Jump to content

lokiie1984

Members
  • Posts

    61
  • Joined

  • Last visited

Posts posted by lokiie1984

  1. 15 hours ago, Omega-202 said:

    Don't write off the Stalk-tinel.  Mine exemps fine, it just plays like a standard Stalker at lower levels.  You just need to have 2 versions of your standard attack chain power bar, one for exemping and one for 50 play.  If you're looking for engaging, effective and badass, Stalk-tinel would be a good call.  You're constantly in and out of melee, swapping between AoE damage chains, melee single target chains and ranged chains, hopping around the battle field, locking down bosses and melting them.  Mine uses "janky combat teleport" (sorcery's translocation set up with mouse button binds) to instantly port around the battle field, at least until real combat teleport is available.  

    That sounds nuts. Out of curiosity, what power sets did you go with? I might have read a post from you about the build before but not sure as i cant find it now.

     

    Also do you have any videos of the play style? This is one where i think i would need to see how it plays, all the porting around sounds crazy lol.

  2. 1 hour ago, Six Six said:

    Same with the SFX, until I discovered @Solarverse SFX Mods. Now my Beam Rifles are much more playable, along with other powers. I swear the SFX mods make the powers stronger! trust me. 😃

    I have a Rad/Energy Blaster that is just a joy to play melee (Energy) and range (Rad). No doubt one of my favouritest toons EVER (maybe even more than spiders, and that's saying a lot).

    The thing with Sentinels is, if you always compare them to corruptors and blasters, they will always fall short. I believe they have a different purpose. So the "lacking" doesn't bother me. They're still fun and useful. I just now prefer Spiders and the Blaster/Dom ability to be melee range.

    Is a capped defense blaster still squish? I don't think i've played a blaster since 2004. I also wonder how they do when exemped down. Do they retain enough of the defense to keep em standing up right?

  3. 3 minutes ago, Six Six said:

    I have 10 sentinels, and I don't care what people say about them and their lacking damage. I enjoy sents and often play them as ranged tanks. Some, like Dual Pistols and Elec are ranged, but play like melee in the sense that you're always up close and in the middle of the fray. Sent armour is awesome. That plus Fighting and Leadership pool usually results in a very tough bugger, if you manage the end of all those toggles.
     

    I have a beam/bio that was messing with. Pretty neat but the beam sound effects drove my girlfriend nuts so i dropped it. Now i'm playing around off and on with a rad/bio which is neat but i'm not sure if like the melee range aoes. I like melee solo but not so much in groups. My brain just wants to stay back and blast things rather then running up.

    One of these days i do wanna get a sent to 50 with incarnates just to see how they do. I've heard good things about water, but i'm not sure if i could swing the powerset into how i want the character to look. Robo clockwork from praetoria. Suppose i could color it to look like oil or something... oil bending robot lol. I have found that if you do minimal FX on bio armor it has a slight nanite look to it which works well.  

  4. 3 minutes ago, Six Six said:

    I have a Huntsman-Mu that's pretty much AoE crowd control as I didn't take any mace powers. While I enjoy him to death, I don't think it's fair to compare him to my melee-range Tankermind Crab nor both of them to the Pure Bane. The Crab has 4 (but uses mostly 3 including the Mace from Black Scorpion PPP) melee attacks and 3 range attacks. either chain is fast enough for me to choose just melee or range; but the ability to switch it up is what makes it fun. His attacks damage is not the highest, but they are supplemented by 6 pets (again, one courtesy of Black Scorpion) plus his Lore which is rarely needed to be summoned. Defences and resistances are through the roof.

    One thing I've noticed with the Crab is that while his attack chain is fast, it feels janky compared to the more fluid AR+nades of the Huntsman. Both are more AoE but I like how the Crab can go melee when the situation needs it, or whenever I feel like it. I like toons that can switch attacks.

    On my Pure bane and pure widow, I simply cycle through the same melee attacks, so I get how you feel that it becomes routine. But on both of them, I like the rhythm of the attacks. The bane's are slow to animate, but they hit like a freight train, and she's just as tanky as the crab. the widow is fast and nimble, but his damage comes at the cost of some of his def/res... until I figure out a fix.

    I have a 50 widow too, cant recall which spec i went with though. It was fun but i prefer to stay at range. I really wish we could recolor our powers though.

    So far i've been looking into sentinels as well as SoAs, seems like damage potential is about the same minus the double stacking leadership. I almost wonder if that's the issue with my huntsmen. All the group buffs make it too easy lol.

     

     

  5. I've been running Huntsman for a pretty long time now and i wanted to try out Crab but i haven't messed with crab since the game was live. So i'm curious about play style differences if there are any.

     

    Pros and cons of crab too if people know any. I haven't decided yet if i would want to go all ranged, or a mix of range and melee or maybe Crabbermind and perma pets. So far I've seen a number of builds but not many people talking about what their spec can do.

     

    So far the things i really enjoy about the Huntsman is the damage and defense. Being able to talk on a full group by myself is always nice. Really the only thing i get annoyed by is the attack chain. It's four buttons with a couple single targets mixed in as needed. You feel badass but after a while it just gets so repetitive.

     

    So yea any info would be appreciated.

  6. 4 hours ago, Six Six said:

    If you like and enjoy spiders, why not try a crab build. crabs can go almost 50/50 melee-range with some pets to sweeten the deal. 

    Other ATs that let you switch from range to melee to "keep things interesting" are Blasters, Dominators, and Widows (Blood Widow-Fort hybrid). I too prefer mixing things in the attack department. So far, my crab and a few blasters (not every power set lends itself well to melee) have proven quite enjoyable and stronk. I tried it on one Dom, but couldn't get him to the same caliber as the blaster (I'll probably have to work on his build some more). I just respec-ed my widow to the hybrid I mentioned, and am currently testing her out.

    I might have to try out the crab more. I've done huntsmen for a super long time. I'd probably roll a new character. From what i recall even if i use a second build it forces the backpack on the first build. (My huntsman uses a neat cape that i wouldn't want to replace. But leveling a new one would be fun anyway) I did read about a kind of stalker sentinel cross that would be neat but it'd only work at 50 and i exemp a lot so that'd be out.

    I've tried defenders and corruptors but as of yet i haven't been able to get into em. Not sure why though. I even have a 40+ storm/something defender and i enjoy storm but when i try to remember playing the character i just draw a blank lol.

     

     

  7. I'm not new to the game by any means but i've been having trouble finding a archetype that i really enjoy. With so many choices it's just been impossible.

     

    I've been playing a Huntsman build Soldier and its fun, i really like the aoe but i feel like all i do is click the same four buttons over and over. I also really enjoy the defense. Being able to solo full groups is always fun. So i'd really prefer to find something that can be defensive like the soldier (even if it's not as high of a defense) but have more to do then just four buttons on repeat. I also would prefer to stick to ranged damage or a combo of both ranged and melee.

     

    Would a WS or PB be something like that? I have one of each in early 20s but never did much with em. The whole form shifting has always kept me away. Another thought I've had is a Sentinel but i fear their lack of damage at higher levels might turn me off. I had one to 45 with no IOs so I'm no expert but it just seemed after 40 their damage didn't scale right. I went from doing fine at medium difficulty to takes forever to kill even con minions. But that was back when Homecoming first started so i have no idea if the archetype has had any improvements since then.

     

    Any thoughts on what other archetypes and power sets would be comparable to Huntsman for damage and defense? (For reference, i use Redlynns Bane Spider Huntsman leveling build.) 

     

    Thanks

     

     

  8. The last time i made a scrapper was probably back in 2004. Never did much with it either from what i can remember. I did however level a stj/bio stalker to 50, which i really enjoyed. So i'm curious what the differences are between the two archetypes, obviously besides the built in stealth on stalkers.

     

    I've been interested in trying radiation armor for a while but just never found a melee archetype i really enjoyed. Personally i do really like the street justice effects and feel but no clue how it is on scrappers. So any thoughts would be appreciated. Or if there is another primary that pairs better with radiation, feel free to suggest that too.

  9. Tried searching and googling but couldn't find anything that wasn't bio armor for ninja blade. Does anyone have a build for this pairing?

     

    It would be for my girlfriend who knows nothing about builds, hell she literally just bought her first IO today not counting merit archetype ones. The big thing she wants to be able to do is stealth to the boss, assassinate it and then survive to kill the pack so she can finish the mission. Normally this isn't a big issue with what she has but i imagine with a real build she could be worlds better.

     

    Thanks

  10. 2 hours ago, Destlin said:

    thugs/nature seems incredibly strong ill post the build i'm running if you +5 your enhancements for CD in haste then you have perma haste and are less than 3 seconds off Overgrowth which is a huge damage boost. So far I am finding it a very impressive combo.

    Mastermind - Thugs - Nature Affinity.mxd 5.49 kB · 0 downloads

    I ran a beast / nature for a while to 46, cant remember why i stopped playing it. Probably just got distracted but i do recall really liking nature. Have you tried any other sets with nature? Curious if any of the others besides thugs, bots, and demons would do well with it. In the mean time i think i'll roll up a thugs nature to give it a try.

  11. I really enjoy my Fort Widow but i hate melee in groups. Just ran my very first I-trial and with 24 people, it just made the melee even worse. So many spell effects and then the mechanics on top of that. Not something i really enjoy. I could respec my widow to be more ranged but i like the build i have for solo so started thinking about more ranged characters i could try instead.

    I've always enjoyed the MM playstyle but i get really annoyed with my pets dying. With a good build do they stay alive better in incarnate trials and or ITF?

     

    I've never had a 50 mm let alone incarnates. So it's something i'd like to try but i just don't know if it's worth the effort. I've heard good things about some people being able to solo masters ITF with some but i doubt i'd be doing that. Mostly just want them to stay alive through the fights so i don't spend more time resummoning them then actually attacking. I hate bots so they'd be out but demons are cool or necro if they do ok. I've heard necro isn't the best but i like the theme.

     

    Thanks

  12. I tried googling but never found anything specific. Is thee a story arc of missions or anything that explain the incarnates and why we're able to use them? I was going to start working on the dark astoria missions but figured i should a bit further back if it there's anything.

     

    If there is, who's the contact?

  13. 8 hours ago, Vinceq99 said:

    ...

    I like demons on paper. But man i hate demons in game. So big and so much noise. That's one of the reasons i like beast. The dire wolf is semi large but the rest are pretty small and they dont seem to howl as often as the second tier demons do.

    With thugs, would you say, aiming at soloing higher difficulty, would it be better to go with dark or time? Seems like it would be similar, time has the defense but dark has the to hit debuffing. The other one i was thinking about is rad but that's a lot of toggles on mobs. All the set up time might get annoying.

  14. Back when CoV first launched i played a necro/dark mm and then recently i've been doing a beast/nature and i enjoy it but i get a lot of dead pets and having to resummon. So i'm curious if there's something better. I'd like to be able to run missions on at least x8 if not +4. It's possible that i just suck at mastermind though.

     

    I'm not 50 yet so that could be part of it also and have no idea how to do a build so i'm just using normal IOs plus a few basic sets. Right now my current mastermind is 46.

     

    I've been trying to find that class that speaks to me the most. One that's fun in groups and solo but also ranged as while i enjoy melee while solo, i hate melee in groups. Plus i've always been a pet class person so mastermind has always seemed like the best fit.

     

    Thanks

  15. So i ran the new vigilantly and rogue story arcs, and i'm wondering how much of what was done in those can be done with AE story arcs? The extra clickies i image can be done but what about different endings, and clickies changing dialog and stuff like that?

     

    Also some other things i would curious about: Can we have one map be the first part of the mission and then while on that map transition to a new map? Or is it one map per mission?

     

    I have never made any missions with the AE, just played around a lil today. I did however do a few back in star trek online, which was considerably different.

  16. I've gotten this Mastermind to 40 and it's alot of fun. The knock downs are great. But I have a massive issue when fighting avs. I don't feel like I can add much to any fight with an av or gm. 

     

    Is there anything I can take to help with those? Be it patron powers or incarnates. 

     

    So far my only example has been summer bb where every av fight has been a huge mess. And then an itf where the group gave up. We couldn't even put a dent in the last fight. Which I know wasn't 100 percent my fault but I felt like I could have helped more. 

  17. I have gotten to 33 now and finally realized what knock back to knock down enhancement people are using. I always thought it was the overwhelming force one. So with that in mind, does it matter what level i use? Looks like they are all the same price anyway but wanna make sure. Sounds like i will need at least two, gale and tornado. When it comes to a build beyond that i have no idea, doubt i could afford it right now anyway though.

  18. I have never really heard anyone talking about a ranged bane build. Any idea how they play? I have heard the damage is less but that may not be a terrible thing as long as they can still pull their weight.

     

    I ask because i really like the bane but i just cant get into melee and huntsmen wasn't doing it for me. (Although i did really enjoy the aoe chain on the huntsmen, that was pretty fun.)

  19. So i have a beam / bio at 42 i think and it seems like my damage just took a huge dive. Feel like i cant even solo very well now. I recall reading people saying that the damage slows down around then but what i'm wondering is if it gets better as i get closer to 50 and after with incarnates / sets.

  20. 5 hours ago, 3333053222 said:

    Thugs/Storm is one of the highest if not the absolute King of single target damage. If you build this right, and use procs, this becomes a beast. It will streamroll in most difficulty settings (be careful of ambushes) you definitely want KB -> KD for tornado, and you want to take the AOE immob to not have everything spray everywhere, but you will waste spawns with incredible ease. You will get the majority of kills on a team, and they aren't just "pity" kills like ROF, they are legitimate extremely damaging combinations. You will have absolutely no problems downing enemies. This is chaos to an unstable degree, the sheer amount of damage types you're spraying out, smashing, lethal, fire, cold, energy, is in such volume that not many enemies will heavily resist it all.

    **if you have a tanker friend to keep your thuggies from dying and crowd up for you, it S-T-R-E-A-M-R-O-L-L-S. This can have the equivalent damage of full team of 8 people. At your full power mode with Burnout, you can unleash hell upon CoH with Double Gang War, and 4x Tornados, Double Freezing Rain, and 4x Lightning Storms with Lore Pets, and a team of the hardest hitting MM minions in game. That is BEYOND anything you can imagine.

     

    Thugs/Rad is safer and a much slower choice that isn't going to be so damaging to the degree storm is but is going to make +4 AV soloing easier on you. You will debuff heavily and in general be well-liked for it. I personally haven't tried this combination but I'm sure it performs decently.

     

    Would it be wise to slot KB to KD into the storm powers? In groups i always worry about the knock back being annoying for melee. I hate it too. I wonder what hurricane would be like if it had knock down, assuming it can take the enhancement.

  21. Curious about these two sets. 

     

    I have a character theme I've been working on for the last couple days and I've tried a number of archetypes but so far, while they fit the theme I just can't get into the character. 

     

    Im not really a role player, but I do like to build themes and at least think of a backstory. 

     

    My goals are to be able to solo well with little fear of death at decent difficulty settings. But also be able to group and do good damage/ be helpful. 

     

    Farming would be nice but I'm more interested in steamrolling normal missions. I intend to do all content but pvp so I expect to be exemplared alot. Using oro to hit missions I missed out on as well as older task/strike forces. 

     

    For those curious, my theme isn't fleshed out completely yet. But my character is a praetorian clockwork that through random events has gained sentience and escaped. And some how (haven't figured out yet) has become a space pirate captain. 

     

    Thugs seems to fit that well. If storm is the way to go, she uses a magic cloak. 

     

    Eventually once I nail down the character I plan to do an AE mission to help bring the backstory to life.

     

     

     

     

  22. I'm trying to build a dominator around a theme for a costume i came up with and i have always wanted one at 50 as it's the only archetype i never did anything with on live. I have played around with elec and so far i really like the end draining side of it but i've been having trouble figuring out a secondary.

     

    I plan to take one or two melee skills for when something gets close but in general i wanna do ranged attacks (i understand elec plays close to the fight for the aura but that's fine.) So far energy looks neat in the character builder, however how do people deal with the knock back in groups? I have heard of the knock back to down IO but is that an invention or the overwhelming force thing? Do you slot it in all your attacks or just one?

     

    I just remember on live all the melee classes hated energy blast for knock back and i don't wanna be pissing off people.

  23. 42 minutes ago, Action Sloth said:

    There's my two cents, I hope you find some of it useful!

    It's 5am here and i need to sleep so hopefully i make sense.

    I played pretty much all day on the warshade and in a group it was a blast. Doing high end ToT groups, being in melee didn't bother me. It's melee attacks i just cant get into, i suppose it's probably the lack of ranged so I'm trying to punch something that is a half inch out of range and there's so much going on that i don't notice.

    So in a group it was pretty fun, i love self heal / end recovery off the corpses. As someone that almost always has end issues, that was neat. My issue came into when i was trying to solo, i know i'm only 35 but man i could hardly kill anything. From your post i recall you saying that you don't remember much of the pre 50 stuff but do you remember how hard leveling was? One of my issues is i tend to play alot at night when the servers are dead so i'm forced to solo missions.

    I can normally get a couple task forces in though before it dies off for some fast exp. I did get myself to 35 today so at least i can farm ITF if people are still doing it with the Halloween event going. Hopefully i can just farm that to 50 fairly quickly. Shame i only have about 40 million across all my characters lol.

×
×
  • Create New...