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Psi-bolt

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  1. You joke, but could you imagine how awesome it would be if you could instantly build a small cottage that had services like crafting stations, stores, trainers and the like? 😌
  2. What if someone genuinely enjoys maximizing their DPS, efficiency, etc.? Why is your idea of fun more valid than theirs? Personally, I'm somewhat in the middle. I don't do pylon tests and all that nor do I obsessively min-max my characters, but at the end of the day, this is a game. It's not unreasonable to just want to do really well at the game. This response doesn't really relate to KB, but more to the general idea that there is a "right" way to have fun. Back to KB, this is why I would like a KB-KD toggle that you can buy at START. That way people can decide for themselves how they want to play. Yes, some team leaders and some teammates will ostracize those who won't use the toggle. That's OK, that's those players enjoying the game the way they like to play. Nothing stops the KB player from starting their own team, like you suggest here.
  3. I guess it depends on what folks consider a significant build sacrifice. I usually don't spend a lot of time min-maxing for proc activation rates to be honest, so I might be leaving some offense on the table. I usually find the sacrifices needed to stack recharge very high to be more distasteful, recognizing that recharge helps both offensively and defensively.
  4. I more or less agree with this statement. I will say that stacking Smashing and Lethal resists to max is usually extremely easy and doesn't require any significant build sacrifices. Just doing that, I find that I'm around 30-40% resists in everything else without trying to be.
  5. This is not a criticism, but I think your post and especially the highlighted statements reflects how much of a change in approach Regen needs over other sets. Everyone has their own playstyle and like I said, I'm not criticizing yours. But for me Regen is near perfect in its current iteration. The way I build is to stack as much resistance and regen as possible with additional HP on the side (although I don't build for it). I always cap out Smashing and Lethal resists and get as far as I can with the reset. For most of the my regens I ignore defense altogether (although my Scrapper does have an experimental build that does very well.) I don't think the set is particularly recharge dependent these days. With SOs maybe, but certainly not with an IO build that layers defensive options. I have a Regen in every AT that allows it, and while most of them have all the powers, I barely have to activate the click powers. Most of the time I only use MoG when I know I'm dealing with a large amount of non-Smashing, Lethal damage. My Regen Tanker doesn't even have Reconstruction and I don't miss it. Even where I do have it, I don't always treat it as a burst heal. I have one character that has a resist set slotted for the set bonuses. One of the things I love about Regen is that it requires a completely different approach than other sets and it really pays off when you go in a different direction.
  6. Not to hijack the thread, but I always wondered why they didn't give Dominators pure Blast secondaries. I just don't get the idea of forcing squishy characters into melee range. Blasters I can kinda see it because they have a choice and it's goes along with the suicidal playstyle.
  7. Reconstruction can be pretty easily skipped. Low level, it's helpful, but not up enough to delay attacks or other powers like Tough. Reconstruction is a good power but once you layer on enough resists, you won't need a burst heal as often. I usually still take Reconstruction very late in the build because I often run out of powers I want at the 47 and 49 slots.
  8. You say that like it's a bad thing. 😁 Seriously though, I would love the God-tier opponent to go along with them.
  9. I feel that, but I think we could have more Incarnate abilities that are passives like Alpha and Interface. I understand the whole theory of having super strong flashy powers that you can only use every so often, but heck I would love moderate boosts that are on all the time. Even if they were a toggle.
  10. I somewhat jokingly need to thank KB for putting my altoholism in remission for awhile. This last week, especially with Market Crash as the WST, I have been playing my many level 50s and having a blast. I really wanted my next alt to be some sort of ranged blast having character but I have run out of options that don't have an AoE KB power. I don't want to pay the slot tax so I've been working on T4s Incarnate powers and earning money. Nice thing is when I can't wait any longer, the next alt will start with a nice inheritance.
  11. I don't think it's quite as bad as you're making out, but I do see the issue. I was playing my Katana Scrapper yesterday and there is a drop off in damage when you're fighting robots. But it's not most enemies and there are multiple ways to mitigate the drop off. For my part, I use reactive's fire proc and Assault Hybrid's energy proc along with various individual power procs to help with this.
  12. As an aside, Tina should really be 40-50. Her Praetorian arc has three of the Praetors in it. She has one of the Portal Jockey required missions (although you just have to run in the mission and run out).
  13. I actually would have been fine breaking up Synapse into two Task Forces like with Positron, but when I wrote the OP, I went back and read the story for the TF and the second part is really no story at all. It's literally just track down the Clockwork King and beat him up. Presumably because of the events in the first part. So this would require a bit more work from the devs IMO to make the second part into a legitimate TF, but it definitely could be done.
  14. This is very true. ST powers with guaranteed KB are very good and I almost always take them when they are available. I like the way that you frame the issue as well and it argues strongly in favor of a less onerous means to manage KB in powers where it's not the primary effect.
  15. Technically, no. At least if you do it the way its intended. Invader, the villain analogue, requires you to get the exploration badge in each of the 9 Mayhem missions. That's easy if you have access to the contact that will give you all Mayhems. Which you need the Hero Slayer badge to use. Which, again, is a bit wonky to get unless you farm the relevant signature arcs. I actually switch over to hero side to earn it. EDIT: I guess I want to note that to actually get the Mayhem missions on the character, you need to be of the appropriate level unless you're teaming with someone else with the mission. So it's not exactly "quicker" in the sense that you have to be a higher level than TF Commander which has a minimum completion level of 35. But if you have someone's help, you can get Invader quicker.
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