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The Chairman

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Everything posted by The Chairman

  1. Hello Everyone, I have continued to play around with this build, and I have managed to make Hasten just barely Perma while keeping S/L softcapped. My main concerns are twofold: Will the two Performance Shifters keep me from needing to mainline blues? Is there a better way to get Hasten to be Perma? I really feel like that fourth slot should be somewhere else. Again, the ultimate purpose for the build is to allow me to go big game hunting for AVs while solo. Any comments and/or suggestions would be greatly appreciated. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;700;1400;HEX;| |78DA6594DB4E13511486F7B4536B4B4B2950CED002A5475BC043A28220278D4A631| |38877A619DA2D3499749AB61AEA9D0FA022607C032E7D076F3D3E89870B351A0F75| |75D64F9DD0499A6FCF3F7BED7FED7FCF34B3BBEA7979FDD1A2503A5774AD5ACD6DE| |42B5AB92C2BEE4D99DF2919BAB15D177479D6768D4A68D3D0B5827CE82421703C31| |9791BA94E95B5A4D2B69A196BA2AEFC95255A66F941EDCD74BB2A26D15F562AD2ED| |C59C3D0D31B65290B1E73B82EB572B1B4ED356FAE15B7776A74E73B7E549095EA4E| |B1EC5F2B17F3E965A350CF65B46A4D56EA03D4439C7E8F9BCD9857C321223621665| |5618B8231A61A0713CCAE57C41E55CC356B15B356887E1A8CAAE2891312ADA7FCE2| |F9A77E837F98A7FF820DAC27EC26E7A9D6CEEBD9ED5F591BF8067E678EFD645EA1B| |90E9EAB3A46583B330606C1103335CEDCA31AA7D95DC3E1DC534DCDFD0CDC677A0E| |C04366DF73E604D5BAD09B2B294CADF30423E0539ADBC119880E687DA479919537A| |098DA111D800F6BFAC23488D2FE22CCF1287332CEDCA77A3F72F523D76EE4DA8D5C| |7B916B2F72ED43AE0AD5F6A09F9EDBFCCC4E5A00DE01643D89AC279175F887DDF45| |69D7CBC4DEF7E37F71EED003DCCB817F43167B1C703AA1D44DF83AF79DDA137E05B| |E6C83BF03DCEF80373896A87153EAF6137BF5F71F826E09B806F02BE29F82E50ED2| |8F76C1B45B6E118338A4C0F694E10BD052F722EA14BE065708E393E0F2E726FCB54| |3B81F39C80E755D2A6E03905AF08BC221778CE0695C7701631BC1B475E2192582BF| |9827DFCB4561A99A791F934F63C8D3D4F7722EB1399AF50ED0C3C66CE225BB5F59D| |0B31C4BE41B5F5FD3612D6E70DBAC44C9B32DBA69C6B53CEB729EB5625C5CE59B5F| |52F2114A4E0EA12CDF7D5ECE6A39B9E231105359FFF6B366581DF86F04D4E377587| |77FEC95A17E3BA2F560DE9DE25AD819D6B96F196659CB58CFF011192DCC0| |-------------------------------------------------------------------|
  2. Nightmarer, That is an excellent question. My reasoning was that the 1 slotted toggles did not appear to benefit from enhancement as much as the passives. Upon further review, it seems that this strategy resulted in S/L resistances going well beyond the cap at the expense of endurance drain from the toggles. I have switched some slotting around, and the revised build is below. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Exor Toladez: Level 50 Technology Scrapper Primary Power Set: Katana Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Gambler's Cut -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(17) Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(17) Level 4: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(31) Level 6: Dull Pain -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(45), Mrc-Heal/Rchg(45), Mrc-Heal/EndRdx/Rchg(45), Mrc-Heal(46), Mrc-Rcvry+(48) Level 8: Divine Avalanche -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(23) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 12: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(36) Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23) Level 20: Boxing -- Acc-I(A) Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42) Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31) Level 28: Invincibility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43) Level 30: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(39) Level 32: Golden Dragonfly -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(50), RgnTss-Regen+(50) Level 47: Unstoppable -- GldArm-3defTpProc(A) Level 49: Calling the Wolf -- PrfZng-Dam%(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------ Thank you, again, for your comment!
  3. Interesting, and thank you for sharing your build! It looks like your toggles produce a pretty hefty endurance drain. How does that play out in combat? Do you need to keep a stock of blues?
  4. Hello! I recently discovered Homecoming, and I am excited to play CoH again. I have rerolled the last scrapper I had on Live, and I would appreciate your comments on his build. The goal is to soft cap S/L (achieved) as well as to solo big game like AVs. I think I am at least on my way, and I am curious if there might be a more efficient means of getting there or ways to squeeze more performance. I appreciate your time and thought. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Exor Toladez: Level 50 Technology Scrapper Primary Power Set: Katana Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Gambler's Cut (A) Hecatomb - Damage (3) Hecatomb - Damage/Recharge (3) Hecatomb - Accuracy/Damage/Recharge (5) Hecatomb - Accuracy/Recharge (5) Hecatomb - Damage/Endurance (17) Hecatomb - Chance of Damage(Negative) Level 1: Resist Physical Damage (A) Reactive Armor - Resistance/Endurance (31) Reactive Armor - Resistance/Recharge (34) Reactive Armor - Resistance/Endurance/Recharge (36) Reactive Armor - Resistance Level 2: Flashing Steel (A) Obliteration - Damage (7) Obliteration - Accuracy/Recharge (7) Obliteration - Damage/Recharge (9) Obliteration - Accuracy/Damage/Recharge (9) Obliteration - Accuracy/Damage/Endurance/Recharge (17) Obliteration - Chance for Smashing Damage Level 4: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge (31) Reactive Armor - Resistance Level 6: Dull Pain (A) Miracle - Heal/Endurance (45) Miracle - Endurance/Recharge (45) Miracle - Heal/Recharge (45) Miracle - Heal/Endurance/Recharge (46) Miracle - Heal (48) Miracle - +Recovery Level 8: Divine Avalanche (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge (23) Mako's Bite - Chance of Damage(Lethal) Level 10: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO (15) Recharge Reduction IO Level 12: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Unyielding (A) Steadfast Protection - Resistance/+Def 3% Level 18: The Lotus Drops (A) Obliteration - Damage (19) Obliteration - Accuracy/Recharge (19) Obliteration - Damage/Recharge (21) Obliteration - Accuracy/Damage/Recharge (21) Obliteration - Accuracy/Damage/Endurance/Recharge (23) Obliteration - Chance for Smashing Damage Level 20: Boxing (A) Accuracy IO Level 22: Tough (A) Reactive Armor - Resistance/Endurance (36) Reactive Armor - Resistance/Recharge (36) Reactive Armor - Resistance/Endurance/Recharge (37) Reactive Armor - Resistance Level 24: Weave (A) Red Fortune - Defense/Endurance (40) Red Fortune - Defense/Recharge (40) Red Fortune - Endurance/Recharge (42) Red Fortune - Defense/Endurance/Recharge (42) Red Fortune - Defense Level 26: Soaring Dragon (A) Superior Scrapper's Strike - Accuracy/Damage (27) Superior Scrapper's Strike - Damage/Recharge (27) Superior Scrapper's Strike - Accuracy/Damage/Recharge (29) Superior Scrapper's Strike - Damage/Endurance/Recharge (29) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 28: Invincibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Resist Elements (A) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Recharge (37) Reactive Armor - Resistance/Endurance/Recharge (39) Reactive Armor - Resistance Level 32: Golden Dragonfly (A) Armageddon - Damage (33) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage Level 35: Tough Hide (A) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (43) Red Fortune - Endurance/Recharge (43) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Defense Level 38: Resist Energies (A) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance/Recharge (39) Reactive Armor - Resistance/Endurance/Recharge (40) Reactive Armor - Resistance Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Physical Perfection (A) Performance Shifter - EndMod (50) Performance Shifter - Chance for +End (50) Regenerative Tissue - +Regeneration Level 47: Unstoppable (A) Gladiator's Armor - TP Protection +3% Def (All) Level 49: Calling the Wolf (A) Perfect Zinger - Chance for Psi Damage Level 1: Brawl (A) Accuracy IO Level 1: Critical Hit Level 1: Prestige Power Dash
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