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Tankshock

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Posts posted by Tankshock

  1. Any good suggestions?  Usually Destiny is a key power for completing a build, but for this one it doesn't seem to make much difference, and I don't want to overlook something important.  Thinking about Rebirth just to heal teammates.  Barrier could help a little, he's not at 45 or 90.  Maybe Clarion would help teammates more, and +Absorption/Healing would help when things got hot.

    Any wisdom insights here?  Thanks!

  2. Hi, haven't logged in since the new issue.  I see that a lot of my binds are gone, but not all.  Is there a simple way to get them back, or do I have to remember the arcane magics when I made them?  😉 

  3. He was a great example of a Dev who should let PR handle the posts and stay offline.  But beyond that, he made a lot of game development mistakes that others have no doubt learned from.  It's great to have a "vision", but constantly reminding people that it's your game and your vision is more important than their fun was a mistake, and not just in hindsight.  Games have learned how to balance without using nerf-nukes.  I think he suffered from a bit of Muskitis, smelling himself on vision and underestimating the importance of details, execution, and teamwork.

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  4. The tricky part about answering this is that there are a decent number of meaningful variables.  I think the 2 biggest are the attack set pairing and whether you include incarnate.  Alpha and Destiny can close holes in pretty much any set.  Dark melee can take care of healing and still be very effective.  MA can top off defense for the resist sets.  I don't think it's realistic to look at sets "in a vacuum", because that's not how they are played in the game.  Likewise, no skimping on IOs, doing so is another unnecessary variable in the current game.

    That said, I want a set that does it all.  Soft-capped defense, high as possible resist, decent healing, and debuff resistance.  The sets that I feel comfortable playing at an uber level are Stone, Bio, Rad, and Shield.  Invuln and Electric might be in here, but they just feel a notch lower to me.  Invuln might be nerf bat prejudice, but all of the above add something offensive and can get virtually the same defense.

    Stone, Bio, and Shield are silly easy to make awesome.  Shield doesn't have the resists, but its DDR is the best.  The click debuff resist is meaninglessly easy, since it lasts 2 minutes and is up in half that.  Double stacking it also makes the DDR uber, which is important.  Arguably the most offensive of the 3. 

     

    Bio is nice because switching to Defensive is what the Tier 9s should be for every set.  You can be uber in Offensive mode, then sacrifice a little offense to save your butt in emergencies.

     

    Radiation might need MA to be uber, but it is really top tier with it.  Soft-capped defense except for AOE (and then only Cold, Toxic, or Psi).  Capped resists in everything except Cold, Psi and Negative (close).  Solid regen, plus Rad Therapy.  High end AOE damage and ST.  2 good AOE to cover MA's hole.  Just let me turn off those damn f/x...

     

    Tanks do enough damage (and everyone else is so tough) that Taunt is an unnecessary loss of dps.  If you have decent AOE damage, you're already aggroing everything you need to aggro.  Most teams don't stay on one spawn anyway, and all the aggro mgmt in the world doesn't matter when they hit another group 60' away.  Some might frown on it but those who know, know.

  5. 19 hours ago, rolandgrey said:
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    Invulnerability catches a lot of flack, but I think it's only because for a long time it just didn't work as intended, and when it was fixed, a lot of players who invested heavily into making it work were angry that their efforts were now detrimental.  Back in the early, EARLY days, this power apparently used to lock you into place when you activated the Mez Res (Unyielding), which apparently is the basis of Ajax's story (he was completely invulnerable, so long as he was standing still or some such thing), but it was quickly learned that was a frustrating way to play this game.  The version of Unyielding that existed after that made the Invulnerable character easier to hit, almost like turning your character into a bullet magnet.  Players solved this by cramming Invincibility with Defense enhancements and staying surrounded by enemies.

     

    Quote

    Back in the day story about Unyielding:  My Invuln was sidekicking (which made you meaningfully weaker back then) and the whole team went down.  They were talking about quitting when someone said "Hey, Tank's still up".  My mentor stayed and everyone else went to the hospital, then came back and arrested all the mobs while I just stood there getting punched by like 30 bad guys, because tanks did no damage.  Took about 10 minutes and everyone called it a win.  In the current meta, that would be a major failure and everyone would be grumbling about the time wasted.  Myself included  😉

     

     

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  6. 1 hour ago, Diantane said:

    That is grinding. I am not mentally able to grind. When we played Asherons Call years ago, players would kill the same creatures over and over again for a month to get to the max level (and then do it again and again). It took me 4 years to get to max level (275) by completing interesting quests (no grinding).

    Not sure how I understand that to be grinding.  You are literally playing missions that you haven't played before, correct?

    Or are you asking for help on how to place Incarnate abilities?  Your Incarnate tab pretty much tells you everything you need on that.  Play the game, get the components, place the abilities.  

    • Like 1
  7. On 4/24/2023 at 7:52 AM, Sovera said:

     

     

    Thank you, I hadn't turned on notifications and just saw this.  Totally forgot about the Reactive proc, gotta get on that.  I did level to Incarnate and ended up dropping Tactics.  Thank you for the solid insights!

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