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Rolluck

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  1. I guess I understand prioritizing melee and smashing/lethal, but are ranged and AoE really not that much of a concern? Having never played a stalker before I don't really know. For Oppresive Gloom how does it work? does it give -regen? or is it effectively a damage tick on yourself? and is it lot? Mids isn't very helpful with it unfortunately and the description makes it sound more dangerous than I would think it's worth. Anyway, here's another stab at it, any other suggestions? Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(3), SprStlGl-Dmg/EndRdx/Rchg(3), Hct-Dmg(5), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(9) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(11), GldArm-3defTpProc(13), StdPrt-ResDam/Def+(13) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21) Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), GldStr-%Dam(23), Mk'Bit-Dam%(25), TchofDth-Dam%(25) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27) Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31) Level 12: Kick -- Empty(A) Level 14: Shadow Dweller -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36) Level 20: Dark Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(39) Level 22: Tough -- Ags-Psi/Status(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(39), LucoftheG-Def(39) Level 26: Hemorrhage -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(40), SprAssMar-Acc/Dmg/Rchg(40), SprAssMar-Dmg/EndRdx/Rchg(40), SprAssMar-Acc/Dmg/EndRdx/Rchg(42), SprAssMar-Rchg/Rchg Build Up(42) Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(43), SphIns-ToHitDeb/EndRdx/Rchg(43), SphIns-Acc/EndRdx/Rchg(43), SphIns-%ToHit(45) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 32: Savage Leap -- Erd-%Dam(A), Arm-Dam%(45), FuroftheG-ResDeb%(46), Obl-Dmg(46), ScrDrv-Dam%(46), Obl-%Dam(48) Level 35: Hasten -- RechRdx-I(A) Level 38: Soul Transfer -- Prv-Absorb%(A), Prv-Heal/Rchg(50) Level 41: Oppressive Gloom -- Empty(A) Level 44: Super Jump -- BlsoftheZ-ResKB(A) Level 47: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dam%(50) Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Blood Frenzy Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;678;1356;HEX;| |78DA6594D94E135118C7CF74A6966E94B258A02C05A42DA51D5A16F5C610236A223| |441ABDE36133896A695366D35207AE12B78E30BB8DEF8045EA84FE086573E808901| |4DDC302EE3C77C7F5A939964F29BF3FFCEB7CE99C96E2CF89E9CBD3D2F14FFA9B25| |1AFE7730DA35C923567D62814575441978BEE7EC8F9AC2C4BA9E78CEB4641F2A269| |5A9057E47A5DEA0B46AD943F59BB5AA909DF72A552D697A4512DAE17FCD6E24CB1B| |0D6A055E0C0B42A6BF5B562D563AD73552957FB4E578B2BFA41D85CE55A399F35EA| |0D59DBECA55262743F8D0B5CA653BCA42A339A70BC02DF30B5A88319631E8A33D36| |E72532C5F87E851D8F6857DDA169919DAA3F01EA7F215B66F4CCF77F007D3370D86| |C8615013D3E4ABC257856FC71E88189D88D18918DD3F99DBD49713BECE6DD85E330| |FBF05E3CCDE9260E6F787423ABD2717FB2A2EF4D5DFCD7C4771DD9897FB1ECFA1FF| |3E73E001F89039F4087CCC74505C2FFB0AAF499798A1507E64F223D31032CD922DC| |0363580EE23E83A826E2398C633AA2A88AA82BF38DBC86FF00FF897396682827DE7| |284F97F58A4C67D779CE3D76817924075E042F31A397992A75D4C3358A9E39D634D| |242381521F4140D82E8ED39D5DB877AFB36344B8B6D8237C02DE6C44DF016F328D5| |1BC69B0DBBB887893666C20D7A402F33E96306A9B641CC7B10B52551D30BAA69183| |50DEF3AAC13983CC1B34ACDB37F0AB34D6DF18999C20C4729EE28E6303AC9B6E354| |E7B8F57998CAF88E6AC5CB7CE4FDC7C816C7FEB87512421461126763F23D67F9409| |B75D6343DC9DA540AD499992930C3DCF30991469C343A0C6BCD6FDC1C683DEF2F29| |73C2A6A46D4AC6A6CCD894599BB264539635FC3048512CC5DD21848ADA763CCD7F0| |5AC9F5A8AA29C53ACAFB37D8467B86BDBFDF9FFDD77791EED779832D6FC57998B89| |D63CFE016FDDF404| |-------------------------------------------------------------------|
  2. DISCLAIMER: I haven't actually made this build in beta or otherwise yet. I've been fiddling around with this build for a while now and I can't get it to where I want it. I'm looking for soft-capped positional defenses but any way I can see to increase one drops another. I'd also like more recharge but it seems like I would have to sacrifice some defense, which is a higher priority for me. Any ideas or advice? I'm open to switching around power selection or Epic pools or whatever. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(9) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(19) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(50) Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(25) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 12: Kick -- Empty(A) Level 14: Shadow Dweller -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34) Level 20: Dark Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36) Level 22: Tough -- Ags-Psi/Status(A), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam/Rchg(13) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), LucoftheG-Def(40) Level 26: Hemorrhage -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg/Rchg(39), SprAssMar-Dmg/EndRdx/Rchg(39), SprAssMar-Acc/Dmg/EndRdx/Rchg(40), SprAssMar-Rchg/Rchg Build Up(40) Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(45), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(48) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Savage Leap -- Erd-%Dam(A), Arm-Dam%(42), FuroftheG-ResDeb%(43), Obl-Dmg(43), ScrDrv-Dam%(43), Obl-%Dam(45) Level 35: Hasten -- RechRdx-I(A) Level 38: Soul Transfer -- Prv-Absorb%(A) Level 41: Super Jump -- BlsoftheZ-ResKB(A) Level 44: Moonbeam -- Empty(A) Level 47: Shadow Meld -- Empty(A) Level 49: Assault -- EndRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 1: Blood Frenzy Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;676;1352;HEX;| |78DA65945B4F135110C7CF76B796DE8472B1DCB108B614285D28C617438C5513A10| |95AF5B5D9C0A1AD54DAB46840F4C1AFE08B5FC0EB8B9FC007F51378C3273F802FA0| |89378CE23A9EF9B735EE269BDFCE7FCECC9999B3BB998D74E0C9D9DB73420B9E2A5| |9B55A2EBB6E955665D59DB1F2C5255DD0E5A1BB17722E234B5226B2D6752B2FD968| |B8D27245AED564226D55577327AB57CB5511582C974B890569558A6BF9A032CE14F| |38575B25AEBAE6559AD158A159FB2B31529977B4E578A4B897ADA6CF95A2997B16A| |EBB2BAD94DA544E97E1A13B86CB75821988670E5C102D328825798075699492F515| |3B1BAE8D2D8F759576CD927798038CFB6496B355EEBD6BEB076F02BB3ED1BF89DD9| |3E0D863595639A6275C4EAF5D83D663772F422472F72983F98DBD49F1BB1EE97AC7| |5BE025F330FBD01DF22E7366C3A2F0FC76A1EF4677632DF515E2FE6E6BDE7529AEF| |3EF88039F5107CC4341F335D94D7CFB1C26FD325662855103B05B1D318764A91AF1| |5536E45F7FDE87A10DD0E621ACFA8AA10AA0AFDE4DD067F310FEF83BF419B19111C| |3B4BFB74A823B2DD1DE779EFC80530CB3C7211BC045E66EAD45117D76874CDB2369| |20293CCC00C68320D8A09738C2B8C9EFB43CC287A7F4EFDF4A09F9E0D43694737C1| |1BE016337A13BCC53C46FDF4E1E4FB3CDCE3440B73C40BDBC79CF433A702CC10D53| |680F318F8EF3C5E504D43A86968D7A5DED0B1133CCBF81CC7C731FBF8167F291398| |F130E51DE6BC62789C7DC7A9CE51F519D962744757F9C2B42E863724F69E737D20D| |738B471F5D6EC058448404928A59DE292C89F8C70FE3EA3F185DBFDCDE7BF2645C4| |1D4AD2A1980E65C6A1A41CCA82435934F0BB2045538AB74D081DB5EDF81A7F08783| |F36154D3B470F513AA9084F72D7B1FAD3BFABEFF2CC26EF3065B4F1A7B2E7E3CD79| |FC014C41F892| |-------------------------------------------------------------------|
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