistance17: Impervium Armor: Resistance/Endurance19: Impervium Armor: Resistance/Endurance/Recharge Level 6: Assassin's Eclipse A: Superior Stalker's Guile: Accuracy/Damage19: Superior Stalker's Guile: Accuracy/Damage/Recharge21: Superior Stalker's Guile: Damage/Endurance/Recharge21: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge23: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Dull Pain A: Panacea: Heal/Endurance23: Panacea: Endurance/Recharge25: Panacea: Heal/Recharge25: Panacea: Heal/Endurance/Recharge27: Panacea: Heal Level 12: Placate A: Perfect Zinger: Threat/Placate/Recharge Level 14: Kick A: Kinetic Combat: Accuracy/Damage27: Kinetic Combat: Damage/Endurance29: Kinetic Combat: Damage/Endurance/Recharge29: Kinetic Combat: Knockdown Bonus Level 16: Unyielding A: Impervium Armor: Psionic Resistance31: Impervium Armor: Resistance31: Impervium Armor: Resistance/Endurance50: Impervium Armor: Resistance/Endurance/Recharge Level 18: Siphon Life A: Hecatomb: Damage33: Hecatomb: Damage/Recharge/Accuracy33: Hecatomb: Recharge/Accuracy33: Hecatomb: Damage/Endurance34: Hecatomb: Chance of Damage(Negative)34: Theft of Essence: Chance for +Endurance Level 20: Environmental Resistance A: Impervium Armor: Psionic Resistance34: Impervium Armor: Resistance36: Impervium Armor: Resistance/Endurance36: Impervium Armor: Resistance/Recharge Level 22: Touch of Fear A: Overwhelming Force: Accuracy/Damage36: Overwhelming Force: Accuracy/Damage/Endurance37: Overwhelming Force: Damage/Endurance/Recharge37: Overwhelming Force: Accuracy/Damage/Endurance/Recharge37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown39: Fury of the Gladiator: Chance for Res Debuff Level 24: Invincible A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance Level 26: Midnight Grasp A: Superior Blistering Cold: Accuracy/Damage40: Superior Blistering Cold: Damage/Endurance40: Superior Blistering Cold: Accuracy/Damage/Endurance40: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime42: Superior Blistering Cold: Recharge/Chance for Hold Level 28: Tough Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense42: Luck of the Gambler: Defense/Endurance Level 30: Tough A: Impervium Armor: Psionic Resistance43: Impervium Armor: Resistance43: Impervium Armor: Resistance/Endurance43: Impervium Armor: Resistance/Endurance/Recharge Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Endurance Level 35: Moonbeam A: Apocalypse: Damage45: Apocalypse: Damage/Recharge/Accuracy46: Apocalypse: Recharge/Accuracy46: Apocalypse: Damage/Endurance46: Apocalypse: Chance of Damage(Negative) Level 38: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Combat Jumping A: Winter's Gift: Slow Resistance (20%) Level 44: Summon Widow A: Expedient Reinforcement: Accuracy/Damage48: Expedient Reinforcement: Damage/Endurance48: Expedient Reinforcement: Accuracy/Damage/Recharge48: Expedient Reinforcement: Endurance/Damage/Recharge50: Soulbound Allegiance: Damage/Recharge/Accuracy Level 47: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 49: Aid Other A: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance11: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Power Transfer: Chance to Heal Self13: Power Transfer: EndMod13: Performance Shifter: Chance for +End Level 49: Quick Form ────────────────────────────── Accolades: Born In BattleHigh Pain ThresholdMarshalInvader |MBD;24016;1519;2028;BASE64;| |G89dAKyKx/lXLKSkJLigx4yXS5GuPZtNVH56bhPmgIOylubz9NNkQi1+ydLV1zosIF2| |dMkt59LIUSj+lz9hzM51VRTn3ZSThBcnq4pIHqqctGYNs2P/8//b7X6VFUvhrpkGolD| |qKip0voulFaKJSaZW3OjXMTbN3Qizkn5DE640fgZBw85CZFwZ58TT9yfwpFtlfKsSLf| |bBWgdKefzbpyJUlyPyGAq933noVAEWkZQXc4n1Bnia+0aZFc7P/1GFQQzK77e8DxO4F| |xefz0L65g1GCMSUrzf7y1FaC9tn+g74LKBhOU+Fc6tsJjyfyDr/ARY6TXriz+LngfVE| |0sipp+efFpZPDlCK7p2+7IcTQBaULXDWt6lzFZaUHZR2ddla8japeZr+LS1u9ph09j8| |Hw0raPclDyctJuLGTBg/Ew8zDjhcGVdXLI4bWHbhafnU6Hzdx2rOYX6WiXEbMtDil0F| |s02l0hfUMQj/WbQ90sSXP8v2R9G6vOQbllwNimulGBR5kVNvrZg8MsH0Smfpb2AeuW1| |gL2Ps2PhAzIlUz1RTl2PAjp62wuc02cX5rzOTb6HHl+MWlYPztxFRbogSZn/wU3XYpf| |I5naL/3NDbglzAUXJrWBuoJDchrydad3JDLNeWfucuu3rmG0GlxfO0zEacm12qGXbGu| 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Forgot that... |MBD;25005;1542;2056;BASE64;| |G6xhAKyKx/lXLKSkJLigx4yXS5GuPdMtVH56bhOmvbsCe/gQOvLJjHmzZOnqax0WkK5| |OXSmPXpYO6Kf0KXmm6r9Ou5K2m5exwxJ0PtDm2Y8oTQkilfz9r6VKZWYETWjaLosADY| |HRttTS/s2s7lIqckGGqY23BnE6C+S3Qv99FB0LNXOYwgwAywRiDNPrNrv3J1QNGsTsm| |TfHIvNLhXi7n43RYJjmny0u5IoWZP5Ig9ftm5cBcERa2mBZnBbo+8gnmrLYSPt2LgY3| |pMZh23sBuXt+8/JcpDa3c7YQTMlIs69cdrTgfbbvzagGDoZTTTiTU4wMq03Vj11/fB2| |yT4PHE5nkhBdWNp9vsDcGndyctdyri1rv9rsWeWWLORx8Tp3f+oIru2++V+FtgztlXF| |gvrXAMLl+Ns50admzfaXv25QjAtPWjHZy9rLQbGpbgPohY43r6b/RLG7Ugh255W7Fpe| |NpbsBn1/ywxTXnaac5+vNmX1Jk83GxhfUsTR4sHJ6NeiuK6f0m9HijXLt3S4MOouFSC| |hS2/1KTv5gN/uZPopN82beBm+TZY1Qoq3C2LJf4ZQHeFNfDRe2GDswdbaP1uo/fw4wt| |Zy/jBrWzBkc5L8AP4gXAbgyoJeePRmZJpkfCsK4VEE9MkfXERcjhyOXIAXoBLIgeRi8| |gheAkujRwBh2DAtuKONzGG3K2arr6PwpSzqBgl8C+M+8T/QRS5d+c8dU0bpYBcGcTeO| |x9GV7j/pyOu4p2/aMmHHCRaCv3QD8ubVftcckqac1k7eDEtCyMjpiMMKyl9uEQx/+e0| |e3C+Wl+J/G+hdzNO6mx4B7nDNYr9CVkUPSULHR2/Nkz1p6mjOUhwyZxhYLwsH4KkWlI| |+odearyGa77Ig5tc09X3Smhi3UFLRxqVf9JEmUZY5YVmEWy+E6ACGcFtEF1JEBWSH3v| |bBHvXOqOO/ob+ldVEZzy/y1OovLrIyTSKRHzH18gmfVIRNbqdIUevxBuHTudwxxaLFC| |xzpIkfqBFNCDkrvdPjGfjYO0xgM2xbK1iHdS3wqgXbkcKABM6BJ0EQOAi0YiLzWvNdO| |l0O2UwIz5d3p4ifgeRT4WVyc7Wh+cZPdEj11C99ClQpsFDvEemkx9krPHR8016deyJI| |4qGvgQnHN2+FpYsTpOChLpvau1Fi01HIJ2lt/8zbvPh9YCb0tqIFC6ivr8NI1gT8jbT| |x6oNtZrwEPiufE74Nn4T4xZWf8hQYmJkGmqCjepZWHyybA3kIt5XemiqiXHh4QBOARQ| |QieYCZ0CS5I1Lcm6+V9GgIv0q3+wJEEDUtTzqW+kqAushQ82KipxkYaHJRZ6oCJYm6K| |NT983EYAFzWpPg3OsGUtE0l2GiK/tiWsZu1qA8Zh7jzATBVLOy9ykNzCitbhkLJsmA6| |VuivKlBzZGrhQU/GVRTKG309wWLDsAPq9S63yL75t4BIoBhWI5KASkQCqYEb0N2qgWf| |kbP8aqrV1m1C69Ah6kHctH2kbmJrvR2OVjctu+CsavgrTCpmXDN6X8e6lXaHlE+r1Mg| |or6OnSx+FphwovySmAiLFdqFeukkp1ExtN4+jZ6j51y52jgpLDB5W43cIZBwq0a8gmI| |kWsV2rx8MF58WFByeYG8BEawEGJEFet2QelqDLpeRwyfSeRW2jEaGAhpXW4sHrLBumZ| |sHUlLP+t+Ex2NDvzSRX4p1BZmUszqAPjUdd89cJn2NzUDG8V+v94H1RiFRYuzzw+uKJ| |i5Hi87jMOkkJhIJkzJtfEt94a587KPbkd4NW3/xB13rZLFqDmAm/zd1V0U0Tx1uWX6y| |r/nhWSCisoQN/akD38ZkXVminmPaQYY+w1vLuWNio0fb5eeJR8En7W9kp0kiPr+p2fC| |Nyvzn9qnvHlktDC6LfnTf1pGDm7VCl2wI+p9p0enDECxfRfzCMym8EWnZ3i7iuvS/99| |YD9n5Zmf2/N3Xiru/6rqmOpNplKd+6/awslVTO59pIQn0eBXn8LSEIqkVFTcDPXLB0i| |zRYqu+pRMrTMPeUFQS51m83PC2pu8OeQTIsMGWSent5rkN|
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GNU Terry Pratchett Anyhow, here's my tank on everyone's favorite, drunken, ready-to-rumble, lil' blue guys with big attitudes. I've been leveling him on common IO's + ATO + a few globals, been a lot of fun. Trying for a more complete, soft-cap build... but, it's UGLY. Currently playing with a few different configurations, have had SP taken and ToF slotted, with just SL 45%+ and ENFC 32.5%+, lots of Impervium Armor slotted for End and anti-Psi, but wound up not slotting Moonbeam. After poking the builds and seeing the set benefits of Reactive Armor, I tried moving slots and powers around to get something else... and have the abomination below. So, non-negotiables: Soul Mastery and taking the Widow - It's Tiffany, Pictsie's gotta have his Biggun with him sometimes. Perma-Dull Pain 95% To-Hit on +4's w/o buildup for attack powers Wants: Soft-cap Defenses No muled attack powers ~2.0 EPS recovery after toggles Hiddlin' - Villain Stalker Build plan made with Mids' Reborn v3.7.5 rev. 20 ────────────────────────────── Primary powerset: Dark Melee Secondary powerset: Invulnerability Pool powerset (#1): Fighting Pool powerset (#2): Leaping Pool powerset (#3): Speed Pool powerset (#4): Medicine Ancillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Smite A: Superior Blistering Cold: Accuracy/Damage 3: Superior Blistering Cold: Damage/Endurance 3: Superior Blistering Cold: Accuracy/Damage/Endurance 5: Superior Blistering Cold: Accuracy/Damage/Recharge 5: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 7: Superior Blistering Cold: Recharge/Chance for Hold Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 7: Shield Wall: +Res (Teleportation), +5% Res (All) 9: Reactive Defenses: Scaling Resist Damage 9: Kismet: Accuracy +6% Level 2: Resist Physical Damage A: Impervious Skin: Status Resistance/Regeneration Level 4: Temp Invulnerability A: Steadfast Protection: Resistance/Endurance 13: Steadfast Protection: Resistance/+Def 3% 13: Aegis: Psionic/Status Resistance 15: Aegis: Resistance 15: Aegis: Resistance/Endurance Level 6: Assassin's Eclipse A: Superior Stalker's Guile: Accuracy/Damage 17: Superior Stalker's Guile: Accuracy/Damage/Recharge 17: Superior Stalker's Guile: Damage/Endurance/Recharge 19: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge 19: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Dull Pain A: Panacea: Heal/Endurance 21: Panacea: Endurance/Recharge 21: Panacea: Heal/Recharge 23: Panacea: Heal/Endurance/Recharge 23: Panacea: Heal Level 12: Placate A: Perfect Zinger: Threat/Placate/Recharge Level 14: Kick A: Invention: Accuracy Level 16: Unyielding A: Unbreakable Guard: +Max HP 25: Unbreakable Guard: Resistance/Endurance/RechargeTime 25: Reactive Armor: Resistance 27: Reactive Armor: Resistance/Endurance 27: Reactive Armor: Resistance/Endurance/Recharge 34: Reactive Armor: Resistance/Recharge Level 18: Siphon Life A: Theft of Essence: Chance for +Endurance 29: Hecatomb: Damage 31: Hecatomb: Damage/Recharge/Accuracy 31: Hecatomb: Recharge/Accuracy 31: Hecatomb: Damage/Endurance 33: Hecatomb: Chance of Damage(Negative) Level 20: Environmental Resistance A: Reactive Armor: Resistance 29: Reactive Armor: Resistance/Endurance 33: Reactive Armor: Resistance/Recharge 33: Reactive Armor: Resistance/Endurance/Recharge Level 22: Touch of Fear A: Fury of the Gladiator: Chance for Res Debuff Level 24: Invincible A: Luck of the Gambler: Defense/Increased Global Recharge Speed 34: Luck of the Gambler: Defense 34: Luck of the Gambler: Defense/Endurance Level 26: Midnight Grasp A: Overwhelming Force: Accuracy/Damage 36: Overwhelming Force: Accuracy/Damage/Endurance 36: Overwhelming Force: Damage/Endurance/Recharge 36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge 37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Tough Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 37: Luck of the Gambler: Defense 37: Luck of the Gambler: Defense/Endurance Level 30: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 39: Gladiator's Armor: End/Resist 39: Reactive Armor: Resistance 39: Reactive Armor: Resistance/Endurance 40: Reactive Armor: Resistance/Endurance/Recharge Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense 45: Luck of the Gambler: Defense/Endurance Level 35: Moonbeam A: Superior Winter's Bite: Accuracy/Damage 40: Superior Winter's Bite: Damage/RechargeTime 42: Superior Winter's Bite: Accuracy/Damage/Endurance 42: Superior Winter's Bite: Accuracy/Damage/Recharge 42: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 43: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 38: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Defense/Recharge 43: Luck of the Gambler: Defense/Endurance/Recharge Level 41: Combat Jumping A: Winter's Gift: Slow Resistance (20%) Level 44: Summon Widow A: Expedient Reinforcement: Accuracy/Recharge 45: Expedient Reinforcement: Accuracy/Damage 46: Expedient Reinforcement: Accuracy/Damage/Recharge 46: Expedient Reinforcement: Endurance/Damage/Recharge 46: Soulbound Allegiance: Damage/Recharge Level 47: Hasten A: Invention: Recharge Reduction 50: Invention: Recharge Reduction Level 49: Aid Other A: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery 11: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End 11: Performance Shifter: EndMod Level 49: Quick Form