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Biff Pow

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Posts posted by Biff Pow

  1. 8 hours ago, catsi563 said:

    I still love the absolute bugs bunny level of hilarity of my SS brute power uppercutting some council schmoe and the poor guy getting stuck headfirst in the ceiling his legs dangling down like some pinata

     

    Good for a quick heavy bag workout

    image.thumb.jpeg.3577258f25f034094ffb99e712b9f397.jpeg

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  2. Invulnerability is by far my favourite defensive set. I like its simplicity, four auto powers and three fire-and-forget toggles. This also kind of applies to Super Reflexes, which I would like more if there was anywhere to slot Resistance IOs.

     

    The other great thing about Invulnerability is it's constantly getting buffed, and it's hilarious to see how much more of an unkillable monster you can create with each new update.

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  3. I have a hard time sticking with Blasters because they don't scale up into higher difficulties as well as Tanks, but I finally found a great combo in Sonic/Energy. The AoE Sleep and lots of Stuns makes it very safe, but if things go south just nuke everyone.

  4. I slot the Steadfast Protection and Gladiator's Armor +Defense IOs as early as I can, also the Shield Wall and Reactive Defenses +Resist. On Invulnerability Tanks I always slot the Gaussian's Chance for Build-Up in Invincibility right away (conveniently they're both available at level 18.) But mostly I stick to SOs until level 25 or so.

  5. I've played Super Strength far more than any other melee set, so it's probably my favourite even though I find Rage kind of kludgy. It's very powerful, no complaints about that, but when I'm on my other characters I appreciate not having to watch for a "crash". 

     

    More recently I've played Psychic Melee a lot, because I love Confuse powers, and also slicing through Shock Treatment when she's in that annoying Power Surge mode is very satisfying.

     

    My suggestion for a new melee set would be "Mighty Melee", a Super Strength-like set that can be ported to all ATs. That way no changes need to be made to Super Strength, which would probably upset a lot of people even if they made the set more fun.

  6. Playing a Storm/Elec Blaster. Cool so far, still figuring out the best attack combos and how Storm Cell plays into everything. I love Direct Strike.

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  7. 10 minutes ago, biostem said:

    Well, maybe instead of all that, simply have a set that can only be slotted if the power deals the appropriate damage type.  This hypothetical set could include damage or other procs, and since it simply checks if the power deals the correct damage type in order to slot it, you wouldn't need to specifically modify the power...

     

    That's all my suggestion is. Every power already has attack type: melee and Smashing, ranged and Energy, etc. We already have IO sets for the first type, my idea is new sets based on the second type.

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  8. 3 minutes ago, biostem said:

    Not so much damage types, but I think we need IO sets that combine a mez effect with damage - most, if not all of the hold sets, for instance, do not buff damage at all, yet nearly all such powers *do* deal damage.  A quick check here seems to hold true for other mez effects as well...

     

    Yeah, I've made that suggestion before too. Or even add +Damage to the existing mez sets.

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  9. My suggestion is for more sets like "Overwhelming Force", the Universal Damage Invention Origin set- attuned, unique, but not Superior levels. Instead of Universal Damage, each set works in specific damage powers: Smashing, Lethal, Fire, Cold, Ice, Energy, Neg. Energy, Toxic, and Psionic attacks.

     

    An example would be a set called "Future Sight", which can be slotted in attacks that do Psionic damage. The proc enhancement would be a short +Defense boost. Set bonuses would be similar level to Overwhelming Force, maybe even sharing some, plus new bonuses not seen in other sets. Maybe +ToHit (instead of +Accuracy), or resistance to types of debuffs?

     

    If you like the idea, feel free to suggest other set ideas. I feel the procs should avoid effects already associated with that damage type (ex: Ice doesn't more Slow Movement, maybe chance to create a small fog patch?)

  10. 6 minutes ago, StriderIV said:

    I never worked boggle into my Psi/Shield  Scrapper build. Maybe I should give it a shot. How do you typically use it?

     

    I usually use it on Lts., since Minions die quick anyway. Best on debuffers (they debuff their allies instead), or a damage helper against Psi-resistant enemies. But a lot of the time it's just for fun, like boggle the Crey Lts. who throw a Confuse grenade and suddenly all your enemies are fighting each other.

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