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Nathic69

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Everything posted by Nathic69

  1. I really think Explosive Bouquet should get made into a patch, this set lacks an AoE field
  2. Tri-Cannon doesn't have 100% chance to proc containment like it use to was this intended ?
  3. Seeds need to be 16 targets go play a Dom and tell me it feels fine, I don't want to respec and be forced to take 2 more skills just to be able to CC
  4. Incendiary Aura be changed from 10 targets to 16. - as I find it dependant on my survival as I am in melee range Multipurpose Missiles cooldown be changed from 90s to either 60 or 45s. - Reason I find myself depending on it since cones aren't useful as I'm in melee for the Aura Instead of Multipurpose Missiles change make Hypnotizing Lights a targeted AoE not a cone so I can surivive melee more effectively as the set needs support in that department Glittering Column is great and very fun but I need a power that can help keep me alive in melee while Glittering is on cooldown - I would suggest Glittering last an additional 2-4 seconds. Reason for this is I have 8 seconds to line up my next set of powers and defense before being attacked, 8 seconds is difficult to line up a combo of primary and secondary powers The knock up effect is good for mitigation but can easily get overwhelmed hence why I suggested these changes to also help combat that issue Sparkling Chain needs stronger VFX as it's hard to tell what mob it's hit Overall fun set but these changes will help massively and make the set feel complete Also Dark FX would be wonderful and maybe increase the intensity of the skills as It needs to be more visual I would also suggest the -Res from blast off be able to stack twice and maybe lowered to 7.5% to compensate for that as this would encourge and feel additonal benefit from using more than 1 power per pack Also please allow us to have advanced pet options or aggressive mode
  5. I play plant for damage with some control , I play illusion for damage yet illusion remains untouched when it breaks the game, you can't nerf powers in plant while illusion exists the way it does. Just revert the seed change and nerf creepers by 30% and call it a day, it doesn't need to be made useless, now plant has no identity
  6. While Dark Miasma is on the menu, Can the cast time of Darkest Night match the cast time of rads debuffs. 3.17 seconds feels awfully slow and Tar Patch has the same 3.17 second cast time and makes the set feel sluggest and the epic version of Darkest Night is 1 second shorter cast time. Also Tar Patch cool down being changed to 60 seconds and duration lowered to 30 seconds will be a huge quailty of life and keep the set feeling fluid and modern Please add min FX to Fade, it makes all my teams sad they can't see their awesome costumes
  7. All good changes BUT Synaptic Overload, It's a very important skill and one we need to have that we can cycle pack to pack with in combo with static field its our bread and butter so to speak, please revert the target cap change back to 16 and leave its CD back at 60 seconds, it doesn't play well without Synaptic as it was
  8. I feel the Seeds nerf and Carrion Creeper is too much... seeds is the core control of plant and to basically gut the whole power its very upsetting, leave it as it was, it doesn't need a target cap change or CD increase It feels unfair when Pyro has a deep sleep and confuse cone that's 16 target and 45 second CD Keep seeds as it was it does not need nerfing to the ground I understand creepers but heres a simple fix just don't allow slow or KB into the power that would reduce the proc by half and would bring its damage down without gutting the power, please devs these changes with those 2 powers are not good but everything else you have done hats off to you all amazing changes otherwise but please don't force me to never enjoy and play plant again
  9. A bane build I've come up with the goal was to use only ranged attacks, FF proc is up constantly never seem to wait for a cooldown everything is just up instantly, end is an issue below 50 due to constant spamming but I found the temp power recovery serum makes it fine, not sure where or what to improve. Feel like this is the closest you can get to a blaster on this AT, can take a punch too. Any KB shouldn't be an issue if you open with Web Grenade Make sure to change Frag, Vemon and Web to bane style in the power customization to help it flow faster ! Bane Ranged Only.mbd
  10. If you want to lead from the front I'd suggest Time, you won't be able to protect from hold, stun and knockdown but everything else if slotted right should have some satus protection, I'd recommend demons or mercs as primary, demons are good at following and that helps a lot when in defensive mode, Mercs are good because LotG in T9 and because perma serum basically makes them immune to mez and super tanky plus certain slotting makes them even more immune to status protection. I play my merc and demon/time as a tank and never die and i always charge in first, just make sure pets are somewhat close before , Time's Juncture doesn't go off when your CC'd that i've noticed, if time isn't your fancy then its Ele Affinity for the Faraday Cage for the most status protection, but FF and traps isn't bad either. Rune of Protection isn't really worth taking imo, it only has 1/3 uptime and can't reduce recharge of it and if playing tankermind right it shouldn't matter with or without
  11. This is my Demon/Time/Soul it is S/L res capped and perma Farsight, Chrono Shift and Hasten, Res armor is more useful than def armor on MMs. It isn't fitted with procs like you want but certainly could be changed slightly to fit some. To get the most out of this amazing combo you need to play like a tank and keep pets in defensive mode, you won't have to micro-manage pets much at all since they are very good at following and staying close to you and none of them should die. Overall very fun,strong and relaxing playstyle and one of the easiest MMs I've played but you have to play melee it won't work at ranged. Mastermind (Demon Summoning - Time Manipulation).mbd
  12. Thank you ! I really think this will help new players and its amazing how fast its been added 😄
  13. Or exactly that, It will help new players notice and see enemies as not everyone is familiar with mob types. Every time i've mentioned those commands ingame i always get massively thanked as they can't imagine playing without once used those commands
  14. Thoughts on making /optionset ShowVillainName 1 and /optionset ShowVillainBars 1 active by default ? its kinda hard to see villains without it
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