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Xanatos

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Posts posted by Xanatos

  1. 9 minutes ago, RageusQuitus2 said:

    Not sure I agree with this part of your post.   Just because a player likes this sometimes, doesnt mean they dont look for a challenge at others.  PvP is going to be more difficult.  Even playing drunk, half asleep and distracted by real life (ie 99% of the time) Im still more challenging than any PvE content in the game (I really hope thats a true statement).

    Absolutely nobody is playing City of Heroes because it's challenging. They might find it challenging, and -think- they're playing it because it's challenging, but that is pure dunning-kruger. (And actually supports the point I'm making, which is that any form of competitive PVP has no real place in COH, because the playerbase has been conditioned into being incredibly noncompetitive in PVE.)

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  2. On 9/12/2020 at 2:08 AM, FoulVileTerror said:

    But if we want PvP to appeal to the same kinds of players who the majority of the game appeals to already, then PvP is going to have to change to more closely resemble the game those non-PvPers engage in on a day to day basis.

     

    This is it in a nutshell.

     

    I used to PVP loads back on live. From RPVP events on Virtue, to 8v8 leagues on Freedom and the Test server. I love how fast paced and difficult PVP is. But I'm well aware that the majority of players are not like me.


    PVE in City of Heroes is not fast paced, nor is it difficult. For PVP to appeal to the majority of the playerbase, it needs to be really easy and really slow paced. It needs to be so straight-forward, that you can take any archetype, roll your face across the keyboard, and still win. Because that's what PVE is like.

     

    That said, the game is very old. The "community view" of PVP,, its role in the culture of City of Heroes, is unlikely to change. PVP will never be popular with the majority of players. And any changes now would hurt the very healthy and active PVP community. The best thing to do is to leave it alone, and liaise with the PVP community to make sure new PVE powers/tweaks don't upset PVP balance.

     

    The one thing on Homecoming that would get a few more people PVPing is to add in a contact that gives away PVP-only IOs for 0inf and somehow unlock PVP-exclusive T4 incarnates for free also. This would make PVP at 50 more accessible to everyone. I believe there were plans to do this at some point. So maybe this is still on the backburner.

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  3. I just did the following on the test server on an item that was 0/0 selling/bids:

     

    Account A bids 2bil for item
    Account A lists item for 1inf
    Account B bids 2bil for item, cannot buy
    Account C lists item for 10inf
    Account C's item is sold to Account A for 2bil
    Account A's item is sold to Account B for 2bil

     

    The "lock" only applies on Account A's items. Other accounts are still free to sell the item for a lower price.

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  4. 13 hours ago, modest said:

    I request that you limit your roleplaying to other threads. This is a suggestion thread in the Suggestions & Feedback subsection of the forums. There is a roleplaying subforum that would likely welcome you. They tend to be quite friendly over there. I'm not sure if Captain Powerhouse will be willing to role play as your cross-trainer-desiring spouse, but it can't hurt to politely ask. Good luck!

     

    To be fair to Haijinx, this entire thread/subforum is just people RPing at being devs.

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  5. @pearbear

     

    No worries! And yeah, Decimation isn't really worth it IMO. You can throw it on a power if you're 5-slotting Decimation for the set bonuses, but that's the only time you'd use it IMO.

     

    Good thing is that you don't have to limit procs to one per power. You can put multiple ones in the same power! (I.e. you can put both Apocalypse and Gladiator's Javelin in the same power!)

     

    Here's how I'd suggest slotting:

     

    Aim - Gaussian's Proc, plus 1 recharge IO +5'd

    Charged Bolts - 5 slots of something for bonuses, 1 Gladiator's Javelin proc

    Lightning Bolts - All of Apocalypse set except for the Damage IO +5'd , 1 gladiator's javelin proc

    Ball Lightning - 5 slots of something for bonuses, 1  Positron's Blast proc

    Thunderous Blast - 5 slots of something for bonuses (usually Ragnarok), 1  Positron's Blast proc

    Zapp - Superior Blaster's Wrath Proc, Manticore Proc, Gladiator's Javellin Proc, Acc/Dam Hami O, 2x dam/range Hami O

     

    Note: Where I've said "5 slot of something for bonuses", one of those slots can be a proc. So for Ball Lightning (for example) you could slot 5 pieces of the "Bombardment" set, have one of those 5 slots be the Bombardment proc.

    • Like 2
  6. It's not possible to slot it in Aim or Nukes. Decimation is a ST-only proc.

     

    Decimation has a PPM of 1; so the ST attack needs a base recharge of ~90s in order for it to reliably fire. Blasters don't have anything like this. The closest they have are the 32s recharge ST attacks from the villain patron pools (Soul Storm, Electric Shackles, Spirit Shark Jaws). They would be the best place to slot it, as it has a ~50% chance of firing.

     

    Macskull put together a good spreadsheet to help you figure out where to place procs:

     

    https://docs.google.com/spreadsheets/d/1vd4ZZd1jfhOzdZZkGxC9O0NN5G0T1EdWPu_XRrV6s0U/edit

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  7. 16 hours ago, barrier said:

    This guy gets it.

     

    No sarcasm.

     

    Yeah, a lot of the pushback you guys are getting in this thread are from forum regulars with 1500+ posts who click on "recent activity" and just reply to every thread.

     

    Best to ignore them IMO. Most people who "play the forums" don't really play the game, let alone PVP.

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  8. 1 hour ago, _Kai_ said:

    ....I'm sorry? Like the cognitive dissonance of suggesting that your own experience of what's appropriate is worthy while bemoaning others experiences as inappropriate in the same post? I mean its absolutely perfectly fine to think its not a good idea, not like the guy, think its in bad taste, whatever.  But to categorize the people who thought 'hey, this is a really cool guy wouldn't it be neat to have something' as 'genuinely disgusting' is disingenuous.

     

    "We should add a plaque for this player because he is cool" =/= "We should add a plaque for this player because Ascendant got one"

     

    I was calling the latter disgusting, not the former. Don't obfuscate.

  9. 3 hours ago, _Kai_ said:

    'Cult' or 'popularity contest' is a bit of a stretch, honestly.  In my SG alone there are 2, possibly 3, people who never played on Live, whose only server has been Everlasting. There are a good number more who only played after it went Free to Play and never did any high level content.  For us old originals, sure, we remember many SGs, community leaders, cliques, groups, inspirations, but for a not insignificant portion of the current player base, this is all there ever was and so they *do* see Veracor as someone special and deserving of recognition. I can guarantee if anyone looked back to the old forum archive every server had a thread like this at some point, for someone/some group who was/were a prominent community leader/organizer.

     

    Just cause we're all been there, done that, and don't have our own plaques doesn't mean the intention here is bad or cultish, just that its come around again as a topic is all, and people's intents are to acknowledge outstandingness in their experience of people and the game.  I think there are already some good answers as to why adding things about/for real people in game is rarely a good idea while acknowledging the slippery slope that SCORE initiated by adding the memorial NPCs though, so won't get into that.

     

    Actually, Second-hand narcissism - treating one's own experiences as universal - is bad. Especially when requesting changes to the game to accommodate it.

     

    Ascendant was a mate of mine. We played a lot together and our characters had intertwining stories. So when they put an NPC of him in game after his passing, it was touching. The idea that someone would use his memorial as justification for why a current-year Hamidon raid leader should have a plaque is genuinely disgusting.

     

    The sheer cognitive dissonance of it...

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  10. 3 minutes ago, AjinOdin said:

    Veracor has indeed exemplified a very rare dedication as a leader and teacher to the CoH community and it's members. He leads and freely shares his insights into the game with other members and is never to busy to help. Veracor's style of leadership inspires others to take up leadership roles and this further benefits the community.       

     

    This is starting to feel cultish.

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  11.  

    On 8/9/2020 at 11:53 PM, MsSmart said:

    ...worked endlessly...

     

    *played a videogame that he enjoyed endlessly.

     

    The game is the reward. Don't confuse it.

     

    Plus, the game has existed since 2004. There have been countless hamidon raid leaders, across multiple servers. None of them required plaques. I don't see why Everlasting and Veracor do? Am I missing something?

    • Like 2
  12. You kids these days don't know how good you've got it. Back in the days of the 2001 pre-beta boards we didn't have a "game" to "play". We imagined everything and we were happy. Worst thing ever to happen to CoH was it existing. What I wouldn't do for the glory days of vaporware. You can't get bored and run out of content if you have to make it all up in your head.

     

    And grinding? Don't talk to me about grinding. Jack Emmert revealing beta invites would be based on forum activity? I had to post 10 times a day for six months, uphill both ways, in the snow. I earned my spot. I didn't "powerlevel" my way into the 2004 public beta like these 2004 pre-order n00bs.

     

    Game needs rebuilding, exactly the same, from the ground up. It's the only way we can give people the authentic CoH experience.

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  13. 12 minutes ago, Infinitum said:

    my friend.

     

    This is all I wanted. Thank you for finally reading between the lines.

     

    *And Infinitum and Xanatos lived happily ever after*

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  14. 3 hours ago, Infinitum said:

    My point is and always was - ageless is more valuable and the barrier buff is either overkill on most tankers or not noticeable because 6 % is lol on a resistance tank if you arent already at the cap anyway and on an invul tank it wont matter because you can get to 70% resist across the board in your sleep and with 3 MotT procs be at 82% easily with invul saturated - 6 percent more wont matter - go with the ageless so you get extra DDR.

     

    Furthermore if you are at those levels you don't even need the p2w buffs to cap your res - you are just throwing your inf away at that point and its honestly bad advice for this conversation about rad or invul.  Maybe not related to something else but here a good baseline buildnis largely unkillable anyway.

     

    See My point now?  It was never about barrier being perma - it's largest buff isn't perma and the buff that is shouldn't matter it's so small its not going to change much of anything how survivable either of these two are - maybe if the rad was fighting a winter lord once a year?

     

    Barrier is useful on fire tanks, but thats about the only thing I put barrier on.

     

    In the post where I revealed how I got the numbers, I specifically said the 2m barrier buff was what I used. At no point was I, or anyone else, talking about the 10 sec/30sec/60sec barrier buff. So you ranting about the 10 sec/30sec/60sec buffs being useless was at best not a counter to anything I said, and at worst completely irrelevant to the conversation. ("At worst" means that there is a case where it could be relevant, but only tangentially. For example, saying "Yeah the 2m barrier buff helps cap you, but that means you're not using the better buffs to help the team when they need it". It does not counter my point, but it widens the context of the discussion to make for a richer debate.)

     

    And yes, it's perfectly viable to go with lower resist, take Ageless, and still tank fine. But if you're happy playing an invuln tank at 82% resist...play an invuln brute. You'll do more damage.

     

    I'm glad you copied my forum PVP strategy of screenshotting posts. I hope you one day copy my P2W strategy, much like others in this thread are coming around to. I believe in you, Infinitum. Even if I've never seen you and @Hjarki in the same room.

     

    3 hours ago, Haijinx said:

    The answer .. learned years ago as a WP tanker ..

     

    Never argue with the INV guys ...

     

    Even the INV guys shouldn't argue with the INV guys apparently. 

     

     

     

    Haha, yeah I've had quite a lot of rage thrown my way in this thread. (My favorite was someone replying "Go back to remedial math class" right before realising they'd got the numbers wrong, and ninja-editing their post.) It doesn't bother me, I was raised in CoH. I've got a pretty thick skin. Pretty sure everyone else here does, too. After all, we're tanks.

  15. 23 minutes ago, Infinitum said:

    No, haha I'm not, barriers total buff does not last for its duration, it scales down.

     

    Okay, gonna ignore the rest because we're going in circles. We know each other's position. Let's just leave the rest up to fate. But I wanted to touch on this again.

     

    Barrier provides four buffs: One lasts ten seconds. One lasts 30 seconds. One lasts a minute. One lasts two minutes.

     

    The two minute one provides ~6% resistance and 5% defence.

     

    You can perma this.

     

    Proof:
    image.thumb.png.bc450b2954e1daaca669b472d7b34639.png

  16. 2 minutes ago, SwitchFade said:

    Respectfully, I don't really need an explanation of what they mean when they say it, I'm well aware 😉

     

    It's the same as when I see people claim they can bench press 405lbs... With a compression shirt, wrist wraps, help lifting it off the rack, half repping or bouncing off their chest...

     

    Summons and temps to me mean the build can't do what one claims, without outside help. Alpha and hybrid are enhancing an aspect of the build that already is inherent, where as havaing to revisit p2w or base temp to refresh is, to me, outside the build itself. All that said, no disrespect, it's totally cool, but it's still not what I consider Solo. Additionally, I'm not a role player, but I do build characters for theme, because it's personally neat to have a concept.

     

    Again, I'm perfectly ok with anyone claiming or thinking it, and why I haven't mentioned it before.

     

    But 405 with no help and no wraps or shirts or help is in a different league then with all the handicaps.

     

    Yeah that's what I was saying. Some people consider soloing what they, a player can do. Some people consider soloing what the build can do. I'd be hesitant to call either of these perspectives wrong. (Because who am I to say what does/does not count?)

     

    That said,  I don't see the value of looking at builds in isolation, especially when they exist in a game where they coexist with all of these other things. Such as P2W buffs, insps, base buffs, etc. No-one, despite me asking a few times, has told me why looking at IO or IO+Incarnate builds in isolation is a good thing.

     

    Overall, I think the problem with MMORPGs is that powergamers tell casuals they're playing bad, and that casuals tell powergamers they aren't playing. Both sides are wrong.

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