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11 GoodAbout Stray
- Birthday 01/01/1004
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Stray started following Reproducible Game Crash and New badge tracker
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Could be from logging in on Halloween. Didn't CoV launch on Halloween originally? EDIT: Misread your second point, probably right. I would guess midnight UTC.
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There's a fix in for these now, but @KeyboardKitsunehas to approve before they will go "live". There were some educated guesses made on some badges, so keep posting any you find out of order.
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My only concern is that it sounds like it will be a client API instead of a public API that accesses the server data, so theoretically someone could taint the data with enough effort, meaning I'm not sure if guaranteed verification would be possible. Maybe they'll sign the requests and give us a way to verify the signature. That would be nice.
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I was actually looking in to this at one point with the rebirth of Herostats and such. Unfortunately, because of the new compilation process and the aggressive optimizations that came with it, it doesn't appear that we can readily read the badge list from RAM like what used to be possible. There is still the chance of doing it based on chat logs, but that isn't ideal. Eventually they want to include a pseudo-public API that should allow this sort of thing to be possible.
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As it is now, it will always save to your browser's local storage. You can use the export button to save it to a file and re-import it. I know that there is some talk about moving it to a cloud based app if there's enough interest/time.
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There are two badge bars for this one: one for hellions and one for fires. One can show full while the other still needs to be completed, and only one of them (I think the Hellion one which is usually the first to fill) shows on "Closest to Completion".
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Going to the "Inactive" tab from any tab causes crash. Closing an reopening contacts changes nothing Having 3 tips is required to trigger the crash Only have to dismiss one of them, not all of them Zoning seems to fix the issue Also, in event logs: cityofheroes.exe 1.0.186.64 5d935bc5 cityofheroes.exe 1.0.186.64 5d935bc5 c0000005 00000000003ad8f8 4184 01d58561bd6d4f79 F:\Documents\Tequila\hc-bin64\cityofheroes.exe F:\Documents\Tequila\hc-bin64\cityofheroes.exe 4b0a7015-61c7-48e9-ad76-8873404a8af9 Looking at the error report with a viewer shows that it was an Access Violation exception, so maybe some sort of pointer going out of bounds?
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More information: It's not required to run a mission beforehand, simply dismissing all tips and swapping to "Active" contact tab triggered the effect. I can freely switch between Active, Broker, and Tips. Its when I try to go from Active to Inactive that I have the crash. Paper never reappears at top of contacts.
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I've managed to make the client crash three times now reliably. Some notes in parentheses and below that may or may not be relevant. Steps to reproduce: Run paper mission (I'm currently Rogue level 50 with +1 level shift and +2 incarnate shift, running paper mission in Grandville) Fill up on tip missions (I've started each mission with empty tips in case that is relevant) Complete mission On exit, dismiss all 3 tip missions Switch to active tab, no paper at top of contacts Try to switch to any other tab Crash to desktop Notes: I've always had the "Tips" tab open in Contact on mission exit, not sure if this is required to reproduce. I never changed tabs before dismissing tips. I've only tried with dismissing all tips, I'm not sure if it happens with less or if dismissing them is even the relevant action. I'll continue testing to narrow down reproduction steps if possible.
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Very very doubtful it will work. If I remember correctly, Chromebooks use a different CPU architecture than CoH was built for.
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App that ran in the background while you played to help track stats. Things like total inf, badges gathered, etc.
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Does anyone remember how to move in a straight line or turn around?
Stray replied to dhidow's topic in General Discussion
I mostly just use the mouse while holding in the right-click, but you can rotate with Q and E (by default). -
They have been working, are they broken again? I've run a few DFBs over the past few days...
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This was a thing back on live too (I thought it was fixed, but I may be misremembering). In order to get the badge(s), players have to do the majority of the damage to the monsters. If the other monster does more damage, then no one gets the badge. This is cumulative, so if they had been fighting for a while, it's basically impossible to get the badges.
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At one point I was against power leveling, then I didn't care, and now I participate in it. It's all in the eye of the beholder, so to speak, and people will do what is the most fun for them. No reason to attack people over it. Even when I was against it, I never browbeat any of my friends who did it because that's just dumb. That's like saying that people who like vanilla more than chocolate are heretics. As to your point about finding teams, I haven't had any trouble personally on any server. The problem for a lot of mid-level content right now is that people either aren't to that level yet, or the ones that are just aren't interested. It is a shame as there's some great content, but "fixing" AE won't change that. Family farms too. I think it was the family farm that was removed from the game in an attempt to quell power leveling, but all that succeeded in doing was making money for the people who had it as an active mission since they charged admission to it.