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SaxyGuitar

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Everything posted by SaxyGuitar

  1. I'm not sure if it's a bug but I'm going to post here too just in case. I might have found a bug. Is Frostworks meant to replace itself on cast? I casted it on my Enforcer before a fight then mid fight after the absorb was gone, I casted it again, and it didn't replace itself. The Pet still had no absorb. I had to wait for the power to fully wear off before I could put it back on my pet. Looked at the buff on the pet menu and it did show Frostwork twice on the target.
  2. So I leveled a Thug/Cold to 20 to test Striga Isle missions and see Cold change. I might of found a bug. Is Frostworks meant to replace itself on cast? I casted it on my Enforcer before a fight then mid fight after the absorb was gone, I casted it again, and it didn't replace itself. The Pet still had no absorb. I had to wait for the power to fully wear off before I could put it back on my pet. Looked at the buff on the pet menu and it did show to Frostwork twice on the target.
  3. Closest thing to self dmg "might" be the Storm secondary. If you consider the storms you summon as you. Like said above.
  4. Other than just fighting the GMs and testing drop what are other things I can do to help test this? But I do plan on putting a team together and see how it goes. I even ported over my MM that can solo some GMs and I'm looking forward to fail at it now. I do enjoy hunting monsters.
  5. So I did a look over of the animations and read the stats before bed. I was wondering why the Hold power is base off Cryo Ray instead of that mid game (I want to say) Council Marksman that has a Cyro Shot with a chance to hold. I believe that enemy just uses the standard Marksmen shooting animation. But overall 1st look is interesting and makes me want to mess with it. So I will haha.
  6. Every class now has Enhancement just for that class now and you can also make IOs level to you. Those are normal called Attune. Then soulbound is the name of the Purple IO for pets.
  7. My Thug/Time build in Mid expensive. But if you're willing to go slow get all of the MM Attune enhances with Merits the overall price isn't bad. Most of the purples are dmg procs so you could swap them out for cheaper ones. Otherwise, the only purples "needed" for the build are the Soulbound ones in my bruiser. But you could put something else in there while you wait to get them. Timeline Heister v2 (ThugTime).mbd
  8. On my Thug/Time Alpha: I went Musculature. My build was solid so I wanted more dmg. Judgement: I went Fire Ball just being I give my Incarnate stuff a Fire theme. But I'm a big fan of the Void one. The -dmg it gives is cool. Interface: I went the Reactive to just add more fire dmg. But I agree with Fox on this one. Lore: I went Cimeroran Core because it's fun to imagine I'm pulling them out of there time line to help me. But most are good options. Destiny: I went the one that gives mez protection, Clarion. You can use it when you are held, so I enjoy that when soloing. But I try to keep a couple of different once around and swap them depending on the team. Hybrid: I went Support Core because it doubles its effects on pets. Just remember to try and keep your pets near you.
  9. It's was crazy to me when I found this out. Something I mark it up as a fever dream because it's unreal how good it is.
  10. I should have clarified more. This is correct. What I meant was you can't do the same transition to SF like you can with TF on blue side after it. 100% I also like the idea of a SF you "lose" someone hires the SF to mess with the Family/Mooks for political/money gain and it ends with us being "convinced" to betray the contact for the same/better awards. Reminds us low level Villians there's bigger fish in the sea and feels like something a villian will do.
  11. This is my main MM build currently. It's good fun, puts out great numbers, and I like the idea of being a time traveling bank robber. The other one I played a lot and like was dark.
  12. I do love a Lady Grey Strike Force. I'm looking forward to making people do this with me.
  13. Yeah I made the change last night on my main mm and a good one.
  14. Ohhh that is cool. I didn't know it worked like that on the pets I'll be changing that as well.
  15. Ok I have made some changes. Moved around some enhancements in my pets to even out the bonuses. Realized I was over slotting some of my cold powers to free up some slots. Added some more strong IOs like the +Def and Annihilation. Then I was able to work in EM from Flight with a Sealth IO and Vengeance. But I was unable to get Wave added while keeping perma Haste. Also, because I'm a lot happier with this I added Alpha just to see how it changes things. I'll probably run with this, and just want to post here in case someone wants to see what I did. Frosty Jack 2.0 - Mastermind (Thugs - Cold Domination).mbd
  16. Thank you! I've IOed a thug mm a handful of times. But I'm brand new to Cold, and I'll be honest 100% missed some things when throwing this test build together just from reading some powers wrong. I took stealth because I forgot artic fog is a stealth power plus a strong buff. So I got some powers to play around with. I'll start reworking some things tonight. I appreciate the recommendations. I do have a question.Why overwhelming force over a dmg proc on the basic thugs?
  17. Yeah I built my with the Bane was before the redraw change. I used the mace 1st think I did was soft cap defense. Combat wise I just made sure my debunks where on the main target then went to town on the target.
  18. So it's time to me roll another thug mm. I'm thinking cold this time. Anyone got any recommendations or tips for me. The build I planned the other day is attached. Thank you for any info. -Update for those joining- Made an update to the build its below in another message. Only thing I've changed after that was swaping the dmg proc IO for Overwhelming force on the basic pet. Frosty_Jack_-_Mastermind_Thugs_-_Cold_Domination.mbd
  19. Hey something I'd enjoy seeing in game is a level 8 to 15 redside Strike Force. On blueside you can do DFB then start doing the Rule of Three. Which then leads to more task force and so on. It'd be nice when making a new character I can do a similar path on red. One basic idea is a heist of the Golden Giza Casino. It's an area you see later which is cool and I could see a mooks/family member thinking he can pull one over on he's higher ups.
  20. Interesting, the other MM def IO I have adds to my pets toxic defense. But you might have a point there. Is there really no attacks under the toxic tag?
  21. Looking at my pets Combat Attributes they they are missing 5% defense to Toxic from Edict of the Master. IO states it gives a 5% def to everything. I was playing a Thug/Time MM in Sharkheads at the time, and I only checked both my Enforcers. I'll grab some pictures of this next time I'm on, check the rest of my pets, and verify it happens in different zones as well. Thank you for all you're guys work.
  22. I missed the was the for the Beta build. I will repost this into live.
  23. Looking at my pets Combat Attributes they they are missing 5% defense to Toxic from Edict of the Master. IO states it gives a 5% def to everything. I was playing a Thug/Time MM in Sharkheads at the time, and I only checked both my Enforcers. I'll grab some pictures of this next time I'm on, check the rest of my pets, and verify it happens in different zones as well. Thank you for all you're guys work.
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