Nightmarer,
That is an excellent question. My reasoning was that the 1 slotted toggles did not appear to benefit from enhancement as much as the passives. Upon further review, it seems that this strategy resulted in S/L resistances going well beyond the cap at the expense of endurance drain from the toggles. I have switched some slotting around, and the revised build is below.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Exor Toladez: Level 50 Technology Scrapper Primary Power Set: Katana Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery
Hero Profile: Level 1: Gambler's Cut -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(17) Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(17) Level 4: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(31) Level 6: Dull Pain -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(45), Mrc-Heal/Rchg(45), Mrc-Heal/EndRdx/Rchg(45), Mrc-Heal(46), Mrc-Rcvry+(48) Level 8: Divine Avalanche -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(23) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 12: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(36) Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23) Level 20: Boxing -- Acc-I(A) Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42) Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31) Level 28: Invincibility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43) Level 30: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(39) Level 32: Golden Dragonfly -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(50), RgnTss-Regen+(50) Level 47: Unstoppable -- GldArm-3defTpProc(A) Level 49: Calling the Wolf -- PrfZng-Dam%(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------
Thank you, again, for your comment!