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Psi-bolt
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Corner-case power for S.T.A.R.T. vendor
Psi-bolt replied to srmalloy's topic in Suggestions & Feedback
I think this is the right solution. There no real gameplay to looking around for random glowies. -
If I were on a normal PUG just doing a TF or whatever and someone just told me straight out that they are having fun using, I wouldn't be annoyed, I would think that was awesome. Personally, I find it more tiresome when folks try to convince me that they are being "effective" using KB. No, you're not. You are having a good time and that's what we play games for. I feel exactly the same way when I see a non-tank using Fold Space constantly. If you're having fun, that's the best and only excuse needed.
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Is that true though? I don't know that anyone wants realism in this game in particular. I don't expect the OP to care, a year later, about my response, but I would tend to just be honest. Say something like, "I'm sorry [insert player name here], I play an Energy Blaster specifically because I enjoy KB and want to use it. I understand that it can be annoying sometimes, but it's really fun to cause enemies to go flying and I hope you can indulge me." I wish more folks could just be honest about this. There really isn't many use cases for KB in relation to KD or KU. KD/KU is just better to keep things in place. The reason to use KB is that it's fun. If you're going to make the team go slower, then lean in for goodness sakes. Send crap flying. Be an engine of chaos. Don't hover over the spawn to effectively just cause KD. If you're going to be a KB player go for it.
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That's fair, but that wasn't what I suggested. I specifically just want to make Tina a level 40-50 contact. Not just to deal with outleveling but because her missions "feel" (subjective I know) more appropriate to the end game. In that respect, you would still have to do her arc without the Ouro lockout.
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You are correct, but it's an eleven part story arc (I have it down to a science, but not everyone does). The one part with Ouroboros is that you're locked out of everything else until you complete it. It's why when I'm leveling an alt I like to ensure that I get to Tina before 45. But you really didn't respond to the idea, do you have an issue with extending Tina's range or are you just being contrarian (not that there's anything wrong with being contrarian, it allows folks to refine their ideas)?
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May I suggest a friendly amendment: I think regarding Siege it would be sufficient if Maria was coded to always give the Siege mission first instead of the Infernal stand alone mission. Infernal is already in the story arc. Regarding Anti-Matter, I really, really think it would be better if Tina McIntyre had a 10 level range from 40-50. She's a pretty unique contact in that level range in that her main story arc has to do with the threat of the Praetorians just like Maria. There's also a precedent because the RWZ story arcs can be done from 35 onwards. To be honest, I think that Portal Jockey is already a pretty easy accolade to get and don't think it's a big problem that you have to do two story arcs to get Dimensional Warder. I don't have a problem with the OP suggestion exactly, but I think the biggest problem is the outleveling of Tina's arc.
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A toggle that allows me to change all of my KB powers to KD. Kheldians to get similar levels of mez protection as Bane Spiders do. Shorten the Synapse (or break into two like Positron) and Citadel Task Forces. Give Force Field and Sonic, sleep protection in their AoE protection toggle. [EDIT] Assign Tina McIntyre and Maria Jenkins a specific portal in Portal Corp so we aren't running all over the place [EDIT] Reduce cooldown of Team Transporter, Assemble the Team, and Mission Transporter to 10 minutes [EDIT] Allow pure heroes/villains to visit Rogue Isles/Paragon City respectively, even if it's very dangerous (like the drones will target you) [EDIT] Give VEATs, Sentinel Epic power pools
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Sorta on-topic, but honestly the game is in such a good state right now IMO. This last major patch really put the game in a good place.
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I was thinking about new Incarnate slots and what they could do and what if, new incarnate slots improved the current incarnate powers. Something like an Alpha slot but it only works on Interface, Judgment, Destiny and Lore. Genesis Trees Force (Improves Damage & Damage Resistance/Healing [for Destiny]) Alacrity (Improves Recharge of the activatable powers & Proc Rate [for Interface]) Precision (Improves base Accuracy & Area of Effect [for Destiny]) Substance (Improves all secondary effects) Obviously, this would have to be heavily workshopped, but you get the general idea.
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You joke, but could you imagine how awesome it would be if you could instantly build a small cottage that had services like crafting stations, stores, trainers and the like? 😌
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What if someone genuinely enjoys maximizing their DPS, efficiency, etc.? Why is your idea of fun more valid than theirs? Personally, I'm somewhat in the middle. I don't do pylon tests and all that nor do I obsessively min-max my characters, but at the end of the day, this is a game. It's not unreasonable to just want to do really well at the game. This response doesn't really relate to KB, but more to the general idea that there is a "right" way to have fun. Back to KB, this is why I would like a KB-KD toggle that you can buy at START. That way people can decide for themselves how they want to play. Yes, some team leaders and some teammates will ostracize those who won't use the toggle. That's OK, that's those players enjoying the game the way they like to play. Nothing stops the KB player from starting their own team, like you suggest here.
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I guess it depends on what folks consider a significant build sacrifice. I usually don't spend a lot of time min-maxing for proc activation rates to be honest, so I might be leaving some offense on the table. I usually find the sacrifices needed to stack recharge very high to be more distasteful, recognizing that recharge helps both offensively and defensively.
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I more or less agree with this statement. I will say that stacking Smashing and Lethal resists to max is usually extremely easy and doesn't require any significant build sacrifices. Just doing that, I find that I'm around 30-40% resists in everything else without trying to be.