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xl8

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Posts posted by xl8

  1. On 11/6/2021 at 12:14 AM, JayboH said:

    Force Fields - yes, this set could use a 2nd revamp, but it is still stupidly strong for what it does - a single defender can softcap an entire team on just SOs if I recall.  I would welcome revisions.

    The point is the set's other powers. 2 shield do not maketh the set.

     

    On 11/6/2021 at 12:14 AM, JayboH said:

    Outside of that, I would vote Poison getting a revamp above Force Fields and even Sonic Resonance above Force Fields.  Super Strength's Rage issue is probably a hard problem to solve and might be the reason it hasn't been proliferated yet.

    Poison is fine and can be really enjoyed with proc. Given you stack rage, there's really little issue there.

  2. Dual Blades combo system finally fixed!

    Some "new" costume pieces!

    More blaster powers?!!

    Would have liked to have seen Sonic Resonance powers (cooldown), Regen (back to old numbers-ish), Forcefield revamped, and Mercs problems addressed, but can't have it all.

    Doms need more powersets.

     

    Thx for this

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  3. Give your character that law enforcement feel with:

    1. Pistol from dual pistols (animation only) Ranged, Minor DMG (Lethal)

    2. Tear Gas. Lower rch than temp version. Mag 2

    3. Baton. Lower rch than temp version. Moderate damage (Smashing). Mag 2

    4. Riot Shield. Timed buff to resistance.

    5. Back up radio. Basically the temporary power.

     

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  4. 22 minutes ago, Greycat said:

    HC seems to take a more cautious approach and actually... have things *work.* And look decent. More ... like a development house.  Given they're in negotiations with NC for licensing and whatnot, being shown to be serious (and cautious and thoughtful) about maintaining and developing it further is a *good* thing.

    HC has a huge player base that provides most of the feedback; check the patch notes.

    The powerset works very well and looks great on TS.

     

    24 minutes ago, Greycat said:

    Also, there are two 'branches' of code servers seem to be using, and from my understanding not everything is compatible

    This is true.

     

    25 minutes ago, Greycat said:

    Given they're in negotiations with NC for licensing and whatnot

    There's zero evidence of this. If i were true, why would it go on for years and why would they be threatening legal action against other servers already?

  5. Would like to be able to slot enhancements at any level with the caveat that you have to be the right level for them to work.

    Why? Because I'd like to drop a lvl20 enhancement in a power when I'm lvl16 ready for it to kick in when I hit 17. It's a time saver and makes for a more less cluttered tray.

    • Like 2
  6. On 9/10/2021 at 10:35 AM, biostem said:

    Frankly, certain powerset are already stronger/weaker vs different damage types and/or sources already, so why not just go with those.

    With the rock/paper/scissors system there would always be a weakness, which would make for a more interesting game. Especially if you're facing a group like the council with various damage types. This is something hero epics have to deal with in quants. I think it would good for all toons to have an Achilles'.
     

     

    On 9/14/2021 at 3:32 PM, Doomguide2005 said:

    Players will largely move away from combating those mobs, they'll just avoid them like they currently avoid Carnies as an example.

    I agree, which is why I'd diversify damage types and include a secondary type on NPCs that don't already have one. There's many ways to roll this out and many tweaks that can be made in response to players needs and the new challenges that arise.

  7. Rock/Paper/Scissors...

    It would be a significant boon to the game if each toon were allotted a 20% inherent res/weakness to their power choice and it's opposing element; fire/cold and vice versa, neg/nrg, smash/psi, lethal/toxic.

    Yes, many tanks would have a "weakness" but where the game currently sits, this would make for more challenging and involving gameplay.

    Obviously the balance in game isn't equal and most damage comes in different forms, but this could be partially negated by making any form of say, smashing damage, follow this rule.

    Lethal would benefit the most, as toxic damage isn't common, but inherent res to lethal damage is already throughout the game, so users are already limited on respect.

    The proposed idea would work better if it was elemental fire/ice, water/earth... but this would involve too many mechanic tweaks.

     

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