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Everything posted by Ultimo
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Of course, it did happen in the comics, but in most cases, it was after some kind of herculean effort. A young Cyclops used his Optic Blasts to blow a massive generator through a stone wall, and passed right out from the exertion. It does happen, but not commonly. Then there are the characters who are essentially tireless, like Superman, Thor, even Captain America. Naturally, not everything in the comics can translate into a game, but there remains that question of what is FUN.
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You misunderstand me. I'm not saying it's impossible to compensate to some extent, I'm just saying that it's not much fun having to struggle to compensate for what some consider to be a bad design.
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I'll say this... back on live, I played for years before finally giving up and quitting the game. The reason I quit: Endurance management. I've said it many times, I feel like I spend more time fighting my own powers than fighting the bad guys. I understand that endurance SHOULD be an issue in certain situations, such as when you're facing sappers of one sort or another... but in other situations, you shouldn't be struggling to use your powers. It's especially bad on Defenders, Dominators and Tankers, in my experience. I suspect it has something to do with their attacks doing comparatively less damage for the same endurance cost. If the attacks are going to do less damage, they should use less endurance. In the end, the game is about being a superhero, and it doesn't feel very super when you have to just stand there and wait before you can actually DO anything. It's more fun when we can actually use our powers.
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Hrm. I already have so many Invulnerability characters... and I'm not certain I'll WANT to play a Tanker with upcoming changes. Super Reflexes might be more survivable, but it just doesn't fit the character. Hrm.
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2 slots, in most cases, but they're only in their 20s.
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No longer true!
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Damage REDUCTION? I'm already on the brink of abandoning all my Tankers because they're so incapable of doing any damage. If they reduce their damage even MORE, why would anyone play a Tanker?
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So... I've been toying with creating a character that used to appear in the comics I made as a kid. Originally created by a friend of mine, the Monstrosity was based on the Juggernaut... basically, phenomenally tough and strong. So, a Tanker. I'd been itching to try out the Psi Armour set, so I created the character (now called Overpower, since Monstrosity is not available) with that. But, I'm not sure what to make of him. He seems pretty squishy, and doesn't seem to have any emergency heals or anything. I also notice there's no minimal FX setting, so he's ALWAYS glowing and flashing. Some of it I could live with, but it would be nice to turn off some of these effects. However, my purpose here is to see what people think of the Psi Armour set. How does it compare to other sets? As an homage to Juggernaut, he should be more durable than anything, does Psi Armour do that for him? If not, what set would, in your opinion?
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Yep, short and sweet, you're taking vengeance on him. I might expand it out into a short arc actually.
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Ya, that kind of thing.
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Ya I figured what I did was about as good as it would get (at least for now...), but it never hurts to ask.
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So, I'm trying to recreate a character a friend of mine created for comics we used to make as kids. Called Skyrocket, his legs were surrounded by/converted to flame while he was flying around. The issue I have is that I'm not sure how to recreate that look for the game. Any thoughts? Right now, I gave him pants and boots using "Spectrum" and coloured them orange/yellow to match the colour of flame, then a Blazing path aura. It's... adequate... but I wondered if anyone had any other suggestions.
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If you have done the Darren Wade arc on Sharkhead Isle, and felt frustrated by the ending, as I did, you might wish you could beat the crap out of Darren Wade. Of course, the game doesn't let you... So I took matters into my own hands and made a short, single mission to allow you to beat the crap out of Darren Wade. I only wish he was more durable so I could enjoy it a little longer. The title is Death to Darren Wade. Give it a try and let me know what you think!
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I seem to remember this mission doing this on another character, some time ago. If I remember rightly, I created an AE mission specifically to let me beat the crap out of Darren Wade. So, given my frustration on this occasion, I have tuned my ire to good use, and recreated that mission! It's just one mission, and very straightforward... just go in, find and kill Darren Wade. It's called Death to Darren Wade. (Let me know what you think of it)
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Ok, I'm really frustrated now. Curious to know what I'm supposed to do with this mission for Darren Wade. In the mission, I'm supposed to infiltrate the Midnight Club. My character is a L23 Controller (Dark/Dark). He is disguised as he goes through the club gathering relics. When I get the last one, it deactivates the disguise, and several Lt. level armour suit things start hitting me for hundreds of damage EACH. I go down instantly, no chance to even move. The mission is technically over, but I'm supposed to find the exit. I click to return to base, but it respawns me right beside the armour knight dudes, who instantly oneshot me. I respawn again, and they oneshot me again. They've done it 35 times now, I can't even MOVE. HOW am I supposed to do this? Even if I get out of this room, there are more of them in EVERY ROOM AND CORRIDOR... in addition to the Midnighters themselves. Oh, and they're also immune to my controls and confuses. I managed to get one off on a couple of respawns, but there was no effect. Whoever designed this needs a slap. I mean, I cannot get out of the mission. The only way I can see to get out is to close the game. That's f.... stupid.
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I just tested it in a radio mission. With Evasive Maneuvers on, my Defense is 21.53. As soon as I make an attack, it drops to 3.08.
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Well, here's what I respecced to. I may swap out Evasive Maneuvers if it turns out it's NOT useful in combat OR to boost my flight speed.
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Ya, that's correct. I just finished respeccing, and took Evasive Maneuvers, on the thought that it would boost the speed of the Void Skiff... and it does, by ONE mph. ONE! Good lord. I may have to re-respec and take something else.
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It's something I was considering. I even mentioned it above. I'll definitely try that. My usual strategy was always to build my defenses FIRST, on the notion that damage is useless if I'm dead. Clearly, that's not working so well. I've been building around damage for some of my other characters (notably my Tankers and Stalkers), and they're doing better overall.
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No, Choking Cloud is situational too. I honestly don't use it very much, I'd been considering dropping it. Enervating Field and Radiation Infection DO usually both get used pretty much constantly, as they're my only real defense. I probably don't NEED both running, the -ToHit from Enervating Field is usually plenty, but the -Dmg from Radiation Infection is very useful for those attacks that DO hit. (actually, swap those, I got the names reversed). Hover uses very little endurance, and I usually run only Assault, to boost my own damage. Maneuvers is usually for teams, and might be useful later if I can get some more Defense powers, like Weave or Combat Jumping. I'm still tinkering.
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Ok, here's what he has so far. There is Stealth off the bottom of the list, but it's not something I use much, just for situations when I want to slip past enemies unnoticed. This character doesn't have the Panacea/Numina/Perfomance Shifter stuff, I had moved them (I think it was just the Peformance Shifter) off him to a different character after a respec... but I keep coming back to this guy because I really WANT him to work... but it's just not going that way.
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Well, I didn't present a build because I was referring to the AT in general, across several builds. The character that kind of instigated the thread is Radiation Emission/Energy Blast, and usually has the two Rad toggles on the enemy, plus Maneuvers and Assault, and then Hover (which uses minimal endurance). He has just three attacks, Power Bolt, Power Burst and Sniper Blast (he does have Energy Torrent, but rarely uses it). Since he has no defenses to speak of, even a single attack from a foe does a huge amount of damage. A Boss level enemy can take out 80% of his health in one shot. Lieutenants can take out 50%. Minions more like 20%... so it's better if he doesn't get hit. That means using the toggles. Besides, what's the point of having the powers if you can't use them? However, as I said, he's not the only one with issues. Pretty well every Defender I've ever played has issues with endurance. Not that I've played every power combination. I've never played Trick Arrow to any appreciable level, for example (I do have a character with it, but he's a Corruptor, and only around L10). Maybe it's just the powers I tend to pick that are problematic.
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Most of the time, I slot just SOs (I never really had the resources to invest in IOs, and it seemed a waste in any case, as I mentioned in a different thread). My usual way of doing things is to put 1 endurance reduction, one accuracy and 3 damage (if possible) in any attacks, and 1 endurance reduction and 3 other in anything like armours or hurricane or what have you. That's fine on most of my characters. My Tankers have some issues at times, but usually get by ok... but the Defenders really suffer. The character has Accelerate Metabolism, and that's really the only way he's able to do much of anything, and it's not up all the time. Even when it IS up, he's usually at around 1/3 to 1/2 endurance by the time he's defeated two or three bad guys. That's on that one particular character. Other Defenders don't have the luxury of AM. And that's the point I'm making. THIS Defender does have a power that helps, even if only slightly. I have one with Recovery Aura (Empathy), and he does ok... so long as the effect is still up. I'm really not sure where the endurance is GOING. That is, his attacks use the same endurance as a Blaster's attacks, but do a fraction of the damage... which means he has to attack more often for the same effect, which means using more endurance. Is that the source of the issue, or is it the toggles, things like Hurricane, Steamy Mist, Enervating Field or what have you? I just find it so difficult to enjoy the class. They don't seem to be much good at anything. Sure, they help their team decently well... but even there, their contribution is minimal. Unless the Defender never attacks, he's basically always out of endurance. Not all of them have Numina's, Performance Shifter, et al. but a couple of them do. I've never really noticed that it helps much. One thing I tried on my Storm Control/Electric Blast Defender was to put a Performance Shifter into each of the Electric Blasts, in addition to Stamina; the idea being that each time he used a blast, there was a chance to proc, in addition to the effects in Stamina. That also didn't seem to help much. Now, I could put more endurance reduction slots into the powers, but that reduces their effects. If I swap one of the Damage enhancements for an Endurance Reduction, it means his damage is even LOWER than it is now (or rather, than it would be once it was fully slotted). I'm kind of posting to vent, but also genuinely to ask how people are able to enjoy the Defender as an AT, considering how hampered it is.
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So, today I was playing one of my Defenders. I have several, and they're all incredibly tedious to play, almost entirely because they run out of endurance in the course of defeating even one minion enemy. With one exception, they're all L20-25. The exception is L36 now, I believe. Today's excursion was with my Radiation Emission/Energy Blast Defender. I did several radio missions. As it happened, in each the foes were Banished Pantheon. Many of the Lieutenants (Shamans) were yellow or orange. The Zombies were usually yellow or white. Defeating even ONE of these foes used basically all the Defender's endurance, and in several cases I was left trying to defeat them with BRAWL, because I didn't have any endurance for any of my attacks. This is typical of all my Defender characters. Now, they're usually fairly SAFE to play. With the Radiation toggles on the enemies, they have a hard time hitting me. Likewise when it's something like Hurricane. The Force Fields guys are less well defended (ironically), but have the PFF to fall back on in a pinch. Endurance costs on Defenders are just absurdly high. Now, I should say that in many cases, they already have the Performace Shifter/Numina/etc. stuff on them. They're all slotted with endurance reduction in every power. Short of putting NOTHING but endurance reduction in all the powers, I've done pretty well everything I should be doing to reduce endurance costs. If I did put more endurance reductions into the powers, the powers themselves would become ineffective at what they're supposed to actually DO... which isn't really a good solution either. My question is, what are Defender players doing to make these characters fun to play? As it is, they just aren't. They're tedious and frustrating to play, and I really WANT to like them... In many cases, the AT suits the character concepts in ways no other AT would... but they're just so horrible to play.
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Again, strangeness. After reinstalling, I ran the game and adjusted my settings, then closed it. A few minutes later, I went to restart it, but the launcher again said the game was not installed. I clicked there, and it acted like it was installing (green bar went across) for about 1 second, then ran normally. However, then MIDS wouldn't run, and was apparently corrupted. Peculiar. I reinstalled Mids, and now both seem to be functioning correctly.