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lokiie1984

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Posts posted by lokiie1984

  1. I found a build for bots/time so I sorta have an idea on how to slot the pets but when it comes to trick arrow I have no idea. I've never tried it before. My general plan was to use the group fly method but I've never really done robots before so I'm not sure how well that works. I've seen a few posts saying it works pretty well though with the pet AI improvements. 

  2. 4 hours ago, biostem said:

    If you're willing to be a bit more flexible with your choice of AT, give Axe & Ninjitsu a try on a scrapper -  it makes for a fun and different combination!

    Hm, I've never done much with a scrapper. Way back before Villains released on live I made a Wolverine clone that lived for all of five levels lol. What makes axe/nin work better as a scrapper vs a brute? 

     

    4 hours ago, twozerofoxtrot said:

    I'm probably a broken record at this point but I'm here once again to tell you about BA/Regen on Brutes.

     

    Slot FF+ first before anything else in your attack powers. Feel the synergies wash over you like a regen tick from Instant Healing. 

     

    Upsides:

    Actual MinFX! (seems like OP wants this)

    Great for End Management while leveling 

     

    Downsides:

    Leveling Regen (unless you're an experienced hand, then it's fine)

    FF... Force Feedback? Not sure if that's the right set but if it is wouldn't that make the knockback worse? I've actually never done anything with regen. I've always liked the idea of regen but how well does it scale when doing lower level content? 


    Edit - I didnt realize Force Feedback had the recharge proc in the set. That could be handy. I've been playing off an on since before villains came out and i still know nothing about all the sets or how to build lol. Do you by chance have an axe/regen build i could look at? 

  3. I've played a Huntsmen to 50 and I think I did most of the incarnate stuff on it but I've never done a crabbermind and I always wanted to. But how do they play? Is it similar to the MM? I mean I know the pets have long cool downs that need to be reduced a ton and we cant control the pets. But are they more or less durable then the MM pets? Do the pet defense aura enhancements work for them?

     

    I love the idea of the mastermind but I've just never been able to get into them much because I feel like I spend 90% of my play time micro managing pets and the rest just standing there not doing anything. So if Crabermind plays a bit more like a dps with a gaggle of pets, that could be pretty neat. 

     

    Another question is, can they be set up to be more melee then range? I don't think I've ever seen a melee crab (probably for good reason.) 

    • Thumbs Up 1
  4. 4 hours ago, Sovera said:

    There are two problems with Axe. One is that the recharge times are awkward and you'll need to have four attacks to not have big gaps. One of those attacks can be subbed for a snipe, but since we need to take the T2 anyway it's what is usually used. So that means it wants more slots than the usual since not that many primaries call for four ST attacks and then have two AoEs on top of that.

     

    Then it's pretty hungry since the crunch Axe has must be paid. So either be prepared to suffer while leveling until incarnate-d, or handpick a secondary with a top notch secondary in terms of endurance tools.

     

    Where some people are mentioning Stone the truth is that Stone is ALSO endurance hungry. The extra slot for a Performance Shift proc and the added 0.30-ish endurance are in no way enough for Stone's needs less alone Axe's demands.

     

    There are still plenty of other choices. Rad is the most obvious one since it overflows in endurance, then there is Energy Aura, Ice Armor, maybe even Fire Armor. Bio is a contender but prepare to not do the usual minimal slotting of DNA Siphon (which runs afoul with the lack of slots mentioned from Axe's demands).

     

    But all of this depends on how much you care about the 44 and under game. If  not at all then pick something and rely on Ageless/Cardiac at max level.

     

     

    While it is not the kind of talk appreciated in the Brute forums it may indeed be a good plan to go for a Tanker. Less slots will be needed to reach defensive goals thanks to both the ATO and the Tanker modifiers which leaves more for attacks. Plus the ATO and some creative slotting allows to not have Tough toggled on and still reach 90% which will help with the endurance drain.

    I took axe/stone to 25 and yea I just cant keep the end in stock. I was over slotting the Crystal Armor and Stamina and I would still run out before I could kill a pack of even level mobs in a mission. So I'm going to take a look at radiation armor. I've never taken it very far before so it'll be worth it to see the powers. I just wish it had a minimal effects setting. Make a cool costume, now cover it in fluffy radio active spell effects. 

  5. 1 minute ago, Bellicose said:

    You might like pairing it with Rad Armor.

    I've heard great things about rad armor but I've never been able to get past how it looks. If it had a minimal fx like some of the others, I'd be all for it. But i found the revamp notes for stone armor and and couple posts that may have been around the time of the revamp and it sounds like it would be pretty neat. Sounds like it can be built to avoid Granit and I like how the minimal fx look.

     

    I tried it out on a stalker the other day and it seemed pretty neat. I've never leveled stone armor through all my years of CoH because I always thought you had to take Granit. So I think ill give axe/stone a try. 

     

    New question: Do brutes normally take Tough and Weave? I assume I'd probably need to if I'm not taking Granit.

     

    Generally my goals are to be able to tank if needed but if not be able to dish out damage. Generally i group more then solo but i also like to solo from time to time. However i dont farm. 

  6. I messed around with a brute when Homecoming started up but I knew nothing about builds then. For that matter I know almost nothing about builds now. So figured I'd like to give the brute a go again, and play with the new revamped axe set at the same time. From looking through the forums I saw that it's really end hungry so it needs a secondary with some good recovery. 

     

    Just to try it out and make sure I like the axe I rolled up a temporary axe/willpower to mess around with. So far axe is awesome and I don't mind willpower but it sounds like there are better choices. I just don't know what they'd be. I assume Bio would be good but I've done bio a number of times and would like to try something else. 

     

    The thing that drew me to Willpower initially was that it's recovery is a toggle rather then a click. I've always liked more hands off secondary sets but if one of the others has a couple click powers that'd be fine too. 

     

    Edit- So the wiki says that the Brute/Tanker version of Stone Armor doesn't have end recovery tied to Crystal Armor but the in game description says it does. Is the wiki just out of date? If so would a stone armor brute need to take Granite Armor? I've always hated that power. Otherwise, would a Axe/Stone Brute work well? 

     

  7. 6 hours ago, oldskool said:


    Better is subjective, but in the spoiler tag below is a build that can show you some idea on what can be done. 

    I only used 47 of the total slots in order to get to 160% global recharge, 45% to the 3 positional defenses, and a reasonable selection of powers for a coherent attack sequence. 

    So no, SR doesn't necessarily demand much in the way of slots, BUT that also depends on how many pool powers you are willing to take. The build below uses Tough to mule the two +3% global defense IOs (a significant 6% defense boost across the board) and Weave which is also a solid power of +all defense. Combined, these two powers will get you at least 11% more defense to everything. 

    I like taking Maneuvers for another defense to all as well. If I have room, then I will grab Assault too for additional global damage BUT its only 10% of base damage so it isn't that important. 

    There are 4 power slots open in the build below to flex in whatever travel power you want and/or explore some Epic pool choices if you wished. Since the total slots spent are under the maximum, you could even build out the Epic powers more if you wanted. Given that the general defense, recharge, and recovery is already handled with half the build you could do whatever else you wanted with this. It can only get better. 😉 
     

     

    Cool thanks. Looks like slotting is pretty close to what I've been going for. I'll need a respec at 50 either way though. I've also been thinking I may end up taking single shot just for the single target rotation to feel better. I'll have to see how it is after putting in the sets. Right now I have most of the gambler sets in but don't have any of the attack sets in yet. (Attuned) So far though it honestly feels like I'm cheating. Nice damage and packs of mobs just miss constantly, granted it's not 4x8 or anything but it feels powerful. The only downfall at the moment is End. I run out pretty fast, hoping the attack sets will help with that.   I set up my Stamina and Enduring to match your build and so far the end issues are gone, as long as I'm not fighting clockwork or freaks. 

    So now the only downside is the beam sound effects. I use a mod that changes the sounds and they're great but hearing the same four or five sounds over and over is starting wear on me. Might have to look into just muting those. 

     

    But all in all I feel like this is something I've been looking for. Good ranged damage but also durable, I always enjoyed melee solo but hated it in groups. So with Sent I feel like it solves the issues I had with melee. 

  8. But she's not sure on which archetype and powers to pick besides the dual pistol (but open to others too.) The issue is she also wants to use Biotics, which to me sounds like energy blast but you cant really do energy and dual pistols. 

     

    Anyone have any ideas? Even if it's through the use of epic power pools. When it comes to the epic pools, I'm not really sure what's all available for each archetype. 

  9. 14 hours ago, oldskool said:

    I wouldn't sleep on Lancer Shot, and proccing out Single shot to the gills isn't nearly as worth doing as it looks on paper. That power will activate those damage procs about 30% of the time. It isn't really that consistent on the way the slotting is allocated and it hinders other aspects of the build because of it. 

    Tactics will not be providing you that Gaussian's damage buff very often if you solo and still only seldomly if you are in a full group. Its a good place to mule a nice set, but uh... SR doesn't need those bonuses with more thoughtful slotting elsewhere. 

    Anyway, you can get by with either Single Shot or Charged Shot. Both have their value. If you want to keep the proc-based approach, then maybe keep Charged Shot but change the slotting. You could get more out of Apocalypse in Lancer Shot. 

    The more I play around with Beam/SR leveling the more I am wondering about some of the choices in the build. I didn't even realize they didn't tank Lancer Shot until I read your post. I played a beam a long time ago and don't remember a whole lot, and I've never done SR past say level 30. I did read something a while back about it being a set that didn't require a lot of slots though. 

     

    Do you by chance have a better build that would work for a Beam/SR Sent? 

  10. I found this build on the forums posted back in April. I'm curious if it would need updating for the recent changes. 

     

    Spoiler

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Sentinel
    Primary Power Set: Beam Rifle
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Ninja Tool Mastery

    Hero Profile:
    Level 1: Single Shot

    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Gladiator's Javelin - Chance of Damage(Toxic)
    • (7) Decimation - Chance of Build Up
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Entropic Chaos - Chance of Heal Self

    Level 1: Focused Fighting

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance

    Level 2: Charged Shot

    • (A) Gladiator's Javelin - Chance of Damage(Toxic)
    • (13) Entropic Chaos - Chance of Heal Self
    • (13) Apocalypse - Chance of Damage(Negative)
    • (15) Apocalypse - Damage
    • (15) Apocalypse - Damage/Recharge
    • (36) Apocalypse - Damage/Recharge/Accuracy

    Level 4: Cutting Beam

    • (A) Ragnarok - Damage
    • (5) Ragnarok - Damage/Recharge
    • (5) Ragnarok - Damage/Recharge/Accuracy
    • (7) Ragnarok - Recharge/Accuracy
    • (11) Ragnarok - Damage/Endurance

    Level 6: Focused Senses

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (9) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Endurance

    Level 8: Aim

    • (A) Recharge Reduction IO

    Level 10: Agile

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance

    Level 12: Disintegrate

    • (A) Thunderstrike - Accuracy/Damage
    • (21) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (23) Entropic Chaos - Chance of Heal Self
    • (23) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 14: Master Brawler

    • (A) Preventive Medicine - Heal
    • (25) Preventive Medicine - Heal/Endurance
    • (27) Preventive Medicine - Endurance/RechargeTime
    • (27) Preventive Medicine - Heal/RechargeTime
    • (17) Preventive Medicine - Chance for +Absorb
    • (43) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 16: Enduring

    • (A) Performance Shifter - Chance for +End
    • (29) Performance Shifter - EndMod/Recharge
    • (29) Performance Shifter - EndMod

    Level 18: Refractor Beam

    • (A) Superior Opportunity Strikes - Accuracy/Damage
    • (31) Superior Opportunity Strikes - Damage/RechargeTime
    • (31) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (31) Superior Opportunity Strikes - Accuracy/Damage/Endurance
    • (34) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
    • (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime

    Level 20: Dodge

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance

    Level 22: Hasten

    • (A) Recharge Reduction IO

    Level 24: Maneuvers

    • (A) Reactive Defenses - Defense
    • (37) Reactive Defenses - Defense/Endurance
    • (37) Reactive Defenses - Endurance/RechargeTime
    • (39) Reactive Defenses - Defense/RechargeTime
    • (42) Reactive Defenses - Scaling Resist Damage
    • (36) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 26: Super Speed

    • (A) Celerity - +Stealth

    Level 28: Quickness

    • (A) Run Speed IO

    Level 30: Kick

    • (A) Empty

    Level 32: Overcharge

    • (A) Achilles' Heel - Chance for Res Debuff
    • (33) Touch of Lady Grey - Chance for Negative Damage
    • (33) Shield Breaker - Chance for Lethal Damage
    • (33) Positron's Blast - Chance of Damage(Energy)
    • (34) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Recharge

    Level 35: Evasion

    • (A) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense

    Level 38: Tashibishi

    • (A) Positron's Blast - Chance of Damage(Energy)
    • (39) Impeded Swiftness - Chance of Damage(Smashing)

    Level 41: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 44: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Resistance/Endurance
    • (48) Gladiator's Armor - TP Protection +3% Def (All)

    Level 47: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance

    Level 49: Hover

    • (A) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Defense/Endurance

    Level 1: Opportunity 


    Level 1: Brawl

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (45) Miracle - +Recovery
    • (45) Panacea - +Hit Points/Endurance
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (43) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Recharge
    Level 26: Speed Phase 

    Level 1: Disintegrating 
    Level 1: Prestige Power Dash
  11. While trying to get ideas for a costume I stumbled onto a comment posted by @Attache and it got me wondering what we could do for costumes that at least less humanoid. 

     

    My plan would be to make a Seismic / Elec corruptor and aim for a small (using the mini particle costume thingie) creature, earth sprite thing. Kind of like a gremlin or goblin that's aspected towards earth. I'm pretty terrible with costume creation so I don't know how much of this is really doable. 

     

    Attache's critter for reference. (Side note: It seems the detail #1 skull mask isn't available for female characters.) 

     

    ezgif.com-gif-maker.gif.5c8886154534a2dd6ff84ab8bb73b3ec.gif

     

    Other references - image.jpeg.6f61170c4959e3da87c1714f54817ac4.jpeg Download Gremlins Group Colored Fan Art Wallpaper | Wallpapers.com

    I would prefer it to be female if its possible. 

    • Like 1
  12. On 11/19/2022 at 10:13 AM, josewales said:

    I have resist incarnate and raven cone slotted debuffs. My beasts mow through mob clusters with ease. My keybinds always combine all pet attack which keeps them in front of me with spamming nearest target. Dunno man. Right now I am building a demon/nature to compare with a similar build.  MM/FF had to much single target hunting for my taste.

    Would you mind sharing your build? I have a beast/nature sitting at 49 that I've wanted to get 50 and do a build with. She was made around when homecoming first launched and I knew next to nothing about builds in general, let alone how to build an MM. Now i know next to next to nothing about builds lol. 

     

    I really enjoyed the combo though and always felt like they were meant to be played together. Always felt the same about Necro/Dark too. 

  13. 14 hours ago, Carnifax said:

    Biform WS probably makes more sense because you can run in / tp in fully invisible, self buff in human form (Eclipse then Mire), nuke then shapeshift to squid for ranged damage. Floaty fortress of doom is good times.

     

    Human only you'll want some melee attacks because Gravity Well does a tonne of damage. Great Vs bosses. 

     

    That all being said I like triform because lobster is your Mez protection and has another short duration mire. As well as giving you the flexibility to Tank if the team needs it. You dont get a taunt aura sadly, PBAoE and Taunt in lobster form are your aggro tools. 

     

    Shapeshifting macros which switch your bottom bar help with all of this.

    I dont mind being in melee range. I've been messing around a bit with the 45 warshade i have and it's easier then i remember. Could see it being pretty neat with a good build. 

  14. Anyone have a build for beam/rad? I've tried to look through other builds for /rad but i never was any good at building builds so I'm not sure which of the ones I saw would be a good choice to look through. 

     

    The goals of the character would be mostly teaming but also exemping down to lower level TFs. Preferably ones that are above +0. I've been finding that playing a support class on a +0 team is just boring. 

     

    The other big thing is I'd prefer it if the character used Speed of Sound or Super Speed. For theme reasons, and just because I really dislike flight. (Super jump kinda feels like flight with extra steps lol) 

  15. I have a WS at 45 but honestly I don't even remember leveling it. So I'd like to start a kheld fresh and try to take it to 50 and hopefully figure out how to play it as I go. I always enjoyed VEATs since i first unlocked them on live and always wanted to really give the hero epics a good go but the archetype has eluded me. Bad ass looking, but so complex. 

     

    I know I don't like form shifting so it'd either have to be a bi or human only form. Human only is my preference. My goal for the character would be to be able to solo well but also group. Typically I enjoy tanks but lately I've found I really dislike melee on other classes because of mobs always being slightly out of range. Where on a tank they're trying to get to me so I don't have to move around to get close enough to hit, if that makes sense. 

     

    As I understand it, both WS and PB are a mix of ranged and melee. Are there effective builds where you can go just ranged? If not do they have the issue I mentioned above? Or do they have a taunt aura like tankers do? Would the taunt skill fix that?

     

    I doubt I explained that very well. 

     

    Also if the better choice for human form is PB, how do people get around the knockback when grouping? Having tanked for groups with energy blast, I know how annoying it is when you're about to hit a nice aoe and then the pack of mobs flies away. Do PBs just load up on KB to KD enhances? Would that make the already slot starved build even worse?

     

    Anyway definitely curious to give one a go. 

  16. 16 hours ago, twozerofoxtrot said:

    Snip

    So far it seems pretty neat. I do wish savage melee had a lil more up front damage but otherwise, the speed makes up for it. SR seems pretty cool too, although i have no idea how to slot it. I'm level 21 now after running posi and dfb and i've only died a couple times. Mostly due to toxic damage. I imagine at higher levels with correct sets and slotting it'll be pretty neat. 

  17. After the last big tanker update I've started to really enjoy the archetype. I also really enjoyed street justice (on multiple archetypes) so I wanted to try out the other melee that (I think came out around the same time?) savage melee. It has some pretty neat animations and particle effects. I've also read those that enjoy it, really enjoy it. 

     

    The other one I'm curious about is SR, I've dabbled with it a bit on a Sentinel and while I have no real experience with pure defense set it seemed interesting. From my forum searching it seems to be well liked on tank. 

     

    So with the semi new / distant changes to tank, how does the combo work out now?

    • Like 1
  18. I've had a bit of a love hate relationship with Sent. On the one hand I like what they could do but I'd always get bored before I could ever get to incarnate abilities. However the revamp sounds pretty neat and even way back in live i always wanted a ranged stone set so that could be pretty neat. But when it comes to secondaries I have no idea. 

     

    I have the most experience with bio, but I'd like to do something different this time around. 

     

    I do enjoy soloing at higher difficulty and I also enjoy groups that do the same thing (even if it's just a couple points up.) So something that helps keep me up would be handy... Does the game have Viagra as a secondary set?

  19. It has now grown so big that I can only test half at a time. The larger size seemed to have helped a lot though. Before she was around 5 by 7 inches and the eyes were all weird. Now she is around 11 by 8. 

     

    KIMG1474.thumb.JPG.0e2dfcb871eb946f46cab8883aa37239.JPG

     

    You cant see it here but the skin has two different shades. Definitely need to fix some of the gaps between shading and other parts. Fingers especially. The look a bit odd now lol. Once I can afford to buy the thread shades, the shirt and coat will be different shades too. At the moment all I have is 3 shades of gray. Silver, medium and dark. 

     

    But I suppose it's getting there.  

    • Like 2
  20. Something like this is what I'd like to do. 

     

    Capture.thumb.PNG.982c8a072b643681217a4a6731e6030a.PNG

     

    But...

     

    Capture2.thumb.PNG.e4e380d7ec174db53fe9aee7c1df7c20.PNG

     

    Each of those color blocks would the max size of my embroidery hoop. So I'd have to line up 6 different hoops and and get all that seamless. Don't think that'll be practical. 

     

    I've been trying to find something about designing embroidery for jackets but I just cant find anything. Plenty on sewing patterns to make a jacket but nothing on what's good or bad for embroidery design. So until I figure that out, I'm bored enough to try this with normal fabric and see how it looks. 

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  21. 2 minutes ago, Christopher Robin said:

    I agree the black on black doesn't show all that well. Perhaps a dark reddish brown or dark grey?

    Alternatively some blue fringing or highlighting would make the black stand out from the background better.    

    Here's how she's looking so far. (Screenshot from my design program.) Added the eye liner and nose shadow and mouth. Also changed the shirt to be shades of gray instead of brown. Kinda blends in with the coat but I can only take so much brown in clothes.  

    Capture.thumb.PNG.d23295e78ccbbe6db576aba5732e086f.PNG

    I was looking at red but there just isn't any good dark reds for some reason. They have dark of every other color but red is just missing. Most of the ones i was looking were way too bright and vibrant. Made her look like she had Raggedy Ann hair.

     

    I could do an auburn hair color. Never used the color so not sure what it looks like stitched. On the bright side, my mom has a massive selection of madeira thread colors so i could borrow most of these to test the colors.  

    Capture2.PNG.5d6d941be2b576709a4dc61329d8629a.PNG

     

    I suppose the other option would be to stay black and try to add some dark blue between each "strand" of black hair like you said. 

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  22. This is a commission of a character from pre shutdown. 

     

     

     

     

     

     

    04_04.thumb.png.f7b24d40d5b50923e1ec8551babd4db4.png

     

    And this is my first attempt to design it as embroidery. It's definitely not far off but it needs tweaking, lots of tweaking. One of my biggest issues is I don't have enough color shades to do it all. Had to reuse a few. I normally made and sell vector type logos and what not so I've never needed to have more a couple shades for each color. (In the final design, I'm going to make the whole sword blade one color rather then having that light blue section.)

     

    KIMG1472.thumb.JPG.554006ba82ca36762c43e0d4fe2ca25f.JPG

     

    Hair attempt #1

     

    It came out fairly well. Each strand needs to be thicker though. By a boat load I'd say. Might go with a lighter color on the hair too. Black on black fabric is kinda hard to see. 

     

    KIMG1473.thumb.JPG.e17960b7c55437b4a20b9be9d5638335.JPG

     

    This is pretty close to how the hair should look once I get it nailed down. Minus the color obviously.

    image.png.62160a18680fc2af1c3f6c71e11f433d.png

     

    If I ever get this to look good, I'm going to try and embroider it on a bomber jacket or something. Although I feel like it'll need something to ground the image, not sure what yet. Maybe like swirling red energy coming from the tip of the sword. Not sure if that would look good though. 

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  23. So way back when the game shut down I set out to write a novel inspired by the game but set in my own semi futuristic world, where things have gone to a bit of an extreme. But as time went on I soon discovered I don't really have the patience for novel writing, even though I hear my writing was pretty good. I'm just more of a visual person. So instead I set it aside for years. Now I have much more time and instead of writing a novel that I

    know I'd never finish. I decided, why not make an RPG instead?

     

    Of course it's not as easy as snapping your fingers but oddly enough it's not that complicated either. Most of the systems needed are either already in Unity or are user made plug ins. Granted most aren't free but generally they work really well and have had years of development plus great support. 

     

    So what would I need help with? Let me explain. 

     

    After talking with my girlfriend for a bit about different systems I'd want to use. We came up with the idea of "Relic Items" some would be wearable, some would just be silly trash items. But they'd all unlock a codex entry detailing something about the original owner, how the item was lost and so on. 

    For example, "So and So's Lost Tooth. Lost in a fight with So and So." Kinda generic at the moment but you get the idea. 

     

    I hate coming up with character names. I really hate it. So I figured, why not ask the CoH fans if anyone wants to donate some character names. For that purpose, I created a google spread sheet. Anyone that's willing can add their character name, but you can also add other info, such as Archetype, Alignment, a short backstory (I stress the short. I don't know if I'd be able to do much with pages of backstory lol) Power Sets, even Requests for a specific type of item that would unlock your characters codex entry. 

     

    Note: There is no restriction on character names, other then no gibberish. 

     

    Link: Google Sheet 

     

    Also as a side note, if anyone is good with art or animation or even audio and wants to donate their time in that way. Definitely comment or send me a message. Those assets are hard to come by. I thought about ripping out of CoH but I have no idea how or if it'd even work. Plus I think I'd like a more cel shaded art style, brighter colors anyway. 

     

    If anyone has any questions, feel free to ask. Talking about the game helps me straighten out things in my brain too. 

     

    Second note before I space it out: Do I plan to release this game for people to buy? I'd like to keep the option open. Keep everything different enough from CoH that there'd be no copy right issues but whether I'd list it on steam for sale... I'm not sure yet. Right now I'm leaning towards setting it up as a free / donation game. Also this is a single player game, no online systems at all. 

     

    And now that I've thrown this wall of text at you all, I'm off. 

     

    Thanks for reading. Looking forward to seeing all your names plus all the other info. 

  24. I've been trying to decide between street and energy melee now that they've made some changes to it. I've played street to 50 on a stalker once before and enjoyed it but i'd like to try something different. Energy melee seems fun the little i messed with it and i havn't tried it since the early days of live. But i'm stumped on the secondary choice.

     

    I've done shield a lot, and bio, don't like how rad effects look, and i like the idea of SR but i feel kinda squishy.

     

    So i'm curious about thoughts people have. I don't play melee that often so most of the sets are a mystery to me. I suppose if all else fails, i could just do willpower. Or shield, i like the set but not a fan of the shields looks. Wish we had a way to turn off the shield.

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