Panache
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Posts posted by Panache
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I can think of a few reasons why Jeffrey Jones (or "Jeff" if you know him, I guess) won't show up.
(he is an actual sex criminal)
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31 minutes ago, Ghost said:
My mistake
I thought you were making the point that comics were childish and therefore we should expect/want childish movies since we enjoyed them.
Comics are just a format; superhero comics are a genre. Comics can be as silly or as dramatic as any other medium. It just might be the only entertainment medium that is thoroughly dominated by a) one genre, and b) consumers who consumed only that one genre but also stopped doing even that 30 years ago.
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1 hour ago, BrandX said:
They can also make those stories made for children, more grown up.
They did that, it was Secret Wars 2015.
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17 hours ago, Ghost said:
Not necessarily.
A lot of times people just want to be entertained. To forget what’s going on in the world for a few hours and escape reality.
Not to say they shouldn’t also be interesting.
Marvel chose the path of trying to appeal to the largest possible audience - and they succeeded (for a few years when the stories were interesting)
Watchmen was great, but very limited on who wanted to see it.
I enjoyed the first 2 seasons of The Boys, and then the “over the topness” of it got tiring.
I have no idea what point you’re countering here.
My initial post was about the amusing low-key hypocrisy of people wanting both better stories but also adaptations of terribly written comics with childish premises. Yes, people want to be entertained by interesting stories, I think we very obviously agree. Not sure what else there is to say or why it’s being framed like some kind of rebuttal.
Complexity isn’t binary. Stories can be both entertaining and not made for children.
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46 minutes ago, battlewraith said:
That's the crux of the issue right?
These stories are utterly ridiculous in general. The only one that approaches any degree of realism is Watchmen. If you are not a child, most of these older stories are going to be lacking. Recent superhero movies get around this issue by making comedies, psychologizing the characters, and/or making it some sort of vehicle for social commentary. All of which are played out imo.
I think The Boys (show, not book) probably comes closest to capturing what it would be like if superpowered people showed up. I don't really even consider Watchmen a superhero book; there's only one person in that world with metahuman abilities (despite what Zak Snyder seems to think). And The Boys rules.
There's always going to be an inherent silliness about metahuman stories, but you can be silly and interesting at the same time. I personally have 0 interest in seeing the MCU turn into Bay's Transformers, but that is of course just one person's preference. -
20 hours ago, Ghost said:
The comics you referenced earlier were written for children - as most were back in the 70s/80s.
Just like Saturday morning cartoons were.No offense, but I really don’t understand what you were expecting
I guess was expecting adults in the 2020s would want stories that are more complex than those they enjoyed when they were in grade school.
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8 hours ago, Ghost said:
You do realize that no one has said they want a word for word, panel by panel retelling of old comic stories……right?
The idea is already out there. Now put a modern spin on it, and tell it in an enjoyable way - like the way they did with Civil War.Of course if you like what’s being put out now - that’s cool. We can’t all have the same tastes.
It doesn’t need to be panel by panel to be goofy. The plots of those books are like when your DM does no session prep for a one-shot. “Ok, you’re all transported to a strange location by a mysterious all-powerful being, and you have to fight each other to get home”. It’s Saturday morning cartoons levels of storytelling. -
Which was also (originally) a promo/tie-in comic (to the Olympics, scuttled when the US boycotted).
it’s hard to take seriously complaints about MCU writing if these are held up as the kinds of “stories” people would like to see.
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The 1984 Secret Wars was a yearlong advertisement for a (crappy) toy line. The Beyonder was a Jim Shooter self-insert, an in-book version of a child smashing action figures together in a bathtub. The setup is absurd and the writing is worse, and still gets laughed at to this day. The only good thing to come out of it was the black Spidey costume.
Did I love it when it came out? You bet. I was also 8 years old.- 1
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Siege is in the 3rd mission of the A Hero’s Hero arc
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This is…a really tough combo. Symphony wants to stay at range and rotate its cones, while Thorns wants to stay in melee and leverage PBAoEs. I’ve run characters with that play style before, and your initial impression is right on; it’s a lot of hopping around.
I have a few Symphony Control 50s, but I think they're all Controllers. On that AT, the proc potential of the non-Confounding Chant cones combined with the Hot Feet level damage of Chant, adds up to a good chunk of damage. On a Dom, ideally everything would be defeated before Chant did its full damage (it's a relatively slow DoT), because you have a whole secondary devoted to damage.
If you push the build to perma-Dom levels of recharge (which ya should), there's a world where you can lay down a round of your cones, and then pop into a relatively safe melee environment. You'll see some Symphony/Savage builds that use this approach, which isn't too dissimilar from Thorny, but with the added benefit of another cone (that can take -Res procs and doesn't root you), and a teleport attack that gets you into melee quicker. -
On 1/13/2024 at 8:57 PM, Truepenny said:
Reposting this because changed plans changed again.
I'm looking for some names I released last year, hoping to get them back if they're not in active use.
Girlpower
Tru
I know a couple of the other names I had - Stardust, Wench, and Peril Girl - are actively being used, but if the people who own the above aren't using them and wouldn't mind releasing them, I'd love to give my characters their names back. Thanks!
If you look at the post immediately before yours, you will see how you can find out who has these names. You are far, far more likely to connect with those players via in-game tells than posts in this forum. -
I like /Psi, /Rad, /Savage and /Sonic with Ice.
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Should this go in a different forum?
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I’d be down for the exact same power but given a (very much reduced) Vorpal Judgement animation. Being rooted and being a speedster are at odds in my head.
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So I have this Illusion/Rad/Psi Dom I really like, and have spent enough time with it that I’ve noticed it doesn’t seem to do what it says on the tin. Rad Assault is in a strange place; released on the private server and given a pass in 2019, there are no Feedback threads or guides for it anywhere (that I have found). The set has one major issue, and I’d also like to suggest two tweaks (these are less important and I don’t know if they are dumb or would break any design rules or anything; just spitballing).
Major Issue: Fusion states that it grants the “next few attacks” a 100% chance to inflict Contaminated. This doesn’t happen in practice. Radiation Siphon is a solid heal, with the trade off that it only works on Contaminated targets, so Fusion>any Rad Attack that has the chance to inflict Contaminated>Siphon ought to be a heal every time, and it isn’t, because the target doesn’t always get Contaminated. Obviously the damage splash is missing too, but that’s a lot less noticeable and impactful than missing out on your heal. This is a fairly massive flaw in a set designed around that mechanic.
Suggestion One: Atom Smasher is your typical Dom Assault PBAoE, although it costs more End than any of the others, has a 3 second cast time (only Combustion and Thorn Burst are as slow), and has a 10’ radius rather than 15. I suppose the idea here is that there’s a trade off because you’re inflicting both the secondary effect (-Def) and (potentially) Contaminated. I don’t think that trade off is equitable (admittedly just a “feel”).
SUGGESTION: increase the damage radius to 15’; leave Contaminated radius the same. As I write it, that seems tricky to code. Something about that combination of cast time, End cost and radius seems wonky though.
Suggestion Two: Devastating Blow is one of those Feels Bad T9s that a lot of builds skip. With one of the highest sums of cast time and End cost (2.67/2.904 Arcana and 18.512, respectively), its closest comp is probably Total Focus (although that’s available much earlier, so not quite the same Tier). I think DB’s main issue is the frequency of its Stun effect (60%). Similar melee “Tier 3” assault powers (Midnight Grasp, Seismic Smash, Earsplitter, Total Focus if you want to toss it in there) have a 100% chance to inflict their mezzes. DB’s cast time is a big gamble on a 3 out of 5 chance to Stun something (and an unknown but lower than it should be chance to Contaminate something).
SUGGESTION: if Contaminated is fixed, give DB a 100% chance to Stun Contaminated targets. If Contaminated doesn’t get fixed, increase DB’s chance to Stun to 80.
ALTERNATIVELY: leave it alone but dramatically increase its chance to Contaminate (if that’s working)
OTHER ALTERNATIVE: have DB extend the timer on any Contanimated target (this might be my favorite option)
So…thoughts? Feel free to point out any obvious dumb ideas or incorrect assumptions; I would love to find out that I’ve just been playing the set wrong
EDIT: I didn't notice that Devastating Blow's description states that it always has a 100% chance to Contaminate; this doesn't happen, even if you pop Fusion first. Now I'm thinking that there might be some kind of internal timer on Contaminated? Tested some chains against the target dummies and,
in theory, it should go:
Devastating Blow (inflicts Contaminated) > Radiation Siphon (removes Contaminated) > Fusion > Contaminated Strike / Devastating Blow (inflicts Contaminated), but that second infliction never occurs. -
Strategy-wise, the switch from Controller to Def means you want to open with your debuffs. Most folks start with Fearsome, then drop a combo of Darkest Night/Dark Servant/Tar Patch. (Personally I like to use Darkest Night to anchor pull the next mob into the current mob’s Tar Patch).
Shadow Fall is life, it’s a great resist shield, good defense, and when combined with a Celerity: Stealth IO in Sprint (relatively cheap and available at level 12), you’ve got invisibility.
The other early proc I like for Dark is a Theft of Essence: Chance for Endurance in Twilight Grasp.
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2 hours ago, Rudra said:
Per City of Data, there is no delay. The effect applies 0.5 seconds into the 1.167 animation and is supposed to grant 100% global chance for the next 10 seconds. I found Fusion to pretty much only be good for the increased damage and ToHit. The Contamination mechanic for Radiation Melee itself seems to be unreliable at best. (Which, like you said, is a real bummer when you absolutely need that mechanic to work to heal.)
It happens with Rad Melee as well? Oof.
Good to know about the lack of delay, thanks for checking (I forgot I could do that)!
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From the OP list of sets you haven't dived into, I like Grav/Dark. My favorite thing to do with that toon is find some part of the map (the 'open pipes' in the sewers work best) and Wormhole a mob into it, alongside Singy and Fluffy, with Darkest Night and Enflame.
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Fusion's text states, in part, that it "...causes your next few attacks to have a 100% change to inflict Contaminated on your enemies".
This is not happening in practice; there have been many times when I've popped Fusion, connected with one of the Rad attacks, and the target doesn't get Contaminated. I noticed it a few times in random missions, so hopped into the RWZ to see how often it happened during Pylon runs. It's a lot. In one two minute run, I had 5 cycles of Fusion. Three of those times, the very next Rad Assault attack (that landed) failed to inflict Contaminated.
Is this a known issue? Maybe there's a slight delay between Fusion granting its 100% Contamination mode? Kind of a bummer that the key feature of the set doesn't seem to be working properly for me. A *real* bummer when you're counting on Contamination to proc Radiation Siphon's heal.
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16 hours ago, Renatos1023 said:
Going to be honest, after 50, I am finding next to no use for Deceive. As I go about IO-ing out my character this is the first power on the chopping block. Allows me to take Vengeance, which opens up a slot for another IO set that gives me +Rech.
Does anyone find a single target confuse useful, post-50? I can count how many times i've used it on 1 hand. I'd rather the extra slot for some more recharge tbh.
I've got a lot of high level Illusionists (both Doms and Trollers), and I think every single one of them kept Deceive, and slotted it with Coercive. It's definitely more helpful on the toons who went Psi Mastery and can stack it with World of Confusion, but even without that, Deceive is giving 5% Range Def and 10% Recharge; tough to turn those down.
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10 hours ago, Snowbunny said:
Looking for the 'snowbunny' name if anyone has it, here are some that I did release to the wild:
Monkey Woman
Absorbing Woman
Ms. Blizzard
Killer Scream
Archduchess
In game, you can use /getglobalname Snowbunny to find out who has it, and send them a global tell to see if they're down for a trade or a release. Bear in mind, there's always going to be names that were snapped up early on by players who haven't logged in for years. The name reservation policy remains as fraught as it was on Live.
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9 hours ago, Doomguide2005 said:
Sleep is probably the key word here. Neither Sleep or Immobilize are effected by PToD as mentioned to by @Uun. Not familiar enough with those AVs (any more) to know if maybe something detoggles or is otherwise suppressed by being slept even momentarily.
I could buy that if the variable wasn’t the Placate proc. A mystery…
Drop a name, pick up a name!
in Everlasting
Posted
Releasing the following names over the next few minutes; sorry for the random order, but it is what it is.
No PMs, just grab 'em if you can.
So long, Paragon.
Russian Doll
Crybaby
Cannonbelle
Simmer
Doctor Demonic
Wheelman
Doctor Nightmare
Moonhammer
Grimstar
Star Devil
Negaboy
Caveboy (also Cave Boy)
Danger Dame
Newshound
Space Baron
Papa Bayou
Old Bill
Big House
Forest Fairy
Sky Devil
Prairie Dog
Sadboy
Velvet Glove
Sister Power
Hunch
Killingfield
Doctor Volcano
Doc Sundown
Rah-Rah
Jungle Girl
Grave Witch
Gamesman
Automatica
Hateball
Jungelle
Spyman
Televixen
Rainforest
Riverhead
Sky Pirate
Soul Sister
Gentleman Thief
Scamper
Kid Kahuna
Fair Maiden
Forest Maiden
Ohmgirl
Moonoy
Native Son
Homegirl
Backwoodsman
Witch Maiden
Sun Maiden
Deathwind
Big Mouth (also Bigmouth)
Paydirt
Sharkman
Telewoman
Baron Space
Baron Tundra
Doc Gremlin
Underhill
Deviltongue
Madam Martian
Deathbot
Kid Wendigo
Witchmother
Moonwoman
Criminelle
Mad Fairy
Brassy
Starfather
Madam Mirror
Rockabye
Stonesong
Bopper
Dreadwind
Army Brat
Gravewitch
Gothess
Baron Bayou
Va Va Vroom (also Va-Va Vroom and VaVa Vroom)
Harebrain
Grim Fairy
Copy Boy
Gusto
Florakill
Moon Boy
Motorman
Retch
Agonista
Scrambelle
Spy Girl
Spygirl
Spy Man
Spywoman
Spy Woman
Spyboy
Spy Boy
Spydog
Spy Dog
Kid Angel
Bloodbeard
Brother Midnight
Brass Maiden
Twirlwind
Strongwind
Velvet Voice
Bogman
School Spirit
Lovebird
Buddy Cop
Doctor Madman
Killer Wave
Stormgrave
Bog Boy
Brother Brain
Pottymouth
Coldgrave
Numbskull
Doc Summit
Offbeat
Jungle Maiden
Riotess
Baron Void
Shun
Professor Planet
Vaporess
Glacielle
Winter Prince
Bog Knight
Hooch
Deathwail
Madwoman
Baron Planet
Swizzle
Woodsie
Wolfdog
Highness
Witchmaiden
Henchboy
Hardaxe
Bollix
Sermon
Miss Mayday
Ghostbeard
Rumbleweed
Sugarcoat
Torturess
Bonebeard
Fishboy (also Fish Boy)
Doc Robot
Grimwarden
Hallowman