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Posts posted by Errants
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soooo apparently a lot of ppl can't read so I'll quote myself "at lvl 22-ish my brute has 2-3 reduced end cost in each aura and attack". all my enhancements are io's a few levels higher than me. i'll look in to the chance to gain endurance enhancements asap though! once again, nothing but someone trying to tank has such a ridiculous end cost. I strongly feel this needs to be looked at :)
1) Some of us did, and you didn't specify WHAT EndRed's you had slotted... there's 4 different generic EndRed enhancements you could slot at level 22: IO's at 32%, SO's at 23-38%, DO's at 12-19%, or TO's at 6-10%.
2) You also didn't specify what defensive set you are, as there are 13 different Brute secondaries, which could have 1-5 different armor toggles by level 22.
3) You've just started to get to the "real game", as level 22 is where you can start slotting enhancements that have been used for power balance (SO's). At this point with SO's or 25 IO's, recommend that you slot 0-1 EndRed per toggle, and 1 EndRed per attack. If you have a damaging aura, that'd pro'ly benefit from 1-2 EndRed's.
4) If you're bothered by the endurance use of your one character, you'd pro'ly be better served by going to the Brute forums, specifying your Primary/Secondary and asking for help. Creating your build in Pine's Hero Planner, as it is on Homecoming now, would be a HUGE help for more constructive advice.
5) As I also stated, you're actually not wrong that there are some armor sets with larger endurance costs than others... However, the tone and tenor of your posts suggest you're looking for changes without any numbers/knowledge/solutions offered other than "make it cheaper!" That's not gonna be very beneficial.
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ninja run is a really good travel power but the persistent 'crouching' animation messes with weapon sets (esp. no redraw ones) and looks kinda goofy in general. an 'alternate' power that's a carbon copy but that gets rid of the crouching animation when standing but keeps the running animation when moving would be nice to have
it does bug me a little bit to see my character shooting beams from their gun at a 90 degree angle to the barrel
ninja run is already fixed, it's called beast run now
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trick arrow is already fixed, it's called tactical arrow now
The more I see you on these boards, the more I see you're not looking to help, just to pick fights.
Here we are again! ... Snipped for Brevity
These seem like reasonable changes. Can I also add a request for clarity on which arrows/powers actually have a ToHit check applied, versus which summon pseudo-pets/fields to drop the effects? I keep wanting to play a TA, but keep getting confused over which ones I need to worry about Accuracy and which it doesn't matter for.
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at lvl 22-ish my brute has 2-3 reduced end cost in each aura and attack as well as 6 end mod in stamina and is barellllly able to maintain stamina. that's assuming i'm not fighting things that drain endurance which happens kind of often. end cost of protective auras needs a very heavy handed nerf. Currently you can choose to slot nothing but endurance related mods where possible until higher level or choose to not tank as well as you could. I don't see the same issue with any other role be it dps, heal, cc, buff, debuff etc.. So this seems like just a big oversight to me. more options in playing would be greatly appreciated.
It could be both how you're slotting and what you're slotting, as well as your powersets. Additional details on what you're running and/or a build may gain you additional information. Also, at level 22, you're just getting to the point in the game where you can slot Single-Origin (SO) enhancements, which are the base level of enhancement with which powers are balanced on. If you're using Dual or Training Origin Enhancements, you're only getting 1/2 or 1/4 respectively in terms of benefit per slot.
the following greatly help with your end drain:
performance shifter chance for +endurance (put this in Stamina)
panacea chance for +hitpoints/endurance (put this in Health)
recovery serum (500k for 50 charges from P2W vendor)
at level 50, you can start making a cardiac alpha incarnate ability, which reduces end costs globally even past the diminishing returns
i've really never had any problems with end drain after slotting the IO procs and making frequent use of recovery serum
Emphasis on your quote is mine. The game and powersets are designed and balanced around SO's, NOT IO's, temporary powers/buffs, nor incarnates. Offering these as a solution isn't actually a solution, it's applying a band-aid to a bigger problem of either improper builds or poor balance. One can be rectified by the player, and is more easily done with constructive advice, versus "wait until 50, or go play the market!"
There's actually a HUGE discrepancy between the different defensive sets in terms of their endurance, and I'm working on a master post/suggestion to try and rectify/bring them into alignment with each other. But, cliff notes version: unslotted, with all toggles running - defensive sets range from +0.08eps to +2.32eps passive recovery. This isn't accounting for the 8 out of 13 powersets that have either passive or click-based endurance recovery tools.
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So, I was working around, chasing +Recharge, slotting out powers... And I ran out of slots. Crap?
Anyhow, what are the thoughts/feedback on this first pass? Really enjoying this toon, currently level 28, and shaping to be a monster on just common IO's.
Villain Plan by Mids' Villain Designer 1.962
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Dark Grasp
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (17) Basilisk's Gaze - Chance for Recharge Slow
Level 1: Psionic Dart
- (A) Decimation - Accuracy/Damage
Level 2: Mind Probe
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
Level 4: Telekinetic Thrust
- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
- (50) Force Feedback - Chance for +Recharge
Level 6: Possess
- (A) Malaise's Illusions - Accuracy/Recharge
- (7) Malaise's Illusions - Endurance/Confused
- (7) Malaise's Illusions - Accuracy/Endurance
- (43) Malaise's Illusions - Confused/Range
- (43) Malaise's Illusions - Accuracy/Confused/Recharge
Level 8: Kick
- (A) Pounding Slugfest - Accuracy/Damage
Level 10: Hasten
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 12: Heart of Darkness
- (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (13) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (13) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (17) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (25) Ascendency of the Dominator - Recharge/Chance for +Damage
- (40) Dominating Grasp - RechargeTime/Fiery Orb
Level 14: Tough
- (A) Steadfast Protection - Resistance/Endurance
- (15) Steadfast Protection - Resistance/+Def 3%
- (15) Steadfast Protection - Knockback Protection
Level 16: Combat Jumping
- (A) Luck of the Gambler - Recharge Speed
Level 18: Haunt
- (A) Call to Arms - Accuracy/Damage
- (19) Call to Arms - Damage/Endurance
- (19) Call to Arms - Accuracy/Damage/Recharge
- (25) Call to Arms - Endurance/Damage/Recharge
Level 20: Drain Psyche
- (A) Touch of the Nictus - Accuracy/Healing
- (21) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Weave
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
Level 24: Assault
- (A) Endurance Reduction IO
Level 26: Shadow Field
- (A) Basilisk's Gaze - Accuracy/Recharge
- (27) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 28: Subdue
- (A) Decimation - Accuracy/Damage
- (29) Decimation - Damage/Endurance
- (29) Decimation - Damage/Recharge
- (34) Decimation - Accuracy/Damage/Recharge
- (34) Decimation - Chance of Build Up
Level 30: Maneuvers
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
Level 32: Umbra Beast
- (A) Call to Arms - Accuracy/Damage
- (33) Call to Arms - Damage/Endurance
- (33) Call to Arms - Endurance/Damage/Recharge
- (33) Call to Arms - Defense Bonus Aura for Pets
- (34) Edict of the Master - Defense Bonus
Level 35: Link Minds
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Psychic Shockwave
- (A) Eradication - Damage
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Overwhelming Force - Accuracy/Damage
- (39) Overwhelming Force - Accuracy/Damage/Endurance
- (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: World of Confusion
- (A) Malaise's Illusions - Endurance/Confused
- (42) Malaise's Illusions - Accuracy/Endurance
- (42) Malaise's Illusions - Confused/Range
- (42) Malaise's Illusions - Accuracy/Confused/Recharge
- (43) Malaise's Illusions - Chance of Damage(Psionic)
Level 44: Psionic Tornado
- (A) Annihilation - Accuracy/Damage
- (45) Annihilation - Accuracy/Damage/Endurance
- (45) Annihilation - Accuracy/Damage/Endurance/RechargeTime
- (45) Annihilation - Chance for Res Debuff
- (46) Annihilation - Accuracy/Damage/RechargeTime
Level 47: Mind Over Body
- (A) Impervium Armor - Resistance
- (48) Impervium Armor - Resistance/Endurance
- (48) Impervium Armor - Resistance/Endurance/Recharge
- (48) Impervium Armor - Psionic Resistance
Level 49: Indomitable Will
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Brawl
- (A) Accuracy IO
Level 1: Domination
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Unbounded Leap - +Stealth
Level 2: Rest
- (A) Interrupt Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Health
- (A) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Endurance Modification IO
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- (A) Basilisk's Gaze - Accuracy/Hold
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it's only fair that illusion is proliferated to doms, after all it is the last blueside exclusive powerset other than khelds
Side note, do they let you just make a kheld / Veat on the opposite side now?
No, but with travel powers at level 1 for HEAT's, and a little running and luck on VEAT's, you can get to Pocket D at level 1, talk to Null, and swap over.
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So, I rolled a Spines/Ice on Homecoming, and been enjoying it. I had a Spines/Fire on Legacy that I got to about 30 or so, but this feels much better/resilient/flexible.
Currently running a Common IO's build with 25's, as well as a Steadfast and Gladiators 3% for an extra 6% def... (love the merit system), and am level 32.
So, I started looking towards end-game build... Looked to permanent Hoarfrost, Hasten, and Energy Absorption, fell short on Hasten. Considered bringing up the Fire/Cold Defenses, but bonus hunting there seemed tricky and build-breaking.
However, if you've got a better way to skin this cat, PLEASE let me know.
Without further meandering...
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Penitentes: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Lunge
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Damage/Endurance: Level 50
- (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: Frozen Armor
- (A) Luck of the Gambler - Recharge Speed: Level 25
- (5) Luck of the Gambler - Defense: Level 50
- (5) Luck of the Gambler - Defense/Endurance: Level 50
Level 2: Spine Burst
- (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
- (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
- (11) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
- (23) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
Level 4: Chilling Embrace
- (A) Endurance Reduction IO: Level 30
Level 6: Build Up
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (7) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 8: Impale
- (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50
- (9) Superior Critical Strikes - Accuracy/Damage: Level 50
- (9) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50
- (25) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50
- (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50
Level 10: Wet Ice
- (A) Endurance Reduction IO: Level 50
Level 12: Hoarfrost
- (A) Doctored Wounds - Endurance/Recharge: Level 50
- (13) Doctored Wounds - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (40) Doctored Wounds - Recharge: Level 50
- (40) Doctored Wounds - Heal: Level 50
Level 14: Hasten
- (A) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
Level 16: Glacial Armor
- (A) Luck of the Gambler - Recharge Speed: Level 25
- (17) Luck of the Gambler - Defense: Level 50
- (17) Luck of the Gambler - Defense/Endurance: Level 50
Level 18: Quills
- (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
- (19) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
- (19) Superior Avalanche - Damage/Endurance: Level 50
- (23) Superior Avalanche - Accuracy/Damage: Level 50
- (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
Level 20: Energy Absorption
- (A) Luck of the Gambler - Recharge Speed: Level 25
- (21) Luck of the Gambler - Defense/Recharge: Level 50
- (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 22: Kick
- (A) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
- (42) Kinetic Crash - Recharge/Endurance: Level 50
- (42) Kinetic Crash - Damage/Endurance/Knockback: Level 50
- (48) Kinetic Crash - Recharge/Knockback: Level 21
- (50) Kinetic Crash - Accuracy/Knockback: Level 50
- (50) Kinetic Crash - Damage/Knockback: Level 50
Level 24: Tough
- (A) Aegis - Psionic/Status Resistance: Level 25
- (25) Aegis - Resistance: Level 50
- (31) Aegis - Resistance/Endurance: Level 50
Level 26: Ripper
- (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
- (27) Overwhelming Force - Accuracy/Damage: Level 50
- (27) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
- (29) Overwhelming Force - Damage/Endurance/Recharge: Level 50
- (39) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
Level 28: Permafrost
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (40) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 30: Weave
- (A) Luck of the Gambler - Recharge Speed: Level 25
- (31) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Throw Spines
- (A) Annihilation - Chance for Res Debuff: Level 27
- (33) Positron's Blast - Accuracy/Damage: Level 50
- (33) Positron's Blast - Damage/Endurance: Level 50
- (33) Positron's Blast - Damage/Recharge: Level 50
- (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (42) Positron's Blast - Chance of Damage(Energy): Level 50
Level 35: Icicles
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (36) Scirocco's Dervish - Damage/Endurance: Level 50
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (36) Scirocco's Dervish - Damage/Recharge: Level 50
- (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 38: Icy Bastion
- (A) Aegis - Resistance: Level 50
- (39) Aegis - Resistance/Recharge: Level 50
- (39) Aegis - Resistance/Endurance/Recharge: Level 50
Level 41: Dark Blast
- (A) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (45) Devastation - Accuracy/Damage: Level 50
- (45) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Devastation - Chance of Hold: Level 50
Level 44: Shadow Meld
- (A) Luck of the Gambler - Recharge Speed: Level 25
- (45) Shield Wall - +Res (Teleportation), +5% Res (All): Level 10
- (46) Gift of the Ancients - Defense/Recharge: Level 40
- (48) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
Level 47: Assault
- (A) Endurance Reduction IO: Level 50
Level 49: Combat Jumping
- (A) Kismet - Accuracy +6%: Level 30
- (50) Kismet - Defense/Endurance: Level 30
Level 1: Brawl
- (A) Accuracy IO: Level 50
Level 1: Critical Hit
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth: Level 50
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Health
- (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
- (46) Numina's Convalesence - Heal: Level 50
Level 2: Hurdle
- (A) Jumping IO: Level 50
Level 2: Stamina
- (A) Endurance Modification IO: Level 50
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- (A) Crushing Impact - Accuracy/Damage: Level 50
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So, @Eran Rist/@Is Errant/@Sin Terra reporting in... Formerly of dUmb, Leage of Extraordinary Stupidmen, and some villain group I can't remember.
Eran Rist - Kat/Regen Scrap
Curtis Hellraiser - DB/Will Brute (was the pirate DB team we did that BVA adopted as mascots, IIRC)
B B Hood - AR/Nrg Blast
Good Vibrations - Earth/Sonic Troller
Gotta get my desktop together and check my screen shots for the rest...
lolz dark armor
'ullo, Slax.
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Baney is Back!
Been around from Beta till Sunset. Spent 99% of my time on Infinity.
@Baneful, @Baneless, @Baney
Paragon City Search and Rescue
dUmb
Just a Little Bit
Anointed Brotherhood
Fallen Angels
Dark Brotherhood
Wentworth Country Club (as Brighton M. Wentworth)
Yay! Moar dUmb'er person!
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So it has been a long time, can any fill me in on some of the best power sets for the scrapper?
Best Scrapper Primary - Yes
Best Scrapper Secondary - Yes
All allow you to scrap, and scrap well. Choose your favorite and run to town. Kil skul.
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I haven't played in a long time and there is not a lot of build or data around. I go maneuvers to help give the team a little more defense. I have been just going off my own instincts on what was best. I was thinking it would probably be more for a support of controller to use to assist the team. Is there anywhere we can go to see pros and cons of abilities? I can't find anywhere that shows caps percentages for ability enhancements.
Granted, they haven't been touched in 6+ years, but Mids Hero Planner is still viable and useful for everything but Sentinels. Start messing with builds, there.
Longer version, at low levels, you're going to be sucking wind, A LOT. Abuse the Rest power to recover in-between mobs, use inspirations to recharge, and/or just wait. Your attacks are definitely using more end/sec than your toggles are. Add Brawl into your rotation as a Brute, it builds Fury, recharges fast, and has little/no end cost IIRC. Then, use your bigger attacks to finish off the mob. Slotting is a mess at low levels, as you get higher up, you'll earn more slots for your powers, and also gain access from Training Origin to Dual Origin to Single Origin (each is 2x as strong as previous). There are also Invention Origin enhancements, which the generic ones are as strong as SO's, and the Set IO's can be a weird mish-mash.
Also, with Energy Defense, your Defense shields are typed off of the damage - Fire, Smashing, Lethal, et alia... Look at what the mobs are trying to hit you with, and try to run the ones best suited. Always run your mez shield, though. While I didn't do Kin, I did do a DM/Nrg brute to 50 back in the day.... once you get up in levels, it is hilarious fun... sneaky/smashy/punchy fun.
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So, @Eran Rist/@Is Errant/@Sin Terra reporting in... Formerly of dUmb, Leage of Extraordinary Stupidmen, and some villain group I can't remember.
Eran Rist - Kat/Regen Scrap
Curtis Hellraiser - DB/Will Brute (was the pirate DB team we did that BVA adopted as mascots, IIRC)
B B Hood - AR/Nrg Blast
Good Vibrations - Earth/Sonic Troller
Gotta get my desktop together and check my screen shots for the rest...
end cost of running multiple defensive auras needs a serious look
in Suggestions & Feedback
Posted
So, a rework of your build... Again, powers need to be enhanced for what they do. Acc in things that need to hit, strongest benefit for other things... Here's an example build for you to respec into, keeping most of your build choices. Leadership is rather sub-optimal on a Brute, I'd advise against it.
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Medicine
Power Pool: Fighting
Villain Profile:
Level 1: Charged Brawl -- Acc-I(A), EndRdx-I(7), Dmg-I(15), Dmg-I(17)
Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(13)
Level 2: Jacobs Ladder -- Acc-I(A), EndRdx-I(7), Dmg-I(11), Dmg-I(17), Dmg-I(25)
Level 4: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(13)
Level 6: Fly -- EndRdx-I(A)
Level 8: Thunder Strike -- Acc-I(A), EndRdx-I(9), Dmg-I(9), Dmg-I(15), Dmg-I(23)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Agile -- DefBuff-I(A)
Level 14: Injection -- Acc-I(A)
Level 16: Dodge -- DefBuff-I(A)
Level 18: Chain Induction -- Acc-I(A), EndRdx-I(19), Dmg-I(19), Dmg-I(23), Dmg-I(25)
Level 20: Evasion -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21)
Level 22: Aid Self -- Heal-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Tough -- ResDam-I(A)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
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