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lokiie1984

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  1. I found a build for bots/time so I sorta have an idea on how to slot the pets but when it comes to trick arrow I have no idea. I've never tried it before. My general plan was to use the group fly method but I've never really done robots before so I'm not sure how well that works. I've seen a few posts saying it works pretty well though with the pet AI improvements.
  2. Hm, I've never done much with a scrapper. Way back before Villains released on live I made a Wolverine clone that lived for all of five levels lol. What makes axe/nin work better as a scrapper vs a brute? FF... Force Feedback? Not sure if that's the right set but if it is wouldn't that make the knockback worse? I've actually never done anything with regen. I've always liked the idea of regen but how well does it scale when doing lower level content? Edit - I didnt realize Force Feedback had the recharge proc in the set. That could be handy. I've been playing off an on since before villains came out and i still know nothing about all the sets or how to build lol. Do you by chance have an axe/regen build i could look at?
  3. I've played a Huntsmen to 50 and I think I did most of the incarnate stuff on it but I've never done a crabbermind and I always wanted to. But how do they play? Is it similar to the MM? I mean I know the pets have long cool downs that need to be reduced a ton and we cant control the pets. But are they more or less durable then the MM pets? Do the pet defense aura enhancements work for them? I love the idea of the mastermind but I've just never been able to get into them much because I feel like I spend 90% of my play time micro managing pets and the rest just standing there not doing anything. So if Crabermind plays a bit more like a dps with a gaggle of pets, that could be pretty neat. Another question is, can they be set up to be more melee then range? I don't think I've ever seen a melee crab (probably for good reason.)
  4. I took axe/stone to 25 and yea I just cant keep the end in stock. I was over slotting the Crystal Armor and Stamina and I would still run out before I could kill a pack of even level mobs in a mission. So I'm going to take a look at radiation armor. I've never taken it very far before so it'll be worth it to see the powers. I just wish it had a minimal effects setting. Make a cool costume, now cover it in fluffy radio active spell effects.
  5. I've heard great things about rad armor but I've never been able to get past how it looks. If it had a minimal fx like some of the others, I'd be all for it. But i found the revamp notes for stone armor and and couple posts that may have been around the time of the revamp and it sounds like it would be pretty neat. Sounds like it can be built to avoid Granit and I like how the minimal fx look. I tried it out on a stalker the other day and it seemed pretty neat. I've never leveled stone armor through all my years of CoH because I always thought you had to take Granit. So I think ill give axe/stone a try. New question: Do brutes normally take Tough and Weave? I assume I'd probably need to if I'm not taking Granit. Generally my goals are to be able to tank if needed but if not be able to dish out damage. Generally i group more then solo but i also like to solo from time to time. However i dont farm.
  6. I messed around with a brute when Homecoming started up but I knew nothing about builds then. For that matter I know almost nothing about builds now. So figured I'd like to give the brute a go again, and play with the new revamped axe set at the same time. From looking through the forums I saw that it's really end hungry so it needs a secondary with some good recovery. Just to try it out and make sure I like the axe I rolled up a temporary axe/willpower to mess around with. So far axe is awesome and I don't mind willpower but it sounds like there are better choices. I just don't know what they'd be. I assume Bio would be good but I've done bio a number of times and would like to try something else. The thing that drew me to Willpower initially was that it's recovery is a toggle rather then a click. I've always liked more hands off secondary sets but if one of the others has a couple click powers that'd be fine too. Edit- So the wiki says that the Brute/Tanker version of Stone Armor doesn't have end recovery tied to Crystal Armor but the in game description says it does. Is the wiki just out of date? If so would a stone armor brute need to take Granite Armor? I've always hated that power. Otherwise, would a Axe/Stone Brute work well?
  7. Cool thanks. Looks like slotting is pretty close to what I've been going for. I'll need a respec at 50 either way though. I've also been thinking I may end up taking single shot just for the single target rotation to feel better. I'll have to see how it is after putting in the sets. Right now I have most of the gambler sets in but don't have any of the attack sets in yet. (Attuned) So far though it honestly feels like I'm cheating. Nice damage and packs of mobs just miss constantly, granted it's not 4x8 or anything but it feels powerful. The only downfall at the moment is End. I run out pretty fast, hoping the attack sets will help with that. I set up my Stamina and Enduring to match your build and so far the end issues are gone, as long as I'm not fighting clockwork or freaks. So now the only downside is the beam sound effects. I use a mod that changes the sounds and they're great but hearing the same four or five sounds over and over is starting wear on me. Might have to look into just muting those. But all in all I feel like this is something I've been looking for. Good ranged damage but also durable, I always enjoyed melee solo but hated it in groups. So with Sent I feel like it solves the issues I had with melee.
  8. But she's not sure on which archetype and powers to pick besides the dual pistol (but open to others too.) The issue is she also wants to use Biotics, which to me sounds like energy blast but you cant really do energy and dual pistols. Anyone have any ideas? Even if it's through the use of epic power pools. When it comes to the epic pools, I'm not really sure what's all available for each archetype.
  9. The more I play around with Beam/SR leveling the more I am wondering about some of the choices in the build. I didn't even realize they didn't tank Lancer Shot until I read your post. I played a beam a long time ago and don't remember a whole lot, and I've never done SR past say level 30. I did read something a while back about it being a set that didn't require a lot of slots though. Do you by chance have a better build that would work for a Beam/SR Sent?
  10. I found this build on the forums posted back in April. I'm curious if it would need updating for the recent changes.
  11. While trying to get ideas for a costume I stumbled onto a comment posted by @Attache and it got me wondering what we could do for costumes that at least less humanoid. My plan would be to make a Seismic / Elec corruptor and aim for a small (using the mini particle costume thingie) creature, earth sprite thing. Kind of like a gremlin or goblin that's aspected towards earth. I'm pretty terrible with costume creation so I don't know how much of this is really doable. Attache's critter for reference. (Side note: It seems the detail #1 skull mask isn't available for female characters.) Other references - I would prefer it to be female if its possible.
  12. Would you mind sharing your build? I have a beast/nature sitting at 49 that I've wanted to get 50 and do a build with. She was made around when homecoming first launched and I knew next to nothing about builds in general, let alone how to build an MM. Now i know next to next to nothing about builds lol. I really enjoyed the combo though and always felt like they were meant to be played together. Always felt the same about Necro/Dark too.
  13. I dont mind being in melee range. I've been messing around a bit with the 45 warshade i have and it's easier then i remember. Could see it being pretty neat with a good build.
  14. Anyone have a build for beam/rad? I've tried to look through other builds for /rad but i never was any good at building builds so I'm not sure which of the ones I saw would be a good choice to look through. The goals of the character would be mostly teaming but also exemping down to lower level TFs. Preferably ones that are above +0. I've been finding that playing a support class on a +0 team is just boring. The other big thing is I'd prefer it if the character used Speed of Sound or Super Speed. For theme reasons, and just because I really dislike flight. (Super jump kinda feels like flight with extra steps lol)
  15. I have a WS at 45 but honestly I don't even remember leveling it. So I'd like to start a kheld fresh and try to take it to 50 and hopefully figure out how to play it as I go. I always enjoyed VEATs since i first unlocked them on live and always wanted to really give the hero epics a good go but the archetype has eluded me. Bad ass looking, but so complex. I know I don't like form shifting so it'd either have to be a bi or human only form. Human only is my preference. My goal for the character would be to be able to solo well but also group. Typically I enjoy tanks but lately I've found I really dislike melee on other classes because of mobs always being slightly out of range. Where on a tank they're trying to get to me so I don't have to move around to get close enough to hit, if that makes sense. As I understand it, both WS and PB are a mix of ranged and melee. Are there effective builds where you can go just ranged? If not do they have the issue I mentioned above? Or do they have a taunt aura like tankers do? Would the taunt skill fix that? I doubt I explained that very well. Also if the better choice for human form is PB, how do people get around the knockback when grouping? Having tanked for groups with energy blast, I know how annoying it is when you're about to hit a nice aoe and then the pack of mobs flies away. Do PBs just load up on KB to KD enhances? Would that make the already slot starved build even worse? Anyway definitely curious to give one a go.
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