Jump to content

cloak3.141

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

30 Excellent
  1. Full disclosure, I don't like video game markets. I think they are largely out of place, especially in a super-hero themed game. If the market was removed entirely, and all enhancements were just handed out by contacts, I would find it a net gain on the experience. I understand some people enjoy playing the market, but not every online game needs or benefits from a market. Of all the video game markets I have interacted, the Homecoming version of the market, is one of the least annoying. Actually balancing a market is a tremendous amount of work. Unless one of the developers really enjoy that sort of thing, I don't see much gain in working hard to shore up a fundamentally flawed subsystem of a game about punching bad guys in the face. I advocate for doing nothing at all, it is the easiest way forward. But the developers are doing this in their free time, so if one of them enjoys trying to make a working economic system, have fun!
  2. When I first saw the proposed teleport changes, I was disappointed. Fast travel was an amazing Quality of Life improvement for the game. I voiced my displeasure in the beta feedback thread. (politely I hope.) When the changes went live, I was disappointed again. However, now that I have been using them for a while, I think the changes are a net gain. It does take a small, but not negligible investment of time to unlock the Long Range Teleporter accolade, and with many alts, that investment time adds up. However, once it is unlocked, a character can travel direct to unlocked zones, without having to go through travel bases, cutting out several seconds of loading screen time. I have never been an exploring badger, but it seems quit a few of my characters have coincidentally picked up some zone badges. If I don't have a zone unlocked, then I can still use my enterbasefrompasscode macro to get to a travel hub and travel to my destinations. Thanks to annoying mission designs, I sometimes have to travel more than once in a 10 minute window, but it is fairly easy to build up a stack of Monitor Duty Teleports. If I played more often, and wasn't logged out enough to build up Monitor Duty Teleports, then no doubt I would have enough influence to buy the P2W version. To sum up, It takes an initial time investment to unlock Long Range Teleporter, but once unlocked, the time saved on travel, will eventually end up a net win for the player. I want to thank the volunteer Developers for all their hard work. (Now how do we go about adding more costume options?)
  3. This post may be in vane, because I think the developers have already fled all the whining in this thread. First, I again want to thank the developers for their hard work. Second, I don't want a game designed by committee. I GM roleplaying games, and one thing I have learned, is a player will know when they are not having fun, but they are terrible about trying to advise what they think would be fun. I am warming up to the Long Range Teleport exploration power. One of the main problems I have with it, is finding all the badges. Let's be honest, a player isn't just going to canvas a zone, looking in every nook and cranny to find the exploration badges, that would take hours per zone. Almost everyone is going to load some sort of external resource like vidiot maps and find the badges that way. I sacrificed my second monitor to my wife for work-from-home setup reasons, so I would currently have to tab back and forth on screens. I just don't think I am going to bother. My suggestion: I would love to see a "Tour Guide" NPC added to every zone, maybe right near the Tram or Ferry? This NPC would give an exploration badge patrol mission. Marking each badge location on the map, one by one, for the player to go investigate. It would make the exploration badging for Long Range Teleport easier, and keep players immersed in the game, rather than pulling them out to external resources. Maybe some of the hazard zones don't have 'Tour Guides', making them 'hard' badge zones. I am glad that this game has a community that feels so passionate about the game. Game on!
  4. Never posted here before, and not likely to ever again, but I felt I needed to add my voice. First of all, to the developers: Thank you for all you have done. I was overjoyed at being able to play City of Heroes again. The /enterbasefrompasscode command was one of my top 5 Quality of Life improvements on the new server. So much of the old content was designed as a time-sink to keep players playing, and monthly subs coming. There are those missions, that send you hopping around to many different zones, sometimes only to talk to one NPC before being sent to another zone. I didn't have patience for them on live when I had a lot more free time, I certainly don't have patience for them now. The /enterbasefrompasscode allowed me to access that content. There is a reason why radio and paper missions were/are so popular, they don't waste a lot of the players time hopping to different zones. An in-game power with some actual animations is an improvement on /enterbasefrompasscode. However I think it benefits from a quick activation time, and short, or non-existent cooldown. I will give you insight into my personal playstyle. I have a family, job, and kids. If I am lucky, after everyone is in bed, I can sacrifice 20-30 minutes of my sleep time to get in a quick solo-mission, sometimes on weekends, if I don't mind being tired the next day, I can string that out to an hour, and get in a string of missions. My game time is very limited and valuable to me. Wasting time jumping or flying across zones has a high cost to me. Activating my flight key, getting to altitude, and hitting the autorun key is not playing the game. Playing the game implies decision making, and strategy, maybe some button mashing, depending on play-styles. Travel is not playing the game. Don't get me wrong, travel powers can be fun, and sometimes I just leap about seeing what I want to see, but when I want to punch baddies in the face, every second counts. I can work around the proposed restrictions, but I am not a fan. From my armchair, I don't see the advantage of long cooldowns, high influence costs, or convoluted recharging systems. I am not in the developer's seat, so I am sure there is much I am missing. I have seen explanations of the costs of /enterbasefrompasscode, and while I hate to see it go, I can understand the need to revamp it. I have not seen a satisfactory explanation for the added difficulty in acquiring teleport powers, nor have I seen a satisfactory explanation for a need to severely limit teleporting capabilities. I would ask, that the personal portal power is a P2W power that costs nothing to acquire, has unlimited uses, activation time under 5 seconds, and recharge time under 20 seconds. No Dayjob power would be needed, and no reason to mess with all the issues that come with Dayjob powers. For a controversial opinion, I really hope this change is not for PVP reasons. This game was not ever designed for PVP, and it was shoehorned in sloppily. PVP in this game is a joke, and every attempt to try and improve the PVP experience seems to come at a cost to the rest of the game experience. There are better platforms for PVP games. Thank you again, for all the work you have and are doing, and by going through the trouble of beta testing, and listening to the inane mewling of all us freeloaders.
×
×
  • Create New...