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Everything posted by TheMultiVitamin
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During Wilma Petersons Story Arc 'A Hand of Iron' the objective for the second mission is "Bust electronics thief, his crew", maybe adjust that to "Bust/Arrest the electronics thief and his crew."
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Well like I said, I color the UI specific to the characters color theme, and red is important for Solar Streak because sun but also because Red makes you go faster!!!
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Okay so the overall benefit of slotting a single sets setup will ultimately give you a higher bonus then if you had slotted regular IO's while also giving you bonuses to other stats along the way, with Set Bonuses giving even more benefit on top of that. Whereas you'd only use frankenslotting if you're doing a specific build with something in mind. So I imagine when doing a build you'd most likely be using the same Sets more then once or twice overall to get stacking benefits from their set bonuses as well? Thanks, this'll definitely come in handy!
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Agreed, I started doing solo content as well cause of that.
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Yea absolutely, I love making builds in games like Warframe and the like, but with this for the last few years I've been playing it the math and my own brains reasoning just went "Why bother with sets, just slot some SO +3's or some regular non-set IO's, no need to think hard on it cause the numbers say this way is better at a glance!" So I figured I'd just, ask people more experienced with builds in this game then me.
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I see, thanks y'all for answering my questions! I think I understand it much better now, though my brain is still railing against the math I've been using Mids Reborn to try and test out what you've been saying and they absolutely do add up, even more so if you're attempting to focus on specific parts. I imagine as I build my characters and slot them it'll be easier for my brain to click with it.
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Oh I see, so I imagine you'd want to mix and match sets on a singular power too to get the most benefit like slotting 2 different enhancements from 2 different sets in a single power that are both Damage/Accuracy for example? Hmm, so it helps avoid the drop off a bit better when you have too many of a single effect modifier like Damage or Defense, while freeing up slots and giving more overall benefits just spread out across multiple stats (when stacked properly) instead of singular large benefits like normal IO's do? So depending on what you're trying to do you'd even potentially want a mix of both IO sets and regular non-set IO's in the same power? And the only reasoning you'd want to full slot an entire IO set in a single power is if you want the set bonuses from higher set numbers on it, since the modifiers would be drastically dropping off (like how many Damage IO Sets have all the IO's in the set typically give more damage, so slotting all of the IO's from the set means not nearly as much damage as it implies due to ED, but you get the benefit of the other stat increases from the other IO's in the Set and the Set Bonuses too?) Gotcha, almost forgot that rarities exist, especially given Purples.
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Oh okay, so ultimately while you do want Set Bonuses for stuff, it generally depends on what you're trying to build for specifically (which is kind of obvious in hindsight). So if you want to just go pure damage on something, then sure 2-3 normal DMG IO's are fine, but if you're trying to get 2/3 other stats up higher then sets are generally better because they also give you the passive global bonuses from their set bonuses, got it, while the HO's and other special kinds of enhancements (of which I'm aware exist but couldn't mentally figure out a use-case until your post) are sometimes better depending exactly on what you're trying to build specifically for that power. Also yea I have MIDS Reborn but haven't touched it yet cause of my struggles with understanding the benefits of IO's and Sets opposed to SO's. The 25.5% was from looking at a LVL 50 Defense Buff non-set IO, which didn't click to me that the different schedules had different scaling until an earlier post by @Ukase that showed a LVL 50 Damage non-set IO having a 42.4% bonus. It never even occurred to me that the while sets will generally have some similar set bonuses like Global Recharge, regen, max hp, etc, but the *amount* of that bonus varies from set to set. My brain really struggling today gods 😭 Thanks a ton to all of you helping to answer my questions! Though I still haven no clue what this all means As in what exactly is a Triple Set IO and a Dual Set IO?
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I can understand that, but like using the same example, Crushing Impact Damage/Endurance gives 26.5% for both in one IO at level 50, but a single level 50 Damage IO gives 42.4% Damage and a single level 50 Endurance Reduction IO gives 42.4%. So why slot Crushing impact, even if it's 1 less slot and giving Set Bonuses, for nearly half the benefit being gone? Unless you mean that like, slotting the whole Crushing Impact set would result in much more damage then slotting 3 Level 50 Damage IO's (since the rule of 3 applies) overall?
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It's really that notable? Cause like for example looking at Crushing Impact, at 3 it increases Max Health by 1.13%, which is the trend for other sets that also increase Max HP, but having 5 sets at 3 would just mean a 5.65% increase in health which isn't really anything at all to my eyes, or when a set increases a resistance 1.5% or 2.5%, still not that much of an increase even with a lot of sets doing it. And how would global recharge result in over 100% when the bonuses I set in sets are just, 3.75% or 7%? Wouldn't you need over 10 sets, with powers slotted to reach those set bonuses, just for 70% global recharge? My current is a Brute with SR as my secondary, so I've just been slotting Defense and Endurance Reduction for those. And yea I saw some that give procs and the like, though some didn't make sense to me, like I read a guide about slotting Panacea Chance for +HP/Endurance into the Health inherent for Endurance gain, but it says just for the target of healing on the IO while Health is just your regular regen rate isn't it? Ah, I was looking at the Defense Buff level 50 IO which only gives a 25.5% Buff to defense, while a +3 SO Defense Buff gives +23%. I did look at the schedules on the Wiki but they just confused me, though that might've been early morning brain lag cause looking at it again is making more sense now. But now my question is why slot a Set IO (aside from the Set Bonuses and Procs) when for example level 50 Crushing Impacts Damage/Endurance just gives 26.5% Damage and 26.5% Endurance, when it'd just be better to slot 2 +3 SO's or regular level 50 IO's of that type? Also still what does "Triple Set IO 63.60" mean on the table?
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So I've been playing for a long while and I'm still a bit lost on a few things regarding Enhancements. So I know that SO's are twice as effective as DO's, and at maximum give a bonus of 38.3% at +3. But so far IO's just, don't seem to give as big of a bonus? Like a level 50+3 SO will give a bonus of 38.3% but a level 50 IO will just give a bonus of 25.5%, so why would I slot an IO, even more so an IO from a Set which has even lower bonuses but the only benefit being really minor bonuses if you have more of that set slotted? Another is that I'm looking at the wiki page about this as well, and it says a Level 50 Triple Set IO will generally give a bonus of 63.6%, what does that even mean? Cause my brain wants to say "Slotting 3 of the Enhancements from that set, with the same bonuses, adds up to that" but then that just means it's 3 slots to do the work of 2 SO's, so I figure I must be missing something here. Also I understand that IO's can be parts of Sets, but honestly the bonuses from the sets just seem so minor and thus not worth it to me, so why do it other then to just have a minor bump in those areas overall for your character? Alongside that, why slot IO set enhancements when the bonuses are even lower, where as for example an IO from a set with 2 modifiers is just, weaker overall to just slotting a single modifier non-set IO, which is weaker then slotting just a +3 SO? I feel like I'm missing something in regards to this and the wiki page and the table doesn't really answer my questions, and honestly even seems like their math is wrong when I look at that table on the wiki page and compare it to the IO's in the Auction House. Also I'm aware that one of the benefits of IO's is that you can't out level them either, but even with that their bonuses are still just much lower then SO's anyway.
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Took some inspiration from other posts here to change my UI setup to this! Liking it much better then my previous setup ngl
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Yea so Custom Windows do have some jank to them unfortunately. For example they really don't like being put on the border of the game window and have a tendency to move around, it's why mine is where it is in the UI setup thread. They also reset their position each time you open the game (even if you put in a custom x/y in the file) which is also annoying.
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Sweet thanks! And I didn't think to have a chat tab in the middle for a dedicated thing. Though I'm curious how you got your Custom Window to say up there, I have to constantly move mine and putting it on any of the borders causes it to make around.
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Oooh, I actually really like that setup. How do you have the Influence, Level Shift and Threat Level above your map?
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I'm doing that with my blueside speedster right now! (new post cause I could not for the life of me figure out how to add the quote to my previous post via editing)
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Oh god that sounds like both a pain and honestly pretty interesting...
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It's a custom window! They're basically a combo txt/mnu file you make and an in game command that basically gives a window and whatever macros you put in it that's shared across all your characters, without needing to do slash commands or anything for it every time. RP and SPN (Show Player Name) are toggles, the rest are self explanatory macros. https://homecoming.wiki/wiki/Custom_window_(Slash_Command) Here's the wiki link for making your own, though admittedly I had help in the Homecoming and City of Roleplay Discords in making mine.
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So I'm trying to find a UI setup that I like and I was curious to see what others' setups look like for inspiration (and out of just genuine interest to see the differences). This is what mine looks like currently: I generally recolor the UI to fit the characters color theme as well.
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I really should make a PB/WS at some point, they always seem to have really interesting build potential.
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How to get the Contacts you want?
TheMultiVitamin replied to TheMultiVitamin's topic in General Discussion
Oh god you're right, I completely forgot about that, christ my memory is going 😭 Thanks for the info! -
How to get the Contacts you want?
TheMultiVitamin replied to TheMultiVitamin's topic in General Discussion
Yea I was hoping it would do that but it evidently didn't. Once I got to 5 he introduced me to Henry, who then introduced me to people not on the list at all though who all have a chance to offer Samuel as a contact (they never did), and each subsequent one just were never on this list nor were they introducing my to Samuel Pierce, until I hit level 9 and one of them introduced me to Jill, subverting Samuel entirely. -
How to get the Contacts you want?
TheMultiVitamin replied to TheMultiVitamin's topic in General Discussion
I'm trying to avoid Ouroboros entirely to try and level this character organically and only going there once I hit Incarnate level. Also just tested it, doing Radio missions and a Safeguard mission did not in fact have the Detective introduce me to Samuel Pierce 😭