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Zephoma

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Everything posted by Zephoma

  1. This particular run I was testing against 4/8 Arachnos in PI radios. I did also hop back into live to make sure I wasn't gaslighting myself, and sure enough, on live she was handling it easily.
  2. I'm not smart enough to know exactly everything that changed with Beast Summoning, I don't remember what all is on live with them and what the exact differences are on Beta (aside from the obvious changes to the MM's attacks and Fortify Pack), so bare with me when I say this. Whatever you did to them on this beta update? D-don't. Don't do that. They're so much weaker. On live my Beast/Marine is easily soloing things, and I put a lot of time and money into building her to do that. But she's struggling on these same things, on Beta. This Beast/Marine is a recent character to me, and she's responsible for making me like playing MM's again, and if whatever these changes are go through, I don't think I'll ever be touching MM's again, no matter how well others preform. Its gonna leave such a sour taste in my mouth.
  3. So. Long time listener, first time caller. Found a funny thing about the SoA's animations! If your first build is a Crab Spider, and your second build is a Bane Spider that uses the base Soldier's Venom Grenade, you can still choose to use the Crab Spider's animation for it in the tailor... 'cept, not really. Outside of the tailor, it still animations as if its the default animation. The animation for the Bane Venom Grenade works fine, and, obviously, the default option uses the gun, so I guess it has to do with some kind of limitation between the Bane and Crab Spider paths. I even tried a few things suggested by other players in game, such as changing back and forth between the animations, but to no avail.
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