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killerdestiny

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  1. I might create a quick character on everlasting. Add killerdestiny. I’m on right now. also supplying number would work
  2. Can you please run it and post a video since that’s allowed now? I usually multi box with brutes for that map. I’d love to see what yours looks like for damage and what not. I might roll all 3 MMs you have.
  3. AoE rotation: Burn, FSC, and Fireball, Inferno whenever its up Single Target Rotation: Blazing Bolt and Blaze and fireball filler Updates: +7% S/L Def +5% Res all +10% recharge Let me know what you think. I just changed the build around a bit to something I might use myself. Do you find the PPM on bonfire for recharge good enough? Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Flame Mastery Hero Profile: Level 1: Flares -- OvrFrc-Acc/Dmg(A) Level 1: Ring of Fire -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(50), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Acc/Rchg(50), GrvAnc-Immob/EndRdx(50), GrvAnc-Hold%(50) Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(50), SprDfnBrr-Acc/Dmg/Rchg(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50), SprDfnBrr-Acc/Dmg/EndRdx(50) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 6: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(11) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/EndRdx(50) Level 10: Fire Sword Circle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(50), SprBlsWrt-Acc/Dmg/Rchg(50), SprBlsWrt-Acc/Dmg/EndRdx(50), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), FuroftheG-ResDeb%(50) Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50), AdjTrg-Rchg(50) Level 14: Super Jump -- Jump-I(A) Level 16: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50), AdjTrg-Rchg(50) Level 18: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(50), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), ShlWal-ResDam/Re TP(31) Level 22: Cauterizing Aura -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(23), PwrTrns-Dam/EndMod(25), PwrTrns-Dam/Acc/End(50), PwrTrns-Dam/Acc/Rech/End(50), PwrTrns-+Heal(50) Level 24: Invisibility -- LucoftheG-Def/Rchg+(A) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(31) Level 28: Assault -- EndRdx-I(A) Level 30: Acrobatics -- EndRdx-I(A) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Dam%(50) Level 35: Bonfire -- SuddAcc-KB/Rech(A), FrcFdb-Rechg%(36), SuddAcc--KB/+KD(50), SuddAcc-KB/Acc/Dmg(50), SuddAcc-KB/Dmg/Rech(50) Level 38: Char -- BslGaz-Acc/Hold(A), BslGaz-Slow%(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Rchg/Hold(50) Level 41: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-%Dam(43) Level 44: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46) Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- UnbLea-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Quick Form ------------
  4. All purples, and winter sets with ATOs. I instabuy everything cause I'm a lazy POS and usually over pay. Boosting a majority of sets.
  5. My first bit of inf i spent on a fire farmer - So i could power level my other toons as well as farm for more inf. This along with playing the market lets you have plenty of inf. I can start 1 character a day and level them to 50 and deck them out with about 1B worth of enhancements. That's what I would do. Hope it helps. If you wanna start a character without the farmer. I would say a fire/fire blaster, sav/shield stalker, or my personal favorite - a fire/earth assault dominator ( this one is way more expensive then 250M [cost me like 1.6B], but it does amazingly in all content). I can basically carry a +4/8x team through a mission with the dominator.
  6. I know I am a little late to the discussion but my Fire control/earth assault dom does damage a tier below a fire/fire blaster or the pre nerf TW scrapper. Not to mention he feels the safest - Perma dom = everyone else in a +4/8x is kinda useless they are a fire blaster/blapper, TW scrappers, or perhaps kin def. Dont need heals when a majority of the mobs are either dead or helpless. I thought the same thing about dominators or controllers before I tried my current dom.
  7. Its based on a level 50 respec. Mids doesnt let you put slots in like you would if you respeced at 50.
  8. i love all the answers so far. Thanks everyone! Out of curiosity what would be the answer to the question: What is the strongest MM?
  9. Heyo. In my quest to have the meta combos on every AT I have come on MM next. Yes I am a power gamer. Thats how I get my kicks. Anyway, whats the highest damage combo post IOs and incarnates for MM? Thanks! EDIT: Did some research. How does everyone feel about thugs/time, bots/time, thugs/storm, nature/kin I love doing procs and just min/maxing
  10. I agree sentinels were never really on my list. I have a fire/fire sent at 50. Feels seriously underwhelming so I wasnt considering them
  11. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Titan Weapons Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: ------------ Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Gladiator's Armor - TP Protection +3% Def (All) (5) Steadfast Protection - Resistance/+Def 3% Level 1: Defensive Sweep (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Superior Might of the Tanker - Recharge/Chance for +Res(All) (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (17) Superior Might of the Tanker - Damage/Recharge (25) Superior Might of the Tanker - Damage/Endurance/Recharge (33) Superior Might of the Tanker - Accuracy/Damage Level 2: Gamma Boost (A) Performance Shifter - Chance for +End (37) Performance Shifter - EndMod (40) Regenerative Tissue - +Regeneration Level 4: Proton Armor (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Endurance/RechargeTime (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Rend Armor (A) Superior Blistering Cold - Recharge/Chance for Hold (7) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance (46) Gladiator's Strike - Chance for Smashing Damage (50) Achilles' Heel - Chance for Res Debuff Level 8: Radiation Therapy (A) Touch of the Nictus - Chance for Negative Energy Damage (11) Scirocco's Dervish - Chance of Damage(Lethal) (11) Eradication - Chance for Energy Damage (13) Obliteration - Chance for Smashing Damage (43) Fury of the Gladiator - Chance for Res Debuff (43) Superior Gauntleted Fist - RechargeTime/+Absorb Level 10: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 12: Beta Decay (A) Endurance Reduction IO (43) Achilles' Heel - Chance for Res Debuff Level 14: Kick (A) Empty Level 16: Tough (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - RechargeTime/Resistance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (23) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Heal (45) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/RechargeTime Level 22: Follow Through (A) Hecatomb - Damage (31) Hecatomb - Damage/Recharge (33) Hecatomb - Accuracy/Damage/Recharge (34) Hecatomb - Accuracy/Recharge (34) Hecatomb - Damage/Endurance (34) Mako's Bite - Chance of Damage(Lethal) Level 24: Build Momentum (A) Recharge Reduction IO Level 26: Ground Zero (A) Armageddon - Accuracy/Damage/Recharge (27) Eradication - Chance for Energy Damage (27) Obliteration - Chance for Smashing Damage (29) Scirocco's Dervish - Chance of Damage(Lethal) (45) Shield Breaker - Chance for Lethal Damage (45) Touch of Lady Grey - Chance for Negative Damage Level 28: Fallout Shelter (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Meltdown (A) Recharge Reduction IO (33) Recharge Reduction IO Level 35: Whirling Smash (A) Obliteration - Chance for Smashing Damage (36) Obliteration - Damage (36) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Damage/Recharge (37) Force Feedback - Chance for +Recharge Level 38: Arc of Destruction (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Recharge (39) Armageddon - Damage/Endurance (40) Armageddon - Chance for Fire Damage (40) Scirocco's Dervish - Chance of Damage(Lethal) Level 41: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Kismet - Accuracy +6% (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 44: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 47: Char (A) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Gladiator's Javelin - Chance of Damage(Toxic) (48) Apocalypse - Chance of Damage(Negative) (48) Unbreakable Constraint - Chance for Smashing Damage (50) Ghost Widow's Embrace - Chance of Damage(Psionic) (50) Gladiator's Net - Chance of Damage(Lethal) Level 49: Melt Armor (A) Empty Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Momentum Level 50: Musculature Core Paragon Level 50: Assault Radial Embodiment ------------ ------------ Set Bonus Totals: 7% DamageBuff(Smashing) 7% DamageBuff(Lethal) 7% DamageBuff(Fire) 7% DamageBuff(Cold) 7% DamageBuff(Energy) 7% DamageBuff(Negative) 7% DamageBuff(Toxic) 7% DamageBuff(Psionic) 10.69% Defense(Smashing) 10.69% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 15.38% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 48% Enhancement(Accuracy) 13.75% Enhancement(Max EnduranceDiscount) 73.75% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 112.4 HP (6%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 53.75% MezResist(Held) 53.75% MezResist(Immobilized) 53.75% MezResist(Sleep) 53.75% MezResist(Stunned) 53.75% MezResist(Terrorized) 53.75% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 10% (0.78 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 9.5% Resistance(Smashing) 9.5% Resistance(Lethal) 20% Resistance(Fire) 20% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 11% Resistance(Toxic) 11% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Unbreakable Guard (Alpha Barrier) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Gladiator's Armor (Alpha Barrier) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Steadfast Protection (Alpha Barrier) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Luck of the Gambler (Defensive Sweep) 7.5% Enhancement(RechargeTime) Superior Might of the Tanker (Defensive Sweep) 4% DamageBuff(All) 56.22 HP (3%) HitPoints 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Performance Shifter (Gamma Boost) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Unbreakable Guard (Proton Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Superior Blistering Cold (Rend Armor) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Luck of the Gambler (Weave) 10% (0.78 HP/sec) Regeneration 21.08 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Preventive Medicine (Particle Shielding) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 35.14 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Hecatomb (Follow Through) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Unbreakable Guard (Fallout Shelter) 2.5% Enhancement(EnduranceDiscount) Luck of the Gambler (Maneuvers) 7.5% Enhancement(RechargeTime) Obliteration (Whirling Smash) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) Armageddon (Arc of Destruction) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Shield Wall (Combat Jumping) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | 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  12. Hey all I just started a rad/tw tanker and I am looking for a proc heavy build that still maintains softcap def or resist. I looked through the proc monster thread didnt see a build for rad/tw proc heavy. Let me know if you think combo works well for proc builds and if it does could you please post a build? Much appreciated
  13. thanks for the input. I might have to look at Sent again. To me they dont offer much to a team. Blaster brings damage, and corr brings the -res or other buffs/debuff but sent doesnt do anything atleast my fire/fire sent didnt at 50 but left him naked. Not enough boom and no team game in return for the lack of damage.
  14. Hey all, I am having a hard time picking between Corrupter or Blaster. I would like to help the team the best way possible. Either through Water/Cold Corrupter and the -res they bring Or Water/time blaster and the damage a blaster brings This will one of my end game builds. So money is no object. My other kitted out endgame characters i love are Fire/rad blapper. and TW/Bio Scrapper. I am totally a power gamer and the feeling like im leading the damage charge does give me my kick, but also knowing im helping the team makes me feel good too. Plus i would rather not face plant on +4/8x. Anyone with a good build willing to help me decide?
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