Never posted here before, and not likely to ever again, but I felt I needed to add my voice.
First of all, to the developers: Thank you for all you have done. I was overjoyed at being able to play City of Heroes again.
The /enterbasefrompasscode command was one of my top 5 Quality of Life improvements on the new server. So much of the old content was designed as a time-sink to keep players playing, and monthly subs coming. There are those missions, that send you hopping around to many different zones, sometimes only to talk to one NPC before being sent to another zone. I didn't have patience for them on live when I had a lot more free time, I certainly don't have patience for them now. The /enterbasefrompasscode allowed me to access that content. There is a reason why radio and paper missions were/are so popular, they don't waste a lot of the players time hopping to different zones.
An in-game power with some actual animations is an improvement on /enterbasefrompasscode. However I think it benefits from a quick activation time, and short, or non-existent cooldown. I will give you insight into my personal playstyle. I have a family, job, and kids. If I am lucky, after everyone is in bed, I can sacrifice 20-30 minutes of my sleep time to get in a quick solo-mission, sometimes on weekends, if I don't mind being tired the next day, I can string that out to an hour, and get in a string of missions. My game time is very limited and valuable to me. Wasting time jumping or flying across zones has a high cost to me. Activating my flight key, getting to altitude, and hitting the autorun key is not playing the game. Playing the game implies decision making, and strategy, maybe some button mashing, depending on play-styles. Travel is not playing the game. Don't get me wrong, travel powers can be fun, and sometimes I just leap about seeing what I want to see, but when I want to punch baddies in the face, every second counts.
I can work around the proposed restrictions, but I am not a fan. From my armchair, I don't see the advantage of long cooldowns, high influence costs, or convoluted recharging systems. I am not in the developer's seat, so I am sure there is much I am missing. I have seen explanations of the costs of /enterbasefrompasscode, and while I hate to see it go, I can understand the need to revamp it. I have not seen a satisfactory explanation for the added difficulty in acquiring teleport powers, nor have I seen a satisfactory explanation for a need to severely limit teleporting capabilities.
I would ask, that the personal portal power is a P2W power that costs nothing to acquire, has unlimited uses, activation time under 5 seconds, and recharge time under 20 seconds. No Dayjob power would be needed, and no reason to mess with all the issues that come with Dayjob powers.
For a controversial opinion, I really hope this change is not for PVP reasons. This game was not ever designed for PVP, and it was shoehorned in sloppily. PVP in this game is a joke, and every attempt to try and improve the PVP experience seems to come at a cost to the rest of the game experience. There are better platforms for PVP games.
Thank you again, for all the work you have and are doing, and by going through the trouble of beta testing, and listening to the inane mewling of all us freeloaders.