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MsSmart

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MsSmart last won the day on May 13 2024

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  1. Only a request, but could a defense set of ninjutsu be made for tanks and brutes, scrapers gets the choice.
  2. Melee at the moment are very important in a team, in fact they tend to be the star in this action movie. The change to allow them to affect themselves, is a logical one, but despite that they can buff themselves, they will hardly become more survivable than melee who were in the PBAOE and are enhanced themselves by as much (so the power differential in favor to the melee remains), all is happening is the degree of brittleness and at times helplessness is decreased for the support. Let me provide an example, say an emp PBAOEs clear mind, the Defender goes from a protection of 0 to 4, while the Tanks 12 rises to 16, I just can't see how anyone claims the defender became tougher than the tank.
  3. Now we are making progress, you do not want all ATs to be equally powerful, despite they would accomplish it in different ways? Just because ATs are equally powerful, does not mean their contribution is identical to any others, just equal in effectiveness. Have you considered, if the ATs were truly balanced, equal, where a controller has the 50/50 chance of beating a tank for example, then PvP would not need weird biased balancing acts, and could be a true go in and get it done, sounds like fun ah?
  4. So by your standards, if I buy a house and then experience a lot of power failures from the utility company, you would find it curios to petition the utility company to address the issue? The truth to the matter, is that we are fortunate enough to be in a living game, a game that evolves and changes, with many not being able to see the picture on how it has changed. Let me assist... During live days, melee could solo but only to an extent before they would need support to buff them up and heal them, after the inception of IO Sets melee could use IOs and address their relative shortfalls and now they comfortably can solo missions at +4/8, and solo very gifted players can solo at those settings entire TFs! Rendering their use for support moot. I myself go to ITF at +4/8 brake out of the group and take a different tunnel and open a can whoop ass while being quite safe, despite their defense debuff! and after the incarnate system was implemented, it made my melee even more awesome. Now from the support perspective, the star trek equivalent of red shirts in the game. With the introduction of IO sets, made them much more survivable, not nearly as well as melee, but very survivable, I have no issue doing ITF at +4/8 with my storm/dark defender and have no issues soloing portions for the mere fun of it. With the introduction of incarnates my DPS for my defender became reasonable. When you think what is was like back then and is now, it should be obvious the game has changed. In the old days, the developers had a mentality that melee did the dirty work and the support, well did just that. As a result protections and what not went to the dirty worker camp, which made sense, and the "extras" needed none and thus got none. The initial architecture, made sure there was an inter dependency between melee and support, melee was tough but not totally tough and support if they wanted to survive they had to ensure their tank was well at all times. Today there is no such interdependency, which I actually applaud, for it allow the support classes to aspire to be more than just support, mere extras in this movie. by the inception of IO sets, they enabled the new transition of game play. So what I usually advocate for is for the next step in the evolution of the game, so that the support classes who were "nurfed" by design to be brittle so they would focus on being, just that, support focused to the melee. Yet, now that role is no longer as important as it used to be. I am not saying that doing support functions is needless and unimportant, they are very valuable when done wisely but it is frankly not a full time job, after you bubbled and buffed the melee, what do you do next? What you do now, is to contribute to the overall DPS in the manner your class has you set, for instance most holds do damage, so not only are you helping by controlling the field, you are also adding significant damage with the IO sets that empowered you to do! In conclusion the game is evolving, why resist a good thing and support its evolution? A more capable support alt only makes the team even more capable, so what is so wrong with that? Why prevent it?
  5. So the melee, whose buffs are essentially what support classes provide more of, should they not affect the melee user. by your own definition, or you gonna pull the oh that is different?
  6. And the very beginning of the post was all about incarnate salvage, 1+1=2?
  7. Classic definition of farming, thanks for describing, but the reason I made the response is because I felt the poster had a different definition of what farming was
  8. Rudra what is the title of the suggestion? Perhaps you should try to read my post with an open mind and suffer less of Sue Syndrome :<)
  9. I said from the beginning it was salvage, my providing a justified exchange table should have been a blinding flash of the obvious. To address your standard work around with the intent to deny the QoL is that your suggestion does not yield emps! just more trash.
  10. Sorry sweetie, but I do not get the sell part for my suggestion, nor the concept of farming as you stated, my concept/definition for farming is going to AE and abusing the mobs for exp and inf, would you consider chain doing TINPEX farming?
  11. I do want to thank you all for posting and providing reasons for your position
  12. I feel if the buffs and abilities are made into PBAOEs, then support can buff themselves, but the other classes also gets the buff as well and they are the much better for it and do not become inferiors as a poster above noted. There are some buffs that are already area like the forcefield ones as mentioned above, would be nice for other abilities for other support classes to have that benefit, the recipients would just be as grateful for a PBAOE buff as a personal (target) buff. Also a PBAOE given to say O2 would get all the players at a time and heal them as opposed to the defender doing one at a time in a spammed status effect battle... There are team efficiencies in a PBAOE over a single target effect, the world is not perfect for the PBAOE area of effects is likely not as ranged as a targeted one, so there is no perfect solution which requires adjusting play style to maximize your ability.
  13. Love the always assume the most possible negative variation attitude, way to go!, how about making them PBAOEs, its actually better for the whole team rapidly gets the benefit...
  14. not much of an intellectual discussion...
  15. Earlier during live, I had always had an issue with powers that a player could only use on others and never be able to use upon themselves, like I know how to heal everybody, but I too darn stupid to heal myself! I can boost your con, but have no earthly idea to boost myself, seems intellectually stupid. I can get the background reason, during live and the old days, the developers wanted the support to focus on being support, like a movie needs support cast who will never be stars. And in those old days as the classes, were designed, it made sense. But that was in "those days", now all the melee for instance, have been refurbished, given IOs sets that frankly they can go about dealing chaos havoc and destruction without any need for support at all, not even remotely. So with this in mind, why not let the support benefit from their own abilities? I know, there will be the crowd that will loudly cry, that will break the balance! Sadly that balance you so cherish, was broken long ago. In fact by allowing the support from benefiting from their own abilities, is in fact reducing the unbalance gap. Any thoughts, only looking for an intellectual discussion here, not really an endorsement or otherwise
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