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molleafauss

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  1. Gratz! This is amazing news.
  2. Thanks for organising, it was a fun idea!
  3. Seems I'm not the only one mentioning the following, but they would be worthy additions... can we have enhancements locked in place only once you exit the management screen (and not after each one is slotted?) {understand added complexity of tracking what changed after every screen...}, sometimes you make a mistake... Yes, ok, enh unslotter, but this would be useful Badge categories in the dropdown, except "most recent" and "closest to completion" that are good being 1st/2nd, can we order the other alphabetically (I see Exploration, History, Accomplishment -> would be nice seeing Accomplishment, Exploration, History, ...) Some more relates to storage, it's a bit cumbersome to have a crafting toon and use the salvage racks in base. Especially as recipes can't be stored in base... email - can we have more attachment slots (up to 5/6?), also allow stacks of recipes to be sent as a single attachment, instead of one by one; a single recipe stack can be placed in AH - email should work the same can we have the "personal" storage instead being account wide and able to contain everything that can be tradable (including influence)? would be even nicer having a shared "craft bag" like in ESO where all crafting materials automatically end up and all crafting picks up from automatically regarding currency, GW2 has an account wide walled for some of the currencies - haven't played enough incarnate to have the feel if it would be better to keep it all bound to character or if anything could be made account-wide...
  4. Brought Ocean Warrior to 50. I'll need some proper slotting because I'm a bit confused by sentinels. Damage abilities are great, rotation is quite fast, I can keep spamming abilities and that's great - compared to blasters in fact it feels that you have an amount of offensive abilities that's "just right". Survivability is ... meh. Not sure if I need better enhs, or that I need to understand better how bio armour plays, or that the sentinel is a bit of a mixed bag. The "opportunity" attack isn't even so clear how it plays, blaster defiance and brute fury are more immediate...
  5. Thsnks, I kinda remember that it was by clicking on random pedestrians, but I didn't remember how to identify the right ones
  6. Crazy. Rolled one of the sentinels I rolled (water/bio armour), joined a couple groups and it was ridiculously easy to get levels. Ocean Warrior (can't understand why that name was still available, yay luck!) is way past 30 (can't remember how you check playtime). I kinda like him. I'll have to slot it properly come level 50, but gameplay is solid; not yet clear how bio armour plays, been with too many buffers or mez in groups.
  7. Even without the map server, getting a toon to 30 is quite easy. I rolled an electric/energy dominator and it's nearly 30. But it will be parked. I made an effort on the costume, but the electric primary is quite ... weak. Sleep+confuse is a very weak mez combo. Electric doesn't have a decent "signature" mez like spectral terror, terrify, ice slick, smoke+flashfire ... The pbaoe -end (Conductive Aura) could be it, but the end drain is so slow that it doesn't do enough to "hold" a mob in place. And Jolting Chain chance for knockdown is not high enough to help...
  8. Supper's Ready is 38 thanks to an Unai Kemen +4 train... levels were dropping like flies. Supper was trying to catch those flies instead of hitting though... 😞 I really need some good slotting... I now remember why I wasn't playing melee... - if the character is too small, I can't find myself in the mess of visual FX (and am always badly position for the short melee range) - if the character is too tall, I feel claustrophobia in the effing small and narrow corridors of the maps Will probably seat him for a little while and try one other option, there's plenty of time. @Saeletra Ill/Storm should be great fun to play.
  9. I've traps on a troller gravity/traps - it's quite fun (in team)
  10. Played a few sessions (hi Alfante!), level 25 (thanks to the mapserver event, I skipped the first 22 levels...), I still don't like much melee in this game - I just feel I'm always not in range for attacks - anyway, boy hits quite nice, but it's a broken sink for endurance (I just managed to slot some level 20-25 IOs let's see where we go). Resistance is meh ... but ofc this is a heal based brute ... I despreately need to add recharge to healing flames...
  11. I found that there are three archetypes lists, an original one posted in the event, another one including epic archetypes, and ArchVileTerror posted an "updated" here... Oh well, let's see what choices we have on all three lists (cheating!). Am adding stars to the choices to see what I might fancy... 49 - 27 - 66 Original: dominator - electric - psionic >>> I like domis, this could be interesting - ** Epic List: sentinel - dark blast - ninjitsu >>> haven't played sentinels, this has a theme attached to it already... *** ArchVileTerror: brute - electric melee - regeneration >>> probably a fairly common one, although brutes are fun... *** 66 - 98 - 3 Original: scrapper - war mace - bio armour >>> scrappers aren't my fav arch, this looks quite wacky, though - ** Epic List: mastermind - thugs - cold domination >>> this looks fun, but I am very bad at playing mms... (I know, I get a bonus roll, but why not keeping it?) - * ArchVileTerror: sentinel - water blast - bio armour >>> oh gosh. I got a visual straight away... *** 46 - 35 - 35 Original: dominator - electric - energy >>> could be fun as hell to play... *** Epic List: tanker - fiery aura - fiery melee >>> too cliche' - * ArchVileTerror: brute - fiery melee - fiery aura >> fun as hell, incredibly cliche', we have a jackpot though, and no brutes yet... - *** .. thinking ... .. calculating ... .. checking names availability ... .. and the winner is ... Supper's Ready: brute - fiery melee - fiery aura because I know a fireman who looks after the fire...
  12. Wow. Managed this time to give something before the window would close...
  13. Kudos to the devs here:
  14. I'm seeing a spectrum gloves option missing for the Jacket type for Upper body. With sleeveless jackets I get an option under Gloves for "Smooth/Bare - Spectrum - No Selection Available" If I change to Jackets (i.e. with sleeves), the Gloves for Smooth/Bare does not have a Spectrum option available. Was trying to make an Hellstrike-inspired costume and the gloves sneaking out from the jacket sleeves are really lame...
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