Hello all! I have always loved superheroes and never got the chance to play city of heroes when it first came out. I liked the idea of making a kind of toxic poison beast kind of character so spines and Bio fit the bill! I am hoping the build can become a bit of a workhorse to just tackle a whole bunch of things. Tanking with friends, solo farming/bossing, questing etc. It does not need to be great at any of those things it just needs to be able to do em' to some extent! I have downloaded Mid's and did a good deal of reading around the forums. Here is the build I came up with. ( Thematically I like the idea of regenerating health quite fast! and I purposefully didn't include any of the Brute IOs as they are crazy expensive on the AH.) My character is level 4 atm lol but I always like to plan ahead in games like this so please critique away as I have litteraly no idea what I'm doing.
Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer
Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
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Level 1: Barb Swipe
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Recharge
(3) Kinetic Combat - Damage/Endurance/Recharge
(5) Kinetic Combat - Damage/Endurance
(5) Crushing Impact - Damage/Endurance
(7) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Hardened Carapace
(A) Aegis - Resistance
(7) Aegis - Psionic/Status Resistance
(9) Aegis - Resistance/Endurance
(11) Aegis - Resistance/Recharge
(11) Aegis - Resistance/Endurance/Recharge
Level 2: Spine Burst
(A) Obliteration - Damage
(13) Obliteration - Accuracy/Recharge
(15) Obliteration - Damage/Recharge
(15) Obliteration - Accuracy/Damage/Recharge
(17) Obliteration - Accuracy/Damage/Endurance/Recharge
(17) Obliteration - Chance for Smashing Damage
Level 4: Inexhaustible
(A) Healing IO
(25) Healing IO
(27) Endurance Modification IO
Level 6: Environmental Modification
(A) Red Fortune - Endurance
Level 8: Lunge
(A) Kinetic Combat - Accuracy/Damage
(9) Kinetic Combat - Damage/Endurance
(46) Kinetic Combat - Damage/Recharge
(46) Kinetic Combat - Damage/Endurance/Recharge
(46) Crushing Impact - Accuracy/Damage/Endurance
(50) Crushing Impact - Damage/Endurance/Recharge
Level 10: Hasten
(A) Recharge Reduction IO
(45) Recharge Reduction IO
Level 12: Hover
(A) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 14: Kick
(A) Kinetic Combat - Accuracy/Damage
(13) Kinetic Combat - Damage/Endurance
(19) Kinetic Combat - Damage/Recharge
(23) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Ablative Carapace
(A) Doctored Wounds - Heal
(21) Doctored Wounds - Heal/Recharge
(21) Doctored Wounds - Recharge
(23) Doctored Wounds - Endurance/Recharge
(33) Doctored Wounds - Heal/Endurance/Recharge
Level 18: Quills
(A) Obliteration - Damage
(25) Obliteration - Accuracy/Damage/Endurance/Recharge
(29) Obliteration - Accuracy/Recharge
(31) Obliteration - Chance for Smashing Damage
(31) Obliteration - Damage/Recharge
(33) Obliteration - Accuracy/Damage/Recharge
Level 20: Evolving Armor
(A) Unbreakable Guard - Resistance/Endurance/RechargeTime
(19) Unbreakable Guard - RechargeTime/Resistance
(43) Unbreakable Guard - Resistance
(43) Unbreakable Guard - +Max HP
(45) Unbreakable Guard - Resistance/Endurance
(50) Unbreakable Guard - Endurance/RechargeTime
Level 22: Tough
(A) Unbreakable Guard - Resistance
(27) Unbreakable Guard - Resistance/Endurance
(29) Steadfast Protection - Resistance/+Def 3%
(33) Gladiator's Armor - TP Protection +3% Def (All)
(36) Unbreakable Guard - RechargeTime/Resistance
(42) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 24: Adaptation
Level 26: Taunt
(A) Mocking Beratement - Taunt
(37) Mocking Beratement - Recharge
(39) Mocking Beratement - Taunt/Recharge
(39) Mocking Beratement - Taunt/Recharge/Range
(39) Mocking Beratement - Accuracy/Recharge
(40) Mocking Beratement - Taunt/Range
Level 28: DNA Siphon
(A) Doctored Wounds - Heal/Recharge
(34) Doctored Wounds - Heal/Endurance/Recharge
(34) Doctored Wounds - Endurance/Recharge
(34) Doctored Wounds - Recharge
(36) Doctored Wounds - Heal
Level 30: Fly
(A) Flight Speed IO
Level 32: Weave
(A) Reactive Defenses - Scaling Resist Damage
(45) Reactive Defenses - Defense/Endurance
Level 35: Genetic Contamination
(A) Obliteration - Damage
(36) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage/Recharge
(40) Obliteration - Accuracy/Damage/Recharge
(42) Obliteration - Accuracy/Damage/Endurance/Recharge
(42) Obliteration - Chance for Smashing Damage
Level 38: Parasitic Aura
(A) Preventive Medicine - Heal
(40) Preventive Medicine - Chance for +Absorb
(43) Preventive Medicine - Heal/RechargeTime/Endurance
(48) Preventive Medicine - Heal/Endurance
(48) Preventive Medicine - Endurance/RechargeTime
(48) Preventive Medicine - Heal/RechargeTime
Level 41: Maneuvers
(A) Gift of the Ancients - Defense/Endurance
(50) Gift of the Ancients - Defense/Endurance/Recharge
(31) Gift of the Ancients - Defense
Level 44: Superior Conditioning
(A) Empty
Level 47: Focused Accuracy
(A) Empty
Level 49: Physical Perfection
(A) Regenerative Tissue - Endurance/Recharge
Level 1: Brawl
(A) Empty
(37) Empty
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Fury
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Health
(A) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Endurance Modification IO
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------
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Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
28.5% Defense(Smashing)
28.5% Defense(Lethal)
13.81% Defense(Fire)
13.81% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
30.38% Defense(Melee)
6% Defense(Ranged)
12.25% Defense(AoE)
1.8% Max End
8% Enhancement(Heal)
8.75% Enhancement(Max EnduranceDiscount)
41.25% Enhancement(RechargeTime)
27% Enhancement(Accuracy)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
208 HP (13.88%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 80%
MezResist(Held) 80%
MezResist(Immobilized) 80%
MezResist(Sleep) 80%
MezResist(Stunned) 80%
MezResist(Terrorized) 80%
MezResist(Teleport) 100% (20% chance)
2% (0.03 End/sec) Recovery
29.75% Resistance(Smashing)
29.75% Resistance(Lethal)
26% Resistance(Fire)
26% Resistance(Cold)
12.5% Resistance(Energy)
12.5% Resistance(Negative)
11.75% Resistance(Toxic)
16.75% Resistance(Psionic)
7.5% SpeedRunning
------------
Set Bonuses:
Kinetic Combat
(Barb Swipe)
1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
22.49 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Crushing Impact
(Barb Swipe)
1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
Aegis
(Hardened Carapace)
7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
5% Resistance(Psionic)
Obliteration
(Spine Burst)
2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Lunge)
1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
22.49 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Crushing Impact
(Lunge)
1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
Shield Wall
(Hover)
5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)
Kinetic Combat
(Kick)
1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
22.49 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Doctored Wounds
(Ablative Carapace)
1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Obliteration
(Quills)
2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Unbreakable Guard
(Evolving Armor)
2.5% Enhancement(EnduranceDiscount)
2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
112.4 HP (7.5%) HitPoints
Unbreakable Guard
(Tough)
2.5% Enhancement(EnduranceDiscount)
2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Steadfast Protection
(Tough)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Tough)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)
Mocking Beratement
(Taunt)
1.8% Max End
2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
7.5% Enhancement(RechargeTime)
Doctored Wounds
(DNA Siphon)
1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Reactive Defenses
(Weave)
1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
3% Resistance(All)
Obliteration
(Genetic Contamination)
2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Preventive Medicine
(Parasitic Aura)
2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
28.11 HP (1.88%) HitPoints
3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
3.75% Enhancement(EnduranceDiscount)
8.75% Enhancement(RechargeTime)
GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)
Gift of the Ancients
(Maneuvers)
2% (0.03 End/sec) Recovery
2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
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made some edits to increase res!*