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Substaticman

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Posts posted by Substaticman

  1. 11 hours ago, Sir Myshkin said:

    How is now one talking about a Storm/Energy Defender? Are all of you MAD?! It is truly the king of Storm builds!

    Better than storm/water? As I heard someone get pretty good  ST dps on that while also having the awesome AOE. And it's pretty fun so far. 

     

     

  2. On 6/5/2020 at 5:56 AM, Bierfuizl said:

     


    Pylon time without Lore pets is around 1:05 atm. With lore it can get as low as 0:37 (1,135 dps!).

     

     

     

    Edit: Some early observations. Build performs quite nicely. The added recharge gets Aim up more often and also enables full AoE chain against large groups. You can always sprinkle in some Bursts or Shatter Armor for the procs against the harder targets in groups. Shatter Armor is nice against EBs/AVs. With good timing and some additonal damage buffs it deals a wicked amount of damage. Weapon switching and long animation and melee makes it sub-par during sweeps. With Support + Barrier and some caution I can keep the pets alive most of the time in +3/x8 fire farm.


    Very cool build.

     

    Just out of curiosity, what is your DPS with no pets at all? I wanted to run with teams and I know pets can sometimes go poof or wander off. Wanted to see how good a Crab is in those situations.

  3. 24 minutes ago, ImpousVileTerror said:

    Probably because Fire doesn't do Knockdown, boost Defense, or have any other utility other than an 80% chance to interrupt enemy interruptible Powers.

    Meanwhile, Titan has quite a mix of utility baked right in to its Proc-friendly AoE-heavy "roflstomping."

     

    18 minutes ago, Apparition said:

    Yep.  TW provides s lot of utility and does more damage than Fire Blast, and 30% more damage than the second highest melee damage power set.

    Yeah I guess. I just wish blast ATs had as many as high dps options as melee ones do. While TW is far ahead, at least other stuff can be great too.

  4. 11 hours ago, ExeErdna said:

    Storm/Water can get real wild mainly due to it makes the best use of Force Feedback imo because I noticed if you set the proc in Hurricane you don't need to knockdown or repel for it to work. Then I advise you invest in Hurricane, I know a lot of players go for don't use it or slot "KB to KD" yet from my experience there's only 1 skill you should put that in and that's Lightning Storm. Yet back on Hurricane having something that rips 55% hit before incarnate and around 80+ with the Alpha and Clarion is worth having to chase down some enemies. I'm almost done with some tweeks to the build. It can hang with some steamrollers if they're willing to work with the chaos.

     

    Only issue I have sometimes things run away a lot and I don't have any roots. I wonder how good this build will be at 50 without a roots.

  5. While I think TW should be toned down, how come no one has complained about Fire completely roflstomping every blast set for years and years?  Unless all those videos and charts are wrong.

     

    Most of the "secondary" utility those sets bring for so much lower DPS do not even seem useful in this state of the game, outside of Sonic on Defender and only in teams.

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  6. 6 hours ago, Frostweaver said:

    Like @Apparition, I have both a DP/MC and DP/Temporal Blaster. and weirdly enough, a Time/DP defender too... although I also like my DP/FA sentinel.

    DP/MC and DP/Time play very. very different... both are solid short-range blasters, but despite the same primary the similarities end there... But both are very very solidly tough... Dp is SWEET in melee range, and incredibly survivable and destructive, and actually pushes past fire/fire for Lut farm clear speeds 4/8 when I farm for vet levels. (The only reason I farm anymore) with similar incarnates.

     

    And the time/DP defender is just incredibly tough. It really does not play like any other defender and is really difficult to describe... maybe more like a scrapper with better range and great team buffs. Sentinel is closer, but better at taking AVs and is one of the few melee-range sentinels I have ever played. And she can survive in melee range just fine and dandy.

     

    Awesome. I'll try those out then.


    By any chance have you tried a nature/dp/dark at 50? It seems like that 82% overgrowth dmg combined with the -25% res from corrosive can be awesome dmg on top of soul drain. 

  7. 1 minute ago, Apparition said:

    Dual Pistols is severely underrated.  It comes in about fourth of all blast sets for both single target and AoE damage, with Incendiary rounds loaded.  As for what ATs, the DP/Kin Corruptor you are leaning towards is very good.  As is Time/DP Defender, DP/Martial Blaster, and DP/Temporal Blaster.

    Awesome. I was also thinking has anyone here tried Nature/DP?   It has overgrowth (82% dmg, 12% hit), has corrosive (-25% res), and Soul Drain for lots of total potential dmg. BTW which has better both st and aoe, Fire?

     

     

  8. 32 minutes ago, Troo said:

    Time has nice synergies.

    I've seen that, but tbh the damage kinda seemed weak in terms of DPS. Then again I have yet to see any decent DP numbers posted period.

     

    I'm leaning towards DP/Kin Corruptor if anyone has ever gotten one really tuned up at 50, but I'm not experienced enough. 

  9. DP easily wins all the style points. 

     

    But I was wondering, which AT and which sets allow Dual Pistols to do the most DPS? Something in Blasters? Or with corruptor and Kinetics? Maybe even Defender and Nature or Rad with proccs?

     

    I really want to make one but never hear any praise for them or ever seen any good DPS numbers by anyone. So yeah, what can maximize DP to do amazing DPS, or is such a thing not possible?

  10. 9 minutes ago, Sgt. Terminus said:

    I have been rethinking using a snipe too thanks to this thread, I really don't use it that often when I stop and think about it and personally don't like using that many slots just for a mule.  The two contenders for me would be Leviathan for a more unconventional Water Spout, more of a temporary pet you set and forget (slotting fun things in it like the FF recharge proc) and of course Blaze Mastery for the Fireball and its glorious 1 sec activation time, if you can spare the extra power.  Both pools have a hold as well that would synergize well with Freezing Touch and have multiple procs if you want to have that additional tool.

    Oh wow I forgot about fireball.  Do these all also take advantage of the Hide crit mechanic?

     

    3 minutes ago, Glowworm said:

    This is my chain on my ice/bio and it works really well.

     

    I have a Ice/Bio at 30, but before I went higher I have to ask how does it do at +4/x8 solo mission?  Can it reliably take out groups if needed?

     

  11. 8 hours ago, Croax said:

    Not using the snipe, because of the AF stacks was generally a dps increase. In some cases it was roughly the same, but in that cases like Ice i would not use the snipe, because it would open up build opportunities.

     

     

    TLDR: Use 5 Hecatomb + 1Unb. Const. Proc in Freezing touch, because crits and all snipes are kind of cool. (Pun intended)

    Great info!

     

    In the case you don't really "need" a snipe, which Epic Pool AOE power do you think best works with Stalker and Hide? I would feel a bit more useful by having an extra AOE attack at times.

  12. On 5/31/2020 at 1:55 PM, Frostweaver said:

    There are three different lists.

    One for raw DPS

    One for slotting options that can crank the DPS

    One for dps potential if you can set up special circumstances.

    And the second two lists change, often dramatically, based on which AT you are playing. the first list isn't all that useful unless you are utterly broke. and intend to stay that way. The Third list tends to have special builds built around it, and might lose DPS in another area because of it.

    And, of course, both lists swing dramatically based on what secondary you choose.

    Corrupters and sentinels are VASTLY different, and fire is far from the top performer for sentinel....but it's popular cause it's easy.

    Which is the best performer for sentinel?

  13. 45 minutes ago, Hjarki said:

    I'm not sure how well this will work.

     

    You've got what I like to term the NSTRLE (from Wheel of Fortune) 'procs' - the uniques that every build slots (def/res uniques, health/stamina uniques). Changing them would alter virtually every build in the game, requiring ground-up re-designs. We're almost at the point where they should simply remove some available slots from every build, give everyone their passive bonuses and remove those IOs from the game.

     

    You've also got damage procs. But I have a hard time viewing them as a problem. They're primarily useful for Controllers/Defenders to take anemic solo damage to acceptable levels. But it's not like Blasters/Stalkers are whining that they're obsolete because Defenders/Controllers can quad-slot Holds.

     

    There are some hyper-specific procs like Theft of Essence that allow you to do some great things - the negative-end Dehydrate and the like - but aren't actually used all that much.

     

    However, the elephant in the room is Force Feedback. It absolutely changes game balance to the point where builds without Force Feedback tend to occupy a lower rung of effectiveness than those that can make use of it. Virtually every power that can slot FF does. The problem is that changing it basically means people will need to re-roll their characters. It would be equivalent to normalizing the activation times of Blast set powers so every set did the same basic single target damage of Fire - a vast, sweeping change that would completely up-end the game.

     

     

    Ahh very interesting information. I never really got into the whole procc thing, It seems like nerfing them would make already underplayed stuff that  kinda relies on them even worse off.

     

    By the way I've seen you make some great in-depth analysis in this section. Do you have any opinions on what can be considered top tier Defender builds in the current state of the game just for general endgame play?

  14. 56 minutes ago, Bopper said:

    Who said sonic is overrated? It's very powerful in team content, but undesirable sometimes for solo content (slow attacks, AoE is mostly weak hitting cones, but the nuke is nice). DP is a good option too, thats what my main uses. I havent played beam rifle, but I bet it does well.

    Ahh nice. I was actually tempted for DP I saw a lot of interesting procc threads about that.

     

    So now I'm thinking Storm/DP or Time/DP.  I don't know too much about CoHs procc mechanics, so I wonder which of those 2 can be bigger absolute powerhouses in both team/solo.

     

  15. 20 minutes ago, Bastille Boy said:

    What kind of missions are you planning to run? Are you planning to focus on the missions and task forces people most commonly recruit for? Or are you going to do some of the harder stuff that people don't run as much? Is this toon going to be a badge collector? (That means you'll have to run some missions without enhancements for your Ouro badges.)

     

    My badge collector, Dr. Iodine, is a Rad/Sonic defender. Iodine makes arcs with difficult AVs like the Katie Hannon TF go significantly faster. Because Radiation's best powers come early, Iodine is great at exemplaring. Because some of Radiation's powers are defensive, Ouro badges that involve losing non-AT powers or enhancement bonuses are doable, even though Iodine doesn't have softcap defense for those missions. (Endurance management is the big challenge.) Dr. Iodine is not an efficient farmer. The only reason to bring him to a Council stomp would be to level him up.

     

    I find this post by @Hjarki helpful in thinking about late game defenders. I don't agree 100% with his tier lists at the end of the post (for instance, I'd rate both Ice Blast and Sonic Attack top tier). But I think he is right that the most useful buffs and debuffs in the endgame are -resist, +damage, and -regeneration. The first two are useful in any fight. The third is really only useful against AVs and other hard targets.

     

    Think about whether you want to build a "proc monster" or use a more traditional build with lots of set bonuses. If you are going for a proc monster, you want a primary that boosts your own defense, so that you don't need many IO sets to hit the defense soft cap. Time is a good choice. If you are planning a more traditional build, you have more options. Rad/Sonic is not a proc-friendly pairing.

     

    I just want an all arounder for being able to do as many as activities for now, since I don't have other defenders or many characters at 50.

     

    How good would Storm/DP be?  I was first thinking Storm/Sonic but I'm seeing people say sonic is overrated and to do DP or BR instead.

  16. I've come to realize some Defenders builds aren't as useful (or at all) with how the game is played now. It's mostly blasters, brutes, and scrappers just face-rolling the screen. Like healing in general doesn't seem too useful. I've seen high praise for rad/sonic or cold/sonic on launch but now people say things die just too fast these days for that to be any help outside of some AVs. 

     

    So which Defender builds pull the most weight in the current ultra fast teams, or even solo capability?  I have my eyes on Storm/X or Poison/X.   And if that is the most useful at the moment, what pairs best these it to get the most out of fast groups or soloing?  

     

    I have not played a defender much but really want to go all in one. But I also don't want to basically be leeching in end game (cough empathy), or have a rough time soloing.

     

  17. 12 hours ago, Maxzero said:

     

    Mainly the inability to proceed at your own pace. Most teams tend to move fairly quickly sometimes hopping from objective to objective. Neither of which suits how MMs tend to play.

    Ahh I see, that sucks I wanted to do a lot of teaming with MM lol.

  18. 1 hour ago, Dixa said:

    as far as I can tell, everyone who has done actual testing with /ea including myself have not been impressed.

     

    it works better as a set on defenders. 

    Which set worked better with Demons for all content?  I thought EA's replenishing their Endurance and cage stopping their knockback woulda been nice lol.

     

    I guess Cold or Thermal?

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