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JulioThom33_2

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Posts posted by JulioThom33_2

  1. 14 minutes ago, WuTang said:

    From another newb's perspective....

    I just ran this combo to 22, it felt like a slog. Constantly endurance drained and less "super strengthy" feeling than I'd hoped for. It did start to feel better at 20+ but personally I couldn't run on hard levels like I could with my other Brutes at that point. Also, I just use whatever enhancements drop with the prestige ones up to that level on my heroes, as has been advised by many. Maybe now that I'm about to gear him a little better it'll make things more smooth. But it wouldn't be the first one I've shelved.

    Super Strength requires two essential components to achieve its full potential: Rage and Recharge. Rage lasts for 120 seconds, and recharges in 240 seconds.

     

    It makes a big difference once you get Rage to recharge in under 120 seconds. Rage is an 80% damage buff, and double-stacked Rage is 160%. 

     

     

     

     

     

     

    • Thumbs Up 1
  2. On 5/11/2023 at 9:30 AM, Zect said:

    ...Good. You should take energy torrent. Even though the description says otherwise, on controllers it does KD instead of KB. It will add valuable aoe damage and soft control, and it is also an excellent procbombing power - far better than crushing field, or distortion field for that matter, at the cost of being available later.

     

    ...Completing the build is left as an exercise for the reader. Try:

    • Adding up to two more procbombing powers.
    • Adding a different power pool; fold space, tactics, CJ, rune of protection, something for concept - the possibilities are endless.
    • Proccing out crushing field, and getting aoe defense from somewhere else. This is slot-intensive, and I do not recommend it, but the option is there. Some ways to add aoe def include 4x shield breaker (6x would add melee def as well), tactics with 6x gaussians (also adds melee def, make sure to cut out some ranged def to regain some slot-efficiency). 5-6x lockdown, 6x ice mistal's in TJ, CJ, etc

     

    ...Finally, you do not need the Soulbound Allegiance proc in singularity. It has only 2 attacks, crush and lift, and doesn't have containment. The purpose of singularity is to control and group up mobs, not to do damage. You'll get far better returns ensuring your own powers are competently slotted.

     

    These 3 pieces of advice alone made this worthwhile! I'm only at 42, and I am resisting the urge to PL this toon to 50, but I'm getting anxious!

     

    I'll get over myself about Power Boost! I'll take your advice and just lock more stuff down until I get to 44 and respec. I have decent amount of INF (800 mill), so I'll splurge on the Winter Set.

     

    Never heard of the Conduit set. I'l look for it.

     

    So, taking your advice, I'll:

     

    1. Proc out Gravity Distortion

    2. 6-Slot Crushing Field with Winter Set

    3. Proc Out Distortion Field With 4 Damage and 2 Overpowering (Energy Font procs well in it from what I see)

    4. Proc Energy Torrent with 1 ACC/4 Procs, to switch to a Nucleolus at 50.

    5. Drop Temporal Selection for TJ. 

    6. Slot Chrono and Temporal Mending per your advice.

     

    I'm looking forward to seeing how this improves things! 

     

     

  3. This is my first stab at what I consider to be a "Real" Controller (Grav/Time/Primal). I had an Ill/Rad, but that played more like the melee characters I usually use.

     

    Boxing/Tough/Weave has been burned into my brain as essential since Live. I've never made a character without it. Yet, it seems like THIS character really might not need it. I'd like some assistance to see how I can better build to this character's strengths.

     

    This is my leveling build. I just hit 40. I'd like to figure out a way to:

     

    1. Cap to Ranged Defense without PB.

    2. Come close enough to Cap to S/L or M that 1-slotted Time's Juncture effectively caps me.

    3. Add 1 more AoE for damage. I can lock up a ton of people and spam Distortion and Crushing Field to melt them, but 1 more good AoE would make things a lot easier.

     

    I know once I get Power Boost I'll be over cap to everything except Toxic. If I need to dump Fighting to do so, so be it. But I'd love to keep it if I could.

     

    I'd also love Incarnate advice. Given the endurance I use, I'm guessing Cardiac is a given. Any other advice would be appreciated.

     

    eZ3ESAFVZTw.png
    View This Build In MRB

     

    Gravemetric Shear - Controller (Gravity Control - Time Manipulation).mbd

  4. 3 hours ago, TheZag said:

    ...Sorcery is the origin pool for magic.  We also have the science and mutation origin pools.  They arent meant to fit the theme of characters from a different origin even though anyone can use them.

     

    Gadgetry and utility belt would also be origin pools if they are finished,  not APPs...

     

     

    Thanks for the clarification. If Origin Pool is the proper term, that's what I meant.

  5. 14 minutes ago, Yomo Kimyata said:

     

    How about we cut Sorcery back from being so powerful?  Change recharge on Rune of Protection to 10 minutes.

     

    I'll leave that type of balancing for the Devs. I'm just saying that a very useful APP, on par with Sorcery, should be available for non-Magic based characters.

     

    Pools like Speed and Fighting work for all Archetypes. Sorcery doesn't.

  6. I'd like to second finishing Gadgetry and Utility Belt APPs. There needs to be a Tech-based APP that is as useful as something like Sorcery. I'd even be happy with a tech-reskin/rename of Sorcery. Some of those powers are very useful, but don't fit thematically with Science/Tech based heroes.

     

    It's a hole that was never fully filled.

     

  7. 1 hour ago, Hedgefund2 said:

    Casting it is an aggro free move, so I'd say avoid damage/debuff/control procs if you want it to continue to not notify mobs.

    So, +Recharge is better than a damage proc. That's good to know.

  8. I'm playing around with a now Level 29 Storm Blast/Elec Manipulation blaster. I've 6-slotted Storm Cell with Posi's, but I'm not seeing where Storm Cell actually does damage. It looks like it's an amplifier for any Storm Blast attacks I make within the cell itself.

     

    So, does Storm Cell need slots at all to be effective? Are Posi's not the play here? Should I be using something else, or just insert 2 recharges and call it a day?

     

     

     

     

  9. Thanks!

     

    After the advice, I made these changes:

     

    1. Dropped Hasten, Scorpion Shield, and Power Boost

    2. Added Proton Grenade and Temporary Invulnerability

    3. Dropped the AoE Pet IO and swapped the Pet IOs around to improve accuracy.

    4. Kept Triage and moved it earlier in case I exemp down.

     

    Thanks!

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Cyfighter: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Field Mastery

    Hero Profile:
    Level 1: Battle Drones

    • (A) Superior Mark of Supremacy - Damage/Endurance
    • (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance
    • (3) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (5) Expedient Reinforcement - Accuracy/Damage
    • (5) Sovereign Right - Resistance Bonus
    • (7) Expedient Reinforcement - Resist Bonus Aura for Pets

    Level 1: Caltrops

    • (A) Annihilation - Accuracy/Damage/RechargeTime
    • (21) Annihilation - Accuracy/Damage/Endurance/RechargeTime
    • (21) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
    • (31) Ice Mistral's Torment - Accuracy/Damage/Endurance
    • (34) Ice Mistral's Torment - Chance for Cold Damage

    Level 2: Pulse Rifle Burst

    • (A) Sudden Acceleration - Knockback to Knockdown
    • (9) Sudden Acceleration - Knockback/Damage/Recharge
    • (9) Sudden Acceleration - Knockback/Damage/Endurance
    • (43) Sudden Acceleration - Knockback/Recharge
    • (46) Sudden Acceleration - Knockback/Accuracy/Damage
    • (50) Sudden Acceleration - Knockback/Accuracy

    Level 4: Fly

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 6: Equip Robot

    • (A) Unbreakable Guard - Resistance
    • (7) Unbreakable Guard - +Max HP

    Level 8: Triage Beacon

    • (A) Panacea - Heal/Endurance
    • (31) Panacea - Endurance/Recharge
    • (45) Panacea - Heal/Recharge
    • (45) Panacea - Heal/Endurance/Recharge
    • (45) Panacea - Heal
    • (46) Panacea - +Hit Points/Endurance

    Level 10: Acid Mortar

    • (A) Shield Breaker - Defense Debuff
    • (11) Shield Breaker - Accuracy/Defense Debuff
    • (11) Shield Breaker - Accuracy/Endurance/Recharge
    • (19) Shield Breaker - Chance for Lethal Damage

    Level 12: Protector Bots

    • (A) Superior Mark of Supremacy - Accuracy/Damage
    • (13) Superior Mark of Supremacy - Accuracy/Endurance
    • (13) Defense Buff IO
    • (15) Sovereign Right - Accuracy/Damage/Endurance
    • (15) Edict of the Master - Defense Bonus
    • (17) Call to Arms - Defense Bonus Aura for Pets

    Level 14: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Force Field Generator

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (19) Defense Buff IO

    Level 18: Maintenance Drone

    • (A) Preventive Medicine - Chance for +Absorb
    • (39) Preventive Medicine - Heal/Endurance
    • (40) Preventive Medicine - Endurance/RechargeTime
    • (40) Preventive Medicine - Heal/RechargeTime
    • (40) Preventive Medicine - Heal/RechargeTime/Endurance
    • (43) Preventive Medicine - Heal

    Level 20: Poison Trap

    • (A) Gladiator's Net - Accuracy/Hold
    • (27) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (29) Gladiator's Net - Chance of Damage(Lethal)
    • (29) Lockdown - Chance for +2 Mag Hold
    • (31) Entomb - Recharge/Chance for +Absorb

    Level 22: Assault Bot

    • (A) Superior Command of the Mastermind - Accuracy/Damage
    • (23) Superior Command of the Mastermind - Accuracy/Damage/Recharge
    • (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
    • (25) Superior Command of the Mastermind - Damage/Endurance/Recharge
    • (25) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
    • (27) Superior Mark of Supremacy - Damage

    Level 24: Seeker Drones

    • (A) Absolute Amazement - Stun
    • (33) Absolute Amazement - Stun/Recharge
    • (33) Absolute Amazement - Stun/Recharge/Accuracy
    • (34) Absolute Amazement - Stun/Endurance
    • (34) Absolute Amazement - Chance for ToHit Debuff
    • (37) Cloud Senses - Chance for Negative Energy Damage

    Level 26: Upgrade Robot

    • (A) Healing IO

    Level 28: Group Fly

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 30: Kick

    • (A) Accuracy IO

    Level 32: Tough

    • (A) Steadfast Protection - Resistance/Endurance
    • (33) Steadfast Protection - Resistance/+Def 3%
    • (37) Steadfast Protection - Knockback Protection
    • (37) Resist Damage IO

    Level 35: Temp Invulnerability

    • (A) Gladiator's Armor - End/Resist
    • (36) Gladiator's Armor - Resistance
    • (36) Gladiator's Armor - Resistance/Rech/End
    • (36) Gladiator's Armor - TP Protection +3% Def (All)

    Level 38: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense
    • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 41: Photon Grenade

    • (A) Annihilation - Chance for Res Debuff
    • (42) Annihilation - Accuracy/Damage
    • (42) Annihilation - Damage/RechargeTime
    • (43) Annihilation - Accuracy/Damage/Endurance
    • (46) Annihilation - Accuracy/Damage/RechargeTime
    • (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime

    Level 44: Evasive Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Maneuvers

    • Hamidon Origin:Cytoskeleton Exposure

    Level 49: Tactics

    • Hamidon Origin:Cytoskeleton Exposure

    Level 1: Supremacy 


    Level 1: Brawl

     

  10. Hello all,

     

    I've been away a while, and am just getting back to level up my new (to me) Bots/Traps MM. 

     

    I'm at 49 1/2, and my experience with this build is based on ancient information. My understanding is that MM's need to use their attacks now to nerf regen on enemies and that the bots don't do Knockback anymore. 

     

    My style is to jump in, fire off Poison Gas, jump back, drop Acid Mortar, tell bots to blast away.

     

    I'd like a critique of my build, please. My main questions are:

     

    1. Which should I drop between Triage Beacon, Seeker Drones, or Trip Mine? I have Trip Mine, but I'm thinking about swapping it out for Seeker Drones to catch the aggro and stun before I jump in. I'm usually OK now without it, but Trip Mine seems very situational and "meh". So does Triage Beacon, but it seems like the proc works on the Bots.

     

    2. I went in on Recharge when I could, plus I took Hasten. I feel it when I'm shooting people. For you MM experts, is Hasten too much?

     

    3. If any of you have better slotting ideas for the Bots, I'm up for it. I wanted to be sure to use all 6 Auras and 5 LOTG recharge IOs. 

     

    4. Best ideas for Incarnate Powers.

     

    5. MM's used to be "meh" in higher levels because the Pets levels didn't scale well. I think I read Incarnate Level Shifts now work on MM pets. Is that true?

     

    Thanks in advance...

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Cyfighter: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Battle Drones

    • (A) Command of the Mastermind - Accuracy/Damage
    • (3) Command of the Mastermind - Accuracy/Damage/Recharge
    • (3) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
    • (5) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
    • (5) Mark of Supremacy - Accuracy/Damage/Endurance
    • (7) Mark of Supremacy - Endurance/Pet +Resist +Regen

    Level 1: Caltrops

    • (A) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
    • (34) Positron's Blast - Chance of Damage(Energy)
    • (39) Javelin Volley - Chance of Damage(Lethal)
    • (50) Ice Mistral's Torment - Chance for Cold Damage

    Level 2: Pulse Rifle Burst

    • (A) Sudden Acceleration - Knockback to Knockdown
    • (9) Sudden Acceleration - Knockback/Damage/Recharge
    • (9) Sudden Acceleration - Knockback/Damage/Endurance
    • (43) Sudden Acceleration - Knockback/Recharge
    • (46) Sudden Acceleration - Knockback/Accuracy/Damage
    • (50) Sudden Acceleration - Knockback/Accuracy

    Level 4: Fly

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 6: Equip Robot

    • (A) Unbreakable Guard - Resistance
    • (7) Unbreakable Guard - Resistance/Endurance

    Level 8: Kick

    • (A) Accuracy IO

    Level 10: Acid Mortar

    • (A) Shield Breaker - Defense Debuff
    • (11) Shield Breaker - Accuracy/Defense Debuff
    • (11) Shield Breaker - Accuracy/Endurance/Recharge
    • (19) Shield Breaker - Chance for Lethal Damage
    • (21) Touch of Lady Grey - Chance for Negative Damage
    • (21) Achilles' Heel - Chance for Res Debuff

    Level 12: Protector Bots

    • (A) Mark of Supremacy - Damage/Endurance
    • (13) Mark of Supremacy - Accuracy/Endurance
    • (13) Defense Buff IO
    • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (15) Call to Arms - Defense Bonus Aura for Pets
    • (17) Expedient Reinforcement - Resist Bonus Aura for Pets

    Level 14: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Force Field Generator

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (19) Defense Buff IO

    Level 18: Maintenance Drone

    • (A) Preventive Medicine - Chance for +Absorb
    • (39) Preventive Medicine - Heal/Endurance
    • (40) Preventive Medicine - Endurance/RechargeTime
    • (40) Preventive Medicine - Heal/RechargeTime
    • (40) Preventive Medicine - Heal/RechargeTime/Endurance
    • (43) Preventive Medicine - Heal

    Level 20: Poison Trap

    • (A) Gladiator's Net - Accuracy/Hold
    • (27) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (29) Gladiator's Net - Chance of Damage(Lethal)
    • (29) Lockdown - Chance for +2 Mag Hold
    • (31) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (31) Neuronic Shutdown - Chance of Damage(Psionic)

    Level 22: Assault Bot

    • (A) Mark of Supremacy - Damage
    • (23) Mark of Supremacy - Accuracy/Damage
    • (23) Sovereign Right - Accuracy/Damage/Endurance
    • (25) Sovereign Right - Accuracy
    • (25) Sovereign Right - Resistance Bonus
    • (27) Edict of the Master - Defense Bonus

    Level 24: Group Fly

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 26: Upgrade Robot

    • (A) Healing IO

    Level 28: Trip Mine

    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 32: Tough

    • (A) Steadfast Protection - Resistance/Endurance
    • (33) Steadfast Protection - Resistance/+Def 3%
    • (42) Steadfast Protection - Knockback Protection
    • (43) Resist Damage IO

    Level 35: Scorpion Shield

    • (A) Reactive Defenses - Defense
    • (36) Reactive Defenses - Defense/Endurance
    • (36) Reactive Defenses - Endurance/RechargeTime
    • (36) Reactive Defenses - Defense/RechargeTime
    • (37) Reactive Defenses - Defense/Endurance/RechargeTime
    • (37) Reactive Defenses - Scaling Resist Damage

    Level 38: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance/Recharge

    Level 41: Power Boost

    • (A) Recharge Reduction IO

    Level 44: Triage Beacon

    • (A) Panacea - +Hit Points/Endurance
    • (45) Panacea - Heal/Endurance
    • (45) Panacea - Endurance/Recharge
    • (45) Panacea - Heal/Recharge
    • (46) Panacea - Heal/Endurance/Recharge
    • (46) Panacea - Heal

    Level 47: Maneuvers

    • Hamidon Origin:Cytoskeleton Exposure

    Level 49: Tactics

    • Hamidon Origin:Cytoskeleton Exposure

    Level 1: Supremacy 


    Level 1: Brawl

     

     

  11. Just wanted to state that I used information from the Time/Rad as a template for my new Speeder build. At 36, I'm defense capped to everything with Farsight 4-slotted, Weave 1-slotted, and Power Build Up. 2 Recharges in PBU and Hasten mean that it's practically perma-Farsight. I do decent enough damage soloing, contribute more to teams than just heals (although I can heal well), and am pretty survivable for a squishy with all the heals and capped defense. 

     

    Funny thing is, Time Stop might be my most potent attack!

     

     

  12. Years ago I remembered that 2 ACC/DAM Hami's and 3 Level 50 Recharge IOs was they way to go to maximize recharge and Resistance from Eclipse. I remembered reading back then that the the game engine read Damage IOs in Eclipse as reverse damage (a.k.a Resistance).

     

    I'm about to start my Warshade, and I wanted to know if that was still true on Homecoming.

     

  13. Other than new content and powersets, keep every QOL addition y'all have added to the game.

     

    The P2W vendor, mallable XP rates, seeded AH to keep prices reasonable, easy ways to make Inf, Null the Gull, all of it. These changes made my CoH reurn so much more enjoyable.

     

    • Like 3
  14. This Peacebringer is the first COH character since my return that I’m committed to Bling Out. This will be my main character. This will be my #1. I have already sacrificed several unused Alts to improve her to this point, and my goal will be to tweak her to the absolute peak of her effectiveness. To that point, I’d like some assistance from the Kheld experts.

    I play as a Human 75-80% of the time, switching to Squid when I need AoE damage. Dwarf exists as a Break Free when I’m mezzed through Light Form and as a secondary heal. Dwarf Smite is slotted primarily for the Global recharge. I like to double flare as much as possible, so 6 slotting Dwarf Flare is a must.

    My initial build was made with maximum recharge in mind. I contemplated Hasten-less Perma Light Form, using information from Redlynne’s thread. But I couldn’t think of a One or Two slotted power that I’d get more benefit from than Hasten, so I kept it in.

    With Hasten on auto, I had a good 12 second window to click on Light Form before it expired. With 3 quick heals and Conserve Energy, the Light Form crash is only a minor annoyance.

    In using a bunch of Sudden Acceleration sets in the build, I thought my damage suffered. So, I did the following:

    1. I yanked a set of Sudden Acceleration out and reshuffled some slots.
    2. I catalyzed my ATOs.
    3. I added the T4 Musculature Core Paragon to the build.

    I wanted to share my build here to ask for some help. How can I wring more damage out of this build? I’m willing to forgo some of my Light Form cushion, but I do want a cushion to protect against Slows.

    http://www.cohplanner.com/mids/download.php?uc=1775&c=788&a=1576&f=HEX&dc=78DA6D944B4F13611486BF6967A86D29A594722B943B94162A8D97858846C10B52B486C49DC1290C30496D492F4497FE0A34BAF10FB851E3CEEB3F706D1075A328375151D4D4C39C573AA44CD23CDFBC73CEF9DE3973BE8EDD182E7F70EED64921550D25D56C7622AEA9935A22A3A766B48CEDA29ACB67D4A4A0CB35944EA8C95CCBE5BC9A553336523ACDA11397A6A7B554569FD722B1FC753D95CE67274E53C15CC79EA861AD24EA14ED203CF1743A191949CDEB593DA127F5DC4D87A18CCF69DA94DB58C634754ACB6467F539A7717F36A9CFCCE6441D39394ABF6D45E02AC86281D02D0BCB6DF00E53BE0BDE63AEECE448468E1047681195C56F05922828D253ABA1953D039F330FBC005F32A31F64836B946BE57AB2F5182D9A6471F004781C1C604607997F2887AD1784F2C662D4F94B820D1E6C8B5CBBE32DB8C4EC7AC7EC7E0FC2838B12EDA867F7F13B15A89E139A332C0CAD8DE25CEC5572199A5D44410F3D7323DE8D1A5299101E78F20C1264ABA806DBB7D977FB2FF01AEF117ACDF79BB4BF177DF6F64846EFBF91E6433DDF47EE63DD277099D9F099D9F8055C612E51622DFCD5C29F4CFEEA51AF1E3D6B40CF02E859003D0BA067ADE8D90FF2E2473D7F2B7BAFA01E34416BC21E0AEDD18C196B1EE1DC96183806E6C49EDA6594D3869CB64DEE47CF3AB8017E658690F393FC74728EA533CC7B7745C12DEEC116C504E12F38CACFBE93168616C67BAC9216811641EF3748EB87D60FAD51DE3D3F4234706EC0D0763E5CA110343FF7B38790592BD025FACD4A1F578996441D2A510EEF9317DB478BCBBBA753487ED6EC9574EA582B8CCBA5D3BFE2A01C4C9F34C013BB56D424A995DFA6EF0AC7AF9AE383BCC77A51B348CBFC95AAD6C005FE7A7679F7245B94F3B271926A2E704CCD28D3518C9194FB7CDA2A5FF1FECEE23345C1043B30C10E4C700526B802135C8D89292FE65A9587ECB9FC11F89859F984594DB15EF4C89B65EFBEA2A67817F79E8EFFFF3CDDF01082875E78A829E6CA5E9CFC5E159C64F64D811AB3D6ECC1CD1EEACC1AEAD49BB5333B936A1771873111C6F74E98D6AA697DD5B41EA50251ACFF012E550DAE

    I haven’t slotted any other Incarnates besides the T4 Alpha, so I’d appreciate any Incarnate advice that can directly, or indirectly, boost damage.

    Thanks in advance.

  15. For those of you that have Rad Melee characters, what'd the best way to slot up Irradiated Ground? I hear it is great for Procs, but then you give up the possibility of a set bonus.
     
    Also. does it need to be slotted for Accuracy, and how damaging is the aura? How does it compare to Fire's Blazing Aura?
     
    Thanks in advance.
  16. Without Purples or ATOs, I'm able to get my WP/SS Tanker up to 41.9 S/L Defense and 42.8 Fire/Cold Defense. Rise to the Challenge as slotted is giving me -4.95 To Hit debuff with one person in range. 

    Does the To Hit Debuff combined with my Defense essentially softcap me? Are there instances where the To Hit Debuff wouldn't work?

     

     

  17. 3 hours ago, Infinitum said:

    As long as you have perf shifter in stamina and phys perfection, and panacea, miracle, numinas in health combined with the ddr from ageless radial the rage crash at that point ceases to exist.

     

    If you already have that I didnt overlook it in your build, I'm just not where I can pull up mids.

    Good to know, as I'm planning on getting all of those IOs. I have most of them already.

     

    But, would it be better if these were in the slots of some of the WP powers, Like Fast Healing or Quick Recovery over Health ans Stamina? Also, sice I'm pretty sure Perf Shifter isn't Unique, does it make sense to run with multiple Perf Shifters?

  18. I made an Elec/Shield Brute thinking about capped positional defense and the double AoE potential. My first build did really well in farms for the most part, but would either be unhittable or immediately faceplant. I went back to the build and added Tough and Weave and made few other changes. The build had much better staying power, and I can actively survive in a +4/8 farm, but I felt I took too long to wipe the board. I'm on my 3rd rebuild, where I went EBIL and got Mu Lightning an Ball Lightning. I'm a much better minion muncher with those 2 attacks , but I still faceplant without warning while ocaasionally soloing in +2/8 farms.

     

    I'd like your advice to see what I can do to get better. I've recently hit 50, so I'm looking at Incarnate stuff, so I'll take any Incarnate advice as well.

     

    http://www.cohplanner.com/mids/download.php?uc=1472&c=705&a=1410&f=HEX&dc=78DA6594596F125114C7EF2C2DB2B5C596EE9D02A51B8529B47D37B18B3129A695E82B99D0DB824E28B224F6D14F518D3EBABEF8E2FA19DCF551FD0A2EEF5DF0CCFC0FD40402F9CDFDDFB3DD73CF90BDBD16787EE9CE05A1F8576DAB56CB5FAC36EAD273C5AA37AA96AD092182AB071BA5BD625D5623EBD9250F29E3AE4D3E2B6D29CD755B16EAD552C1B221F0E69ADC95E59A3473C592B4775ACBD0E572515665B96EB61EFC5BFBFBB6B9613B197CEE73AE22E54EC07DDC9456A554DE0BC2C631A15578BD522A985C42239FB56A54DAC130D5354DBF53D1FA34BBC42E614A17EA1E31432C1213BAD04BC424F106D6DD378913BA7817202AEC1B565C9FEE3EF0DC00389806E32B8AEB333F04BE275F857D159FE2C6F5F99901301064F6803DBD88E5A3A66AA85968A3A8ED03C5EB423CB56B9B6BB806F6E440279F87CFEA39528548E9A2EF9879029E3F653655B7CE012713D139A797EBF53E54DD78338F603BF398F9049C7DCA7C469CD5458C92FAE1ABF8179CDE7AC500D34F7B41D4A406BF23EEF80F70F627D1AB8B4F74B65EB7594DD11B45EF355A86E0A787B60831EAF536387C9599030DA747C3B44FB9FAB947FDAD5C9CC3E09C1F2957183622EC344BD7C467D286581B32847B2695F646F80E4638FE17B21B63BB312708D9696437C17D9BE0593096C068064C2C83299E91D492E6AE9DFB9CE4FB9A3C427D9163E609F3148C36997C5F5FA99618FBC62A98DBA95BCC2AB306C6EB98F77883E79D6A9E46CDFA74147BF3DCF7A4012E1AD03306E62F4F69E7F83EE60ED1A3F9BB60E21EF33E987C005AE4B3C0352EBC40BCD44B70F115F30DE779CB7C0D8A41214CEEBFC9BDFE46674EB3964EC26E5C6FBFDFF4A58FD8D4DB6F2D2B5B3A0BA428AEB27166D34C7444487728990E65B94359E950BC7DEDF7B8F9CBD7FE3F104A0A3DFD73A6294A1C3396BC8EB3FEFEDF7E0EF67FCF345589E0FCA32D1EAAAEFF3FF6E5E10D

     

    Thanks in advance.

  19. Hello all,

     

    First, I'm glad to be playing CoH again. I missed it. I was a lurker/poster on the old boards, so I'm looking forward to doing so here.

     

    Now, I wanted to make an I26 WP/SS Tanker based on the old guide @Heraclea made (She's an African Amazonian I've named Heracleo). I figure to take my tank to 50 on Level 25 IOs, and then look to sets to make her better. I've sketched out a Level 50 build (I'm at 35 and climbing) that I'd like some advice on, since I've never made a Willpower build before. I'm finding that she's not as Tanky as even my Invulnerability tanks were on IOs, but I see the potential of being able to survive a ton with max S/L Res, high Psi Res, and enough Defense and Regen to really shine.

     

    Please let me know if I'm missing anything obvious in this build. I'm looking to build for Defense, but don't want to go overboard if it hurts me somewhere else (And Heraclea, if you're still running your WP/SS Tank, I'd love some build advice).

     

    http://www.cohplanner.com/mids/download.php?uc=1470&c=697&a=1394&f=HEX&dc=78DA6594D972124114867B9841C200214816B24158621208032478AB17262E9510512CBD4C4D251DA01C018749692E7D05BD88DB854FE053B92F89CB03E061FE638A0A53055FCFE9F9CFE9FE4FCF549E6E04DFDF78765528C16B96D9EDEEDE335B0FA5EDDB319D43DBB4045D2337A56DEE59B2EDA39B18E67737E4816C75A5F1A069599DF61369CFF244455A521AB5C30E8D6B8E2D5B75A711B9D56A481A3AC6FF815E6DB72DA3D691723FE00EAF5BCD7AC30961DC1F365BF5B07BB72DCD7D69771BCD4E74B3D3DC33365BD2AE1FED56CCAE23EDA318AD69917E1FFCF4A7F497DBD3C4140DE635E129A942948865502B30D7C0555DF0D553459590D2C4C81DE65D50AF811F29BFC2F99538F25F4810978849504F81C134F889342A348A7A5F716B06AF40FB99E6BC9853BD2758CFE829F30F38F617FC42CFFA14B5FFACD7B7853C63DBE0C50A73079CBC0DC6AA608A9AE6C71E157F8E50F28B18F32B4D04B0064FE0B9879AAB899917CC633040FA10F42294166E4E837C0B23A685D9B734FB9666DF32EC5B69069A6F542BC2B5223AD6960C3147C112E58D22AF37CA79C739EF38E79DE4BCF147D0644DF8A9D03A27B89713AC5D656D9EB579D6AAF4EC14F7722AABB8FB5CC831F34C034C16C0EFB4FE69F6617A017B5AA3F5CEBA87A2E799654FE7CE51A35AF3DCE779EE739CFB1CFF0D66B8DF3FA846823D4A14B1BF7C99BDB90CAE53CD149EF1A68E857BCED22FC1CC2B70E935B8F286F9162CEB7857FADAC50EF670E931D36676C1258779285C7FF3A45DE69E2FB3BF2BEC6F96FDCD9EEB79813439683C3949E7294A3D3960D6C108F963B03F069F8B029F8B029F8B42187C473615B907C5246ACC6967EFB010FDBAD4AB15EDEC5BD0CB0ECEF7E812C5A1486928B23E14290F45B607237954AE6A5C98624A0631FF187D0510EBFDD4CFBE22424963FE7430C69A93C1D83262BF0663FC76FE03741CCD86

     

    Also, I'm reading that Homecoming fixed Rage so that the defense debuff is now unavoidable. Double Stacked Rage was the go-to on my old Brute. Is Double Stacked Rage viable anymore? How are you mitigating this issue?

     

    Thanks in advance.

     

     

  20. I went to the Red Side to pickup PB for my Bots/Traps MM, and I'm completly underwhemled but the results...

     

    PB didn't affect the defense from Scorpion Shield, from my FF generator, or from the Protector Bot. It didn't affect Barrier - Partial Core either. I DID see a boost to Maneuvers and Assault, but that was about it.

    Based on this, I'm guessing that PB only boosts what I do, and not what was done to me (like by my Bots and such)? 

     

    Am I right in thinking that everything PB boosts has to come from me, and if it's from a Trap, it won't get any benefit? If so, I'm bummed, and it's time for a respec...

     

  21. On 6/23/2020 at 7:24 PM, arcanaville said:

    Sorry for the late reply, I've been busy lately and only checking in periodically.  I think this gives me a bit too much credit here.  People were theorycrafting almost from day one.  Beta, in fact.  If I deserve credit for something here, it is bringing some formalism and rigor to the theorycrafting, and for making it a bit more accessible, such as it is, beyond the number crunchers.  After all, people were building their "concept builds" using the Brawl Index before I ever invented DPA.

     

    Also, the number crunchers I think contributed as much to concept building as anything else.  There were a lot of concept builds that were unachievable, until the quants showed they were possible.  No stamina builds, for example, were heavily analyzed by the quants.  I made an SR build in the pre-IO era that had no stamina, to show it was possible.  And most of the number crunchers I respected on the original forums were not religious min/maxers either: they took their number crunching in all sorts of "conceptual" directions, and most of them advised people to play what they liked, not to chase numerically optimal builds.  I think the *core* of the numbers community were not pushing min/max as the correct way to play the game.  There were people who did that, but I didn't tend to see them make original contributions to the quant community on the forums besides "look at my build" posts.

     

    Personally, and I think I speak for a lot of the old school quants of City of Heroes, if you're using calculations to figure out how to play what you want to play, you're doing it right.  If you're using calculations to judge how wrong other people's builds are, you're doing it wrong.

    I don't really have anyting to add, except seeing a post from @arcanaville after almost 8 years made me smile from ear to ear! 🙂

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