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PhaseZero

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  1. keep hitting that refresh button!!!
  2. Has to be a Zombie attack. Maybe the homecoming team let off to many special zombie events at one time and now all help is drooling walking around in circles looking at the flashing lights...... and manwiching on their co-workers.....
  3. Damage - Paragon Wiki Archive Link above is basically the scaler you see when you make a character i believe is directional correct but really is not used in any mechanic in the game. When the game was new back when there there was like 4 tank power sets, no IO, inherent abilities or even a villain side it was pretty close to being correct. For example a WS range dmg is 1.2 which the scaler would suggest they do more dmg than a blaster but they do not since they do not get above a T-3 attack in nova form. I would suggest if your curious for a compare just make a blaster and corruptor lvl 1 review the same powers and move the lvl scale to 50 to see the base dmg difference at 50.
  4. I guess they could completely rework them and just make them like a vanguard in SWOTR. Or maybe increase their defense to a brute lvl. or keep them as they are and just add a teaming component to them just the veats and the heats.
  5. No i think he might be saying the do as promised. But not sure what he was getting at by most dmg. all scale 10 dmg classes have the same dmg bonus cap of 500 percent. In a league setting blasters do less dmg than a corruptor. Corruptors actually have a higher base dmg to the same power than a blaster by about 3 percent. The plus bonus dmg on a blaster's inherent is what makes they do so much dmg in a non league setting. a blaster inherent basically is null in void once the dmg cap is reached. But a corruptors crit is not. I am assuming the dmg bonus is 400 percent on a sent.
  6. Yes your correct i believe they do 100 percent of promised when you start one. I think some people who started a sent bought an SUV and than at some point they think the SUV should really behave like a sports car. The only thing i think is wrong with the game balance compared to sents is blasters hitting a defense cap. It is a general easy issue to fix even though it is not popular they can simple clamp stats to the scaling results they want through all AT's, of course this removes the art work in game balancing and the fun we all having complaining 🙂
  7. Thanks for clearing what you mentioned up. Sents are done differently and I am not sure why other than it was done after live and someone wanted to leave their unique mark. as for SR Evasion this would be AT modifier. I believe the stat modifier does work correctly between brute/tanks, scrapper/stalkers. Stalkers are a threat lvl 2 so would be a little silly for them to have a taunt aura , scrappers technically are not 1 of the 4 tank AT's so they really should not have any taunt aura on any power set. but ya it really does make it harder to compare the sent secondary with other AT's
  8. you might be thinking to linear. I actually did this with a demon MM and it was great till about 18. Than you know what i did? I respec and took my pets. Starting out with pets and no attacks is one kind of boring and 2 the pets are imo weaker than the attacks at lower lvls. I would recommend trying a MM with no pets till 16 to 18ish than respec and take the pets with no attacks and see what you think :).
  9. If ask that question what is end game you get different answers. because greatest part of COH is it exemplar ability. Level 10 content can be challenge to a person that is 50 and worth while rewards. When your in a league setting because of the incarnate and caps all a players hard work in building a toon is reduced. For the most part you can have only SO's and be equal to a billion influence toon. So in general this is seen as only a part of the game. So for game play the whole game is end game because it is important rewarding regardless of your vet status. If you think I meant Storyline than Pandora chapter 5 is the end of the game. What this has to do with sent is basically for 90 percent of the game they will have status protection and all the benefits that go with it over a blasters. The inherent on a sent is great when fighting AV and EB. and if you went Bio armor the dmg bonus from offense makes up a lot of the dmg difference.
  10. If we are talking the scaling at the start of the game I believe it is generally correct but takes into account the inherent ability now. A sent does the damage mentioned at the start of the game basically a scale 7. So in theory the class should do about 70 to 75 percent of the dmg of a blaster. The main issue is the blaster defensive have become over tuned with gear and status buff with an incarnate. With that said the whole game is the end game. Incarnate content is normally the easier content. If you think about it if blasters and corruptors could not defense cap with gear no one would be complaining about sents dmg. Status protection also is a very expensive stat that was weighed heavy during live.
  11. I would buy 8 hrs worth of the status protection from the PW2 vendor at lvl 1 it will only cost 8k influence. I would refresh again when 1 hr wears off this will prob be around lvl 10. This will get you through the tough part of a nova build till you get the Dwarf power. I can tell you I have a PB that is vet lvl 160 I do not even notice the Quantum anymore.
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