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The Chairman

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The Chairman last won the day on September 20 2023

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  1. Sister Valeria's arc appears to follow the events of the Dark Astoria arcs (including Sister Solaris' arc) as her initial contact spiel references Mot and Marcus Valerius. Daedalus, Sister Airlia, and Imperious don't appear to have been intended to be part of the Praetorian timeline. That said, the briefing dialogue for the ITF's third mission was - I believe - retconned to substitute The Honoree for Statesman after the events of the Who Will Die? SSA.
  2. I definitely see the utility in this, but I would amend the suggestion to creating an option to default to max. That way, those that prefer the status quo aren't inconvenienced by unwelcome change while those like us can reap the benefit of this QoL convenience.
  3. The final round has Mary at +3, so bumping difficulty to +2 makes her +5. A +5 AV at L34 can easily be problematic.
  4. https://homecoming.wiki/wiki/Dream_Doctor The debriefing after the final mission states that Scirocco returned to Grandville with Ice Mistral.
  5. Jessica Megan Duncan, the Valentine's Event contact, is Ms. Liberty in street clothes. Her mother, Miss Liberty, is named Alexis Cole-Duncan.
  6. This appears to no longer be true. I just checked out the Indy Port location on my L24 Scrapper. They only offered SOs.
  7. Is there a pop up when a Rogue/Villain reaches L20 "introducing" them to Oberst Straxt? If not, having a contact in the appropriate level band giving a mission to speak with him would be appropriate, if only to make sure folks are aware of the new content. Contacts used to do that for David Wincott, Jim Temblor, Stephanie Peebles, and Gordon Bower. I would think a more immersive means of introducing new contacts would be a good thing. Sharkhead's level range is 20-30. Which zone would be preferable to have a contact introducing Oberst Straxt?
  8. Is this only when attempting to use the LFG Queue to teleport to contact? I see iTrials being run regularly on Excelsior, so that aspect seems to be working.
  9. Hey, now, not everything can be as perfectly executed as the tip changes...
  10. My experience, thus far, is that there is now a perceptible delay before the Last 5 display, but the Last 5 display more often than before.
  11. Are you chasing them using the follow command? That's the only time I've seen the behavior I think you are describing. No idea why it does that. That said, I don't experience the same slow down if I give chase manually, so I recommend giving that a try.
  12. You can do this. Just click and drag.
  13. What are you basing this on? I don't recall any Incarnate content that has you fighting Syndicate, Ghouls, PPD, Destroyers, Seers, or Failed Experiments. Even when you fight Resistance in BAF, the mobs are running away and not fighting back. I don't see any in-game evidence to support this.
  14. All of that should be posted in this thread. Immediately. Great suggestion! I'm working on verifying my findings on Beta before posting there. Yes. Natural enemies always drop Nat/* DOs and pure Nat SOs, Magic enemies always drop Magic/* DOs and pure Magic SOs, and so on. They can't drop enhancements that don't match their origin. Each enemy group has a drop table, and for enhancements, only the relevant origin enhancements are included. This does not appear to be true on Beta, at least for low level enemies. Only three out seven DO drops from fighting Hellions in in Habashy's arc were of Magic origin. Might be a bug from when HC got rid of TOs?
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