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High_Beam

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Posts posted by High_Beam

  1. 6 hours ago, Clave Dark 5 said:

    "Too many players are too mega-Über" anymore.  It's a problem, yes!  But there's any number of Yins being run right now, so I kinda doubt about "repetition" being a problem...  I hope you can see that?

    Sure.  But Yin has crazy smashing fun.  BNY is an escort mission, with no ambushes.  So its repetition is the tedious type that gives me less joy.  But how an individual wants to play is their fun and I am not trying to stop their fun.

  2. 16 minutes ago, Clave Dark 5 said:

    Yet no one seems to be running BBNY much either.

    Well to be blunt, BBNY is butt easy, unless you are rolling in all crazy difficulty, even my semi-capable ass can solo it.  The repetition is annoying and I wouldn't do it more than once if not for the badge so I only end up doing it on characters created since last holiday.  The refresh of the WL Trials means all my toons are in play (for the most part).

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  3. I am not a power player, no purples and no 4/8, I play (and test) like a normal, average solo and team play would play.  Initial test with my Storm/Marine Corruptor in the Holz/Honoree incarnate intro mission seem to have little negative impact.   I will say storm cell not moving messed up jousting rhythm a little but I overcame it.

     

    So far I haven't seen anything in the combat tabs about High Winds and nothing in the effects icon tray so I am wondering whats the deal there and because I am not seeing that I am assuming the lightning isn't proccing in Storm cell because I see no combat log entries on that.  I am seeing lightning aura damage statements when other powers hit so that appears to be working.

     

    Did the Minotaur at the last mission of Rameil get downgraded?  He was just a Boss this time and I remember him being an EB before

  4. I like the changes that were made, it makes it so that you don't always 100% get Icebreaker (though its not super hard).  A total booster ran 5 runs of it and 4 got the Icebreaker, one didnt cause map was janky and HK team 2 was spread out.  Devs are just killing it with the TF/Trial reworks or creations (i.e Zoe and this)

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  5. 4 hours ago, Uun said:

    Looking at the procs:

    • The Energy Font summoned by Overpowering Presence proc and Fiery Orb summoned by Dominating Grasp proc are quite bad. While good in concept (11 pts of damage in a 15 ft PBAoE every 4s), they are summoned next to you and are quite fragile. Somewhat mitigated by the fact you can have multiples out at the same time.

    My ears pop at how badly the Fonts suck.

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    • Staff of Aesculapius 1
  6. The Stalker one with the chance to hide hits way more than it misses which means almost guarantees better damage and surviviability.  I always to slot in in my T4 super sneaky death power.

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  7. So, started tweaking my Masterminds after the release of the latest patch.  No real changes for me for Mercs, Bots and Ninjas.

     

    Necromancy - Alteration of the upgrade powers to factor in Heals and resists worked fine, saw the numbers change (Level 50 IO slotted in Second Upgrade (Lich was 33.75 but with Resist enhancement is 42.34).  So Working as Designed. 

     

    But two aren't.  But I am not sure if I am missing some mechanic.  I have re=read the Focused Feedback on these power groups, but I was mostly testing Sonic Armor so really didn't get to deep into my MMs then.

     

    Beasts - The ToHit works, IO makes it go from 7.5 to 9.41 - But the Will of the Wild that is supposed to bump up resist, its not even appearing.  The Resistance from Self remains unchanged when upgrading (regardless of slotting).  When a resist is slotted, still no change, zero Will of the Wild.  So for beasts my questions are, is Will of the Wild only fired by Dire Wolf in combat?  I am not seeing it buy maybe I am just not combatting enough while testing.  I read the focused feedback and saw some tap dancy responses so I wanna get a comment before I say well this is bugged.

     

    Demons - Different Resist issue. using the Demon Prince for numbers his self resist is 17.43 (just noting).  A 12.55 bump from Ember Shield from the Ember Demon shows on upgrade and matches the info in the power for the upgrade.  But when an resist damage IO is slotted in, no change, still showing 12.55.  I played all of the goofy tricks to make sure, dismissed, re summoned, dismissed then logged then relogged and summoned, no difference.

     

    Any insights, anything I am missing?

  8. 53 minutes ago, Ghost said:

    I wanna see it remade with Snarky.

     

    Instead of him shooting someone and getting demoted, they could have him in the middle of a sting operation that goes bad, declare “that’s it, I’m out” before just walking out.

    Which would then lead to his demotion.

    But who does he push off that tall building in Khalisti Wharf that the Gundam flays around at?

    • Microphone 1
  9. DFB is literally nothing in the scope of things to me, the only thing I use it as a judge of it is weather people can listen to direction about and weather MMs can control their henchmen.

     

    Its nothing to get to level 20 so that is when I start deciding if I like the character.

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