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Col. Kernel

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  1. It would seem to me that for a properly indexed and normalized DB the size shouldn't matter.
  2. City Info Terminal was very useful. I understand there are valid reasons we can't have a separate Website with that functionality. But we have plenty of room on the character selection screen that would allow us to filter our character by if they have a badge or not, how much inf, recipes, etc, etc, etc. Can we please make this happen?
  3. Check out the Domination/Hasten binds I posted near the top of this thread. I think you'll like them.
  4. How to make a Million Dollars beekeeping.
  5. That's in Pocket D, IIRC.
  6. Vanguard Merits convert to Reward Merits. Convert 50 Reward Merits to 1 Hero/Villain Merit and mail it out.
  7. I'm happy to help. If we can get some transparency that is. This community being effectively closed source does not endear me to them.
  8. First off, here is a link to the macroimage HC Wiki page https://homecoming.wiki/wiki/Macro_image_(Slash_Command) I'm working on a popmenu that will use macroimage powexec macros for most drop patches (e.g. rains, Tar Patch, etc) and keybinds for certain powersets and ATs. An example of an AT keybind would be my Dominator keybinds that switch between Hasten and Domination being the auto power. Edit: Didn't know we were posting the actual binds Chat Binds /bind T "beginchat /send "Everlasting TFs" " /bind T "beginchat /send "Everlasting TFs" " Dominator Hasten/Domination binds (bound to movement keys, both movement and changing the autopower work with 1 keypress) /bind W "+forward$$powexecabort$$powexecauto Hasten" /bind A "+left$$powexecabort$$powexecauto Domination" /bind S "+backward$$powexecabort$$powexecauto Hasten" /bind D "+right$$powexecabort$$powexecauto Domination" TP Macros for example /macro_image "Combat_Teleport" "Combat TP" "powexec_location target Combat Teleport" Why? Because I hate chasing my food. And why use 2 clicks in a fast moving combat situation? /macro_image "Teleportation_TeleportFoe" "Recall" "powexec_location self Teleport Target" Again, 2 clicks vs 1 /bind CTRL+LeftClick "powexecname Translocation" Same bind for Translocation Teleport or the Kheld 'ports
  9. I've been told that Storm Cell benefits only apply when the caster is in the radius. Now I'm being told that they only apply when the target is in the radius. @Techwright I've used a powexec_location target macro to drop Storm Cell on a mob. It then seems to follow that mob, almost like a toggle. Once the mob dies Storm Cell then reverts to following the caster. I'm a huge fan of Storm Summoning and really, really like Storm Blast (knowing that the damage is lackluster). I've got a fully IO'd Storm Def at 50, a Storm/Storm Corr at 47, a Storm Blast Sent and Blaster in the 20s, and a Storm Blast/Time Corr in the 30s. Tech and @OmegaOne I suppose Storm Cell moves quickly enough unless you're on a steam rolling team.
  10. Yes, I understand this. However it is anything but obvious when you are fighting. Much like the FFG exploding is easily overlooked in the visual and sound effects of battle, or when you move quickly to a more distant spawn and the power deactivates while it is not near you.
  11. Given that the damage in Storm Blast is lackluster outside of Storm Cell, why isn't Storm Cell a toggle? You, the player, have to be in the Storm Cell in order to get the "bonus" damage. We don't need another key power like Force Field Generator that just quits on you, often with no notice. At least FFG has a fast enough recharge that you can simply hit it again between spawns. Storm Cell doesn't even get that. And the need for Storm Cell to be a PBAoE toggle is exacerbated by the glacial pace it follows the caster at in addition to it being prone to vanish without warning.
  12. Symphonic Control, I'm gonna Polka your eye out!
  13. So the market works exactly as I thought it did.
  14. Yeah, I saw that. And that explains why my bid of 7 million Inf appeared to be undercut.
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