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Crystal87

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Posts posted by Crystal87

  1. On 11/5/2021 at 2:21 PM, InvaderStych said:

    Can you post what you've worked up?  Posted builds tend to get more advice/tips/comments in these threads. 🙂

     

    That said ...

     

    I don't think my build will be all that helpful for you as I am likely dropping GZ in favor of tLD (*) and worked more on resists under some defense while leaning into DA or Shadow Meld to conditionally bolster defense.  Here's a current draft though just in case it gives you any ideas.  Drop Teleport if you're not into CT for CJ (and the 5th LotG), could swap in GZ for tLD although keeping both means moving slots around.  The idea here was to leverage Ageless for recharge and DDR, but I don't think I like building such that an iPower is needed, so that might change too.

     

    I'm not overly happy with this result just yet.  Considering a Hover/EvM/Combat Teleport version, but that's another story.

     

    
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    I'm not sure how I broke it several months ago, but in-game it was never really finished anyway so .... 🤷‍♂️ Even unfinished Kat/Rad carves up AVs, a better player could do quite a bit with the combo.

     

    * - Ground Zero is a fantastic power, and when I was playing this toon regularly it kept both GZ and tLD, but I was never happy with the 3s activation time - it just doesn't flow with Katana very well, one can fit a *lot* of tLDs into the downtime of GZ, and I needed to make space for my personal "must have" - combat teleport.  I am by no means saying anyone else should do what I did and go either/or on those powers. EDIT: Apparently the live version still has GZ, suffice to say I go back and forth on this one.

    here's the build i tried to make

     

    https://www.midsreborn.com/builds/download.php?uc=1349&c=658&a=1316&f=HEX&dc=78DA65935B53525114C7F78143270135321453025154308ED27B3995D5245226D52B9D600BA70898030F393DF5012A43677AC86E2FF5D677E8B5B23E4976B79A2EB438FF0535E39E39F33B7BED75F9EFCB4A5F9FF33E3F757356283DC74B46AD96CDE42CA35A95962B6D14CC9C680D8D3E7FDB9E4DCB92947ACAA81B6523DCB1CEC96559AE497DC9C89B46DDAC94B347AD6B15CB77BA5C94962CD7F5F64FEF62A552D217A4919756AD6856BBEDF949B350AC9BE582B7BD5AA589DB9E64AA52E67D27AA664E3F56C9AF64D346AD2EAD9500890AD1774B133C9A2EB14C88A8C261328BA05A605E21065511B84A4CAA22324154EC58A7F8E1B46DBBBE33BF81BBB7C1DB1ABB521DE52DAFBD01DDAF98AF41EF26F325F82C2684137514E711C5D6D0B3ADDA6B63A4C1C51A5C21FA99A0B530B86784190157B5D66528B6066D1DF17BEF321BE0BE35E62AD8EF576C46A94E176BE80A4043FF00E8A3BC1EAC393CEC1F48417B621E74904F37F62FBA9B34C43865EC851AB5F72CA2F62F30D3E0F019660A6C50161F9FA2EF09141E78CC7CC47C08861F3037C009AAD7A760F77D5EA80A7BC0912EA69BA981A32F1C14A40A27D5F5F329FBF98647BF30F986C7BE822AF90EB0EF009FC6D867F6F9048E7F04D7C87790F73328A1733CCFCCB1EECB4C8379099CA4FD0CA18E6BE802EAC4969819E679307E0E9CBE08F653DD2062459035AE6BE88856BE9080BE78D301FE010FFE64FE62FE0633E41EE1DB8D4CA13B62A42F8A1A6A7416F9A66F606D7ACB61BF9CE426E29387C1A7F4442659D7E4086222A46B8A5FDE14E74E30E35443E7BAFA21F8DF21FF19D894990DDC5FF23E18523B1DDB1C563B9DDF9AD28B5CD86159543B5D2B14DBF2CEDDC9C03E5B3B2CEFFFB7CCA3F73EFCB329E21E769B68807F012944D1DA

     

     

     

    Scrapper - Katana - Radiation Armor.mxd

  2. 6 hours ago, cfarevival said:

     

    So the extra damage comes from the mechanics found within the attacks.  Some of the attacks do bonus damage per stack of blood frenzy you have, it is not a global damage boost, as far as I can tell.  Fury is a global boost, however.

     

    Each stack of fury gives 4% recharge and 6% endurance.  So that is a 20% recharge boost at 5 stacks and a 30% endurance reduction at 5 stacks.  You need to be in combat and have those two numbers displayed to see the effects, but they are there.

     

    Also, just a word of warning:  Dark Armor will absolutely become an endurance hog around level 24 and beyond.  It will not settle down until about level 50.  Be sure to add the +endurance and + recovery procs early on to mitigate this problem.

     

     

    It is a personal preference, really.  Scrappers are great, but I love playing brutes.  My playstyle synergizes very well with brute mechanics.  I am sure I would enjoy scrappers, but since I am in a habit of just jumping into the fray and aggroing multiple groups at a time, I don't find scrappers to be a compelling choice in the survivability department (although they are certainly better than the Corruptors and Dominators that I do the same thing with!).   Also, I frequently run my brutes as close to damage cap as possible.  I have keybinds to create and eat reds for me.  I take assault and musculature for incarnates and I really work to keep their damage high in slotting.  That being said, I prefer a mixture of tankiness and damage--and I get that right out of the box with a brute.  Of course scrappers can do more damage at times, but they don't have the resistance that brutes have.  The chance for criticals with scrappers is great, but brutes can gather and hold aggro far better (they basically have mini gauntlet).  Since I run a lot of teams, brute is just the way I usually go when I want a solid melee that can lead.

     

    And to be perfectly fair, I have teamed with a fair number of scrappers who seem to survive just fine.  I am a little slow to branch out beyond what I have found enjoyable.  I JUST got into stalkers a few weeks ago.  I am working on mastering a tank build I have designed.  Yet, Scrappers won't be far behind.  Certainly going to work on them before I try to hit defenders, squids, and VEATS.

    Thanks for taking the time to write such an insightful experience of your savage brute! Really appreciate it!

    I decided to make one, and i am about to hit 50! Feel free to say no, but do you happen to have a build for savage/da you could share? as i have no idea nor experience with brutes at all on how to build one.

    If not, i'll try to come up with something.

    Again, thanks alot!

  3. 14 hours ago, cfarevival said:

    I have 3 toons with savage melee.  It pairs marvelously well with Dark Armor.  My oldest 50 (Nux Aukairo) is a force to be reckoned with when combining Oppressive Gloom, Death Shroud, and Reactive or Degenerative Interface.

     

    I also have a fire farmer that is Savage/Fire.  He is exceedingly fast and one of the fastest fire farmers I have seen, clearing Big Gotter’s Road Tunnel Farm solo right at about 7.5 minutes at +4/8.  I just made some changes to him that I am testing that I believe will allow me to shave 20 seconds off that time.

     

    That being said, I think I have mastered Savage Melee.  Oddly enough, there are three mechanics going on in a Brute’s Savage that are make or break.  The first has already been mentioned:  the fury mechanic.  Building Fury is so essential to Brute viability that ignoring it will result in erratic and sub-par performance.

     

    The second is Blood Frenzy.  This mechanic is the heart and soul of Savage Melee and must not be neglected.  Stacks of Blood Frenzy will boost your recharge, damage, and reduce endurance consumption.  Stacks of blood frenzy also give special abilities to Shred, Hemorrhage, and Rending Flurry.  Rending Flurry is the only attack of the three that I take (although I will soon be experimenting with Shred as well on a fourth toon).  5 stacks of blood frenzy make Rending Flurry go from an okay AoE to freaking phenomenal.  For a Brute, Blood Thirst automatically grants 5 stacks of Blood Frenzy (the homecoming wiki description of this power for Brutes is completely wrong).  Vicious slash also grants two stacks of blood frenzy.

     

    The third mechanic that is largely ignored but equally essential for max carnage is found in Savage Leap.  This attack’s base damage scales up depending on distance away from the target (as you approach the maximum range of Savage Leap away from the target, the greater the damage). This works in conjunction with the Blood Frenzy Mechanic as well, granting you 1-3 stacks the further you are away when initiating the attack.

     

    Combined, you need an attack chain that will give you Blood Frenzy, and the sufficient recharge the make it sustainable.  To build Blood Frenzy and incur maximum carnage, I propose this attack chain:

     

     

    Savage Leap (from max range) (+3), Vicious Slash (+2), Rending Flurry (-5), Blood Thirst (+5), Vicious Slash (allows for recharge of next attack), Rending Flurry (-5), attack until exhaustion wears off, jump backward (or TP if you’re up for some clever keybinds), start over.  The carnage is beautiful and brutal.  Just to make clear, this chain is dependent on recharge, so get it up as high as possible.


    That’s probably more than you wanted to know, but it is this player’s take after an extensive use of Savage Melee.

     

     

     

     

    Why go brute and not scrapper for savage melee?

  4. 13 hours ago, SomeGuy said:

    The ones in my posts.

     

    EM, DB, WM, CLAWS, and TW all do better ST DPS than DM. By a noticeable amount. Those are just the sets I've tried. I wouldn't be shocked if Ice Melee and Kinetic Melee are pretty way up there. I know IM/KM are better ST DPS than FM (tested them all as x/SD). Hell, I'd be pretty surpsied if Electrical Melee on a stalker, paired with bio, isn't trouncing DM with ST. I was really surprised at how much ST DPS a ELM stalker does. Paired it with x/nin and got 2:34. I just enjoy scrappers. There are definitely other ATs cranking out better ST DPS (looking at some blasters and stalkers).

    I have both claw/sr and Wm/sd, really like both..Wm/sd trying to come up with a build x.x

  5. On 8/12/2021 at 5:06 PM, SomeGuy said:

    My DM/BIO/MB is somewhere around 1:50. That isn't Soul Drain scumming with a bunch of monkeys or something at the start. Only DMG+ boost for soul drain is the pylon. So, it can be a LOT faster if you soul drain stack. Even then, it's not going to be as fast as the other top-tier DPS, but the set is fun. Lots.

    What are the other top tier dps you speak about?

  6. 6 hours ago, Force Redux said:

     

    Yeah...not a bad list, but subjective of course. Based on this forum I'm surprised to not see Ice/Ice in there, right?

    Ice/ice not a good pairing?

  7. On 11/25/2020 at 6:39 PM, Nightmarer said:

    This was mine before being deleted and reimagined as Fire/Earth. I didn't want 3 /Earth dominators so kept Dark/Earth and Fire/Earth. Anyway, can't complain, permadom, softcapped to S/L/Nrg, scary dmg output and tons of control. I'd prolly wouldn't delete him now but hey ho. Hope it gives you ideas:

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(23), NrnSht-Dam%(42), GldJvl-Dam%(43)
    Level 1: Stone Spears -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(48)
    Level 2: Stone Cages -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Acc/Dam/Rech(9), Bmbdmt-+FireDmg(19), PstBls-Dam%(45)
    Level 4: Tremor -- Erd-%Dam(A), Obl-%Dam(43), Arm-Dam%(43), FuroftheG-ResDeb%(46), Obl-Acc/Dmg/Rchg(46), FrcFdb-Rechg%(50)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17)
    Level 10: Hurl Boulder -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(11), Thn-Dmg/EndRdx(11)
    Level 12: Stalagmites -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(13), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(15), AbsAmz-ToHitDeb%(15)
    Level 14: Super Jump -- BlsoftheZ-ResKB(A)
    Level 16: Power Up -- RechRdx-I(A)
    Level 18: Earthquake -- UndDfn-Rchg(A), UndDfn-DefDeb/Rchg(19)
    Level 20: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(37), TchofDth-Dam%(50)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), RctArm-ResDam(25), RctArm-ResDam/EndRdx(40), RctArm-ResDam/EndRdx/Rchg(40)
    Level 26: Volcanic Gasses -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(27), BslGaz-Acc/Rchg(27), BslGaz-EndRdx/Rchg/Hold(34)
    Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dam%(48), TchofDth-Dam%(48)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
    Level 35: Mud Pots -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37)
    Level 38: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(39), PstBls-Acc/Dmg(39), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(40), Bmbdmt-+FireDmg(50)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
    Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    ------------

    is this build still working and would you recommend earth/earth?

  8. quite strange build if you ask me

    On 4/17/2020 at 6:52 PM, Bill Z Bubba said:

    I've always been against the medicine pool for melee characters, so here's my latest claws/sr scrap build for comparison and maybe ideas. Or not. Your resistances and HP are considerably better.

     

    More than likely, I'll dump the perfshifter end/acc for one of the new endmod +change for heals.

     

    image.png.aad3ef1a8db51b531ba5262599d05758.png

     

    
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