This is pretty close to the build I originally had before this game was shut down. It suited me fine.
Not saying it's the best or anything, but I'm liking it so far, though I'm still not 50 yet. Only 27 right now.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Midnight Blues: Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Regeneration Power Pool: Concealment Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery
Hero Profile: Level 1: Swipe -- RechRdx(A), Dmg(11), Dmg(13), Dmg(33), Acc(37), EndRdx(42) Level 1: Fast Healing -- Heal(A), Heal(5), Heal(9) Level 2: Strike -- RechRdx(A), Dmg(11), Dmg(15), Dmg(33), Acc(37), EndRdx(42) Level 4: Quick Recovery -- EndMod(A), EndMod(5), EndMod(9) Level 6: Stealth -- EndRdx(A) Level 8: Super Jump -- Jump(A) Level 10: Slash -- RechRdx(A), Dmg(13), Dmg(15), Dmg(33), DefDeb(37), EndRdx(42) Level 12: Boxing -- Dmg(A) Level 14: Tough -- EndRdx(A), ResDam(23), ResDam(25), ResDam(36) Level 16: Spin -- RechRdx(A), Dmg(17), Dmg(17), Dmg(34), Acc(40), EndRdx(43) Level 18: Confront -- Acc(A), Range(19), Taunt(19) Level 20: Focus -- RechRdx(A), Dmg(21), Dmg(21), Dmg(34), Range(40), EndRdx(43) Level 22: Weave -- EndRdx(A), DefBuff(23), DefBuff(25), DefBuff(36) Level 24: Resilience -- ResDam(A), ResDam(27), ResDam(27) Level 26: Integration -- EndRdx(A), Heal(31), Heal(31), Heal(31) Level 28: Eviscerate -- RechRdx(A), Dmg(29), Dmg(29), Dmg(34), Acc(40), EndRdx(43) Level 30: Assault -- EndRdx(A) Level 32: Maneuvers -- EndRdx(A), DefBuff(36), DefBuff(39), DefBuff(45) Level 35: Kick -- Dmg(A) Level 38: Tactics -- EndRdx(A), ToHit(39), ToHit(39), ToHit(45) Level 41: Focused Accuracy -- EndRdx(A), ToHit(45), ToHit(46), ToHit(46) Level 44: Physical Perfection -- EndMod(A), Heal(46), EndMod(48), Heal(50) Level 47: Moment of Glory -- RechRdx(A), DefBuff(48), DefBuff(48), ResDam(50), ResDam(50) Level 49: Instant Healing -- RechRdx(A) Level 1: Brawl -- Dmg(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx(A) Level 2: Rest -- IntRdx(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- Heal(A), Heal(3), Heal(7) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(7) ------------