Jump to content

TransFemmeHero

Members
  • Posts

    72
  • Joined

  • Last visited

  • Days Won

    2

TransFemmeHero last won the day on September 21

TransFemmeHero had the most liked content!

Reputation

195 Excellent

About TransFemmeHero

  • Birthday 10/13/1980

Recent Profile Visitors

454 profile views
  1. This is my Time/ Psi Def Mind Dilatation
  2. Oh I agree I think if they get the person who can rerig costume pieces then that person should be able to fodo that... I was a Huge Femme Body
  3. Ah, okay I mis understood, it sounded like you were accusing me of somehow saying the Devs are flawless and I am sitting her going "I was complaining about some choices they made just the other day!" herhe
  4. You are reading into things and putting word in my mouth I never once said the homecoming team was flawless so please do not put words in my moth or infer that I meant things I did not infer, I meant exactly what I said which is that costume pieces that could have easily been unisex not being so isn't on them... The\y do not have a person who knows the 3d molding software that can do the rigging to put single sex items on the other sex. I know because a while back I started a thread about this very matter and a Dev Quashed it pretty quickly by saying "Hey we don't have anyone that can do that. and I even go so far as to acknowledge at the bottom of my post that there are items that exist on the paint layer that could be easily transferred that aren't on both IE the occult pattern for the cape being masc only
  5. not that I am aware of and I am not sure I want to under take that task
  6. First let me Preface the follow by saying I am not blaming or upset with or have any ill feelings toward the home coming team as much of this is out of their control and much of the issue lie in how things where developed prior when Paragon Studio/ NC soft were the show runners, that said let me get into the meat an potatoes of the issue: More than once I have the discussion with other players about how the Masculine (Both regular and huge) seem to have more unique costume parts than the Feminine form does, and that the majority of the unique pieces the feminine form does have seem to be stereotypically women's items and my frustration surrounding that. So I decided to go and try to count and here is what I discovered: Where I was wrong: masculine forms have ~48 unique pieces feminine do not. Not including human faces, facial hair, or hair styles Feminine have ~220 unique pieces masculine do not. Not including human faces or hair styles (there is a +/- margin of error that I missed something and argument can be make on some items that do have both a masculine and feminine version of the "same" costume piece) So in respect to men having more this is categorically untrue... HOWEVER, it is worth noting still the lions share of the feminine options that masculine bodies did not have were as I postulated stereotypically women's items such as Chokers, Skirts, revealing women's tops where as the masculine only items mostly felt like they could or should be unisex with a few exceptions. I will also note that most of the masculine only pieces where as such when Paragon and NC soft were in charge and the relatively few that were added by the homecoming team I believe were on NPCs of the body type that the costume pieces were given too. Also for the record I am in no way saying "boohoo men get all the cool options", though there are more options that I think it is unfortunate are for only masculine bodies get vs the number only for feminine bodies. I also recognize the homecoming team can do little about this as they do not have someone who knows the 3d modeling program that could refit items in either direction (last I was told anyway). Also if they could refit everything for all body types I have zero issue with and in fact would encourage men getting all the skimpy tops and skirts, and more over even though I did not include man of the face options, or any hair options or facial hair options in my count I think all of those should be refitted to the other body types as well. To the Devs if you read this. If some day you do get someone who know the 3d program or one of you learns it I would very much appreciate any effort to give as many options as possible to all body types (also would like to see a huge femme form but that is a-whole-nother bag of worms which probably isn't possible for the same reasons as the costume pieces issue) however, below are some options that are unique to one body type or the other that I think something could be done about as they are I believe on the paint layer: Occult options for the High Collar capes are masc only atm the hooked glove option is only on femme atm The Barbarian leg options for both types of body I also want to say I have had the discussion that sparked this rant with players of many gender identities and they seem to concur that locking pieces to a specific body type was a poor choice (again not one the homecoming team made) to begin with even if you cite the times the game was made in and the parent company as reasons to not share stereotypically gendered options across all the body types there are plenty that feel genderless that were unnecessarily made gendered/ locked to a certain body type, /r
  7. I want a RBG glow option for the blackwing armor pieces
  8. So this seemed like the best place to post this? If not please direct me where! So I recently created a character who's powers switch colors based on which power in particular they use (IE Dark Grasp is a different color than Shadowy Binds) problem is if you do this with any power that has hand glowies with it, the hand glowies if not the power it's self will remain the same color as the first power in your rotation... I didn't like that it broke the imersion of my character. So I went on a bit of a search could not find a solution provided that actually works on Homecoming so I developed my own and here is what I came up with. It works if not a bit janky, feel free to refine and post the refinement: Step 1: Make a macro /macro end "powexec_abort" Step 2 /bind Key "powexec_tray # # $$powexec_name powername" where the first number represents the slot second number represents the tray in this case I put the end Macro in tray 3 slot 2 so the macro looks like this Example /bind Alt+2 "powexec_tray 2 3 $$powexec_name Gloom" I have the powers slotted in the positions that correspond with the numbers I use so like when I Dark Grasp I bound it to number 1 because it is in the slot for 1 like I said feel free to refine and post it, but this works because lets say I start with Dark Grasp swince there is now power to end the first part of the command does nothing when I press 2 for shadowy binds the color of Dark grasp disappeares and I cast in the color of Shadowy binds. in the case of the dark set with the noir variant the power it's self was changing colors but the hand glowies weren't this fixed that, and before you ask, no I saw no delay. Hope this helps! TTFN
  9. These are two of my Heroines who ended up with similar Tragic back stories, and I Have made up further head canon about the two of them. They meet after joining the same SG, and bond because of their similar/ almost identical circumstances, friendship grew into something more and even though neither can share physical intimacy and longer, there is an emotional intimacy between them. At times if the concentrate they and intertwine their souls for a brief time, and in those moments they know each other on a deeper level than people of flesh and blood typically can.
  10. I saw this and ended up making my own character based off this concept I give Run Rabbit (Also inspired by the March Hair and the Song Run Rabbit by ALT BLK ERA)
  11. So i was playing around with making a sonic Melee character on Beta and when I for my sonic melee brute to 35 chose and epic power pool I chose energy, and when I wen to customize the ranged energy powers for it gave me the wonderful option of eye beams.... could we maybe get Eye beam cast for the energy blast/ assault? I know it wouldn't work for some abelites Below is the list I think can do it: The ones that for sure could Power Bolt Power Blast Power Burst Sniper Blast Power Push Explosive blast One more Maybe Energy Torrent
      • 2
      • Like
      • Thumbs Up
  12. See I have tried to do this several times , but doing it by had with 180 heroes and counting just gets to be a dubious task, if I could just click a box for organize by AT first then another to organize by level, that would be so helpful, even if I wanted to move things so ATs don't chare pages, that would be way less work
  13. I feel... dumb, I thought it could only search by name... and sometimes I don't recall names. it still could use something that will reorder things by Level and maybe names Alphabetically as well as multiple filters at once
  14. I am an Alt-oholic and as such sometimes have a hard time finding certain hero when in the mood to play them. I keep trying to com up with good ways to sort them that will make them easier to find even when the name isn't hitting me. Issue is everything I come up with means moving lost of Heroes around manually by hand and gets messed up anytime I make a new character and she advances past others i created before her, or when I delete a character I decided I didn't want after all the create new one that fills the gap. No having them organized makes certain things difficult like finding a particular hero i wanna play, or verifying if I have already made a hero of particular Archetype + power set combination resulting in repeats. So a sorting feature on the character select screen would be nice here is what I am thinking: Graphically you could just take the button for server transfer and flip the buttons to be up and down or use the graphic from the old VIP rewards button, it just avoids needing an artis to make a new one if you don't have one. Sorting options: Name Ascending/ Descending Level Ascending/ Descending Archetype (would default to placing characters in Descending lvl order within the archetype) Primary Power (Alphabet Descending) Secondary Power Something as basic as this even forsaking the last two would be so helpful. However A more complex version where you can select a Primary and secondary filter IE Primary Archetype Secondary Primary power then group them up in that way or perhaps a check box of all the things you want filtered with a system of hierarchy of in which order things are filtered. The other option being having organizing choices be Name, Level, and then a way to filter Archetype, and power sets which would grey out any hero not fitting those parameters. Then if you wanna be fancy give us the option to loc heroes in place so when we use the filters they are excluded and do not move, but that is honestly not necessary just fancy. Edit disregard most of this I did not realize the current search function was so versitile
  15. Does anyone know if the sounds are in any folder in like MP3 format, or has anyone ever ripped them and where can I access them? I have had my Phone themed with BG3 images sounds and music since the game came out and I kinda want to switch up the theme. Things I am looking for: Main CoH Theme for normal ring tone City/ trial/ mission music for special ringtones for favorite people Various Sounds like the Origin selection and archetype selection sounds at least if not actual power casting sounds for text alerts and push notifications. Thanks so much in advance! Edit: The CoH and Cov Fan site kids have the sounds I just need the music lol Edit again: Music is on the Wiki
×
×
  • Create New...