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Normal Thomas

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Posts posted by Normal Thomas

  1. I know Arcane Bolt works with Containment. I had it as a filler attack on my Illusion/Traps for quite some time. Toxic Dart might be a little weird cause it does two damage types so it may not appear at first glance you're getting containment damage. What does the combat tab say when you use it  or Corrosive Vial on a held foe?

  2. 6 minutes ago, Six Six said:

    Wow. this is interesting. I didn't play CoH when it was Live, only when it came out with Homecoming. Would anyone have that list of ATs and Powers that were available back then? or... Since I already have a toon in mind, can anyone confirm if Energy Blast/ Energy Manip Blaster was?

    Yep! That's an Issue 0 character you can make. Lemme think... initial power sets for Blasters were:

     

    Primaries

    Assault Rifle

    Fire Blast

    Electrical Blast

    Energy Blast

    Ice Blast

     

    Secondaries

    Devices

    Fire Manipulation

    Electrical Manipulation

    Energy Manipulation

    Ice Manipulation

     

    source: City of Heroes game manual on my desk

    • Like 1
  3. My first 50 on main was a Mercs/Force Field MM. Its been ages since I've played but knowing the builds I play now and the game that this game is now I wouldn't reroll that character. Two of the biggest things I remember with mercs were long animation times (especially with Full Auto) and long recharge times (pets sitting around doing nothing, LRM Rockets firing off very infrequently). When everything coalesced it was pretty stellar but there were definitely times where there was just dead air and weak DPS. (sometimes I'd even move my pets into close range so they'd just fire off a bunch of brawls)

     

    I personally like the idea of keeping the medic as a tier 1 pet but maybe retool him a bit. Like make stimulant a target area effect and then just give him a bunch of throwing grenades. Same ones Arachnos Soldier EATs (frag, venom and... wide area web? maybe) have except he throws them. Although if you're not that interested in keeping him as a first tier pet then you really can't go wrong with @Monos King's idea.

     

    As far as aesthetics go I definitely like the idea of modernizing the mercs. Spec Ops look great but the tier 1 soldiers look really old timey. Come to think of it I feel like they should have ski masks and stuff (thinking about those soldiers you fight in Metal Gear...). Also randomize their skin tone and haircuts like the thug pets (yes I said hair cuts.... the ski masks could come from an upgrade). Maybe even gender too.

    mgsSoldiers.png.f46ede81e5543fcb5fbe22c5833eeaa8.png

    • Like 1
  4. Yesterday I was doing some badge and plaque hunting to get Born in Battle for my Corrupter. I used the Free Fire Transport to go from Bloody Bay to Siren's Call and... this happened. The map icons of Bloody Bay were transposed onto the map of Siren's Call. The game now assumes the villain base is in the middle of the map doesn't track one to one with my movements across the map. Anyone else encounter this? Is this a product of me having the Vidiot's Map Pack installed or just an issue with the new update?

     

    What could it be? Logging out and back in didn't fix it either. In fact, when I went to explore the zone as another character I ran into the same problem.

     

    439371046_Screenshot2020-11-2813_05_08.thumb.png.d65dac670eb7a50a55e493a9d5147103.png

  5. 7 minutes ago, Megajoule said:

    As someone who fell in love with (and ended up writing about) Paragon City, I'm always a little boggled at people who don't ever want to see any of it - who seem, in fact, to want to reduce the whole experience to "click through a door and beat up everything inside it in as little time as possible; then exit and immediately teleport directly to the next door."  Basically, a lobby shooter.  I guess I'm not exactly surprised, given the popularity of AE farming, in which not even the entrance changes... but it seems to me that something essential is lost.

    I really feel this. My favorite thing about the update is that it gives you reason to travel around the city still. Skill and zone knowledge now have some importance again.

    • Like 3
  6. I can understand these kinds of names, to an extent. A lot of super hero names are just regular words or popular concepts like look at the X-Men: Beast, Storm, Wolverine, Cyclops, Jubilee, Morph, Forge... all with a lovely feel and razor sharp definition. However something like "Robot Mastermind" just feels boring or generic. But maybe that's the character they want to their character! I don't know. Personally, if I was down to picking a name like that I'd usually just end up deleting the character out of frustration with the concept being bland or characterless. And I have done that, even on Live long ago when leveling was much slower.

    • Like 1
  7. I love these early beta build videos. Its always really fascinating to see what the game was in the very early stages like how in this particular video it appears build up was the lvl 32 power of the energy blast set. Or the fact in this video that "Super Personality" is listed as a powerset

     

     

    As far as NCSoft goes... I think the thing there was they helped with distribution and what not so if the CoH property wasn't owned by NCSoft it might have been harder for CoH to get out there? We don't have Ouroboros so no way to find that out. I will say that the further that CoH drifted from the initial Jack Emmert vision the better it got. More exciting and focused story arcs, better leveling curve, cooler power sets and just better game design. I'm thankful he helped make the game but I'm not sure what he or what any of us could have down to prevent it from getting unfairly shutdown by NC.

    • Like 4
  8. 34 minutes ago, OmegaOne said:

    I wouldn't be opposed to seeing the Incarnate system finished off if there was more content added to service it. I think the next T4 Genesis was outlined by a GM after the game shut down in one of the Loregasms (placed AoE buff/debuff areas IIRC). If people have any good ideas for the rest (Mind, Vitae and Omega) I'd be open to them - though the number of "active" powers is starting to get ridiculous - wouldn't mind of one or more of them were passive/auto like the Alpha and Interface slots.

     

    Yep! A cool idea but definitely one that will need to introduced with a lot of time and care.

    Quote

    What were the next few incarnate slots going to be?

    JAH: Genesis was coming next, and the basic concept for the slot was creating “patches” or fields that buffed allies and debuffed foes. The Core branches of Genesis powers would get larger areas of effect, while the Radius branches would let you make up to 4 small patches at once at the very rare level. Imagine Sleet or Tar Patch + Accelerate Metabolism or Regeneration Aura + Incarnate-worthy, and you’re on the right track.

    For some of the other ones (Mind, Vitae, Omega) it seemed like they were just making stuff up as they were being Asked Anything:

    Quote

    Q) What was going to be the plan for the final incarnate powers and trials? (@Sarrona)
    A) There was no “final”, once Omega slot was reached that would be the new “Alpha” slot and 10 more Incarnate levels would appear above it. Getting the first 10 Incarnate powers would have been trivialized so the “new grind” would be the Omega-base tree. And then there was a tree after that, and one after that, etc. (Matt)

    or just really ridiculous:

    Quote

    Q.) Do you have any insight as to what the Omega Incarnate Slot might be? The others seemed badass enough already. PBAoE kill everything?
    A.) Jeff Hamilton would know. I don’t remember if this was Omega or not, but I know one of the latter tiers did allow you to nuke minions through your magnificence. There were also abilities that let you trade off one stat for another. (Hosun)
    A) I’ve said this in a couple places but the primary trees which had been sketched out on paper were Arete (instant recharge on all powers for a period), Majesty (cause foes to instantly fight for you and then self-destruct), Infinity (summon doppelgangers of yourself), Transcendence (immune to everything and can attack into Phase), and Fulfillment (major PBAOE +Level Shifts) (Tim)

    Although Infinity does sound like basically what I want out of Lore lol

    • Like 2
  9. Alpha Slot

    This is the one I have the most experience with. I have four level 50s and all them have atleast some level of Alpha slotted. I generally pick either Agility or Cardiac but I'd say that most of the choices for Alpha slot can be pretty compelling and it really depends on the character you're rolling with. I like the Alpha slot a lot, the level shift might be kind of overpowered but I do like that too.

     

    Judgement Slot

    I have Judgement on three character and its pretty stupid overpowered. If there was some end game content that justified this I'd be OK with but it basically gives my Controllers a nuke and my Corruptor a second nuke. A strong signature attack is definitely something I had in mind when they first started talking about an Incarnate System (especially because of Statesmen's Lightning Powers) but here it seems we've given everyone a nuke and and pretty much all the secondary effects are kind of moot cause you killed everything with it anyway. I'm totally for everyone getting a strong AoE attack but this one definitely needs to be looked at!!

     

    Interface Slot

    The effects here are cool but I feel like between Judgement, IO sets etc. it feels like you never really get to see them in action all that long because everyone does so much damage anyway it doesn't really matter what Interface procs you trigger on opponents because they'll be dead really quickly anyway.

     

    Lore Slot

    I only have one character with Lore and I definitely echo the sentiment earlier in the thread that there's too many choices and in my own opinion too many of them are too specific in a conceptual sense (I got a Tsoo posse now? I got a Nemesis posse now? idk idk). There's also a very solved meta here that pretty much gravitates towards everyone having the Banished Pantheon Ravager. I ended up going for a Storm Elemental for my main and will probably pick out the more neutral choices like that, the Robotic Drones and the Phantoms (which I believe are just like the Illusion Control Phantom Army pets?) for the rest of my characters (min/maxing be damned!). Also geez these are the most powerful things in the world. If you're not already demolishing mobs with Judgement, even in Incarnate trials, you're turning them into a fine fine paste with your Banished Pantheon Ravager. While I do like a good 4 minute Hami raid or a quick Incarnate trial this one definitely needs to get looked at.

     

    EDIT: I just got a low level Phantom for a character's lore slot and they don't have the option to be customized like phantom army? That has to be fixed.

     

    Destiny Slot

    I only have one character with a low level Destiny slot ability so while I can't speak on this one from personal experience I will say that on higher level Incarnate content or on teams with people who even just have one or two of these the effects get pretty strong pretty quick. Very much a case of "when everyone is super no one is". Most of my level 50s are support classes (Controllers and Corruptors respectively) and honestly the existence of Destiny makes me feel pretty overshadowed in a way? And I have some very highly valued support sets! (Time Manipulation, Traps and Kinetics) I think there needs to be re evaluation of Destiny so that using it feels useful without making endgame content focused around melee classes equipped with huge buffs they can trigger themselves.

     

    Hybrid Slot

    OK I only have the first tier Control ability on my Controller but I gotta say I think this is pretty cool and definitely something I had in mind when I was thinking about an Incarnate System. I haven't really gotten much chance to take full advantage of the effects but I really like this one. Feels like it should come earlier too considering how strong Destiny, Judgement and Lore are. Also can we get the Control Hybrid definition of a Controlled Opponent for Controller's Containment?

     

    Overall

    I think the Incarnate System is cool and I like powers like Alpha, Interface and Hybrid when it comes incarnate abilities. The other ones are way too strong for the game we have now and unless there's something that takes advantage of that they definitely need to be looked at. I certainly believe Incarnate abilities should be strong but there should be a high difficulty that can be chosen that means something at level 45+

     

    I am also of the opinion no new Incarnate abilities should be added, yet. Especially since we can't really create new game assets and especially especially since what we have now has made endgame content a lil too easy. Only after those particular problems are dealt with, then we can make Genesis, Omega etc.

    • Like 2
  10. On 11/17/2020 at 9:32 PM, Number Six said:

    This is something I've kicked around a bit internally, but with a twist. The idea is to make to-hit chances above 95% possible, but not easy. It wouldn't simply be a matter of just getting 5% more tohit, but applying some sort of severe diminishing returns curve for every point past 95% you push it.

     

    Ideally it would be tuned so that if you're a level 50 in Atlas smacking hellions around, you get either 100% tohit or close to it. But if you're fighting a +4 AV, it would be nearly impossible to get close to 100 unless you have massive buffs. In between, could be something you could choose to build for -- maybe put all of those purple +Acc bonuses to use somehow.

     

    It's not a very well fleshed out idea at this point, just something that I threw out there and got some commentary on.

    I really like this idea. I don't see anything necessarily wrong with raising the toHit ceiling because ultimately what matters is what you do with it. What's the corresponding toHit floor? How can you reach this new and special toHit cap? Does everything have the same toHit cap? I am for anything that introduces meaningful flavor and variety in gameplay.

  11. 2 hours ago, Riverdusk said:

    Also seen this as people talk up caltrops as a "proc bomb".  My own experiences of trying that I found very disappointing.  For the results I've seen, I can usually find a much more useful place to use those slots.  I gave up and ended up only 2 slotting it on my illusion/traps with two damage/slows.

    So Ragnarok chance for Knockdown and Annihilation - res are no good on Caltrops? I'm curious cause I have an Ill/Traps and I'm figuring out how to respec him to make him deadlier.

     

    If anything is a good proc bomb I feel like its Controller Holds. I have two damage procs on and it feels like they always go off.

  12. All on Everlasting:

     

    Controllers: 2

    Corruptors: 2

    Arachnos Soldier: 1

    Arachnos Widow: 1

    Masterminds: 1

    Stalkers: 1

    Blasters: 1

     

    Level 50s: 4

     

    I only had three level 50s on live. They were a Mastermind, a Scrapper and a Stalker respectively. My four level 50s on here are two Controllers, a Corruptor and an Arachnos Soldier so I've definitely changed my habits on here.

  13. So I have Electric Shackles for my Ice/Kin Corruptor and I do like the power but I noticed it comes up a little short, even up against the hold in my primary. Let's take a look at the (un enhanced) numbers of some holds available to corruptors:

    POWER SET HOLD DURATION/RECHARGE SECONDARY EFFECTS
    FREEZE RAY ICE BLAST 9.54 seconds/10 seconds (9.5/10) = .95 moderate cold damage
    TESLA CAGE ELECTRIC BLAST 8 seconds/10 seconds (8/10) = .8 minor energy damage, -end
    PETRIFYING GAZE DARK MIASMAS 9.54 seconds (9.5/16) = .59 none
    TIME STOP TIME MANIPULATION 9.54 seconds (9.5/16) = .59 -regen, -heal
    SPIRIT SHARK JAWS LEVIATHAN MASTERY 11.92 seconds (11.92/32) = .3725 moderate lethal damage, -fly
    WEB COCOON MACE MASTERY 11.92 seconds (11.92/32) = .3725 -fly, -jump, slow
    SOUL STORM SOUL MASTERY 11.92 seconds (11.92/32) = .3725 moderate negative damage
    ELECTRIC SHACKLES MU MASTERY 8 seconds (8/32) = .25 minor energy damage, -end

     

    Now to be fair not all holds and not all sets are created equal. Certainly. But even with relatively comparable holds Electric Shackles seems to be a little overbalanced. I think at the very least it could use an extra second or two of hold time.

    • Like 2
  14. On 9/3/2020 at 2:09 AM, Darkir said:

    I do not believe that ice storm or sleet can scourge. By all rights they should, but they don't.

    I have an Ice/Kin Corrupter and he scourges with Ice Storm and Blizzard all the time.

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