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PainX

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Everything posted by PainX

  1. im honestly not that impressed with stalker damage so far i have found that i lack ways to make enemies stay and fight me
  2. right so im trying to decide this but i was thinking staff was a late added set so any reason to pick one AT over the other besides the usual differences ie "works poorly with crits" or some such
  3. ooh just noticed this havent been on abit working i take it we have a gremlin invasion going on
  4. just an observation but i would move the -res slot from bonfire to hasten or really any slot you prefer you will then be 16s off perma hasten as for the rest of the build im not experienced enough with either set to give advice
  5. so finaly got 50 yesterday and respecced and slotted up fully figured i'd throw my build on here oh sidenote im still on the fence about hotfeet dont have clarion yet so it can be painfull with a few mez powers going around and im looking at burn or combustion instead perhaps Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Blood Flow : Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(23) Level 1: Ring of Fire -- Acc-I(A) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(23), SprFrzBls-Acc/Dmg(34) Level 4: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Rchg/HoldProc(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(21) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 10: Fire Sword Circle -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg(40) Level 12: Aim -- RechRdx-I(A) Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29) Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(21), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(43), GssSynFr--ToHit/Rchg(43) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(31) Level 20: Cauterizing Aura -- PrfShf-End%(A), Pnc-Heal/+End(29), Pnc-Heal(39), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal/EndRedux(42), Pnc-Heal/Rchg(45) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(37) Level 24: Tactics -- EndRdx-I(A) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dmg/EndRdx/Rchg(33), Apc-Dam%(40), StnoftheM-Dam%(46) Level 28: Boxing -- Empty(A) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx(43) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(39) Level 35: Bonfire -- OvrFrc-Dam/KB(A) Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(48) Level 41: Assault -- EndRdx-I(A) Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 47: Hot Feet -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(27) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Quick Form Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Clarion Partial Core Invocation Level 50: Support Core Embodiment ------------
  6. okay so an observation here regarding the irradiated ground part been monitoring pet hitrolls on it it seems this slotting on provides me with 71% chance to hit a lvl 54 boss would that not lower the proc chance regardless
  7. well really PT heal was just +1 slot just like assault was +1 power both are very much subject to change infact the whole build is just reached 29 on tankbot 2000 a second ago so plenty of time ahead to learn what i think is worth it at 50 as for right now PT heal is awesome as for bugged not sure what you mean same as panacea just a larger heal proc wise infact the even often syncro pretty funny
  8. okay so really more like burn then thx oh and here is what i got so far oh and yeah no room to slot siphon for heals but thats okay to me dont plan to do that much of my own Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Radiation Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ImpArm-ResDam(3), ImpArm-ResPsi(3), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), StdPrt-ResDam/Def+(7) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(13), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Acc/Dmg/Rchg(31) Level 2: True Grit -- Prv-Absorb%(A), Prv-Heal(7), UnbGrd-Max HP%(9), ImpArm-ResPsi(11), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam(50) Level 4: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(15), ShlWal-Def/Rchg(15), ShlWal-ResDam/Re TP(17) Level 6: Active Defense -- HO:Membr(A), HO:Membr(9) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 10: Against All Odds -- EndRdx-I(A) Level 12: Taunt -- PrfZng-Dam%(A) Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 16: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Rchg/+Absorb(21), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(29) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 20: Fusion -- GssSynFr--Build%(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-Psi/Status(25), Ags-ResDam/EndRdx/Rchg(29), GldArm-3defTpProc(33), ImpArm-ResPsi(37) Level 26: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40) Level 28: Irradiated Ground -- ScrDrv-Acc/Dmg/EndRdx(A), FuroftheG-ResDeb%(33), AchHee-ResDeb%(34), TchofLadG-%Dam(48), Erd-%Dam(50), Obl-%Dam(50) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-ResDam%(33) Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34) Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(37), Hct-Dam%(37) Level 38: Atom Smasher -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43), Obl-Dmg/Rchg(46), Obl-Acc/Rchg(48), AchHee-ResDeb%(48) Level 41: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43) Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46) Level 47: Assault -- EndRdx-I(A) Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(23), PwrTrns-+Heal(31), PwrTrns-Dam/EndMod(34) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Musculature Core Paragon ------------
  9. @Camel okay so a question i made my own build as i wanted some different resists and a different epic however thank you alot for the build used a ton of slotting concepts in it to do so one question irradiated ground your proccing it alot does it work differently then a normal aura power normaly they have some poor proc chances but this one seems confusing for an aura spawning a groundpet
  10. right so i want a tanker for 1-50 content including incarnate shield/rad is tempting me but i want this to tank anything in game so my question is can /shield do that as for budget the sky is the limit looking it over so far psi looks to be a giant hole in shield so how do you work around that
  11. for me Energy blast combined with anything oh and lets be clear not saying you cant play it just saying i wont infact i swear if i ever want to blap cue KB then next i get into team and im like i should fire im a blaster then im like but i dont want to annoy the scrapper he hits like a truck then ofc i do he moves to the next pack two bosses chase me and im like mr scrapper HLEP! they holding me
  12. stealth adds 1.95% def in combat dont ask me how or why dont know entirely but i would imagine just turning it on caps you anyway how stealth functions seems to be adding 1.95% def x2 then removing one bonus in combat
  13. right so its my first blaster build probably messed up along the way im sure or missed something so im looking for critique or suggestions since i probably messed up somewhere Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Radiation Blast Secondary Power Set: Martial Combat Power Pool: Speed Power Pool: Leaping Power Pool: zc_Leadership Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: X-Ray Beam -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(17), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46) Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(9), ExpStr-Dam%(9) Level 2: Irradiate -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 4: Reach for the Limit Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(11), GssSynFr--ToHit(11), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27) Level 10: Burst of Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(27) Level 12: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Dam%(23) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17) Level 18: Cosmic Burst -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 20: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 22: Reaction Time -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45) Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(31), ExpStr-Dam%(31) Level 26: Neutron Bomb -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(40) Level 28: Inner Will -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(45) Level 30: Tough -- RctArm-ResDam/EndRdx(A), GldArm-3defTpProc(33), RctArm-ResDam(50) Level 32: Atomic Blast -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Bonfire -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(39), Rgn-Dmg/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Dmg(40), SuddAcc--KB/+KD(42) Level 41: Fire Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), StdPrt-ResDam/Def+(42) Level 44: Melt Armor -- AchHee-ResDeb%(A) Level 47: Eagles Claw -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Dmg/EndRdx(50), Mk'Bit-Acc/Dmg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Core Paragon Level 50: Ageless Radial Epiphany ------------
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