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terrasmash

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Posts posted by terrasmash

  1. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Tactical Arrow
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Single Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7)
    Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
    Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-End/Rech/Rng(13), Artl-Acc/Rech/Rng(13)
    Level 4: Glue Arrow -- RechRdx-I(A)
    Level 6: Disintegrate -- Apc-Dam%(A), Apc-Dmg(15), Apc-Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(17)
    Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(19)
    Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(23), GssSynFr--ToHit/EndRdx(23)
    Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg(25), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29)
    Level 14: Kick -- RechRdx-I(A)
    Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(29)
    Level 18: Penetrating Ray -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(31), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dam%(31), StnoftheM-Acc/ActRdx/Rng(33), FrcFdb-Rechg%(33)
    Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/EndRdx(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36)
    Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(37)
    Level 26: Piercing Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg(37), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(46)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), Rct-ResDam%(39)
    Level 30: Agility -- Empty(A), Empty(46)
    Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), AchHee-ResDeb%(42)
    Level 35: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43)
    Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A)
    Level 41: ESD Arrow -- BslGaz-Slow%(A), BslGaz-Acc/Hold(43), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(45)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Electrifying Fences -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(48), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50)
    Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
    ------------

     

     

     

  2. 7 hours ago, Crystal87 said:

    is it possible to have an update build as the new patch came out? ; ;

    yeah i can have one up shortly. so the mides has not dropped an update as of now. i can do one still but i will leave that one power blank

     

     

     

  3. Ok so I can wipe out a +4/8 mob with eds + overcharge and glue arrow. And then kill another group with cutting beam and PB along with disintegrate and glue arrow and my pyro judgement 

  4. so i added dec build up and a res debuff to pistols after reading this post and i must say i think i am going to do that. as i could almost fire it full time.  as long as the ff in EC fires with in the 10sec window i can do pistols->dw->ec or pistols -. Empty clips-> ec. 

     

     

  5. On 6/5/2020 at 2:09 PM, theoledicktwist said:

    Here's a build I'm looking to run, haven't capped quite yet and haven't respec'd to run it, but I think I'm going for it. It's shy of the softcaps and perma hasten, but I've been playing this char as more of a support toon so I leaned in heavier on the -res.

     

    For me, hover was a must have, and shock is nearly never used. I took @oldskool's advice and slotted Decimation build up proc on it. I'd like to hear thoughts, even though I know most of the feedback will probably be about missing the mark on def caps and perma hasten

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Lightning Reload: Level 50 Technology Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Electrical Affinity
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Pistols -- Dcm-Build%(A), Thn-Acc/Dmg(29), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50)
    Level 1: Shock -- PrfShf-End%(A)
    Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(19)
    Level 4: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), AchHee-ResDeb%(45)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(17)
    Level 10: Galvanic Sentinel -- PrfShf-End%(A)
    Level 12: Energizing Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(13), PwrTrns-Dam/EndMod(13), PwrTrns-Dam/Acc/End(15), PwrTrns-Dam/Acc/Rech/End(15), PwrTrns-+Heal(17)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(37), LucoftheG-Def(37), Ksm-ToHit+(39)
    Level 16: Faraday Cage -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37)
    Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), AchHee-ResDeb%(48)
    Level 20: Empowering Circuit -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Piercing Rounds -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg(27), SprScrBls-Dmg/Rchg(27), SprScrBls-Acc/Dmg/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), SprScrBls-Rchg/+End(31)
    Level 28: Defibrillate -- PrfShf-End%(A)
    Level 30: Boxing -- Empty(A)
    Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
    Level 35: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42)
    Level 38: Amp Up -- RechRdx-I(A)
    Level 41: Tough -- ImpSki-Status(A), Ags-Psi/Status(42)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
    Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    ------------

     

     

    
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    this looks good the only thing i would change if able to is the set on Energizing Circuit as it does no dps at all and the more targets it hits the less end that person gets.  your build is very strong and  expinsive but it will work well. mine is more set for high burst and run. using  SF and pistols to lock down the biger targets. so adding more end mods will give a biger bump as it chains.

     

  6. this looks like it would be a great build. also has good def and res for about 10secs you will have very high damage if you start with Faraday cage then adr booster and then pop empowering circuit then hit the power build up. pre-queuing as you go then launching your chain for this set as an opener HoB-->BR-->EC--ES as a closer and then on to the st chain of DW->EC->ES-> energizing c as needed for end regain. idk if the emp circuit will brake stealth if so then swap the last 2 in the build up phase.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Electrical Affinity
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Experimentation
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Pistols -- Dvs-Hold%(A), Dvs-Acc/Dmg(3), Dvs-Dmg/EndRdx(3), Dvs-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Acc/Dmg/Rchg(7)
    Level 1: Shock -- SynSck-Dam/Acc/End(A), SynSck-EndMod/Rech(7), SynSck-EndMod/+RunSpeed(9), SynSck-EndMod(9)
    Level 2: Dual Wield -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Acc/Dmg(11), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(19)
    Level 4: Empty Clips -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(15), Artl-Acc/Dam(15), Artl-End/Rech/Rng(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19)
    Level 6: Rejuvenating Circuit -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(21), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-EndRdx/Rchg(43), Prv-EndRdx/Rchg(43)
    Level 8: Galvanic Sentinel -- AdrAdj-EndMod/Acc/Rchg(A), AdrAdj-EndMod/Rchg(23)
    Level 10: Swap Ammo
    Level 12: Bullet Rain -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(25), Artl-Acc/Rech/Rng(25), Artl-Dam/End(27), Bmbdmt-+FireDmg(27), Bmbdmt-Dam(29)
    Level 14: Suppressive Fire -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(29), Dvs-Hold%(31), Dvs-Acc/Dmg(46), Dvs-Dmg/EndRdx(50)
    Level 16: Faraday Cage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(31)
    Level 18: Executioner's Shot -- FrcFdb-Rechg%(A), Apc-Dam%(33), Apc-Dmg/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Acc/Dmg/Rchg(34), AchHee-ResDeb%(34)
    Level 20: Energizing Circuit -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/Acc/End(36), PreOptmz-EndMod/End(36), PreOptmz-Acc/Rech(37)
    Level 22: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Piercing Rounds -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg(37), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39)
    Level 28: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(45)
    Level 30: Toxic Dart -- Dcm-Build%(A)
    Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), Obl-%Dam(40), Obl-Dmg(40), Obl-Acc/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Dmg/Rchg(42)
    Level 35: Power Build Up -- AdjTrg-ToHit(A), AdjTrg-Rchg(42)
    Level 38: Amp Up -- RechRdx-I(A)
    Level 41: Empowering Circuit -- GssSynFr--Build%(A)
    Level 44: Temp Invulnerability -- Ags-Psi/Status(A), Ags-ResDam(45), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(46)
    Level 47: Total Focus -- TchofDth-Dam%(A), TchofDth-Acc/Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Dmg/EndRdx(48), TchofDth-Acc/Dmg(50), TchofDth-Dmg/EndRdx/Rchg(50)
    Level 49: Adrenal Booster -- AdjTrg-ToHit/Rchg(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Pnc-Heal(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition
    Level 50: Paralytic Core Flawless Interface
    Level 50: Storm Elemental Core Superior Ally
    Level 50: Support Core Embodiment
    Level 50: Musculature Core Paragon
    Level 50: Ageless Core Epiphany
    ------------

     

     

  7. how does this look pre alpha. whats lacking and how can the alphas help ?

     

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Technology Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Electrical Affinity
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Pistols -- ScrBls-Rchg/+End(A), ScrBls-Acc/Dmg(3), ScrBls-Dmg/Rchg(3), ScrBls-Acc/Dmg/Rchg(9), ScrBls-Dmg/EndRdx/Rchg(11), ScrBls-Acc/Dmg/EndRdx/Rchg(11)
    Level 1: Shock -- PwrTrns-+Heal(A), PwrTrns-Dam/Rech(48), PwrTrns-Dam/Acc/End(50)
    Level 2: Dual Wield -- FrcFdb-Rechg%(A), Dcm-Build%(13), FrcFdb-Rchg/KB(48)
    Level 4: Empty Clips -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam(5), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9)
    Level 6: Rejuvenating Circuit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(31), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), Mrc-Rcvry+(34)
    Level 8: Swap Ammo
    Level 10: Galvanic Sentinel -- EnrMnp-EndMod(A), EnrMnp-Stun%(50)
    Level 12: Bullet Rain -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(36), Artl-Acc/Dam(36), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37)
    Level 14: Energizing Circuit -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(15), PreOptmz-Acc/Rech(15), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/Acc/End(29)
    Level 16: Suppressive Fire -- BslGaz-Slow%(A), BslGaz-Acc/Hold(17), BslGaz-Rchg/Hold(17), BslGaz-EndRdx/Rchg/Hold(19), Thn-Acc/Dmg(19), Thn-Dmg/Rchg(25)
    Level 18: Faraday Cage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), StdPrt-ResKB(50)
    Level 20: Executioner's Shot -- FrcFdb-Rechg%(A), FrcFdb-Rchg/KB(21), Apc-Dam%(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dmg/Rchg(25)
    Level 22: Hover -- RedFrt-Def(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(39)
    Level 24: Empowering Circuit -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), AdjTrg-ToHit(46), AdjTrg-EndRdx/Rchg(46)
    Level 26: Piercing Rounds -- MlcoftheC-Acc/Dmg(A), MlcoftheC-Dmg/Rchg(40), MlcoftheC-Acc/Dmg/Rchg(40), MlcoftheC-Dmg/EndRdx/Rchg(43), MlcoftheC-Rchg/Dmg%(46), MlcoftheC-Acc/Dmg/EndRdx/Rchg(48)
    Level 28: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 30: Air Superiority -- TchofDth-Dam%(A)
    Level 32: Hail of Bullets -- Obl-%Dam(A), Obl-Dmg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Insulating Circuit -- Prv-Absorb%(A), Prv-Heal(40)
    Level 38: Amp Up -- RechRdx-I(A)
    Level 41: Power Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(42), RctRtc-ToHit(42), RctRtc-ToHit/Rchg(42), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43)
    Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 49: Afterburner -- ShlWal-ResDam/Re TP(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTss-Regen+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
    Level 8: Chemical Ammunition
    Level 8: Cryo Ammunition
    Level 8: Incendiary Ammunition
    ------------

     

     

  8. 5 hours ago, oldskool said:

    Electric Affinity should be there if you're running the most current version.  

    Have you visited here: https://forums.homecomingservers.com/forum/74-forum/ in a while?

    I'm not sure how you built DP on a Blaster, but you could potentially do things differently on a Corr.  Depends on just how much you like certain secondary effects or powers.  Defiance could influence a choice on some powers within a Blaster (i.e., Piercing Rounds contributing more damage bonus) that consideration doesn't exist here.  

    I tend to consider the following powers must haves: 

     

    Pistols

    Executioner's Shot

    Swap Ammo

    Bullet Rain

    Hail of Bullets 

    Everything else depends on where I see the build going.  

    yeah my thing was out of date.... i forgot to update it.

    why swap ammo? i was not going to take it

  9.  

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Tactical Arrow
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Sorcery
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
    Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
    Level 2: Glue Arrow -- RechRdx-I(A)
    Level 4: Cutting Beam -- PstBls-Dam%(A), Dtn-Dmg/EndRdx(6), JvlVll-Acc/Dmg/End/Rech(13), Ann-ResDeb%(6), AirBrs-Dmg/EndRdx(15), Rgn-Acc/Rchg(6)
    Level 6: Disintegrate -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19)
    Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)
    Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)
    Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)
    Level 14: Kick -- Empty(A)
    Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(31)
    Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34), FrcFdb-Rechg%(36)
    Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)
    Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39)
    Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(43), PstBls-Dam%(43)
    Level 28: Agility -- Run-I(A)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), Rct-ResDam%(39)
    Level 32: Overcharge -- Empty(A), Empty(33), Empty(33), Empty(39), AchHee-ResDeb%(45)
    Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
    Level 38: ESD Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)
    Level 41: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
    Level 44: Electrifying Fences -- Empty(A), Empty(46), Empty(46), Empty(48), Empty(48), Empty(48)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
    Level 50: Musculature Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Clarion Partial Core Invocation
    Level 50: Assault Core Embodiment
    ------------

     

     

     

  10. 57 minutes ago, seresibyl3 said:

    I think a lot of damage is given up here in order to pursue defense bonuses and global damage? Moved some things around, should be a big increase in damage burst at the cost of marginal utility loss - plus a huge upswing in recharge. Kept the idea of ranged defense without regard to melee -- but switched out the +type defense to +resist (from 26 to 52+scaling) for better overall survivability; energy/negative defense is nearly soft capped 42.2/42.2 vs 48.1/37.9). 

     

    Endurance regen should also be much better (220 vs 194) and 1.29 drain vs 1.95. Hasten can be removed - but it's nearly perma and offers more than tactics (over soft cap hit vs +3s on all but ESD arrow).

     

     

     

     

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Tactical Arrow
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Sorcery
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
    Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
    Level 2: Glue Arrow -- RechRdx-I(A)
    Level 4: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
    Level 6: Disintegrate -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19)
    Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21)
    Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)
    Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29)
    Level 14: Kick -- Empty(A)
    Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(31)
    Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34), FrcFdb-Rechg%(36)
    Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)
    Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39)
    Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(43), PstBls-Dam%(43)
    Level 28: Agility -- Run-I(A)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), Rct-ResDam%(39)
    Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Dam/End(39), AchHee-ResDeb%(45)
    Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
    Level 38: ESD Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45)
    Level 41: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
    Level 44: Electrifying Fences -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
    Level 50: Musculature Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Clarion Partial Core Invocation 
    Level 50: Assault Core Embodiment 
    ------------
    ------------
    Set Bonus Totals:

    • 27.5% DamageBuff(Smashing)
    • 27.5% DamageBuff(Lethal)
    • 27.5% DamageBuff(Fire)
    • 27.5% DamageBuff(Cold)
    • 27.5% DamageBuff(Energy)
    • 27.5% DamageBuff(Negative)
    • 27.5% DamageBuff(Toxic)
    • 27.5% DamageBuff(Psionic)
    • 8.81% Defense(Smashing)
    • 8.81% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 32.25% Defense(Energy)
    • 32.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 11.63% Defense(Melee)
    • 35.06% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 3.6% Max End
    • 6% Enhancement(Heal)
    • 73.75% Enhancement(RechargeTime)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 42% Enhancement(Accuracy)
    • 10% Enhancement(Range)
    • 15% SpeedFlying
    • 207.8 HP (17.25%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 13.75%
    • MezResist(Held) 13.75%
    • MezResist(Immobilized) 13.75%
    • MezResist(Sleep) 13.75%
    • MezResist(Stunned) 13.75%
    • MezResist(Terrorized) 13.75%
    • MezResist(Teleport) 100% (20% chance)
    • 9% (0.15 End/sec) Recovery
    • 94% (4.72 HP/sec) Regeneration
    • 11.75% Resistance(Smashing)
    • 11.75% Resistance(Lethal)
    • 10.25% Resistance(Fire)
    • 10.25% Resistance(Cold)
    • 10.25% Resistance(Energy)
    • 10.25% Resistance(Negative)
    • 8% Resistance(Toxic)
    • 8% Resistance(Psionic)
    • 15% SpeedRunning

     

     

    thanks i put this together a very long time ago and it has worked very well. i think i might swap over to yours as it does offer better overall survivability.

  11. So I am lvling one of this combo and am finding it to be a blast. But I am a bit loss on how to mod out the set dp I know what to do but thats on a blaster who'll that work here as well? And with mides not having the set as of this posting I am abit stuck. Can you get the end circuit to fill your end bar up to half? And will I need to go typed or melee aoe range def ? What epic pools work well? Was thinking a set that gives a power boost but am open to any.

  12. yeah its really just a filler if my normal chain is on cd. i do need to change that i think i was going to in the game but never did. as he stands now he can ez take down things even while expered down to 28ish though the chain goes glue arrow followed by Disintegrate then lancer then snipe and pericing beam or overcharge

  13. On 2/14/2020 at 7:24 PM, MTeague said:

    Dual Pistols / Devices.   Mostly because my costume is a pretty darn close hybrid to a Malta Operative and Malta Gunslinger.

    I played with you then.. How's your build coming along? You where like a 3rd ioed when we played. 

  14. BR/tac arrow. The pairing goes very well your sustain is very strong. some cc in glue arrow and esd vs bot types is super strong. builtin in resistance to kb/kd and imob.  also a auto +recharge of 20% and that comes with a 40% res to slow. can soft cap range def and be a small purple for smash and leathal. have enjoyed playing him up to 50 and will go beyond.

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