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The Chairman

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  1. Hello, The procs should be left as is (i.e. those enhancements with a Chance for <additional effect here>). The chance for the effect to occur is not affected by level.
  2. Hello, It is my understanding that both the attuned and non-attuned versions are pooled together in the market. This means that you can remove the attuned versions, sell them, and buy non-attuned versions without losing much more than the AH transaction fees. Definitely switch them out for non-attuned and boost them.
  3. Thank you! Disappointing, but at least I know now. I'll give Athena a few more tries. This is the first time I have had to do more than one non-arc mission prior to starting the arc, so I was quite confused.
  4. Hello, I have a Level 11 Scrapper with two contacts: Wes Schnabel and Athena Currie. According to ParagonWiki, these contacts give out the The Bonefire Plot and Clockwork Captive story arcs respectively in the 10-14 level range. I have completed three missions for Wes and two for Athena, and neither will initiate their respective arcs. Wes actually just passed me off to another contact and will not give me anymore missions. Was a change made to which contacts give out which arcs? Did the level ranges get changed?
  5. Hello, The fix for v2.7.1.20 does not appear to be accounting for global recharge. For example, on my Kat/Invuln build, Hasten should be Perma at approximately 118 seconds. However, the new version is showing a recharge of 316 seconds. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1607;734;1468;HEX;| |78DA6594594F135114C7EFD0A995A1A514287B57962ED042D507150465D11820218| |1F86062C800D7D264D269DA6AA86F7E000D02C66F40E28B5FC0275F5D1FFD142E89| |4B625CEAE99C3FED844ED2FCCEFCE79C7BCEFCEF9DAEEE2DBA5FDC78382794F6054| |32F9536D7B78B7AA1208BDA86DCDECD9B8699AD08BADC4B7B6631BC611AFA8E7CE0| |22C17F92B8B92A0D29D3CB7A59CFEBE1BABA28EFCA7C49A66FE6EFDF33F2B2A86FE| |58C5CB922B435D334D2EB052977BC56B82269C962693757709FDC1772F9ACC7BAB9| |9ECBEE96E9CEB754C86DA7E7CD9DCAE6AA5E2ACB62A58F66C8D0EF516D18EBAA3AC| |5580B89AA68898171A69A0093CC8E57C42E554CD76A15ABD6218214045411091163| |AA884599A95ED61FBB904A7D94DFBCCE993FE05FE6D97F60157D84C3E20CD53AD0C| |7F19DB5BE1FE04F66F017F30AE53A3957750EB1D61E0083CC89101866EE538DCB9A| |AEEA74EDAB96A63D010F98EE43F088D9F39419A5DA56EE275AC785A57592D606AD2| |DC25A0F691ED6144FB76269237EE67142082F3F6BF106D9B7207C1C868F0754EF83| |7F3EF8D709FF3AE15F37FCEB867F3DF04FA1DA2EAE155D033C8F83343F7AFAD173F| |8544F95727A39C7D9AB61E636E6981BF4805E660CEF7448B5FD98B7FF35CF31F006| |7CCB1C7A07BEC71E7E605EA3DA4185F76350E3F39340DF04FA26D03789BE13E83B4| |BB501BC5700EF3572EA4C1E514E08B3852EB257E14BE065709A199901E778B679AA| |8D62FD28F63189DE996F9C7395724691338A1992982185193628358E3312C71939F| |608310E6D3CC26BF968AD34F6208D3D98840793F060B21DFDE14506F32C50ED14F6| |7DEA1CBC56EBDFBB10380B21B5FE1D5793F6E755BAC45493926952CE3729179A941| |5BB92E2CE6B6AFD5F4128F87A5A3B44EDDC5AD37CD2E8391C5150F3A5A129CA2C9F| |8ED42D7EE3CFF6FC38E77FB56B61D6EE68B56AEEA1DBE22D5BBC668B97E9F3C920C| |E261AF1339BFE3CDA885F8E34E2DBFE46FCD196BF9CACFB51FD0F07B5EDF9| |-------------------------------------------------------------------| Thank you for continuing to keep Mids' updated.
  6. Caulderone, Oh my dear sweet Lord! I did not know that this was an option. Thank you so much for pointing this out! I have several potential builds in review, and this will be very useful. That said, any suggestions on improving this? On a side note: Do you know of a way to incorporate the new IOs into this new Mid's app? My version does not include the new End Mod IOs or the new Electrical Affinity Secondaries. I assume I am missing something.
  7. Hello All! I started this character just before Live shut down, and I just got around to attempting to recreate him. My goal is to achieve PermaHasten, softcap all Positional Defenses, and be able to deal enough damage to Solo AVs. I think I have achieved this, but I am more accustomed to building Scrappers with Resistance-based Secondaries. Consequently, this guy has far lower Resistances than I am used to having. It looks like I can achieve an attack chain of FU-->Focus-->Evicerate-->repeat. That said, I seem to recall something called ArcanaTime, but I cannot for the life of me recall the formula. My question to you all is: "Am I on the right track?" Beyond simple yeas and nays, tweaks and suggestions are welcome! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Reaver: Level 50 Science Scrapper Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Swipe -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(3), GldStr-Dam/End/Rech(3), GldStr-Acc/End/Rech(5), GldStr-Acc/Dmg/End/Rech(5), GldStr-%Dam(34) Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def(39) Level 2: Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), AchHee-ResDeb%(31) Level 4: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(50) Level 6: Spin -- Arm-Dmg(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13), FuroftheG-ResDeb%(31) Level 8: Follow Up -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(15), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(25) Level 10: Practiced Brawler -- EndRdx-I(A) Level 12: Agile -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(45) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23) Level 16: Dodge -- LucoftheG-Def/Rchg+(A) Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(25) Level 20: Quickness -- Run-I(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(37) Level 26: Eviscerate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31) Level 28: Lucky -- LucoftheG-Def/Rchg+(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Shockwave -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34) Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def(42) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 44: Physical Perfection -- EndMod-I(A), PrfShf-EndMod(45), PrfShf-End%(45), Pnc-Heal(50), Pnc-Heal/+End(50) Level 47: Assault -- EndRdx-I(A), EndRdx-I(48) Level 49: Elude -- ShlWal-ResDam/Re TP(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(39), NmnCnv-Heal(42), NmnCnv-Regen/Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(39), PrfShf-End%(43) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  8. Hello Everyone, I have continued to play around with this build, and I have managed to make Hasten just barely Perma while keeping S/L softcapped. My main concerns are twofold: Will the two Performance Shifters keep me from needing to mainline blues? Is there a better way to get Hasten to be Perma? I really feel like that fourth slot should be somewhere else. Again, the ultimate purpose for the build is to allow me to go big game hunting for AVs while solo. Any comments and/or suggestions would be greatly appreciated. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;700;1400;HEX;| |78DA6594DB4E13511486F7B4536B4B4B2950CED002A5475BC043A28220278D4A631| |38877A619DA2D3499749AB61AEA9D0FA022607C032E7D076F3D3E89870B351A0F75| |75D64F9DD0499A6FCF3F7BED7FED7FCF34B3BBEA7979FDD1A2503A5774AD5ACD6DE| |42B5AB92C2BEE4D99DF2919BAB15D177479D6768D4A68D3D0B5827CE82421703C31| |9791BA94E95B5A4D2B69A196BA2AEFC95255A66F941EDCD74BB2A26D15F562AD2ED| |C59C3D0D31B65290B1E73B82EB572B1B4ED356FAE15B7776A74E73B7E549095EA4E| |B1EC5F2B17F3E965A350CF65B46A4D56EA03D4439C7E8F9BCD9857C321223621665| |5618B8231A61A0713CCAE57C41E55CC356B15B356887E1A8CAAE2891312ADA7FCE2| |F9A77E837F98A7FF820DAC27EC26E7A9D6CEEBD9ED5F591BF8067E678EFD645EA1B| |90E9EAB3A46583B330606C1103335CEDCA31AA7D95DC3E1DC534DCDFD0CDC677A0E| |C04366DF73E604D5BAD09B2B294CADF30423E0539ADBC119880E687DA479919537A| |098DA111D800F6BFAC23488D2FE22CCF1287332CEDCA77A3F72F523D76EE4DA8D5C| |7B916B2F72ED43AE0AD5F6A09F9EDBFCCC4E5A00DE01643D89AC279175F887DDF45| |69D7CBC4DEF7E37F71EED003DCCB817F43167B1C703AA1D44DF83AF79DDA137E05B| |E6C83BF03DCEF80373896A87153EAF6137BF5F71F826E09B806F02BE29F82E50ED2| |8F76C1B45B6E118338A4C0F694E10BD052F722EA14BE065708E393E0F2E726FCB54| |3B81F39C80E755D2A6E03905AF08BC221778CE0695C7701631BC1B475E2192582BF| |9827DFCB4561A99A791F934F63C8D3D4F7722EB1399AF50ED0C3C66CE225BB5F59D| |0B31C4BE41B5F5FD3612D6E70DBAC44C9B32DBA69C6B53CEB729EB5625C5CE59B5F| |52F2114A4E0EA12CDF7D5ECE6A39B9E231105359FFF6B366581DF86F04D4E377587| |77FEC95A17E3BA2F560DE9DE25AD819D6B96F196659CB58CFF011192DCC0| |-------------------------------------------------------------------|
  9. Nightmarer, That is an excellent question. My reasoning was that the 1 slotted toggles did not appear to benefit from enhancement as much as the passives. Upon further review, it seems that this strategy resulted in S/L resistances going well beyond the cap at the expense of endurance drain from the toggles. I have switched some slotting around, and the revised build is below. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Exor Toladez: Level 50 Technology Scrapper Primary Power Set: Katana Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Gambler's Cut -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(17) Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(17) Level 4: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(31) Level 6: Dull Pain -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(45), Mrc-Heal/Rchg(45), Mrc-Heal/EndRdx/Rchg(45), Mrc-Heal(46), Mrc-Rcvry+(48) Level 8: Divine Avalanche -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(23) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 12: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(36) Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23) Level 20: Boxing -- Acc-I(A) Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42) Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31) Level 28: Invincibility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43) Level 30: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(39) Level 32: Golden Dragonfly -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(50), RgnTss-Regen+(50) Level 47: Unstoppable -- GldArm-3defTpProc(A) Level 49: Calling the Wolf -- PrfZng-Dam%(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------ Thank you, again, for your comment!
  10. Interesting, and thank you for sharing your build! It looks like your toggles produce a pretty hefty endurance drain. How does that play out in combat? Do you need to keep a stock of blues?
  11. Hello! I recently discovered Homecoming, and I am excited to play CoH again. I have rerolled the last scrapper I had on Live, and I would appreciate your comments on his build. The goal is to soft cap S/L (achieved) as well as to solo big game like AVs. I think I am at least on my way, and I am curious if there might be a more efficient means of getting there or ways to squeeze more performance. I appreciate your time and thought. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Exor Toladez: Level 50 Technology Scrapper Primary Power Set: Katana Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Gambler's Cut (A) Hecatomb - Damage (3) Hecatomb - Damage/Recharge (3) Hecatomb - Accuracy/Damage/Recharge (5) Hecatomb - Accuracy/Recharge (5) Hecatomb - Damage/Endurance (17) Hecatomb - Chance of Damage(Negative) Level 1: Resist Physical Damage (A) Reactive Armor - Resistance/Endurance (31) Reactive Armor - Resistance/Recharge (34) Reactive Armor - Resistance/Endurance/Recharge (36) Reactive Armor - Resistance Level 2: Flashing Steel (A) Obliteration - Damage (7) Obliteration - Accuracy/Recharge (7) Obliteration - Damage/Recharge (9) Obliteration - Accuracy/Damage/Recharge (9) Obliteration - Accuracy/Damage/Endurance/Recharge (17) Obliteration - Chance for Smashing Damage Level 4: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge (31) Reactive Armor - Resistance Level 6: Dull Pain (A) Miracle - Heal/Endurance (45) Miracle - Endurance/Recharge (45) Miracle - Heal/Recharge (45) Miracle - Heal/Endurance/Recharge (46) Miracle - Heal (48) Miracle - +Recovery Level 8: Divine Avalanche (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge (23) Mako's Bite - Chance of Damage(Lethal) Level 10: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO (15) Recharge Reduction IO Level 12: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Unyielding (A) Steadfast Protection - Resistance/+Def 3% Level 18: The Lotus Drops (A) Obliteration - Damage (19) Obliteration - Accuracy/Recharge (19) Obliteration - Damage/Recharge (21) Obliteration - Accuracy/Damage/Recharge (21) Obliteration - Accuracy/Damage/Endurance/Recharge (23) Obliteration - Chance for Smashing Damage Level 20: Boxing (A) Accuracy IO Level 22: Tough (A) Reactive Armor - Resistance/Endurance (36) Reactive Armor - Resistance/Recharge (36) Reactive Armor - Resistance/Endurance/Recharge (37) Reactive Armor - Resistance Level 24: Weave (A) Red Fortune - Defense/Endurance (40) Red Fortune - Defense/Recharge (40) Red Fortune - Endurance/Recharge (42) Red Fortune - Defense/Endurance/Recharge (42) Red Fortune - Defense Level 26: Soaring Dragon (A) Superior Scrapper's Strike - Accuracy/Damage (27) Superior Scrapper's Strike - Damage/Recharge (27) Superior Scrapper's Strike - Accuracy/Damage/Recharge (29) Superior Scrapper's Strike - Damage/Endurance/Recharge (29) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 28: Invincibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Resist Elements (A) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Recharge (37) Reactive Armor - Resistance/Endurance/Recharge (39) Reactive Armor - Resistance Level 32: Golden Dragonfly (A) Armageddon - Damage (33) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage Level 35: Tough Hide (A) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (43) Red Fortune - Endurance/Recharge (43) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Defense Level 38: Resist Energies (A) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance/Recharge (39) Reactive Armor - Resistance/Endurance/Recharge (40) Reactive Armor - Resistance Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Physical Perfection (A) Performance Shifter - EndMod (50) Performance Shifter - Chance for +End (50) Regenerative Tissue - +Regeneration Level 47: Unstoppable (A) Gladiator's Armor - TP Protection +3% Def (All) Level 49: Calling the Wolf (A) Perfect Zinger - Chance for Psi Damage Level 1: Brawl (A) Accuracy IO Level 1: Critical Hit Level 1: Prestige Power Dash
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