Spectre7878
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I was wondering if the devs could look at the recharge numbers on the aoe powers. I play a lot of control types and it really seems mind control is very slow on recharge compared to the other control types. I always like mind control since live but now I feel it is under powered compared to other sets. Thanks
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I love trying to get the Halloween badges but the zombie apocalypse and deadly apocalypse are just so annoying. Usually a tot league does doors but they also do monster hunt and bit apocalypse. Lately all players do is plop their butts at the motel and that’s it. It’s next to impossible to get the deadly apocalypse done with out everyone helping. I can’t get the banners completed. So it’s just aggravating to have badges you can’t just get yourself. sorry for the rant. Just annoyed with the process on the banners event.
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Singularity Tri cannon animated stone and reverberant all feel a bit less squishy then the ones I mentioned in the op that said. I feel that the pets in to op need a buff in their defense and resistance. I honestly feel that controller pets shouldn’t die as fast or at all. It’s the controllers t9 power and in such should be stronger then what they are. I probably stand alone on the topic, but always felt that the pet should be the controller damage dealer and tough to kill. I plan on everyone disagreeing with me and I am use to that. It’s a suggestion post and who knows. Maybe the devs will look over them. I love controllers and have many of them. I personally would just like the pets to be looked at. ☺️
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As a controller main I feel the pets should be looked at. Some are great and some are just plain terrible. I would love the developers to review the under performing pets and adjust them to be better. I also feel the controller pets need to be fixed as were mastermind pets with blocking doorways and paths. Team really hate when they are in the way. I would like to see pets be more durable and maybe a bit more damage and the one that need it are Gremlins Imps Umbra Beast - please lessen the howling also Phantasm Fly trap thank You devs for keeping the alive
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Why does it show 0% on all the resistance bonuses
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I love controllers. They are one of my favorite classes in city of heroes. My only wish for them would be more durable pets across the board. I feel it’s one of their main source of damage. I also wish that ancillary/patron power attacks would get more damage potential. I also never understood why aoe holds get less accuracy out of the box. I feel this should be increased as well. Dominators get domination which locks things down. Controllers should get better holds since they don’t have domination. I know ever class has there place but give controllers a little love in these three areas. I feel would make them better. I hope my post doesn’t get ripped too shreds. I just feel controllers could use some love in this state of the game. 😊
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I love controllers. They are one of my favorite classes in city of heroes. My only wish for them would be more durable pets across the board. I feel it’s one of their main source of damage. I also wish that ancillary/patron power attacks would get more damage potential. I also never understood why aoe holds get less accuracy out of the box. I feel this should be increased as well. Dominators get domination which locks things down. Controllers should get better holds since they don’t have domination. I know ever class has there place but give controllers a little love in these two fields I feel would make them better. I hope my post doesn’t get ripped too shreds. I just feel controllers could use some love in this state of the game. 😊
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Side note. I reinstalled the homecoming launcher and got on and played a bit. I logged out of the game for lunch. Clicked on the homecoming launcher and the same thing happened again. So frustrating
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. Homecoming Launcher doesn't launch the game. I get an error stating "The code execution cannot proceed because VCRUNTIME140.dll was not found. Reinstalling the program may fix this problem." Either Windows Update has downloaded an update to Visual C 2015 Runtime that requires a system restart, or a reinstall of the runtime occured with another program that affected the one City of Heroes depended upon. Note also that the architecture is important: if you are starting from scratch and you install "Visual C 2015 Runtime (x32)" on your system, you cannot use that runtime to play City of Heroes in x64 mode. You can either open the Settings panel on Homecoming Launcher (click the gear in the upper right) and set the Architecture to 32-bit (not recommended for newer systems), or go to the Microsoft website and install the x64 runtime. You can find it here. (Click Download, then choose "vc_redist.x64.exe".) If you are on an older system that does not support 64-bit, your only choice in all of the above is 32-bit. "Visual C 2015 Runtime (x64)" will fail to install in the first place, you must choose "vc_redist.x32.exe" in the link above, and in Homecoming Launcher set your profiles to 32-bit mode Anyone else have this issue? I am a bit dumb when it comes to this stuff and I have no clue what this means. I hate windows 11 so much. Nothing works with it. I knew getting a new computer was going to be an issue with everything I use. I just didn’t think it would be this bad. Any help would be greatly appreciated.
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I took a short break from COH. And I am having the same issues. When I try to zone or enter missions I get long load times. I also got no mapserver connnection. Try again. I am on windows 11. I am so frustrated. Can’t even play now.
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I always try the new sets on beta. I soloed there. Just to test power and get a feel for the set. Endurance seemed to be the biggest issue and I am not sure if it’s a dominator thing or just arsenal/arsenal in general. I tried different io sets in my builds to make me less endurance heavy. Haven’t found that spot yet. I was back and forth on the aoe immobilize issue. I definitely see why the players felt that it should have one. I personally thought that the single sleep and an aoe immobilize would have been cool. Playing on live has been a different experience. I have been enjoying the sets more. Maybe because I am teaming up. It makes things better. I think the set is really fun. Plus I have a non magic toon hehe. The lack of immobilization really does not bother me. The set plays very well. I like trip mine for when baddies get too close. Plus it has a low recharge so you can try and sprinkle the around. I wish dominator could get so love in the endurance department though. Other doms don’t feel as rough as much as these sets. Except my fire/fire dom. Maybe we can some new enhancedment sets that could help with endurance issues. Or make toggle powers not so endurance heavy. very happy with the sets that’s just my two cents.
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I tried arsenal on beta. It was ok but very endurance heavy, thought that can be a dominator thing. Usually I can get a handle on my dominators endurance. been playing in live and I feel it plays way better. It’s a real fun set imo. still got to figure out endurance
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Focused Feedback: VEAT Updates
Spectre7878 replied to The Curator's topic in [Open Beta] Focused Feedback
Also further tested my nightwidow and fortunate. Night widow plays much better. Fortunata is ok but does feel much different then my current version. -
Focused Feedback: VEAT Updates
Spectre7878 replied to The Curator's topic in [Open Beta] Focused Feedback
Thanks. I did a respec and was going to put ato in total dom. But couldn’t. So I figured I ask. -
Focused Feedback: Arsenal Control
Spectre7878 replied to The Curator's topic in [Open Beta] Focused Feedback
So the bottom line for focused feedback is that the set is what it is and we should just not give feedback. What’s the point of these forums if we are not being heard. With in reason they should try to listen to the players.