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Ultimo

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Everything posted by Ultimo

  1. In terms of performance, Super Strength seems... ok. It's a bit reliant on Rage and KO Blow, but it's ok. Middle of the pack, I think. It would (should) be a bit better, but the performance is a secondary concern, for me. Even if they added the cosmetic stuff (cracks, debris, etc.) and rearranged the powers a little so that Hurl, at least, comes substantially earlier, that might be enough. I think I'd change Rage into to toggle, and rename it to "Gloves Off," or something like that, the idea being that the character stops holding back. This would increase damage, endurance costs, and make knockback unresistable.
  2. So, I've posted about this before, I'm posting again to see if the community can come up with some ideas for Super Strength. Don't get me wrong, the set works... adequately. The thing is, not much about it suggests the character is actually STRONG. I'm not talking about DAMAGE (at least, not only that), I'm more concerned with presentation and effect. So, the first thing to do is identify what separates super strength from NORMAL strength. It's not the act of punching people. ANYONE can do that. Characters with great strength perform FEATS of strength, like holding back a train, or lifting up a car. Things that people with normal strength can't do. As it is, there's only one or two powers that do this. HURL is the best one, because the character rips a chunk out of the ground and throws it at enemies. Everything about that suggests STRENGTH. Hand Clap is one that suggests strength too. Foot Stomp also does suggest strength, creating a shockwave in the ground is pretty strong. But that's it. All the other powers are just punching things, and not in any way that suggests STRENGTH. Strong characters HOLD things firm so they can't move, or they MOVE things that shouldn't be movable. Things like cars, trains, vault doors and so on. Now, holding things might not be doable given the game engine, but MOVING things is easy, via knockback. Indeed, one of the signature effects of Super Strength IS knockback. I'll say more about this momentarily. There's also the cosmetic things. Fighters with Super Strength tend to cause a LOT of collateral damage. This can be achieved with debris particles (dust and rubble flying around) and decals on surfaces (cracks and whatnot). It's notable that there's not a MARK on the ground when I use Hurl. I rip a chunk out of the ground, and it doesn't leave any mark at all. So. What can we do to make Strength seem STRONG? First, I'd rearrange the powers somewhat. Hurl should come earlier, and it should be a small AOE. Second, RAGE should be changed. When active damage should be increased but knockback should ALSO be increased, and made unresistable. Note that this would allow Super Strong characters to knock around even ARCH VILLAINS. Giant Monsters should be immune, regardless. I'd also like to see the damage increase reduced, and the base damage increased, to reduce the reliance of the set on this one power. Finally, we should get some damage effects on the environment, cracks and debris on the ground and nearby walls and such. What say you all? What are your thoughts? How would you tweak Super Strength to better resemble STRENGTH?
  3. So... Since the settings in the game options are expressed as a percentage, I'd need to convert those numbers to a value between 0 and 255 first... then plug those into the RGB converter? So, 100% red would be expressed as 255 in the converter, 27% green would be 69? I'll try that.
  4. That's the thing, my pc is fairly decent, I can run Star Citizen with no difficulty, Red Dead 2, anything. 32GB of RAM, and all that. It's baffling that I'm having issues with a 21 year old game.
  5. I'm just going by what the converter website tells me... it's all a bit Cryptic, if you ask me. https://rgbcolorcode.com/color/converter/
  6. Ok, I'm having something of an issue, perhaps someone can suggest a solution? I have several characters whose chat bubbles have been recoloured. For example, the Black Ghost's chat bubble is black with reddish-pink text (to match the colour of his powers). When I type in chat, the bubble appears correctly. However, most of my characters, including the Black Ghost, have a number of keybinds (I use the numpad), to let them say something quickly during battle (for example, Lord Dire, based on Dr. Doom, has one I hit when someone tries to melee with him, saying "Fool! Dire does not engage in petty fisticuffs!") To do this, I use the command /bind numpad1 local "DIALOG!" This means when I press numpad 1, the character will say the text in the quotes. However, the chat bubble in such cases is white, with black text. It does NOT match the colours I selected in the options for my regular chat bubble. Someone explained to me how to change this. To begin with, you need to convert the colours from RGB to HEX. That is, in the options menu, you choose Red, Green and Blue percentages for bubble and text. To change these percentages to a hex code, I go to a website that allows you to input the percentages, and it provides an appropriate colour in HEX format. For example, the reddish pink colour of Black Ghost's text is 100% red, 27% green and 34% blue. Inputting this to a converter yields the HEX code, #641B22. This gets put into the bind command, so it looks like this: /bind numpad1 local <color #641B22><bgcolor #000000> "TEXT!" This should, on pressing Numpad 1, produce a text bubble saying the text in the quotes, in that reddish colour on a black background (#000000 is black). However, the issue I'm having is that the reddish colour is too DARK... and I'm not sure how to make it lighter, to match what the normal chat bubble looks like. Ok, long explanation for a relatively simple question. Is there some way to brighten the text in the bound chat bubble? Something in the Hex code, perhaps? I've attached a video to show you what I mean. As an additional aside... you may notice the occasional stalls and freezes while I'm trying to type during this video. This goes on CONSTANTLY with this game lately. Anyone have any suggestions how I might fix that?
  7. I know what you're saying... I can defeat enemies with a Defender, but it "feels" really weak, because he's doing so little damage. The Blaster at least feels powerful, even if he's a bit more limited in other ways.
  8. In theory, it sounds like it's perfect... but it doesn't PLAY that way, at least not for me. The visuals for the blasts are good, but they don't hit much harder than a wet noodle. The visuals for the defenses however, are VERY invasive, and there's no minimal fx setting. I've been playing the Blaster version of the character lately, and I'm enjoying it rather more than the Defender. With Atomic Manipulation, he's got a couple of controls, which is useful. He can't heal anyone, but his damage is MUCH better. Yes, he's squishy, comparatively, but that's in character too. Silver Surfer is forever getting his butt kicked by everyone short of Aunt Petunia.
  9. So, I have a Blaster who is using Atomic Manipulation. The first two powers have an interaction where, if you put one of the powers on an enemy already affected by another of them (eg. Electron Shackles and Positron Shell), it will initiate a combined effect called Gamma Ray (I'm not entirely sure what that effect does). The issue is that I can't seem to recolour the Gamma Ray effect, which appears as a puff of green smoke (or some such, the usual radiation effect). The powers themselves are coloured pale blue and gold, so the green puff is decidedly out of place. Is there some way I don't know of that will let me recolour that puff to match the powers themselves? If not, may I suggest that such effects be made tintable, like the rest of the power set.
  10. Too much schmutz on the character. I've tried bio with several characters now, and just can't get past the visuals, even on "minimal" fx. Same with Stone Armour, Dark Armour, Atomic Armour and so on. "Minimal" seems to mean something different to me than it does to them.
  11. Just did Positron 2 with the Defender, and I'm STILL not quite feeling it! Part of the problem continues to be his inability to stay out of melee range. His heal is PBAOE, which means I can't heal allies unless I'm in melee range, where I don't want to be, and his Choking Cloud is PBAOE as well. That did help him with survivability in close quarters... But the Defender makes me want to find a ramen stand because a wet noodle hits harder than my energy blasts. Which takes me back to the BLASTER, Energy Blast/Atomic Manipulation. He certainly hits a LOT harder, but he's just so SQUISHY...
  12. Well, a year later, and I'm STILL having a heck of a time trying to play... Constant stalling, stuttering, rubberbanding... I've recently got a brand new, top of the line modem, so my internet isn't the issue. It's just so frustrating.
  13. I've gone with two different characters. The first is a Scrapper, Broad Sword/Shield Defense. She's called Valkyrjur (since Shield Maiden is taken), the survivor of a village overcome by a coven of witches, made immortal by accident by the boss witch, whom she has pursued throughout history. The other is a Scrapper, Street Justice/Super Reflexes. She's called Palaestra, the originator of Greek Wrestling, and former lover of Hermes. Taken to Olympus for her protection, she was sent back to Earth when the Gods withdrew from mortal affairs. Immortal now, from partaking of Olympian Ambrosia, she's come to Paragon where her skills and power isn't out of the ordinary. At least, that's how it is for now. Thanks to all for the input!
  14. I feel it's a shame threads like this are necessary. If they would implement a "Name@Handle" system, like many other games have, it would allow everyone to name their characters as they please.
  15. I suppose I could do TWO characters, one with the shield maiden theme, sword and board, and another with the strength and speed...
  16. So... I've been fiddling around with a couple of characters lately, and I'm just not sure which direction to go... so I'm here once again to see what people think about an homage character I've made. The character is based on Wonder Woman... but the difficulty is that there have been SO many variations of the character in the comics and films. Back in the old days, she was strong and fast (not anywhere NEAR as powerful as she's being depicted these days), and that was about it. Easily represented with Street Justice and Super Reflexes. Then, in the 90s or so, she started using a sword and shield, something that's been carried over into the movies. Sometimes she's depicted just using the sword, sometimes just the shield. Even these days, she's sometimes depicted using neither, just being strong and fast. So I'm kind of torn. I'm not sure which version of the character I want to build around. Ideally, I'd be able to do all of the above... which would mean going Broad Sword/Shield Defense, but much of the time not using EITHER of those sets, relying instead on Pools for attacks and defenses. What do you all think? Is it viable to make a character based around the pools? I mean, she'd be missing out on both her Primary and Secondary sets, almost entirely, much of the time. I'm older, so I lean somewhat toward the older, original depiction of the character... but MY version's backstory depicts her as a former shield-maiden from Norse times... which means sword and board. Just kind of torn.
  17. So, I made a character, a Blaster with Energy Blast and Atomic Manipulation (he's based on Silver Surfer). The powers are all coloured with very light blue and gold, making them almost white with a bit of blue and gold tinting and Kirby Dots. The problem is with Atomic Manipulation. I slap Electron Shackles on an enemy, then Positron Cell, and it creates this effect where the words Gamma Ray pops up with a puff of GREEN schmutz (supposedly radiation, I assume). The problem is the puff is green! The powers are blue and gold, why is the puff green? Is there some way to recolour that?
  18. I decided to go with a Defender, Radiation Emission/Energy Blast. Looks the part, but the blasts are pretty weak and he's awfully squishy (pretty much ANYTHING sneezes in his direction it takes out half his health... I still say NPCs do too much damage). However, having the heal is nice, and the radiation debuffs are noticably effective, something Kinetics, Poison and other effects just aren't. He's L19 now, we'll see how much further I get with him.
  19. I've seen this argument many times, but it doesn't hold water, if you ask me. They have a whole powerset with three claws from each hand, just like Wolverine, indeed, specific TO Wolverine. Eye beams are used by MANY characters in comics besides Cyclops.
  20. So, I have a Blaster character with this combo of powersets. I wanted to make an AE version of him for use in my stories, but I found I can't use that combo of power sets. I don't know if it's a bug or an oversight... or if it's intended for some reason. Thoughts? Is this an error of some kind? Should I file a bug report?
  21. I'm envisioning perks being handled somewhat like Day Jobs. Being rich might give players a small bonus to influence gains. A DNPC (your Champions chops are showing) might appear in random missions as an objective (ie. rescue the NPC) for some kind of minor bonus... or alternatively, to avoid a minor penalty. You could do without them, because taking a perk would require a commensurate flaw to "pay" for it. I'm not suggesting anything gamebreaking, just thinking it's something that might be fun.
  22. You know, many games I've played over the years included a system of perks and flaws. I always enjoyed that, it let me flesh out some of who the character was, and sometimes added abilities or disadvantages that affected gameplay in interesting, sometimes challenging ways. The old, original Champions RPG had a system of Disadvantages that represented some of this, too. There are many things of this sort that comic book characters actually have. For example: Superman takes damage from Kryptonite (and other effects from different colours), and has no defense against Magic. Aquaman (and Namor, and other marine characters) needs to be immersed in water periodically, or grow weaker. Batman is extremely wealthy, as is Tony Stark (and lots of other characters) Many heroes have family or friends who frequently get caught up in things, Aunt May, Lois Lane, Jimmy Olsen, Foggy Nelson, etc. I wonder if a system of perks and flaws couldn't be devised to add some interesting character elements to our characters. Any thoughts?
  23. I'd forgotten about Dominators... that may be something to consider (though, I already have so many of them...).
  24. I did think about doing a Peacebringer, but I found them awfully squishy, and the bubbles didn't quite hit the mark visually. I figured if I wanted a combo of range and defenses, I'd do a Sentinel... but then there's nothing to help the team with. I just did a team with the Defender, Radiation Emission/Energy Blast, and he still didn't feel quite... right. It's hard to explain, I hope you understand what I mean. I'll try the Blaster again... is there a secondary you would suggest?
  25. I'm making a character, and I thought I'd see what people think. As with most of my character, he's based on an existing character, in this case, the Silver Surfer. Now, I understand that the Surfer's Power Cosmic is far too versatile in the comics to be simulated perfectly here, but if you were making a character based on the Surfer, what AT would you make him? What power sets would you give him? It seems to me the Surfer's main offense is simply Energy Blasts, so that set is a given (and has the Kirby spots!). His Power Cosmic has other uses, though. I've seen him healing people, shielding people, and so on. He's got abilities to help his allies. So, my first attempt was a Defender, Kinetics/Energy Blast. His powers LOOK good, but the effectiveness just isn't there. The blasts hit only slightly harder than a rolled up newspaper, and the Kinetics effects work primarily at the location of the enemy (eg. I can't heal myself unless I'm in melee range, where I don't want to be). So, I just wasn't feeling it. Surfer's blasts are notable for being POWERFUL. To me, that says BLASTER. So, I made him a Blaster, Energy Blast... but what secondary should he have? I gave him Atomic Manipulation, but I'm not sure about that either. There's not really anything there to help his allies. That takes me back to the Defender/Corruptor. My next thought was Energy Blast/Radiation Emission. This one looks decent again, does help his allies, does give him healing... but he again has no POWER. Aunt May does more damage smacking things with her purse than his Energy Blasts do. So, I'm kind of torn, and I thought I'd see if anyone had any suggestions.
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